Wipe do servidor em 26 de dezembroTudo recomeça do zero.Ler o anúncio →
DARO
Minha conta Jogar agora
Início › O Codex › Kugan: Especializações › Druid

Druid

Sage · 10 Habilidades Kugan · 3 ativa, 7 passiva

Natural is the druid's refusal to separate healing from consequence.

Its defenders serve the cycle with both hands: one grows flowers for the wounded, the other raises stone, mud, web and beast against anything that breaks the balance. They are gentle only when the world is allowed to be gentle back.

The Natural path combines earth magic, summon support and battlefield restoration. Earth Bolt can grant HP and SP regeneration to allies and druid summons, Heaven Drive adds extra Earth Spikes and stagger, while Stone Curse and Quagmire create petrify, confusion and summon-damage windows. Land Protector and Spider Web provide control and utility, Conversion grows a healing flower, and Incarnation empowers summons while redirecting damage to them, even preventing lethal damage at maximum level. Natural Summon calls animals with different roles.

Natural wins by making the battlefield alive, loyal and difficult to kill cleanly.

To face Natural is to step on earth that remembers its friends.

And its debts.

Tank★★★★☆Damage redirection to summons, lethal protection at level 5 and animal tanks give Natural strong indirect durability.
Tactical★★★★★Summon positioning, Quagmire windows, Land Protector, Spider Web and damage redirection make the path highly tactical.
Healer★★★★☆Earth Bolt regeneration and healing flowers provide real ally sustain.
Buffer★★★★☆Natural Incarnation strongly improves summons and Earth support can regenerate allies and summons.
Debuffer★★★★☆Stone Curse, Confusion from Quagmire, summon-damage vulnerability and webs give strong control.
DPS Melee Physical★☆☆☆☆The user is not personally melee-oriented.
DPS Ranged Physical★★☆☆☆Animal summons can add physical pressure, but the user's core is magical/supportive.
DPS Magical★★★★☆Earth Bolt, Heaven Drive and INT-scaling summons create strong magical pressure.
Special★★★★★Summon empowerment, damage redirection, cheat-death protection and living terrain support define Natural.
Resources★★★☆☆SP recovery is reduced during Incarnation, but summon support and cobweb generation add efficiency.
Mobility★★☆☆☆Natural controls space with terrain and summons rather than moving quickly.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Natural Specialization

Passive Lv máx. 5
ID
4520
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttributeHP/SP
1INT+1%
2LUK+2%
3LUK+3%
4LUK+4%
5INT+5%
  • The Druids are the fervent defenders of nature and mother earth. It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.
  • Attribute bonuses are cumulative: at level 5 you get INT +4 and LUK +6.

Natural Earth

Passive Lv máx. 5
ID
4521
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Earth Spike.

NívelSkill
1Earth Spike Level 2
2Earth Spike Level 4
3Earth Spike Level 6
4Earth Spike Level 8
5Earth Spike Level 10
Already Earth Spike in Skill Tree

When Earth Spike is used the user and all party members within a 15x15 area receive an HP and SP regeneration (x3) for a short period of time.

This effect have a cooldown of 3 seconds.

This effect also affects the Druid's summons.

NívelRadiusDuration
115x153s
215x154s
315x155s
415x156s
515x157s

Natural Drive

Passive Lv máx. 5
ID
4522
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Heaven's Drive.

NívelSkill
1Heaven Drive Level 2
2Heaven Drive Level 4
3Heaven Drive Level 6
4Heaven Drive Level 8
5Heaven Drive Level 10
Already Heaven's Drive in Skill Tree

Heaven Drive can cast small Earth Spikes (level 1) on every hits.

In addition, Heaven Drive stagger targets more efficiently.

NívelRatesStaggering
15%Stagger +10%
210%Stagger +20%
315%Stagger +30%
420%Stagger +40%
525%Stagger +50%

Natural Stone

Passive Lv máx. 5
ID
4523
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Stone Curse.

NívelSkill
1Stone Curse Level 2
2Stone Curse Level 4
3Stone Curse Level 6
4Stone Curse Level 8
5Stone Curse Level 10
Already Stone Curse in Skill Tree

Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).

Physical attacks (close or long range) have the first chance, special attacks the second one; magical attacks never trigger it.

Casting range is also increased

NívelPhysical attacksSpecial attacksCasting Range
12%1%1 Cell
24%2%2 Cells
36%3%3 Cells
48%4%4 Cells
510%5%5 Cells

Natural Quagmire

Passive Lv máx. 5
ID
4524
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Quagmire.

NívelSkill
1Quagmire Level 1
2Quagmire Level 2
3Quagmire Level 3
4Quagmire Level 4
5Quagmire Level 5
Already Quagmire in Skill Tree

SP cost is reduced.

NívelSP cost
1-2
2-4
3-6
4-8
5-10
Wizard or High Wizard

Your Quagmire inflicts Confusion (10 seconds) and increases the damage taken by the target from summons, even more if the target is under Stone status.

NívelBonusSummons bonus damageSummons bonus damage if Stone
1Chance to inflict Confusion 4%3%5%
2Chance to inflict Confusion 8%6%10%
3Chance to inflict Confusion 12%9%15%
4Chance to inflict Confusion 16%12%20%
5Chance to inflict Confusion 20%15%25%
  • The Stone bonus is decided when the target enters the Quagmire.

Natural Land

Passive Lv máx. 5
ID
4525
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Land Protector.

NívelSkill
1Land Protector Level 1
2Land Protector Level 2
3Land Protector Level 3
4Land Protector Level 4
5Land Protector Level 5
Already Land Protector in Skill Tree

Slightly reduce casting time of Land Protector and increase range.

NívelCasting TimeRange
1-1%+1 (3)
2-2%+2 (4)
3-3%+3 (5)
4-4%+4 (6)
5-5%+5 (7)

Natural Web

Passive Lv máx. 5
ID
4526
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Spider Web.

In addition, any kill can automatically spawn a cob web in the user's inventory.

Rates depends on the user's Base Level and this effect won't activate if the user hold too much cob web.

Those cob web expire after some time.

NívelSkillCooldownAny kill rateMaximum for any killDuration
1Spider Web Level 130 seconds4% of BaseLevel220 seconds
2Spider Web Level 225 seconds8% of BaseLevel330 seconds
3Spider Web Level 320 seconds12% of BaseLevel440 seconds
4Spider Web Level 415 seconds16% of BaseLevel550 seconds
5Spider Web Level 510 seconds20% of BaseLevel660 seconds
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
depends on level+2s+50%-
Already Spider Web in Skill Tree

Spider Web is not granted. Also, all insects drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.

NívelInsect kill
1100%
2100%
3100%
4100%
5100%

Natural Conversion

Active Lv máx. 5
ID
4527
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
8
Cast
0.5 sec (interruptible, not reduced by DEX)
Cooldown
3 seconds
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a flower growth here.

This plant serves as a healer that heal low health allies.

Summon's power depends on user's Base Level and INT. Up to 2 flowers can exist at the same time.

The summon's power can be increased with Essence.

NívelSummon LevelDuration
18% of (80% Base Level + 40% INT)9 seconds
210% of (80% Base Level + 40% INT)11 seconds
312% of (80% Base Level + 40% INT)13 seconds
414% of (80% Base Level + 40% INT)15 seconds
516% of (80% Base Level + 40% INT)17 seconds
Flower
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
SupportVIT = INT = LUKPlantEarth 2SmallLow / High-Very Slow--Healing

Natural Incarnation

Active Lv máx. 5
ID
4528
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
8
Cast
0.5 sec (interruptible, not reduced by DEX)
Cooldown
None (30 seconds after the level 5 lethal-damage effect)
Duration
Toggled (up to 1 hour)
Target
Self

In this form, SP recovery -50%, damage of summons are increased, damage received are redirected to a random summon. The summon takes 5 times the damage. At level 5, lethal damage will leave the Druid at 1 HP if a summon is available and send the excess damage to the summon, ending Natural Incarnation and starting a 30 sec cooldown.

Use the skill again to end the form.

NívelSummons damageDamage redirectedDamage redirected cap
120% of Druid's MaxMATK as ATK/MATK10%75% of Druid's MaxMATK
240% of Druid's MaxMATK as ATK/MATK20%100% of Druid's MaxMATK
360% of Druid's MaxMATK as ATK/MATK30%125% of Druid's MaxMATK
480% of Druid's MaxMATK as ATK/MATK40%150% of Druid's MaxMATK
5100% of Druid's MaxMATK as ATK/MATK50%175% of Druid's MaxMATK
  • For magical attacks of the summons, the bonus is added to each hit.

Natural Summon

Active Lv máx. 5
ID
4529
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
30
Cast
2.5 sec (interruptible, not reduced by DEX)
Cooldown
60 seconds
Duration
180 seconds
Target
Self

Summons three animals to fight alongside the player.

There are a lot of animals with different roles.

Summon's power depends on user's Base Level and INT.

The summon's power can be increased with Essence.

The three animals must first be chosen with @summonconfig. Using the skill again replaces the animals already summoned.

NívelSummon Level
115% of (80% Base Level + 40% INT)
220% of (80% Base Level + 40% INT)
325% of (80% Base Level + 40% INT)
430% of (80% Base Level + 40% INT)
535% of (80% Base Level + 40% INT)
Animals
AnimalRoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
WolfDPS/physical/CriticalSTR=AGI=LUK=DEX>VIT>INTBruteEarth 2Medium30 / 303FastFastAverageCritical Wound
BigfootTankSTR>VIT>AGI>LUK>DEX=INTBruteEarth 2Big40 / 303SlowSlowFastStun
SavageDPSSTR=VIT>AGI=LUK=DEX>INTBruteEarth 2Medium50 / 203FastSlowExtremely fastCharge Attack
LunaticHealerLUK=AGI>INT=DEX>STR=VITBruteEarth 2Small10 / 403SlowSlowVery slowHeal
SnakePhyAGI>DEX>LUK>VIT=STR>INTBruteEarth 2Small20 / 303SlowExtremely fastSlowCombo Attack
ComodoDOTLUK>DEX>VIT>AGI>STR>INTBruteEarth 2Medium30 / 203AverageAverageAveragePoison
JaguarDOTAGI>STR=DEX>LUK=VIT>INTBruteEarth 2Medium30 / 203AverageAverageAverageBleeding
GigPhyAGI>LUK>DEX=VIT>INT=STRBruteEarth 2Small20 / 203Very fastVery fastSlowCritical Slash
GoatPhyVIT>LUK>STR>AGI=DEX>INTBruteEarth 2Big30 / 703AverageAverageFastSplash Attack
TurtleTankVIT=LUK>STR>AGI=DEX=INTBruteEarth 2Medium70 / 303SlowSlowVery fastKyrie Eleison
  • @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
  • With this skill at level 5, Base Level 99 and a total INT of 180, the Summon Power is 52
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026