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Início › O Codex › Jobs e habilidades › Swordman
Swordman

Swordman

First Jobs · 14 habilidades · 4 ativa, 10 passiva

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Sword Mastery

#2 · SM_SWORD
Passive Lv máx. 10

Increases damage with One-Handed Sword and Dagger class weapon.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv máx. 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NívelEfeito
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Increase HP Recovery

#4 · SM_RECOVERY
Passive Lv máx. 10

Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.

NívelEfeito
Lv 1HP +5 every 10 sec
Lv 2HP +10 every 10 sec
Lv 3HP +15 every 10 sec
Lv 4HP +20 every 10 sec
Lv 5HP +25 every 10 sec
Lv 6HP +30 every 10 sec
Lv 7HP +35 every 10 sec
Lv 8HP +40 every 10 sec
Lv 9HP +45 every 10 sec
Lv 10HP +50 every 10 sec

Concedida ou aumentada por: Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)

Bash

#5 · SM_BASH
Physical attack Lv máx. 10 Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
▶ Ver a demonstraçãoBash

Hits an enemy with crushing force that can inflict Stun status.

NívelEfeito
Lv 1130% damage, Hit +5%, Stun 2.5%
Lv 2160% damage, Hit +10%, Stun 5%
Lv 3190% damage, Hit +15%, Stun 7.5%
Lv 4220% damage, Hit +20%, Stun 10%
Lv 5250% damage, Hit +25%, Stun 12.5%
Lv 6280% damage, Hit +30%, Stun 15%
Lv 7310% damage, Hit +35%, Stun 17.5%
Lv 8340% damage, Hit +40%, Stun 20%
Lv 9370% damage, Hit +45%, Stun 22.5%
Lv 10400% damage, Hit +50%, Stun 25%

Concedida ou aumentada por: Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)

Provoke

#6 · SM_PROVOKE
Active Lv máx. 10 Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
▶ Ver a demonstraçãoProvoke

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.

Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.

Effective on Boss and MvP, and on Undead.

If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.

NívelEfeito
Lv 173% chance, ATK -1%,DEF2 -6%,DEF -2%
Lv 276% chance, ATK -2%,DEF2 -12%,DEF -4%
Lv 379% chance, ATK -3%,DEF2 -18%,DEF -6%
Lv 482% chance, ATK -4%,DEF2 -24%,DEF -8%
Lv 585% chance, ATK -5%,DEF2 -30%,DEF -10%
Lv 688% chance, ATK -6%,DEF2 -36%,DEF -12%
Lv 791% chance, ATK -7%,DEF2 -42%,DEF -14%
Lv 894% chance, ATK -8%,DEF2 -48%,DEF -16%
Lv 997% chance, ATK -9%,DEF2 -54%,DEF -18%
Lv 10100% chance, ATK -10%,DEF2 -60%,DEF -20%

Concedida ou aumentada por: Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)

Magnum Break

#7 · SM_MAGNUM
Physical attack Lv máx. 10 Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
▶ Ver a demonstraçãoMagnum Break

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.

NívelEfeito
Lv 1120% damage, Hit +10%, 20 HP cost
Lv 2140% damage, Hit +20%, 20 HP cost
Lv 3160% damage, Hit +30%, 19 HP cost
Lv 4180% damage, Hit +40%, 19 HP cost
Lv 5200% damage, Hit +50%, 18 HP cost
Lv 6220% damage, Hit +60%, 18 HP cost
Lv 7240% damage, Hit +70%, 17 HP cost
Lv 8260% damage, Hit +80%, 17 HP cost
Lv 9280% damage, Hit +90%, 16 HP cost
Lv 10300% damage, Hit +100%, 16 HP cost

Concedida ou aumentada por: Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)

Endure

#8 · SM_ENDURE
Active Lv máx. 10 Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
▶ Ver a demonstraçãoEndure

Removes attack and movement delay that occurs when a character receives damage.

Also works in War of Emperium.

NívelEfeito
Lv 110 sec, Mdef +1, Def+1
Lv 213 sec, Mdef +2, Def+2
Lv 316 sec, Mdef +3, Def+3
Lv 419 sec, Mdef +4, Def+4
Lv 522 sec, Mdef +5, Def+5
Lv 625 sec, Mdef +6, Def+6
Lv 728 sec, Mdef +7, Def+7
Lv 831 sec, Mdef +8, Def+8
Lv 934 sec, Mdef +9, Def+9
Lv 1037 sec, Mdef +10, Def+10

Concedida ou aumentada por: Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)

Moving HP Recovery

#144 · SM_MOVINGRECOVERY
Passive Lv máx. 5 Requirement: Finish Quest / Platinum Skills

Character regenerates HP while walking. Rate is 50% of standing recovery, then lowered by each level of this skill.

The Increase Recovery skill does not affect HP Recovery While Moving.

NívelEfeito
Lv 1Rate 45%
Lv 2Rate 42%
Lv 3Rate 38%
Lv 4Rate 36%
Lv 5Rate 33%

Concedida ou aumentada por: White Recovery (White Knight)

Fatal Blow

#145 · SM_FATALBLOW
Passive Lv máx. 5 Requirement: Finish Quest / Platinum Skills

Increases the probability to do a critical skill and enhances it.

NívelEfeito
Lv 1Critical skill damage +0.5%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks
Lv 2Critical skill damage +1%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks
Lv 3Critical skill damage +1.5%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks
Lv 4Critical skill damage +2%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks
Lv 5Critical skill damage +2.5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks
Lv 6Critical skill damage +3%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks
Lv 7Critical skill damage +3.5%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks
Lv 8Critical skill damage +4%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks
Lv 9Critical skill damage +4.5%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks
Lv 10Critical skill damage +5%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks

Concedida ou aumentada por: Steel Weak (Weapon Master)

Auto Berserk

#146 · SM_AUTOBERSERK
Passive with activation Lv máx. 5 SP Cost: 1Requirement: Finish Quest / Platinum Skills

Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.

Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.

NívelEfeito
Lv 1Provoked status
Lv 2Provoked status, +3% ATK and -5% DEF2
Lv 3Provoked status, +6% ATK and -10% DEF2
Lv 4Provoked status, +9% ATK and -15% DEF2
Lv 5Provoked status, +12% ATK and -20% DEF2

Concedida ou aumentada por: Enraged Auto (Berserker), Gladiator Combo II (Gladiator)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv máx. 10

Increases damage with bare hands and Knuckle class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Spear Mastery

#55 · KN_SPEARMASTERY
Passive Lv máx. 10

Increases damage with Spear class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Axe Mastery

#226 · AM_AXEMASTERY
Passive Lv máx. 10

Increases damage inflicted with Axe class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Mace Mastery

#65 · PR_MACEMASTERY
Passive Lv máx. 10

Increases damage with Mace class weapons.

With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_tree.yml do servidor) · October 26, 2026