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Home › The Codex › Kugan: Specializations › White Knight

White Knight

Knight · 10 Kugan skills · 1 active, 9 passive

White Knights carry the old promise of the blade: strength is not proven by what it destroys, but by what it refuses to abandon.

They are not passive guardians. They advance, provoke, parry and break enemy movement before harm can spread. Their courage is practical, measured in intercepted strikes, counterattacks and the stubborn refusal to let the battlefield decide who deserves protection.

The White path blends spear technique with defensive honor. Pierce and Spear Stab give reliable pressure, Charge Attack and Provoke pull attention where it belongs, and Parrying turns discipline into survival. Joint Beat adds disabling precision, while White Fate and front-facing bonuses reward knights who meet danger directly instead of circling away from it.

They are not healers in robes. They are protection made loud enough for enemies to notice.

To face a White Knight is not merely to fight steel.

It is to fight the person standing between you and everyone else.

Tank★★★★★Parrying, front defense, recovery triggers, HP scaling and protective control make this a strong tank path.
Tactical★★★★☆Provoke interactions, parry timing, Joint Beat effects and front-facing bonuses reward deliberate positioning.
Healer★★☆☆☆Moving Recovery and defensive sustain exist, but the kit does not provide party healing.
Buffer★★☆☆☆Most benefits are personal defensive or positional tools rather than broad party buffs.
Debuffer★★★☆☆Provoke, Joint Beat and stagger pressure give useful enemy disruption.
DPS Melee Physical★★★☆☆Pierce, Stab, Charge and Counter keep damage relevant, though protection is the main identity.
DPS Ranged Physical☆☆☆☆☆No ranged physical damage path is present.
DPS Magical☆☆☆☆☆No magical damage path is present.
Special★★★★☆Front-facing mitigation and protector-oriented provocation give the specialization a clear knightly niche.
Resources★★★☆☆Recovery and defensive uptime help maintain pressure, with moderate active costs.
Mobility★★☆☆☆Charge Attack helps engage, but the White Knight is primarily a positional defender.

White Specialization

Passive Max Lv 5
ID
4140
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2DEX
3VIT
4LUK
5STR
  • The White Knight is a brave fighter who scours the battlefield in search of allies to save and innocent to protect. His bravery is unwavering and he never wavers in the face of adversity.

White Pierce

Passive Max Lv 5
ID
4141
Type
Passive
Max level
5
Cost to learn
1

Stacking: ATK debuff (shared)

Enable the use of a minored version of Pierce.

LevelSkill
1Pierce Level 2
2Pierce Level 4
3Pierce Level 6
4Pierce Level 8
5Pierce Level 10
Already in Skill Tree

Pierce: Each hit has a 5~25% chance to deal or improve a debuff in ATK by 1%, up to 4~16% (7 seconds).

LevelChanceMaximum debuff
15%ATK -4%
210%ATK -7%
315%ATK -10%
420%ATK -13%
525%ATK -16%

White Stab

Passive Max Lv 5
ID
4142
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Spear Stab.

LevelSkill
1Spear Stab Level 1
2Spear Stab Level 2
3Spear Stab Level 3
4Spear Stab Level 4
5Spear Stab Level 5
Already in Skill Tree

Spear Stab: Skill's stagger target +10~50%, also grants 20~100% autospell Provoke level acquired +5 if Endure is activated.

White Recovery

Passive Max Lv 5
ID
4143
Type
Passive
Max level
5
Cost to learn
1

Stacking: DEF buffMDEF buff (shared)

Enable the use of Moving HP Recovery.

LevelSkill
1Moving HP Recovery Level 1
2Moving HP Recovery Level 2
3Moving HP Recovery Level 3
4Moving HP Recovery Level 4
5Moving HP Recovery Level 5
Already in Skill Tree

Each time a physical hit is received while moving, the player receives a MDEF and DEF bonus for a short duration (3.5 seconds).

This bonus is higher if the HP is low (until doubling it).

LevelMDEF/DEF bonus on hitHP lost boost
11%+1% every 50% HP lost
22%+1% every 33% HP lost
33%+1% every 25% HP lost
44%+1% every 20% HP lost
55%+1% every 17% HP lost
  • This effect only checks if the user is at a different place than at the previous activation, the user does not need to move continuously.

White Charge

Passive Max Lv 5
ID
4144
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Charge Attack.

LevelSkill
1Charge Attack Level 1
2Charge Attack Level 2
3Charge Attack Level 3
4Charge Attack Level 4
5Charge Attack Level 5
Already in Skill Tree

Charge Attack has its damage reduced but causes a better pushback and has a chance to provoke the target.

LevelDamagePushbackProvoke
1Charge Attack Damage -30%+120% chance of Provoke Level 1
2Charge Attack Damage -30%+240% chance of Provoke Level 2
3Charge Attack Damage -25%+260% chance of Provoke Level 3
4Charge Attack Damage -25%+380% chance of Provoke Level 4
5Charge Attack Damage -20%+3100% chance of Provoke Level 5

White Counter

Passive Max Lv 5
ID
4145
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Auto Counter.

LevelSkill
1Auto Counter Level 1
2Auto Counter Level 2
3Auto Counter Level 3
4Auto Counter Level 4
5Auto Counter Level 5
Already in Skill Tree

Counterattacks from this ability have a great chance to cause Stun for a very short time.

LevelStun rateStun duration
1100%1s
2125%1.2s
3150%1.4s
4175%1.6s
5200%1.8s
  • The Stun chance also applies to the minored Auto Counter granted by this Kugan.

White Beat

Passive Max Lv 5
ID
4146
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Joint Beat.

LevelSkill
1Joint Beat Level 1
2Joint Beat Level 2
3Joint Beat Level 3
4Joint Beat Level 4
5Joint Beat Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP cost
5 seconds+1 secondx2.5
Already in Skill Tree

The ability has a chance to cause Break Neck.

If the target has all its HP then there is more chance to cause Break Neck.

LevelStatus RateStatus Rate on full targetDuration
110%30%10.5 seconds
214%42%13 seconds
318%54%15.5 seconds
422%66%18 seconds
526%78%20.5 seconds

White Parry

Passive Max Lv 5
ID
4147
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Parry.

LevelSkill
1Parry Level 1
2Parry Level 2
3Parry Level 3
4Parry Level 4
5Parry Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
30 seconds3 secondsx2.5-50%
Already in Skill Tree

Grants a passive bonus to parrying.

This is not connected to the skill Parry.

LevelBonus
1Parrying 2%
2Parrying 4%
3Parrying 6%
4Parrying 8%
5Parrying 10%
  • Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage).
  • Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
  • MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special.
  • Fails if the user is Stoned, Stunned, Frozen or Asleep.
  • The minored Parry keeps its weapon requirement.

White Honor

Passive Max Lv 5
ID
4148
Type
Passive
Max level
5
Cost to learn
1

The damage done from the front is increased.

The damage received from the front is decreased.

LevelBonus
1Bonus 1%
2Bonus 2%
3Bonus 3%
4Bonus 4%
5Bonus 5%
  • From the side, the bonus is halved.

White Fate

Active Max Lv 5
ID
4149
Type
Active
Max level
5
Cost to learn
2
LP cost
8
Casting Time
1 second (interruptible)
Cooldown
5 seconds
Duration
15 seconds

Stacking: Resistance buffDamage debuff (shared)

The character benefits from a reduction in damage which depends on his missing HP.

The reduction is calculated from the remaining HP when the capacity is activated: each 1% HP lost increases the bonus by 2% (doubled at 50% HP lost).

During the effects of this ability the character's damage is reduced by 20%.

LevelDamage Resistance
13%
26%
39%
412%
515%
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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