Lord Knight
Transcendent Jobs · 13 skills · 9 active, 4 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Aura Blade
#355 · LK_AURABLADE
Build bonuses
Active Max Lv 5
Requirement: Bash 5, Magnum Break 5, Two Handed Sword Mastery 5
Aura Blade
▶ Watch the demo

Enchants equipped weapon with an aura that will grant additional damage that is unaffected by the caster's Accuracy Rate or the enemy's Defense.
Does not apply to Spiral Pierce.
| Level | Effect |
|---|---|
| Lv 1 | Damage +20, 40 sec |
| Lv 2 | Damage +40, 60 sec |
| Lv 3 | Damage +60, 80 sec |
| Lv 4 | Damage +80, 100 sec |
| Lv 5 | Damage +100, 120 sec |
| Lv 6 | Damage +120, 120 sec |
| Lv 7 | Damage +140, 140 sec |
| Lv 8 | Damage +160, 160 sec |
| Lv 9 | Damage +180, 180 sec |
| Lv 10 | Damage +200, 200 sec |
Given or raised by: Spartan Blade (Spartan)
Parry
#356 · LK_PARRYING
DARO changes
Active Max Lv 10
Requirement: Provoke 5, Two-Handed Sword Mastery 10, Two-Hand Quicken 3
Parry
▶ Watch the demo

Block damage from physical attack using Two Handed Sword/Axe/Spear/Mace/Rod. When successful block an attack, caster will be forced to pause momentarily.
If not using Two Handed Sword/Axe/Spear/Mace, block chance is reduced by 2% per level.
Parrying fails to activate when Stunned, Frozen, Petrified or Asleep.
| Level | Effect |
|---|---|
| Lv 1 | 15 sec, 10% block chance |
| Lv 2 | 20 sec, 15% block chance |
| Lv 3 | 25 sec, 20% block chance |
| Lv 4 | 30 sec, 25% block chance |
| Lv 5 | 35 sec, 30% block chance |
| Lv 6 | 40 sec, 34% block chance |
| Lv 7 | 45 sec, 38% block chance |
| Lv 8 | 50 sec, 42% block chance |
| Lv 9 | 55 sec, 46% block chance |
| Lv 10 | 60 sec, 50% block chance |
Given or raised by: White Parry (White Knight)
Concentration
#357 · LK_CONCENTRATION
Build bonuses
Active Max Lv 5
Requirement: Increase HP Recovery 5, Spear Mastery 5, Peco Peco Ride 1
Concentration
When activated, this skill endows the caster with the Endure effect and increased Attack Power and Accuracy, but will also temporarily reduce Defense.
Stacking: Concentration (shared)
| Level | Effect |
|---|---|
| Lv 1 | 25 sec, Hit +10, Atk +5%, Def -5% |
| Lv 2 | 30 sec, Hit +20, Atk +10%, Def -10% |
| Lv 3 | 35 sec, Hit +30, Atk +15%, Def -15% |
| Lv 4 | 40 sec, Hit +40, Atk +20%, Def -20% |
| Lv 5 | 45 sec, Hit +50, Atk +25%, Def -25% |
Given or raised by: Enraged Concentration (Berserker)
Tension Relax
#358 · LK_TENSIONRELAX
DARO changes
Active Max Lv 5
Duration: 180 sec
Tension Relax
▶ Watch the demo

Greatly increases your HP and SP recovery speed when sitting, lasts 180 seconds. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
The effect also ends when both HP and SP are full.
Using this skill ends Frenzy, which cannot be used again for 10 seconds.
| Level | Effect |
|---|---|
| Lv 1 | HP Recovery +1000%, SP Recovery +500% |
| Lv 2 | HP Recovery +2000%, SP Recovery +1000% |
| Lv 3 | HP Recovery +3000%, SP Recovery +1500% |
| Lv 4 | HP Recovery +4000%, SP Recovery +2000% |
| Lv 5 | HP Recovery +5000%, SP Recovery +2500% |
Given or raised by: Brawl Tension (Fighter)
Berserk
#359 · LK_BERSERK
DARO changes
Active Max Lv 5
Duration: 300 secRequirement: Provoke 5, Increase HP Recovery 5, Endure 3
Berserk
▶ Watch the demo

It increases your HP and replenishes them, increases your Damage, increases your ASPD by 30%,
increases your movement speed, gives the Endure effect at no further cost but halves your Flee Rate and sets ALL Def AND Mdef to 0 for the skill's duration.
It also drains 0.5% of your maximum HP every 1.5 seconds. You cannot change equips, use any healing items or receive any heals while this skill is in effect.
When the skill ends, HP drops to 100. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though).
Frenzy ends and gets 5 sec Cooldown if HP fall below 2 * Lv% of Max HP.
While active, only Fury and the skills improved by the learned advanced mastery can be used. The damage bonus is halved for long range attacks.
With Enchant Deadly Poison the damage bonus is reduced to 20%, with Maximum Over Thrust to 65%.
| Level | Effect |
|---|---|
| Lv 1 | ATK +100%, MaxHP +200% |
| Lv 2 | ATK +105%, MaxHP +210% |
| Lv 3 | ATK +110%, MaxHP +220% |
| Lv 4 | ATK +115%, MaxHP +230% |
| Lv 5 | ATK +120%, MaxHP +240% |
Given or raised by: Enraged Frenzy (Berserker)
Spiral Pierce
#397 · LK_SPIRALPIERCE
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyCast: See belowRange: 5 CellsDelay: 1 sec +0.2 sec per LvRequirement: Spear Mastery 10, Pierce 5, Riding 1, Spear Stab 5
Spiral Pierce
Hits an enemy with spiraling strikes that immobilize it for a second and inflict an amount of damage determined by the skill's level and the weight of the equipped weapon.
This skill's level also affects its cast time and delay.
Upon a successful hit, inflicts a Spiral Stack for 10 seconds, max 5 Stacks, refreshed for all Stacks everytime a new stack is added.
Physical attacks against the target ignore 7/9/11/13/15% of its DEF if 1/2/3/4/5 stacks are engraved on the target.
| Level | Effect |
|---|---|
| Lv 1 | 150% ATK per attack, Cast 0.3 sec |
| Lv 2 | 200% ATK per attack, Cast 0.5 sec |
| Lv 3 | 250% ATK per attack, Cast 0.7 sec |
| Lv 4 | 300% ATK per attack, Cast 0.9 sec |
| Lv 5 | 350% ATK per attack, Cast 1 sec |
Head Crush
#398 · LK_HEADCRUSH
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyDelay: 0.5 secRange: 4 CellsRequirement: Spear Mastery 9, Riding 1
Head Crush
▶ Watch the demo

Brutally strikes an enemy with the chance of causing the Bleeding status, which will make the target continuously receive extra damage for a while.
| Level | Effect |
|---|---|
| Lv 1 | 240% damage / 55% chance of bleeding |
| Lv 2 | 280% damage / 60% chance of bleeding |
| Lv 3 | 320% damage / 65% chance of bleeding |
| Lv 4 | 360% damage / 70% chance of bleeding |
| Lv 5 | 400% damage / 75% chance of bleeding |
Given or raised by: Enraged Crush (Berserker), Bloody Crush (Bloody Knight)
Joint Beat
#399 · LK_JOINTBEAT
DARO changes
Physical attack Max Lv 10
Target: 1 EnemyRange: 4 cellsDelay: 0.8 sec (1 sec from level 6)Requirement: Spear Mastery 9, Riding 1, Cavalry Mastery 3, Head Crush 3
Joint Beat
▶ Watch the demo

Strikes a 200% Damage enemy's vital point to cause various abnormal statuses (300% Damage from level 6).
Chances to cause abnormal statuses are 50 + STR% (75 + STR% from level 6), partially resisted by opponent's STR, may be used with any kind of weapons.
| Level | Effect |
|---|---|
| Lv 1 | Break Ankle Status : Movement Speed reduced by 50% |
| Lv 2 | Break Wrist Status : ASPD reduced by 30% |
| Lv 3 | Break Knee Status : Movespeed & Flee reduced by 33% |
| Lv 4 | Break Shoulder Status : DEF / MDEF reduced by 15 |
| Lv 5 | Break Waist Status : CRIT / ATK / HIT reduced by 33% |
| Lv 6 | Break Ankle Status, 300% Damage |
| Lv 7 | Break Wrist Status, 300% Damage |
| Lv 8 | Break Knee Status, 300% Damage |
| Lv 9 | Break Shoulder Status, 300% Damage |
| Lv 10 | Break Waist Status, 300% Damage |
Given or raised by: White Beat (White Knight)
Fury
#360 · LK_FURY
DARO changes
Active Max Lv 5
Cast: 1 secDelay: 1 secDuration: 60 secRequirement: Provoke 10, Endure 10
Fury
▶ Watch the demo

Enables to enter a Fury mode.
Damage received are reduced by an amount equivalent to 0.4 * SkillLv% of current HP (applied after shield reductions etc) (cap to 85%)
DEF2 is also increased by 20 * SkillLv%
Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
Advanced Battle Mastery
#1020 · SM_BATTLE_MASTERY
Passive Max Lv 1
Advanced Battle Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Bash, Endure, Provoke, Parrying (LK), Tension Relax (LK), Fury (LK), Sacrifice (PA).
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Bash: Damage increased by 25% on targets not affected by stun, 20% chance to also cast Provoke on the target
Some of those none damage skills receives the following effects:
- Endure: Double the number of hits before expiration
- Provoke: Chances of success increased by 15%
- Parrying: Block chance increased by 5%. Each successful block gives a Riposte stack for 7 seconds (max 5, each new stack restarts the 7 seconds): the next Bowling Bash or Spiral Pierce deals 5% more damage per stack and uses them all
- Tension Relax: Maximum HP increased when used (2% per Skill level for 300s). Under Frenzy, it no longer ends Frenzy: no rest, it heals 3% of Maximum HP every second for 7 seconds instead (30 seconds cooldown)
- Concentration : When Concentration is used, autocast Endure at acquired level
- Sacrifice: Reduces HP lost by 1/3, increases number of hits by 5
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Blade Mastery
#1021 · LK_BLADE_MASTERY
Passive Max Lv 1
Advanced Blade Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Autocounter, Joint Beat, Charge Attack, Headcrush, One Handed Quicken, Aura Blade.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Autocounter: Damage increased by 2% per 1% of lost HP, have now chances (0.2% per user's VIT) to stop some offensive effects on targets (Overthrust, Maximum Overthrust, EDP, Fury, Concentration, Power Up, True Sight, Elemental Endows, Enchant Poison, Blessing (monsters only))
- Charge Attack: Damage increase by 33%
- Joint Beat: Damage increased by 50% on targets not affected by Joint Beat status, also heals the user for half of the damage
- Headcrush: Damage increased by 100% on targets not affected by bleeding
Some of those none damage skills receives the following effects:
- One Handed Quicken: Grants HIT bonus while active (HIT +10%)
- Aura Blade: Increase bonus by half
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Spear Mastery
#1022 · LK_SPEAR_MASTERY
Passive Max Lv 1
Advanced Spear Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Pierce, Spear Boomerang, Spear Stab, Brandish Spear, Spiral Pierce.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Pierce: Damage increased by 1% per 2 points of target's DEF
- Spear Boomerang: Damage increased by 50%, and by 50% more when user have the initiative
- Spear Stab: Damage increased by 100%, this bonus is minored by 10% for every cells between user and target
- Brandish Spear: Damage increased by 50%, damage received while casting reduced by 40%
- Spiral Pierce: Damage increased if user's STR is higher than target's (twice more on monsters) by 0.5% per STR higher (max 25%)
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Blunt Mastery
#1023 · LK_BLUNT_MASTERY
Passive Max Lv 1
Advanced Blunt Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Bowling Bash, Magnum Break, Concentration, Two Handed Quicken.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Bowling Bash: Bowling damage bonus increased by half, enemies hit around each traversed cell in a 5x5 area instead of 3x3
- Magnum Break: Damage increased by 5% per enemies targeting the user (maximum 50%), also increased damage by 0.5% per % HP lost, increases damage and piercing duration x3
- Autocounter: ASPD/CRIT +3 per Skill Level for 7 seconds after a counter.
Some of those none damage skills receives the following effects:
- Concentration: Reduce DEF penalties by a third
- Two Handed Quicken: Grants CRIT bonus while active (CRIT +0.5 per skill level)
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
