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DARO
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Hunter

Hunter

Second Jobs · 19 skills · 16 active, 3 passive

What DARO changes · 10 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Skid Trap

#115 · HT_SKIDTRAP
Build bonuses Active, Trap Max Lv 5
▶ Watch the demoSkid Trap

Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.

The target is then stopped for 3 seconds.

Consumes 1 Trap.
LevelEffect
Lv 16 cell sliding range, 300 sec
Lv 27 cell sliding range, 240 sec
Lv 38 cell sliding range, 180 sec
Lv 49 cell sliding range, 120 sec
Lv 510 cell sliding range, 60 sec

Given or raised by: Trapper Shock and Skid (Trapper)

Land Mine

#116 · HT_LANDMINE
DARO changes Active, Trap Max Lv 5
▶ Watch the demoLand Mine

Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. The explosion has a 10% chance to Stun the target for 5 seconds.

Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Earth elemental damage, single target. Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.

Consumes 1 Trap.
LevelEffect
Lv 1200 sec duration
Lv 2160 sec duration
Lv 3120 sec duration
Lv 480 sec duration
Lv 540 sec duration

Given or raised by: Trapper Mine (Trapper)

Anklesnare

#117 · HT_ANKLESNARE
DARO changes Active, Trap Max Lv 5 Requirement: Skid Trap 1
▶ Watch the demoAnklesnare

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.

Snare time is 5 times shorter on Boss monsters.

Consumes 1 Trap.
LevelEffect
Lv 1250 sec duration, snare time 4 sec
Lv 2200 sec duration, snare time 8 sec
Lv 3150 sec duration, snare time 12 sec
Lv 4100 sec duration, snare time 16 sec
Lv 550 sec duration, snare time 20 sec

Given or raised by: Pack Snare (Master of the Pack), Tactical Snare (Tactician)

Shockwave Trap

#118 · HT_SHOCKWAVE
Build bonuses Active, Trap Max Lv 5 Requirement: Anklesnare 1
▶ Watch the demoShockwave Trap

Sets a trap which will drain SP away from enemies in a 3x3 area.

Consumes 2 Traps.
LevelEffect
Lv 120% MaxSP drain, 200 sec duration
Lv 235% MaxSP drain, 160 sec duration
Lv 350% MaxSP drain, 120 sec duration
Lv 465% MaxSP drain, 80 sec duration
Lv 580% MaxSP drain, 40 sec duration

Given or raised by: Trapper Shock and Skid (Trapper)

Sandman

#119 · HT_SANDMAN
Build bonuses Active, Trap Max Lv 5 Requirement: Flasher 1
▶ Watch the demoSandman

Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range (5x5 area), to fall asleep for 30 seconds.

Consumes 1 Trap.
LevelEffect
Lv 1150 sec duration, Sleep chance 50%
Lv 2120 sec duration, Sleep chance 60%
Lv 390 sec duration, Sleep chance 70%
Lv 460 sec duration, Sleep chance 80%
Lv 530 sec duration, Sleep chance 90%

Given or raised by: Trapper Sand and Flash (Trapper)

Flasher

#120 · HT_FLASHER
Build bonuses Active, Trap Max Lv 5 Requirement: Skid Trap 1
▶ Watch the demoFlasher

Sets a trap which will emit intense light, which may inflict the target with the Blind status for 30 seconds in a 3x3 area.

Consumes 2 Traps.
LevelEffect
Lv 1150 sec duration
Lv 2120 sec duration
Lv 390 sec duration
Lv 460 sec duration
Lv 530 sec duration

Given or raised by: Trapper Sand and Flash (Trapper), Tactical Flash (Tactician)

Freezing Trap

#121 · HT_FREEZINGTRAP
DARO changes Active, Trap Max Lv 5 Requirement: Flasher 1
▶ Watch the demoFreezing Trap

Sets a trap which will freeze an enemy once it has been triggered, and also causes Stop for 1sec per Lv. Water elemental damage in a 3x3 area.

Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.

Consumes 2 Traps.
LevelEffect
Lv 1150 sec duration, Freeze 3 sec
Lv 2120 sec duration, Freeze 6 sec
Lv 390 sec duration, Freeze 9 sec
Lv 460 sec duration, Freeze 12 sec
Lv 530 sec duration, Freeze 15 sec

Blast Mine

#122 · HT_BLASTMINE
DARO changes Active, Trap Max Lv 5 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
▶ Watch the demoBlast Mine

Sets a trap that will automatically explode after a specific time period determined by the level of the skill, or when an enemy steps on it. Wind elemental damage in a 3x3 area.

Damage are depending on DEX/INT and skill level. 133% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1

Consumes 1 Trap.
LevelEffect
Lv 125 sec duration
Lv 220 sec duration
Lv 315 sec duration
Lv 410 sec duration
Lv 55 sec duration

Given or raised by: Trapper Blast (Trapper), Tactical Blast (Tactician)

Claymore Trap

#123 · HT_CLAYMORETRAP
Build bonuses Active, Trap Max Lv 5 Requirement: Blast Mine 1, Shockwave Trap 1
▶ Watch the demoClaymore Trap

Sets a trap which will inflict splashed damage in a 5x5 area and cause Burning. Fire elemental damage.

Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1

Consumes 2 Traps.
LevelEffect
Lv 120 sec duration , 3sec Burning
Lv 240 sec duration , 6sec Burning
Lv 360 sec duration , 9sec Burning
Lv 480 sec duration , 12sec Burning
Lv 5100 sec duration , 15sec Burning

Given or raised by: Trapper Claymore (Trapper)

Remove Trap

#124 · HT_REMOVETRAP
DARO changes Active Max Lv 5 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
▶ Watch the demoRemove Trap

Removes a trap that has been set on the ground, as well as regain that Trap.

Only your own traps can be removed, except on PvP maps. Used or triggered traps give nothing back.

LevelEffect
Lv 1Range 2
Lv 2Range 3
Lv 3Range 4
Lv 4Range 5
Lv 5Range 6

Given or raised by: Trapper Remove (Trapper)

Talkie Box

#125 · HT_TALKIEBOX
Active, Trap Max Lv 1 Requirement: Remove Trap 1,Shockwave Trap 1
▶ Watch the demoTalkie Box

Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.

Consumes 1 Trap.

Beast Bane

#126 · HT_BEASTBANE
Passive Max Lv 10

Increases Attack Power against Brute and Insect monsters.

Under the Spirit of the Hunter, the user's STR is also added.

LevelEffect
Lv 1Damage +4
Lv 2Damage +8
Lv 3Damage +12
Lv 4Damage +16
Lv 5Damage +20
Lv 6Damage +24
Lv 7Damage +28
Lv 8Damage +32
Lv 9Damage +36
Lv 10Damage +40

Falconry Mastery

#127 · HT_FALCON
Passive Max Lv 1 Requirement: Beastbane 1

Enables renting of a Falcon from the Hunter Guild.

Given or raised by: Falcon Beat (Falconer), Falcon Detect (Falconer), Falcon Spring (Falconer), Falcon Assault (Falconer), Falcon Attack (Falconer)

Steel Crow

#128 · HT_STEELCROW
DARO changes Passive Max Lv 10 Requirement: Blitz Beat 5

Increases the damage inflicted by Falcon.

LevelEffect
Lv 1Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 0.5% critical damage with them
Lv 2Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 1% critical damage with them
Lv 3Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 1.5% critical damage with them
Lv 4Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 2% critical damage with them
Lv 5Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 2.5% critical damage with them
Lv 6Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 3% critical damage with them
Lv 7Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 3.5% critical damage with them
Lv 8Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 4% critical damage with them
Lv 9Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 4.5% critical damage with them
Lv 10Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 5% critical damage with them

Blitz Beat

#129 · HT_BLITZBEAT
DARO changes Physical attack Max Lv 5 Target: 1 EnemyCast: 1.5 secRange: 5 CellsDelay: 1secRequirement: Falconry Mastery 1
▶ Watch the demoBlitz Beat

Commands Falcon to attack a targeted enemy in a 3x3 area.

Normal attacks can automatically trigger Blitz Beat while Falcon is active (with any weapon). The chance is based on LUK: about LUK / 3%. The level of this automatic Blitz Beat is limited to 1 per 10 Job Levels, and its damage is divided among the targets.

The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.

There is additional 50% damage on monsters.

There is INT% chance to autocast Blitz Beat on the same target, at the learned Blitz Beat level. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI (minimum 0.2 sec). Only one instance available per use.

Damage per Falcon Hit: (DEX / 10 + INT / 2 + Steel Crow Lv x 3 + 40) x 2, ignores Flee.

LevelEffect
Lv 11 Falcon Hit
Lv 22 Falcon Hit
Lv 33 Falcon Hit
Lv 44 Falcon Hit
Lv 55 Falcon Hit

Given or raised by: Falcon Beat (Falconer), Falcon Attack (Falconer), Monster Termination (Monster Hunter)

Detect

#130 · HT_DETECTING
DARO changes Active Max Lv 5 Requirement: Improve Concentration 1, Falconry Mastery 1
▶ Watch the demoDetect

Commands a Falcon to detect hidden enemies and traps from a distance.

LevelEffect
Lv 1Area 7x7, 3 Range
Lv 2Area 7x7, 5 Range
Lv 3Area 7x7, 7 Range
Lv 4Area 7x7, 9 Range
Lv 5Area 7x7, 11 Range

Given or raised by: Falcon Detect (Falconer), Monster Expertise (Monster Hunter)

Spring Trap

#131 · HT_SPRINGTRAP
Build bonuses Active Max Lv 5 Requirement: Remove Trap 1, Falconry Mastery
▶ Watch the demoSpring Trap

Commands Falcon to remove a set trap from a distance.

LevelEffect
Lv 1Range 4
Lv 2Range 5
Lv 3Range 6
Lv 4Range 7
Lv 5Range 8
Lv 6Range 9
Lv 7Range 10
Lv 8Range 11
Lv 9Range 12
Lv 10Range 13

Given or raised by: Falcon Spring (Falconer), Monster Resilience (Monster Hunter), Monster Knowledge (Monster Hunter)

Phantasmic Arrow

#1009 · HT_PHANTASMIC
DARO changes Physical attack Max Lv 5 Target: 1 EnemyRange: 9 CellsCast: 0.5s (no-reduc)Delay: 0.5s
▶ Watch the demoPhantasmic Arrow

Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.

Each INT point increases damage by 1% (up to 50), then by 0.5% beyond 50 INT

Damage affected by DEF and reduced by MDEF/2% (cannot be ignored)

No Stop effect

Initiate the fight inflicts 2x more damage

If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 3 seconds elapsed since the begining of the charge (the last use of this skill), up to x4 total damage (if waiting 9s)

LevelEffect
Lv 1100% damage
Lv 2125% damage
Lv 3150% damage
Lv 4175% damage
Lv 5200% damage

Given or raised by: Pack Arrow (Master of the Pack)

Hunt Strafing

#499 · HT_POWER
DARO changes Physical attack Max Lv 5 Target: 1 EnemyRange: 9 Cells (+ Vulture's Eye)Delay: ASPD basedRequirement: Can be used only after a Double Strafe.

This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.

Caster's STR affects the amount of inflicted damage.

'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.

Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.

A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).

LevelEffect
Lv 1120 + STR% damage x2 hits, hunt mark lasts 4sec
Lv 2140 + STR% damage x2 hits, hunt mark lasts 8sec
Lv 3160 + STR% damage x2 hits, hunt mark lasts 12sec
Lv 4180 + STR% damage x2 hits, hunt mark lasts 16sec
Lv 5200 + STR% damage x2 hits, hunt mark lasts 20sec
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 15, 2026
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