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Lord Knight

Lord Knight

Transcendent Jobs · 13 skills · 9 active, 4 passive

What DARO changes · 7 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Aura Blade

#355 · LK_AURABLADE
Build bonuses Active Max Lv 5 Requirement: Bash 5, Magnum Break 5, Two Handed Sword Mastery 5
▶ Watch the demoAura Blade

Enchants equipped weapon with an aura that will grant additional damage that is unaffected by the caster's Accuracy Rate or the enemy's Defense.

Does not apply to Spiral Pierce.

LevelEffect
Lv 1Damage +20, 40 sec
Lv 2Damage +40, 60 sec
Lv 3Damage +60, 80 sec
Lv 4Damage +80, 100 sec
Lv 5Damage +100, 120 sec
Lv 6Damage +120, 120 sec
Lv 7Damage +140, 140 sec
Lv 8Damage +160, 160 sec
Lv 9Damage +180, 180 sec
Lv 10Damage +200, 200 sec

Given or raised by: Spartan Blade (Spartan)

Parry

#356 · LK_PARRYING
DARO changes Active Max Lv 10 Requirement: Provoke 5, Two-Handed Sword Mastery 10, Two-Hand Quicken 3
▶ Watch the demoParry

Block damage from physical attack using Two Handed Sword/Axe/Spear/Mace/Rod. When successful block an attack, caster will be forced to pause momentarily.

If not using Two Handed Sword/Axe/Spear/Mace, block chance is reduced by 2% per level.

Parrying fails to activate when Stunned, Frozen, Petrified or Asleep.

Requires a two-handed weapon (Sword, Axe, Spear, Mace or Rod).
LevelEffect
Lv 115 sec, 10% block chance
Lv 220 sec, 15% block chance
Lv 325 sec, 20% block chance
Lv 430 sec, 25% block chance
Lv 535 sec, 30% block chance
Lv 640 sec, 34% block chance
Lv 745 sec, 38% block chance
Lv 850 sec, 42% block chance
Lv 955 sec, 46% block chance
Lv 1060 sec, 50% block chance

Given or raised by: White Parry (White Knight)

Concentration

#357 · LK_CONCENTRATION
Build bonuses Active Max Lv 5 Requirement: Increase HP Recovery 5, Spear Mastery 5, Peco Peco Ride 1

When activated, this skill endows the caster with the Endure effect and increased Attack Power and Accuracy, but will also temporarily reduce Defense.

Stacking: Concentration (shared)

LevelEffect
Lv 125 sec, Hit +10, Atk +5%, Def -5%
Lv 230 sec, Hit +20, Atk +10%, Def -10%
Lv 335 sec, Hit +30, Atk +15%, Def -15%
Lv 440 sec, Hit +40, Atk +20%, Def -20%
Lv 545 sec, Hit +50, Atk +25%, Def -25%

Given or raised by: Enraged Concentration (Berserker)

Tension Relax

#358 · LK_TENSIONRELAX
DARO changes Active Max Lv 5 Duration: 180 sec
▶ Watch the demoTension Relax

Greatly increases your HP and SP recovery speed when sitting, lasts 180 seconds. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.

The effect also ends when both HP and SP are full.

Using this skill ends Frenzy, which cannot be used again for 10 seconds.

LevelEffect
Lv 1HP Recovery +1000%, SP Recovery +500%
Lv 2HP Recovery +2000%, SP Recovery +1000%
Lv 3HP Recovery +3000%, SP Recovery +1500%
Lv 4HP Recovery +4000%, SP Recovery +2000%
Lv 5HP Recovery +5000%, SP Recovery +2500%

Given or raised by: Brawl Tension (Fighter)

Berserk

#359 · LK_BERSERK
DARO changes Active Max Lv 5 Duration: 300 secRequirement: Provoke 5, Increase HP Recovery 5, Endure 3
▶ Watch the demoBerserk

It increases your HP and replenishes them, increases your Damage, increases your ASPD by 30%,

increases your movement speed, gives the Endure effect at no further cost but halves your Flee Rate and sets ALL Def AND Mdef to 0 for the skill's duration.

It also drains 0.5% of your maximum HP every 1.5 seconds. You cannot change equips, use any healing items or receive any heals while this skill is in effect.

When the skill ends, HP drops to 100. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though).

Frenzy ends and gets 5 sec Cooldown if HP fall below 2 * Lv% of Max HP.

While active, only Fury and the skills improved by the learned advanced mastery can be used. The damage bonus is halved for long range attacks.

With Enchant Deadly Poison the damage bonus is reduced to 20%, with Maximum Over Thrust to 65%.

LevelEffect
Lv 1ATK +100%, MaxHP +200%
Lv 2ATK +105%, MaxHP +210%
Lv 3ATK +110%, MaxHP +220%
Lv 4ATK +115%, MaxHP +230%
Lv 5ATK +120%, MaxHP +240%

Given or raised by: Enraged Frenzy (Berserker)

Spiral Pierce

#397 · LK_SPIRALPIERCE
DARO changes Physical attack Max Lv 5 Target: 1 EnemyCast: See belowRange: 5 CellsDelay: 1 sec +0.2 sec per LvRequirement: Spear Mastery 10, Pierce 5, Riding 1, Spear Stab 5

Hits an enemy with spiraling strikes that immobilize it for a second and inflict an amount of damage determined by the skill's level and the weight of the equipped weapon.

This skill's level also affects its cast time and delay.

Upon a successful hit, inflicts a Spiral Stack for 10 seconds, max 5 Stacks, refreshed for all Stacks everytime a new stack is added.

Physical attacks against the target ignore 7/9/11/13/15% of its DEF if 1/2/3/4/5 stacks are engraved on the target.

LevelEffect
Lv 1150% ATK per attack, Cast 0.3 sec
Lv 2200% ATK per attack, Cast 0.5 sec
Lv 3250% ATK per attack, Cast 0.7 sec
Lv 4300% ATK per attack, Cast 0.9 sec
Lv 5350% ATK per attack, Cast 1 sec

Head Crush

#398 · LK_HEADCRUSH
DARO changes Physical attack Max Lv 5 Target: 1 EnemyDelay: 0.5 secRange: 4 CellsRequirement: Spear Mastery 9, Riding 1
▶ Watch the demoHead Crush

Brutally strikes an enemy with the chance of causing the Bleeding status, which will make the target continuously receive extra damage for a while.

LevelEffect
Lv 1240% damage / 55% chance of bleeding
Lv 2280% damage / 60% chance of bleeding
Lv 3320% damage / 65% chance of bleeding
Lv 4360% damage / 70% chance of bleeding
Lv 5400% damage / 75% chance of bleeding

Given or raised by: Enraged Crush (Berserker), Bloody Crush (Bloody Knight)

Joint Beat

#399 · LK_JOINTBEAT
DARO changes Physical attack Max Lv 10 Target: 1 EnemyRange: 4 cellsDelay: 0.8 sec (1 sec from level 6)Requirement: Spear Mastery 9, Riding 1, Cavalry Mastery 3, Head Crush 3
▶ Watch the demoJoint Beat

Strikes a 200% Damage enemy's vital point to cause various abnormal statuses (300% Damage from level 6).

Chances to cause abnormal statuses are 50 + STR% (75 + STR% from level 6), partially resisted by opponent's STR, may be used with any kind of weapons.

No weapon requirement.
LevelEffect
Lv 1Break Ankle Status : Movement Speed reduced by 50%
Lv 2Break Wrist Status : ASPD reduced by 30%
Lv 3Break Knee Status : Movespeed & Flee reduced by 33%
Lv 4Break Shoulder Status : DEF / MDEF reduced by 15
Lv 5Break Waist Status : CRIT / ATK / HIT reduced by 33%
Lv 6Break Ankle Status, 300% Damage
Lv 7Break Wrist Status, 300% Damage
Lv 8Break Knee Status, 300% Damage
Lv 9Break Shoulder Status, 300% Damage
Lv 10Break Waist Status, 300% Damage

Given or raised by: White Beat (White Knight)

Fury

#360 · LK_FURY
DARO changes Active Max Lv 5 Cast: 1 secDelay: 1 secDuration: 60 secRequirement: Provoke 10, Endure 10
▶ Watch the demoFury

Enables to enter a Fury mode.

Damage received are reduced by an amount equivalent to 0.4 * SkillLv% of current HP (applied after shield reductions etc) (cap to 85%)

DEF2 is also increased by 20 * SkillLv%

Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration

Advanced Battle Mastery

#1020 · SM_BATTLE_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Bash, Endure, Provoke, Parrying (LK), Tension Relax (LK), Fury (LK), Sacrifice (PA).

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Bash: Damage increased by 25% on targets not affected by stun, 20% chance to also cast Provoke on the target

Some of those none damage skills receives the following effects:

- Endure: Double the number of hits before expiration

- Provoke: Chances of success increased by 15%

- Parrying: Block chance increased by 5%. Each successful block gives a Riposte stack for 7 seconds (max 5, each new stack restarts the 7 seconds): the next Bowling Bash or Spiral Pierce deals 5% more damage per stack and uses them all

- Tension Relax: Maximum HP increased when used (2% per Skill level for 300s). Under Frenzy, it no longer ends Frenzy: no rest, it heals 3% of Maximum HP every second for 7 seconds instead (30 seconds cooldown)

- Concentration : When Concentration is used, autocast Endure at acquired level

- Sacrifice: Reduces HP lost by 1/3, increases number of hits by 5

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Blade Mastery

#1021 · LK_BLADE_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Autocounter, Joint Beat, Charge Attack, Headcrush, One Handed Quicken, Aura Blade.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Autocounter: Damage increased by 2% per 1% of lost HP, have now chances (0.2% per user's VIT) to stop some offensive effects on targets (Overthrust, Maximum Overthrust, EDP, Fury, Concentration, Power Up, True Sight, Elemental Endows, Enchant Poison, Blessing (monsters only))

- Charge Attack: Damage increase by 33%

- Joint Beat: Damage increased by 50% on targets not affected by Joint Beat status, also heals the user for half of the damage

- Headcrush: Damage increased by 100% on targets not affected by bleeding

Some of those none damage skills receives the following effects:

- One Handed Quicken: Grants HIT bonus while active (HIT +10%)

- Aura Blade: Increase bonus by half

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Spear Mastery

#1022 · LK_SPEAR_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Pierce, Spear Boomerang, Spear Stab, Brandish Spear, Spiral Pierce.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Pierce: Damage increased by 1% per 2 points of target's DEF

- Spear Boomerang: Damage increased by 50%, and by 50% more when user have the initiative

- Spear Stab: Damage increased by 100%, this bonus is minored by 10% for every cells between user and target

- Brandish Spear: Damage increased by 50%, damage received while casting reduced by 40%

- Spiral Pierce: Damage increased if user's STR is higher than target's (twice more on monsters) by 0.5% per STR higher (max 25%)

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Blunt Mastery

#1023 · LK_BLUNT_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Bowling Bash, Magnum Break, Concentration, Two Handed Quicken.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Bowling Bash: Bowling damage bonus increased by half, enemies hit around each traversed cell in a 5x5 area instead of 3x3

- Magnum Break: Damage increased by 5% per enemies targeting the user (maximum 50%), also increased damage by 0.5% per % HP lost, increases damage and piercing duration x3

- Autocounter: ASPD/CRIT +3 per Skill Level for 7 seconds after a counter.

Some of those none damage skills receives the following effects:

- Concentration: Reduce DEF penalties by a third

- Two Handed Quicken: Grants CRIT bonus while active (CRIT +0.5 per skill level)

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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