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Hunter

Hunter

Second Jobs · 19 skills · 16 active, 3 passive

Skid Trap

#115 · HT_SKIDTRAP
Active, Trap Max Lv 5
▶ Watch the demoSkid Trap

Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.

Consumes 1 Trap.

LevelEffect
Lv 16 cell sliding range300 sec
Lv 27 cell sliding range240 sec
Lv 38 cell sliding range180 sec
Lv 49 cell sliding range120 sec
Lv 510 cell sliding range60 sec

Land Mine

#116 · HT_LANDMINE
Active, Trap Max Lv 5
▶ Watch the demoLand Mine

Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.

Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damages based on actual HP).

Consumes 1 Trap.

LevelEffect
Lv 1200 sec duration
Lv 2160 sec duration
Lv 3120 sec duration
Lv 480 sec duration
Lv 540 sec duration

Ankle Snare

#117 · HT_ANKLESNARE
Active, Trap Max Lv 5 Requirement: Skid Trap 1
▶ Watch the demoAnkle Snare

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.

Consumes 1 Trap.

LevelEffect
Lv 1250 sec duration, snare time 4 sec
Lv 2200 sec duration, snare time 8 sec
Lv 3150 sec duration, snare time 12 sec
Lv 4100 sec duration, snare time 16 sec
Lv 550 sec duration, snare time 20 sec

Shockwave Trap

#118 · HT_SHOCKWAVE
Active, Trap Max Lv 5 Requirement: Anklesnare 1
▶ Watch the demoShockwave Trap

Sets a trap which will drain SP away from enemies.

Consumes 2 Traps.

LevelEffect
Lv 120% MaxSP drain200 sec duration
Lv 235% MaxSP drain160 sec duration
Lv 350% MaxSP drain120 sec duration
Lv 465% MaxSP drain80 sec duration
Lv 580% MaxSP drain40 sec duration

Sandman

#119 · HT_SANDMAN
Active, Trap Max Lv 5 Requirement: Flasher 1
▶ Watch the demoSandman

Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.

Consumes 1 Trap.

LevelEffect
Lv 1150 sec duration
Lv 2120 sec duration
Lv 390 sec duration
Lv 460 sec duration
Lv 530 sec duration

Flasher

#120 · HT_FLASHER
Active, Trap Max Lv 5 Requirement: Skid Trap 1
▶ Watch the demoFlasher

Sets a trap which will emit intense light, which may inflict the target with the Blind status.

Consumes 2 Traps.

LevelEffect
Lv 1150 sec duration
Lv 2120 sec duration
Lv 390 sec duration
Lv 460 sec duration
Lv 530 sec duration

Freezing Trap

#121 · HT_FREEZINGTRAP
Active, Trap Max Lv 5 Requirement: Flasher 1
▶ Watch the demoFreezing Trap

Sets a trap which will freeze an enemy once it has been triggered.

Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damages based on actual HP).

Consumes 2 Traps.

LevelEffect
Lv 1150 sec duration
Lv 2120 sec duration
Lv 390 sec duration
Lv 460 sec duration
Lv 530 sec duration

Blast Mine

#122 · HT_BLASTMINE
Active, Trap Max Lv 5 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
▶ Watch the demoBlast Mine

Sets a trap that will automatically explode after a specific time period determined by the level of the skill.

Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damages based on actual HP).

Trap HP equal to (INT * SkillLv * BaseLv * 0,2)

Consumes 1 Trap.

LevelEffect
Lv 125 sec duration
Lv 220 sec duration
Lv 315 sec duration
Lv 410 sec duration
Lv 55 sec duration

Claymore Trap

#123 · HT_CLAYMORETRAP
Active, Trap Max Lv 5 Requirement: Blast Mine 1, Shockwave Trap 1
▶ Watch the demoClaymore Trap

Sets a trap which will inflict splashed damage and cause Burning.

Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damages based on actual HP).

Trap HP equal to (INT * SkillLv * BaseLv * 0,2)

Consumes 2 Traps.

LevelEffect
Lv 120 sec duration3sec Burning
Lv 240 sec duration6sec Burning
Lv 360 sec duration9sec Burning
Lv 480 sec duration12sec Burning
Lv 5100 sec duration15sec Burning

Remove Trap

#124 · HT_REMOVETRAP
Active Max Lv 5 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
▶ Watch the demoRemove Trap

Removes a trap that has been set on the ground, as well as regain that Trap.

LevelEffect
Lv 1Range 2
Lv 2Range 3
Lv 3Range 4
Lv 4Range 5
Lv 5Range 6

Talkie Box

#125 · HT_TALKIEBOX
Active, Trap Max Lv 1 Requirement: Remove Trap 1,Shockwave Trap 1
▶ Watch the demoTalkie Box

Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.

Consumes 1 Trap.

Beast Bane

#126 · HT_BEASTBANE
Passive Max Lv 10

Increases Attack Power against Brute and Insect monsters.

LevelEffect
Lv 1Damage +4
Lv 2Damage +8
Lv 3Damage +12
Lv 4Damage +16
Lv 5Damage +20
Lv 6Damage +24
Lv 7Damage +28
Lv 8Damage +32
Lv 9Damage +36
Lv 10Damage +40

Falconry Mastery

#127 · HT_FALCON
Passive Max Lv 1 Requirement: Beastbane 1

Enables renting of a Falcon from the Hunter Guild.

Steel Crow

#128 · HT_STEELCROW
Passive Max Lv 10 Requirement: Blitz Beat 5

Increases the damage inflicted by Falcon.

LevelEffect
Lv 1Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
Lv 2Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
Lv 3Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
Lv 4Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
Lv 5Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
Lv 6Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
Lv 7Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
Lv 8Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
Lv 9Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
Lv 10Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them

Blitz Beat

#129 · HT_BLITZBEAT
Physical attack Max Lv 5 Target: 1 EnemyCast: 1.5 secRange: 5 CellsDelay: 1secRequirement: Falconry Mastery 1
▶ Watch the demoBlitz Beat

Commands Falcon to attack a targeted enemy in a 3x3 area.

Normal attacks can automatically trigger Blitz Beat while Falcon is active. The chance is based on LUK: about LUK / 3%.

When Blitz Beat or Falcon Assault hits, there is an INT% chance to cast Blitz Beat again on the same target.

This extra cast uses the learned Blitz Beat level and has an internal cooldown of 2 sec, reduced by 0.01 sec per AGI, to a minimum of 0.2 sec.

The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.

There is additional 33% damage and duration on monsters.

LevelEffect
Lv 11 Falcon Hit
Lv 22 Falcon Hit
Lv 33 Falcon Hit
Lv 44 Falcon Hit
Lv 55 Falcon Hit

Detect

#130 · HT_DETECTING
Active Max Lv 5 Requirement: Improve Concentration 1, Falconry Mastery 1
▶ Watch the demoDetect

Commands a Falcon to detect hidden enemies from a distance.

LevelEffect
Lv 1Area 3x33 Range
Lv 2Area 3x35 Range
Lv 3Area 3x37 Range
Lv 4Area 3x39 Range
Lv 5Area 5x511 Range

Spring Trap

#131 · HT_SPRINGTRAP
Active Max Lv 5 Requirement: Remove Trap 1, Falconry Mastery
▶ Watch the demoSpring Trap

Commands Falcon to remove a set trap from a distance.

* Kugan - Specialization : *

LevelEffect
Lv 1Range 4
Lv 2Range 5
Lv 3Range 6
Lv 4Range 7
Lv 5Range 8
Lv 6Range 9
Lv 7Range 10
Lv 8Range 11
Lv 9Range 12
Lv 10Range 13

Phantasmic Arrow

#1009 · HT_PHANTASMIC
Physical attack Max Lv 5 Target: 1 EnemyRange: 9 CellsDuration: 0.5s per secCast: 0.5s (no-reduc)Delay: 0.5s
▶ Watch the demoPhantasmic Arrow

Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.

Each INT point increases damage by 1% (up to 50)

Damage affected by DEF and reduced by MDEF% (cannot be ignored)

No Stop effect

Initiate the fight inflicts 2x more damage

If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s)

LevelEffect
Lv 1100% damage
Lv 2125% damage
Lv 3150% damage
Lv 4175% damage
Lv 5200% damage

Hunt Strafing

#499 · HT_POWER
Physical attack Max Lv 5 Target: 1 EnemyDelay: ASPD basedRange: 1 CellRequirement: Can be used only after a Double Strafing.

This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.

Caster's STR affects the amount of inflicted damage.

'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.

Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.

A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).

LevelEffect
Lv 1120 + STR% damage, hunt mark lasts 8sec
Lv 2140 + STR% damage, hunt mark lasts 8sec
Lv 3160 + STR% damage, hunt mark lasts 8sec
Lv 4180 + STR% damage, hunt mark lasts 8sec
Lv 5200 + STR% damage, hunt mark lasts 8sec
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 25, 2026