Hunter
Second Jobs · 19 skills · 16 active, 3 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Skid Trap
#115 · HT_SKIDTRAP
Build bonuses
Active, Trap Max Lv 5
Skid Trap
▶ Watch the demo

Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
The target is then stopped for 3 seconds.
| Level | Effect |
|---|---|
| Lv 1 | 6 cell sliding range, 300 sec |
| Lv 2 | 7 cell sliding range, 240 sec |
| Lv 3 | 8 cell sliding range, 180 sec |
| Lv 4 | 9 cell sliding range, 120 sec |
| Lv 5 | 10 cell sliding range, 60 sec |
Given or raised by: Trapper Shock and Skid (Trapper)
Land Mine
#116 · HT_LANDMINE
DARO changes
Active, Trap Max Lv 5
Land Mine
▶ Watch the demo

Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. The explosion has a 10% chance to Stun the target for 5 seconds.
Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Earth elemental damage, single target. Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.
| Level | Effect |
|---|---|
| Lv 1 | 200 sec duration |
| Lv 2 | 160 sec duration |
| Lv 3 | 120 sec duration |
| Lv 4 | 80 sec duration |
| Lv 5 | 40 sec duration |
Given or raised by: Trapper Mine (Trapper)
Anklesnare
#117 · HT_ANKLESNARE
DARO changes
Active, Trap Max Lv 5
Requirement: Skid Trap 1
Anklesnare
▶ Watch the demo

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
Snare time is 5 times shorter on Boss monsters.
| Level | Effect |
|---|---|
| Lv 1 | 250 sec duration, snare time 4 sec |
| Lv 2 | 200 sec duration, snare time 8 sec |
| Lv 3 | 150 sec duration, snare time 12 sec |
| Lv 4 | 100 sec duration, snare time 16 sec |
| Lv 5 | 50 sec duration, snare time 20 sec |
Given or raised by: Pack Snare (Master of the Pack), Tactical Snare (Tactician)
Shockwave Trap
#118 · HT_SHOCKWAVE
Build bonuses
Active, Trap Max Lv 5
Requirement: Anklesnare 1
Shockwave Trap
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Sets a trap which will drain SP away from enemies in a 3x3 area.
| Level | Effect |
|---|---|
| Lv 1 | 20% MaxSP drain, 200 sec duration |
| Lv 2 | 35% MaxSP drain, 160 sec duration |
| Lv 3 | 50% MaxSP drain, 120 sec duration |
| Lv 4 | 65% MaxSP drain, 80 sec duration |
| Lv 5 | 80% MaxSP drain, 40 sec duration |
Given or raised by: Trapper Shock and Skid (Trapper)
Sandman
#119 · HT_SANDMAN
Build bonuses
Active, Trap Max Lv 5
Requirement: Flasher 1
Sandman
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Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range (5x5 area), to fall asleep for 30 seconds.
| Level | Effect |
|---|---|
| Lv 1 | 150 sec duration, Sleep chance 50% |
| Lv 2 | 120 sec duration, Sleep chance 60% |
| Lv 3 | 90 sec duration, Sleep chance 70% |
| Lv 4 | 60 sec duration, Sleep chance 80% |
| Lv 5 | 30 sec duration, Sleep chance 90% |
Given or raised by: Trapper Sand and Flash (Trapper)
Flasher
#120 · HT_FLASHER
Build bonuses
Active, Trap Max Lv 5
Requirement: Skid Trap 1
Flasher
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Sets a trap which will emit intense light, which may inflict the target with the Blind status for 30 seconds in a 3x3 area.
| Level | Effect |
|---|---|
| Lv 1 | 150 sec duration |
| Lv 2 | 120 sec duration |
| Lv 3 | 90 sec duration |
| Lv 4 | 60 sec duration |
| Lv 5 | 30 sec duration |
Given or raised by: Trapper Sand and Flash (Trapper), Tactical Flash (Tactician)
Freezing Trap
#121 · HT_FREEZINGTRAP
DARO changes
Active, Trap Max Lv 5
Requirement: Flasher 1
Freezing Trap
▶ Watch the demo

Sets a trap which will freeze an enemy once it has been triggered, and also causes Stop for 1sec per Lv. Water elemental damage in a 3x3 area.
Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.
| Level | Effect |
|---|---|
| Lv 1 | 150 sec duration, Freeze 3 sec |
| Lv 2 | 120 sec duration, Freeze 6 sec |
| Lv 3 | 90 sec duration, Freeze 9 sec |
| Lv 4 | 60 sec duration, Freeze 12 sec |
| Lv 5 | 30 sec duration, Freeze 15 sec |
Blast Mine
#122 · HT_BLASTMINE
DARO changes
Active, Trap Max Lv 5
Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
Blast Mine
▶ Watch the demo

Sets a trap that will automatically explode after a specific time period determined by the level of the skill, or when an enemy steps on it. Wind elemental damage in a 3x3 area.
Damage are depending on DEX/INT and skill level. 133% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1
| Level | Effect |
|---|---|
| Lv 1 | 25 sec duration |
| Lv 2 | 20 sec duration |
| Lv 3 | 15 sec duration |
| Lv 4 | 10 sec duration |
| Lv 5 | 5 sec duration |
Given or raised by: Trapper Blast (Trapper), Tactical Blast (Tactician)
Claymore Trap
#123 · HT_CLAYMORETRAP
Build bonuses
Active, Trap Max Lv 5
Requirement: Blast Mine 1, Shockwave Trap 1
Claymore Trap
▶ Watch the demo

Sets a trap which will inflict splashed damage in a 5x5 area and cause Burning. Fire elemental damage.
Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1
| Level | Effect |
|---|---|
| Lv 1 | 20 sec duration , 3sec Burning |
| Lv 2 | 40 sec duration , 6sec Burning |
| Lv 3 | 60 sec duration , 9sec Burning |
| Lv 4 | 80 sec duration , 12sec Burning |
| Lv 5 | 100 sec duration , 15sec Burning |
Given or raised by: Trapper Claymore (Trapper)
Remove Trap
#124 · HT_REMOVETRAP
DARO changes
Active Max Lv 5
Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
Remove Trap
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Removes a trap that has been set on the ground, as well as regain that Trap.
Only your own traps can be removed, except on PvP maps. Used or triggered traps give nothing back.
| Level | Effect |
|---|---|
| Lv 1 | Range 2 |
| Lv 2 | Range 3 |
| Lv 3 | Range 4 |
| Lv 4 | Range 5 |
| Lv 5 | Range 6 |
Given or raised by: Trapper Remove (Trapper)
Talkie Box
#125 · HT_TALKIEBOX
Active, Trap Max Lv 1
Requirement: Remove Trap 1,Shockwave Trap 1
Talkie Box
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Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
Beast Bane
#126 · HT_BEASTBANE
Passive Max Lv 10
Beast Bane
Increases Attack Power against Brute and Insect monsters.
Under the Spirit of the Hunter, the user's STR is also added.
| Level | Effect |
|---|---|
| Lv 1 | Damage +4 |
| Lv 2 | Damage +8 |
| Lv 3 | Damage +12 |
| Lv 4 | Damage +16 |
| Lv 5 | Damage +20 |
| Lv 6 | Damage +24 |
| Lv 7 | Damage +28 |
| Lv 8 | Damage +32 |
| Lv 9 | Damage +36 |
| Lv 10 | Damage +40 |
Falconry Mastery
#127 · HT_FALCON
Passive Max Lv 1
Requirement: Beastbane 1
Falconry Mastery
Enables renting of a Falcon from the Hunter Guild.
Given or raised by: Falcon Beat (Falconer), Falcon Detect (Falconer), Falcon Spring (Falconer), Falcon Assault (Falconer), Falcon Attack (Falconer)
Steel Crow
#128 · HT_STEELCROW
DARO changes
Passive Max Lv 10
Requirement: Blitz Beat 5
Steel Crow
Increases the damage inflicted by Falcon.
| Level | Effect |
|---|---|
| Lv 1 | Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 0.5% critical damage with them |
| Lv 2 | Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 1% critical damage with them |
| Lv 3 | Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 1.5% critical damage with them |
| Lv 4 | Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 2% critical damage with them |
| Lv 5 | Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 2.5% critical damage with them |
| Lv 6 | Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 3% critical damage with them |
| Lv 7 | Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 3.5% critical damage with them |
| Lv 8 | Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 4% critical damage with them |
| Lv 9 | Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 4.5% critical damage with them |
| Lv 10 | Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 5% critical damage with them |
Blitz Beat
#129 · HT_BLITZBEAT
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyCast: 1.5 secRange: 5 CellsDelay: 1secRequirement: Falconry Mastery 1
Blitz Beat
▶ Watch the demo

Commands Falcon to attack a targeted enemy in a 3x3 area.
Normal attacks can automatically trigger Blitz Beat while Falcon is active (with any weapon). The chance is based on LUK: about LUK / 3%. The level of this automatic Blitz Beat is limited to 1 per 10 Job Levels, and its damage is divided among the targets.
The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.
There is additional 50% damage on monsters.
There is INT% chance to autocast Blitz Beat on the same target, at the learned Blitz Beat level. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI (minimum 0.2 sec). Only one instance available per use.
Damage per Falcon Hit: (DEX / 10 + INT / 2 + Steel Crow Lv x 3 + 40) x 2, ignores Flee.
| Level | Effect |
|---|---|
| Lv 1 | 1 Falcon Hit |
| Lv 2 | 2 Falcon Hit |
| Lv 3 | 3 Falcon Hit |
| Lv 4 | 4 Falcon Hit |
| Lv 5 | 5 Falcon Hit |
Given or raised by: Falcon Beat (Falconer), Falcon Attack (Falconer), Monster Termination (Monster Hunter)
Detect
#130 · HT_DETECTING
DARO changes
Active Max Lv 5
Requirement: Improve Concentration 1, Falconry Mastery 1
Detect
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Commands a Falcon to detect hidden enemies and traps from a distance.
| Level | Effect |
|---|---|
| Lv 1 | Area 7x7, 3 Range |
| Lv 2 | Area 7x7, 5 Range |
| Lv 3 | Area 7x7, 7 Range |
| Lv 4 | Area 7x7, 9 Range |
| Lv 5 | Area 7x7, 11 Range |
Given or raised by: Falcon Detect (Falconer), Monster Expertise (Monster Hunter)
Spring Trap
#131 · HT_SPRINGTRAP
Build bonuses
Active Max Lv 5
Requirement: Remove Trap 1, Falconry Mastery
Spring Trap
▶ Watch the demo

Commands Falcon to remove a set trap from a distance.
| Level | Effect |
|---|---|
| Lv 1 | Range 4 |
| Lv 2 | Range 5 |
| Lv 3 | Range 6 |
| Lv 4 | Range 7 |
| Lv 5 | Range 8 |
| Lv 6 | Range 9 |
| Lv 7 | Range 10 |
| Lv 8 | Range 11 |
| Lv 9 | Range 12 |
| Lv 10 | Range 13 |
Given or raised by: Falcon Spring (Falconer), Monster Resilience (Monster Hunter), Monster Knowledge (Monster Hunter)
Phantasmic Arrow
#1009 · HT_PHANTASMIC
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyRange: 9 CellsCast: 0.5s (no-reduc)Delay: 0.5s
Phantasmic Arrow
▶ Watch the demo

Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.
Each INT point increases damage by 1% (up to 50), then by 0.5% beyond 50 INT
Damage affected by DEF and reduced by MDEF/2% (cannot be ignored)
No Stop effect
Initiate the fight inflicts 2x more damage
If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 3 seconds elapsed since the begining of the charge (the last use of this skill), up to x4 total damage (if waiting 9s)
| Level | Effect |
|---|---|
| Lv 1 | 100% damage |
| Lv 2 | 125% damage |
| Lv 3 | 150% damage |
| Lv 4 | 175% damage |
| Lv 5 | 200% damage |
Given or raised by: Pack Arrow (Master of the Pack)
Hunt Strafing
#499 · HT_POWER
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyRange: 9 Cells (+ Vulture's Eye)Delay: ASPD basedRequirement: Can be used only after a Double Strafe.
Hunt Strafing
This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
Caster's STR affects the amount of inflicted damage.
'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
| Level | Effect |
|---|---|
| Lv 1 | 120 + STR% damage x2 hits, hunt mark lasts 4sec |
| Lv 2 | 140 + STR% damage x2 hits, hunt mark lasts 8sec |
| Lv 3 | 160 + STR% damage x2 hits, hunt mark lasts 12sec |
| Lv 4 | 180 + STR% damage x2 hits, hunt mark lasts 16sec |
| Lv 5 | 200 + STR% damage x2 hits, hunt mark lasts 20sec |
