White Knights carry the old promise of the blade: strength is not proven by what it destroys, but by what it refuses to abandon.
They are not passive guardians. They advance, provoke, parry and break enemy movement before harm can spread. Their courage is practical, measured in intercepted strikes, counterattacks and the stubborn refusal to let the battlefield decide who deserves protection.
The White path blends spear technique with defensive honor. Pierce and Spear Stab give reliable pressure, Charge Attack and Provoke pull attention where it belongs, and Parrying turns discipline into survival. Joint Beat adds disabling precision, while White Fate and front-facing bonuses reward knights who meet danger directly instead of circling away from it.
They are not healers in robes. They are protection made loud enough for enemies to notice.
To face a White Knight is not merely to fight steel.
It is to fight the person standing between you and everyone else.
| Tank | ★★★★★ | Parrying, front defense, recovery triggers, HP scaling and protective control make this a strong tank path. |
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| Tactical | ★★★★☆ | Provoke interactions, parry timing, Joint Beat effects and front-facing bonuses reward deliberate positioning. |
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| Healer | ★★☆☆☆ | Moving Recovery and defensive sustain exist, but the kit does not provide party healing. |
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| Buffer | ★★☆☆☆ | Most benefits are personal defensive or positional tools rather than broad party buffs. |
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| Debuffer | ★★★☆☆ | Provoke, Joint Beat and stagger pressure give useful enemy disruption. |
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| DPS Melee Physical | ★★★☆☆ | Pierce, Stab, Charge and Counter keep damage relevant, though protection is the main identity. |
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| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical damage path is present. |
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| DPS Magical | ☆☆☆☆☆ | No magical damage path is present. |
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| Special | ★★★★☆ | Front-facing mitigation and protector-oriented provocation give the specialization a clear knightly niche. |
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| Resources | ★★★☆☆ | Recovery and defensive uptime help maintain pressure, with moderate active costs. |
|---|
| Mobility | ★★☆☆☆ | Charge Attack helps engage, but the White Knight is primarily a positional defender. |
White Specialization
Passive
Max Lv 5
- ID
- 4140
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | LUK |
| 5 | STR |
- The White Knight is a brave fighter who scours the battlefield in search of allies to save and innocent to protect. His bravery is unwavering and he never wavers in the face of adversity.
White Pierce
Passive
Max Lv 5
- ID
- 4141
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
ATK debuff (shared)
Enable the use of a minored version of Pierce.
| Level | Skill |
| 1 | Pierce Level 2 |
| 2 | Pierce Level 4 |
| 3 | Pierce Level 6 |
| 4 | Pierce Level 8 |
| 5 | Pierce Level 10 |
Already in Skill Tree
Pierce: Each hit has a 5~25% chance to deal or improve a debuff in ATK by 1%, up to 4~16% (7 seconds).
| Level | Chance | Maximum debuff |
| 1 | 5% | ATK -4% |
| 2 | 10% | ATK -7% |
| 3 | 15% | ATK -10% |
| 4 | 20% | ATK -13% |
| 5 | 25% | ATK -16% |
White Stab
Passive
Max Lv 5
- ID
- 4142
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Spear Stab.
| Level | Skill |
| 1 | Spear Stab Level 1 |
| 2 | Spear Stab Level 2 |
| 3 | Spear Stab Level 3 |
| 4 | Spear Stab Level 4 |
| 5 | Spear Stab Level 5 |
Already in Skill Tree
Spear Stab: Skill's stagger target +10~50%, also grants 20~100% autospell Provoke level acquired +5 if Endure is activated.
White Recovery
Passive
Max Lv 5
- ID
- 4143
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
DEF buffMDEF buff (shared)
Enable the use of Moving HP Recovery.
| Level | Skill |
| 1 | Moving HP Recovery Level 1 |
| 2 | Moving HP Recovery Level 2 |
| 3 | Moving HP Recovery Level 3 |
| 4 | Moving HP Recovery Level 4 |
| 5 | Moving HP Recovery Level 5 |
Already in Skill Tree
Each time a physical hit is received while moving, the player receives a MDEF and DEF bonus for a short duration (3.5 seconds).
This bonus is higher if the HP is low (until doubling it).
| Level | MDEF/DEF bonus on hit | HP lost boost |
| 1 | 1% | +1% every 50% HP lost |
| 2 | 2% | +1% every 33% HP lost |
| 3 | 3% | +1% every 25% HP lost |
| 4 | 4% | +1% every 20% HP lost |
| 5 | 5% | +1% every 17% HP lost |
- This effect only checks if the user is at a different place than at the previous activation, the user does not need to move continuously.
White Charge
Passive
Max Lv 5
- ID
- 4144
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Charge Attack.
| Level | Skill |
| 1 | Charge Attack Level 1 |
| 2 | Charge Attack Level 2 |
| 3 | Charge Attack Level 3 |
| 4 | Charge Attack Level 4 |
| 5 | Charge Attack Level 5 |
Already in Skill Tree
Charge Attack has its damage reduced but causes a better pushback and has a chance to provoke the target.
| Level | Damage | Pushback | Provoke |
| 1 | Charge Attack Damage -30% | +1 | 20% chance of Provoke Level 1 |
| 2 | Charge Attack Damage -30% | +2 | 40% chance of Provoke Level 2 |
| 3 | Charge Attack Damage -25% | +2 | 60% chance of Provoke Level 3 |
| 4 | Charge Attack Damage -25% | +3 | 80% chance of Provoke Level 4 |
| 5 | Charge Attack Damage -20% | +3 | 100% chance of Provoke Level 5 |
White Counter
Passive
Max Lv 5
- ID
- 4145
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Auto Counter.
| Level | Skill |
| 1 | Auto Counter Level 1 |
| 2 | Auto Counter Level 2 |
| 3 | Auto Counter Level 3 |
| 4 | Auto Counter Level 4 |
| 5 | Auto Counter Level 5 |
Already in Skill Tree
Counterattacks from this ability have a great chance to cause Stun for a very short time.
| Level | Stun rate | Stun duration |
| 1 | 100% | 1s |
| 2 | 125% | 1.2s |
| 3 | 150% | 1.4s |
| 4 | 175% | 1.6s |
| 5 | 200% | 1.8s |
- The Stun chance also applies to the minored Auto Counter granted by this Kugan.
White Beat
Passive
Max Lv 5
- ID
- 4146
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Joint Beat.
| Level | Skill |
| 1 | Joint Beat Level 1 |
| 2 | Joint Beat Level 2 |
| 3 | Joint Beat Level 3 |
| 4 | Joint Beat Level 4 |
| 5 | Joint Beat Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost |
| 5 seconds | +1 second | x2.5 |
Already in Skill Tree
The ability has a chance to cause Break Neck.
If the target has all its HP then there is more chance to cause Break Neck.
| Level | Status Rate | Status Rate on full target | Duration |
| 1 | 10% | 30% | 10.5 seconds |
| 2 | 14% | 42% | 13 seconds |
| 3 | 18% | 54% | 15.5 seconds |
| 4 | 22% | 66% | 18 seconds |
| 5 | 26% | 78% | 20.5 seconds |
White Parry
Passive
Max Lv 5
- ID
- 4147
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Parry.
| Level | Skill |
| 1 | Parry Level 1 |
| 2 | Parry Level 2 |
| 3 | Parry Level 3 |
| 4 | Parry Level 4 |
| 5 | Parry Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| 30 seconds | 3 seconds | x2.5 | -50% |
Already in Skill Tree
Grants a passive bonus to parrying.
This is not connected to the skill Parry.
| Level | Bonus |
| 1 | Parrying 2% |
| 2 | Parrying 4% |
| 3 | Parrying 6% |
| 4 | Parrying 8% |
| 5 | Parrying 10% |
- Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage).
- Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
- MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special.
- Fails if the user is Stoned, Stunned, Frozen or Asleep.
- The minored Parry keeps its weapon requirement.
White Honor
Passive
Max Lv 5
- ID
- 4148
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
The damage done from the front is increased.
The damage received from the front is decreased.
| Level | Bonus |
| 1 | Bonus 1% |
| 2 | Bonus 2% |
| 3 | Bonus 3% |
| 4 | Bonus 4% |
| 5 | Bonus 5% |
- From the side, the bonus is halved.
White Fate
Active
Max Lv 5
- ID
- 4149
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 8
- Casting Time
- 1 second (interruptible)
- Cooldown
- 5 seconds
- Duration
- 15 seconds
Stacking:
Resistance buffDamage debuff (shared)
The character benefits from a reduction in damage which depends on his missing HP.
The reduction is calculated from the remaining HP when the capacity is activated: each 1% HP lost increases the bonus by 2% (doubled at 50% HP lost).
During the effects of this ability the character's damage is reduced by 20%.
| Level | Damage Resistance |
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026