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Sniper

Sniper

Transcendent Jobs · 8 skills · 4 active, 4 passive

True Sight

#380 · SN_SIGHT
Active Max Lv 10
▶ Watch the demoTrue Sight

Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.

LevelEffect
Lv 1Hit +3Damage +2%Crit +1
Lv 2Hit +6Damage +4%Crit +2
Lv 3Hit +9Damage +6%Crit +3
Lv 4Hit +12Damage +8%Crit +4
Lv 5Hit +15Damage +10%Crit +5
Lv 6Hit +18Damage +12%Crit +6
Lv 7Hit +21Damage +14%Crit +7
Lv 8Hit +24Damage +16%Crit +8
Lv 9Hit +27Damage +18%Crit +9
Lv 10Hit +30Damage +20%Crit +10

Falcon Assault

#381 · SN_FALCONASSAULT
Misc attack Max Lv 5 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 3 sec
▶ Watch the demoFalcon Assault

Commands Falcon to attack an enemy with numerous strikes.

There is additional 33% damage and duration on monsters.

LevelEffect
Lv 1Damage +220%
Lv 2Damage +290%
Lv 3Damage +360%
Lv 4Damage +430%
Lv 5Damage +500%

Sharp Shooting

#382 · SN_SHARPSHOOTING
Physical attack Max Lv 5 Target: 1 EnemyCast: 1.5 secRange: 9 CellsDelay: 1.5s
▶ Watch the demoSharp Shooting

Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.

This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20.

Critical damage bonus from Sharp Shooting is only half on players.

LevelEffect
Lv 1+20 Crit/Skill CRIT+20% Crit Dmg250% Damage
Lv 2+20 Crit/Skill CRIT+40% Crit Dmg300% Damage
Lv 3+20 Crit/Skill CRIT+60% Crit Dmg350% Damage
Lv 4+20 Crit/Skill CRIT+80% Crit Dmg400% Damage
Lv 5+20 Crit/Skill CRIT+100% Crit Dmg450% Damage

Wind Walk

#383 · SN_WINDWALK
Active Max Lv 10 Target: SelfCast: 1.6 sec +0.4 sec per LvDelay: 2 sec
▶ Watch the demoWind Walk

Increases movement speed and Flee Rate of the caster and Party Members.

However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.

Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker.

LevelEffect
Lv 1Flee +1Movement speed +2%
Lv 2Flee +2Movement speed +4%
Lv 3Flee +3Movement speed +6%
Lv 4Flee +4Movement speed +8%
Lv 5Flee +5Movement speed +10%
Lv 6Flee +6Movement speed +12%
Lv 7Flee +7Movement speed +14%
Lv 8Flee +8Movement speed +16%
Lv 9Flee +9Movement speed +18%
Lv 10Flee +10Movement speed +20%

Advanced Archery Mastery

#1034 · AC_ARCHERY_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Double Strafe, Phantasmic Arrow, Sharp Shooting, Hunt Straff, Charge Arrow, Arrow Shower.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Double Strafe: Damage increased by 2% for every cells between the user and the target

- Phantasmic Arrow: Improves maximum charge, improves charge up speed, improves initiative additinal damages

- Sharp Shooting: Ignores a 20% of target's DEF

- Hunt Straff: Damage increased by 25% minus 1% every target's 4 STR

- Charge Arrow: Damage increased by 100% minus 10% per cells between user and target

- Arrow Shower: Damage increased by 50%

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Focus Mastery

#1035 · SN_FOCUS_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Concentration, True Sight, Wind Walk.

Improves the range of all skills depending on vulture eye level (traps up to 3, others up tp 5, skills already affected by vulture eye does not get this bonus)

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Attention Concentration: now applies to the total attribute and affects INT

- Wind Walk: Double the FLEE bonus, now total flee grants chance to avoid any ranged physical attacks (10% of flee used as rate)

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Falcon Mastery

#1036 · SN_FALCON_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Blitz Beat, Detecting, Spring Trap, Falcon Assault.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Blitz Beat: Damage increased by 1% every 4 HIT above target's FLEE

- Falcon Assault: Affected by Blitz Beat damage improvement

Also those damage skills receives the following effects:

- Detecting: Target's (hide or not) also suffers from paralyse (speed debuff) for a very short time

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Trap Mastery

#1037 · SN_TRAP_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Claymore Trap, Skid Trap, Land Mine, Ankle Snare, Shockwave, Sandman, Flasher, Freezing Trap, Blast Mine, Remove Trap.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Claymore Trap: Damage increased by 1% every 5% of target's left HP

- Land Mine: Damage increased by 1% every 5% of target's left HP

- Blast Mine: Damage increased by 1% every 5% of target's left HP

Also those damage skills receives the following effects:

- Shock Wave: SP damage improved

Also for all hunter's traps skills:

- Unit HP increased by half

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026