Ce guide n'est disponible qu'en anglais pour le moment. Les noms d'objets, de compétences et de monstres restent en anglais partout, comme dans le jeu.
Ce guide provient de l'ancien wiki et est en cours de révision ; certains détails peuvent être obsolètes. Le Codex affiche toujours les données actuelles du jeu.
Introduction
Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a piece of gear.
Every piece of gear can have up to 3 Qualities. They depend on the type of equipment enhanced and have a random value.
Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.
Adding a Quality

Chuby Itaki is the Quality Enhancer of Midgard: he is the one specialized in adding Qualities to your gear. He is located at the Midgard Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange for some Zenys and Moonstones.
- To make the management of your inventory easier, he also offers a storage function.
- Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item!
- Mina Henzo enhances your weapons.
You can make as many attempts as you like, as long as you have the required materials.
The NPC will ask you if you want to keep the old Quality or replace it with the new one, so choose wisely!
Requirements
| Quality | Zenys cost | Moonstones cost | Success rate |
|---|---|---|---|
| 1st Quality | 100 000 | 3 Rough Moonstones | 85% |
| 2nd Quality | 200 000 | 3 Moonstones | 85% |
| 3rd Quality | 300 000 | 3 Grand Moonstones | 85% |
Coat enhanced with 3 Qualities
What types of equipment can be enhanced?
The types of equipment that can be enhanced are the following:
- Weapons - A Level 4 Weapon needs to be merged with another Level 4 Weapon to acquire Qualities.
- Shields & Left-handed Weapons
- Armors
- Footgears
- Garments
- Accessories
- Charms - Only dropped Charms
How to get Moonstones?
Three types of Moonstones exist:
- Rough Moonstone, required to add the first quality to an equipment.
- Moonstone, required to add the second quality to an equipment.
- Grand Moonstone, required to add the third quality to an equipment.
Chuby Itaki sells Rough Moonstones for 50 000z each. You can get a Rough Moonstone this way, or by dismantling an equipment with one quality engraved in it.
Moonstones can be obtained if you dismantle an equipment with two qualities, while an equipment with three qualities provides Grand Moonstones through the process.
Qualities List
Please find below the full list of available Qualities by type of equipment. Head to Attributes to see the full details of the Race, Element and Status possibilities.
Only Map Items can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event. Good luck obtaining those!
Weapons Qualities
| Value | Effect |
|---|---|
| 5 ~ 30% | Increase Status rate (target) |
| 2 ~ 5% | Parrying rate |
| 2 ~ 5% | HIT |
| 3 ~ 10% | Critical rate |
| 2 ~ 5 | CRIT |
| 2 ~ 4% | ATK |
| 2 ~ 4% | MATK |
| 5 ~ 20 | ATK |
| 5 ~ 20 | MATK |
| 2 ~ 5% | Healing power |
| 2 ~ 7% | DoT damage |
| 2 ~ 7% | Element damage |
| 0.5% ~ 3% | Leech damage to HP (1/s) |
| 0.3% ~ 1.5% | HP recovery on hit (1/s) |
| 2 ~ 6% | Chance to perform a Double Attack |
| 3 ~ 15% | Weapon damage increased |
| 2 ~ 7% | Target's DEF ignored |
| 2 ~ 7% | Target's MDEF ignored |
| 2 ~ 5% | Increase critical damage |
Shields & Left-handed Weapons Qualities
| Value | Effect |
|---|---|
| 1 ~ 5% | Resistance to special damage |
| 1 ~ 5% | Resistance to small size |
| 1 ~ 5% | Resistance to medium size |
| 1 ~ 5% | Resistance to big size |
| 1 ~ 5% | Resistance to near damage |
| 1 ~ 5% | Resistance to range damage (except magic) |
| 1 ~ 5% | Resistance to magic damage |
| 1 ~ 5% | Blocking rate |
| 1 ~ 5% | Resistance to Boss |
| 1 ~ 5% | Resistance to none-boss (except players) |
| 2 ~ 7% | Physical damage reflected |
| 1 ~ 5% | Front damage reduction |
| 1 ~ 5% | Resistance misc (special) |
| 1 ~ 3 | DEF |
| 1 ~ 3 | MDEF |
| 10 ~ 25 | DEF2 |
| 10 ~ 25 | MDEF2 |
| 2 ~ 5 | Perfect Flee |
| 2% ~ 5% | Magical damage reflected |
| 3 ~ 10 | Maximum HP + BaseLevel x |
| 2 ~ 6 | Maximum SP + BaseLevel / |
Armors Qualities
Only Armors can obtain an awesome quality: the All stats +1 option, with a low chance, but only through the Map Items system!
| Value | Effect |
|---|---|
| 2 ~ 5% | Increased ASPD rate |
| 2 ~ 5% | Reduced after skill delay |
| 2 ~ 5% | Reduced casting time |
| 2 ~ 10% | Reduced cool down time |
| 2 ~ 5% | Heal received (skills/potions) |
| 3 ~ 10% | Reduce DoT Damage |
| 5 ~ 15% | Resistance to cast cancel |
| 2 ~ 5% | Resistance to critical hits |
| 1 ~ 3 | Increase DEF |
| 1 ~ 3 | Increase MDEF |
| 3 ~ 7 | Maximum HP + BaseLevel x |
Garments Qualities
| Value | Effect |
|---|---|
| 1 ~ 4% | Resistance to Neutral attribute damage |
| 2 ~ 7% | Resistance to one of the Element attribute damage except Neutral |
| 2 ~ 5% | Physical Flee |
| 2 ~ 5% | Magical Flee |
| 2 ~ 5% | Special Flee |
| 3 ~ 7 | Flee |
| 2 ~ 5 | Perfect Flee |
| 2 ~ 5% | Physical damage reflected (short range) |
| 2 ~ 5% | Physical damage reflected (long range) |
| 2 ~ 5% | Magical damage reflected |
| 2 ~ 10% | Status reflection |
Footgears Qualities
| Value | Effect |
|---|---|
| 2 ~ 6% | Maximum HP |
| 2 ~ 6% | Maximum SP |
| 2 ~ 6% | Maximum LP |
| 3 ~ 7% | Increased Walking Speed (cumulative) |
| 3 ~ 10% | Increased after hit recovery |
| 3 ~ 15% | Reduce knock back effects |
| 3 ~ 10% | No cast cancel |
| 4 ~ 16% | Weight capacity |
| 3 ~ 10% | Reduced duration of general status |
| 3 ~ 10% | Status rate decrease (self) |
| 2 ~ 5 | Maximum SP + BaseLevel / |
Accessories Qualities
| Value | Effect |
|---|---|
| 3 ~ 30% | Increase recovery HP rate |
| 1 ~ 10% | Increase recovery SP rate |
| 1 ~ 10% | Increase recovery LP rate |
| 1 ~ 7% | Reduce general status duration (self) |
| 1 ~ 7% | Increase general status duration (target) |
| 1 ~ 4% | Inflict Status effect |
| 1 ~ 7% | Resistance to Status effect |
| 1 ~ 7% | Stuff immunity |
| 1 ~ 8% | Increase Weight capacity |
| 1 ~ 7% | Ignore immunity to break/strip |
Charms Qualities
| Value | Effect |
|---|---|
| 1 ~ 6% | Increase damage on Race |
| 1 ~ 6% | Decrease damage from Race |
| 1 ~ 6% | Increase damage on Element property attacks |
| 1 ~ 6% | Resistance to Element property attacks |
Attributes
| Race | Element | Status |
|---|---|---|
| Angel | Fire | Bleeding |
| Brute | Water | Burning |
| Demi-human | Earth | Blind |
| Dragon | Wind | Confusion |
| Fish | Neutral | Curse |
| Formless | Poison | Poison |
| Insect | Holy | Deep Poison |
| Plant | Dark | Freeze |
| Undead | Ghost | Silence |
| Demon | Undead | Sleep |
| Stone | ||
| Curse | ||
| Stun |

Systèmes de jeu