Skid Trap Land Mine Ankle Snare Shockwave Trap Sandman Flasher Freezing Trap Blast Mine Claymore Trap Remove Trap Talkie Box Beast Bane Falconry Mastery Steel Crow Blitz Beat Detect Spring Trap Phantasmic Arrow Hunt Strafing
Skid Trap #115 · HT_SKIDTRAP
Active, Trap Max Lv 5
▶ Watch the demo
Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Consumes 1 Trap.
Level Effect
Lv 1 6 cell sliding range 300 sec
Lv 2 7 cell sliding range 240 sec
Lv 3 8 cell sliding range 180 sec
Lv 4 9 cell sliding range 120 sec
Lv 5 10 cell sliding range 60 sec
Land Mine #116 · HT_LANDMINE
Active, Trap Max Lv 5
▶ Watch the demo
Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damages based on actual HP).
Consumes 1 Trap.
Level Effect
Lv 1 200 sec duration
Lv 2 160 sec duration
Lv 3 120 sec duration
Lv 4 80 sec duration
Lv 5 40 sec duration
Ankle Snare #117 · HT_ANKLESNARE
Active, Trap Max Lv 5
Requirement: Skid Trap 1
▶ Watch the demo
Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
Consumes 1 Trap.
Level Effect
Lv 1 250 sec duration, snare time 4 sec
Lv 2 200 sec duration, snare time 8 sec
Lv 3 150 sec duration, snare time 12 sec
Lv 4 100 sec duration, snare time 16 sec
Lv 5 50 sec duration, snare time 20 sec
Shockwave Trap #118 · HT_SHOCKWAVE
Active, Trap Max Lv 5
Requirement: Anklesnare 1
▶ Watch the demo
Sets a trap which will drain SP away from enemies.
Consumes 2 Traps.
Level Effect
Lv 1 20% MaxSP drain 200 sec duration
Lv 2 35% MaxSP drain 160 sec duration
Lv 3 50% MaxSP drain 120 sec duration
Lv 4 65% MaxSP drain 80 sec duration
Lv 5 80% MaxSP drain 40 sec duration
Active, Trap Max Lv 5
Requirement: Flasher 1
▶ Watch the demo
Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
Consumes 1 Trap.
Level Effect
Lv 1 150 sec duration
Lv 2 120 sec duration
Lv 3 90 sec duration
Lv 4 60 sec duration
Lv 5 30 sec duration
Active, Trap Max Lv 5
Requirement: Skid Trap 1
▶ Watch the demo
Sets a trap which will emit intense light, which may inflict the target with the Blind status.
Consumes 2 Traps.
Level Effect
Lv 1 150 sec duration
Lv 2 120 sec duration
Lv 3 90 sec duration
Lv 4 60 sec duration
Lv 5 30 sec duration
Freezing Trap #121 · HT_FREEZINGTRAP
Active, Trap Max Lv 5
Requirement: Flasher 1
▶ Watch the demo
Sets a trap which will freeze an enemy once it has been triggered.
Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damages based on actual HP).
Consumes 2 Traps.
Level Effect
Lv 1 150 sec duration
Lv 2 120 sec duration
Lv 3 90 sec duration
Lv 4 60 sec duration
Lv 5 30 sec duration
Blast Mine #122 · HT_BLASTMINE
Active, Trap Max Lv 5
Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
▶ Watch the demo
Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damages based on actual HP).
Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
Consumes 1 Trap.
Level Effect
Lv 1 25 sec duration
Lv 2 20 sec duration
Lv 3 15 sec duration
Lv 4 10 sec duration
Lv 5 5 sec duration
Claymore Trap #123 · HT_CLAYMORETRAP
Active, Trap Max Lv 5
Requirement: Blast Mine 1, Shockwave Trap 1
▶ Watch the demo
Sets a trap which will inflict splashed damage and cause Burning.
Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damages based on actual HP).
Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
Consumes 2 Traps.
Level Effect
Lv 1 20 sec duration 3sec Burning
Lv 2 40 sec duration 6sec Burning
Lv 3 60 sec duration 9sec Burning
Lv 4 80 sec duration 12sec Burning
Lv 5 100 sec duration 15sec Burning
Remove Trap #124 · HT_REMOVETRAP
Active Max Lv 5
Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
▶ Watch the demo
Removes a trap that has been set on the ground, as well as regain that Trap.
Level Effect
Lv 1 Range 2
Lv 2 Range 3
Lv 3 Range 4
Lv 4 Range 5
Lv 5 Range 6
Talkie Box #125 · HT_TALKIEBOX
Active, Trap Max Lv 1
Requirement: Remove Trap 1,Shockwave Trap 1
▶ Watch the demo
Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
Consumes 1 Trap.
Beast Bane #126 · HT_BEASTBANE
Passive Max Lv 10
Increases Attack Power against Brute and Insect monsters.
Level Effect
Lv 1 Damage +4
Lv 2 Damage +8
Lv 3 Damage +12
Lv 4 Damage +16
Lv 5 Damage +20
Lv 6 Damage +24
Lv 7 Damage +28
Lv 8 Damage +32
Lv 9 Damage +36
Lv 10 Damage +40
Falconry Mastery #127 · HT_FALCON
Passive Max Lv 1
Requirement: Beastbane 1
Enables renting of a Falcon from the Hunter Guild.
Steel Crow #128 · HT_STEELCROW
Passive Max Lv 10
Requirement: Blitz Beat 5
Increases the damage inflicted by Falcon.
Level Effect
Lv 1 Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
Lv 2 Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
Lv 3 Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
Lv 4 Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
Lv 5 Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
Lv 6 Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
Lv 7 Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
Lv 8 Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
Lv 9 Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
Lv 10 Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
Blitz Beat #129 · HT_BLITZBEAT
Physical attack Max Lv 5
Target: 1 Enemy Cast: 1.5 sec Range: 5 Cells Delay: 1sec Requirement: Falconry Mastery 1
▶ Watch the demo
Commands Falcon to attack a targeted enemy in a 3x3 area.
Normal attacks can automatically trigger Blitz Beat while Falcon is active. The chance is based on LUK: about LUK / 3%.
When Blitz Beat or Falcon Assault hits, there is an INT% chance to cast Blitz Beat again on the same target.
This extra cast uses the learned Blitz Beat level and has an internal cooldown of 2 sec, reduced by 0.01 sec per AGI, to a minimum of 0.2 sec.
The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.
There is additional 33% damage and duration on monsters.
Level Effect
Lv 1 1 Falcon Hit
Lv 2 2 Falcon Hit
Lv 3 3 Falcon Hit
Lv 4 4 Falcon Hit
Lv 5 5 Falcon Hit
Detect #130 · HT_DETECTING
Active Max Lv 5
Requirement: Improve Concentration 1, Falconry Mastery 1
▶ Watch the demo
Commands a Falcon to detect hidden enemies from a distance.
Level Effect
Lv 1 Area 3x3 3 Range
Lv 2 Area 3x3 5 Range
Lv 3 Area 3x3 7 Range
Lv 4 Area 3x3 9 Range
Lv 5 Area 5x5 11 Range
Spring Trap #131 · HT_SPRINGTRAP
Active Max Lv 5
Requirement: Remove Trap 1, Falconry Mastery
▶ Watch the demo
Commands Falcon to remove a set trap from a distance.
* Kugan - Specialization : *
Level Effect
Lv 1 Range 4
Lv 2 Range 5
Lv 3 Range 6
Lv 4 Range 7
Lv 5 Range 8
Lv 6 Range 9
Lv 7 Range 10
Lv 8 Range 11
Lv 9 Range 12
Lv 10 Range 13
Phantasmic Arrow #1009 · HT_PHANTASMIC
Physical attack Max Lv 5
Target: 1 Enemy Range: 9 Cells Duration: 0.5s per sec Cast: 0.5s (no-reduc) Delay: 0.5s
▶ Watch the demo
Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.
Each INT point increases damage by 1% (up to 50)
Damage affected by DEF and reduced by MDEF% (cannot be ignored)
No Stop effect
Initiate the fight inflicts 2x more damage
If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s)
Level Effect
Lv 1 100% damage
Lv 2 125% damage
Lv 3 150% damage
Lv 4 175% damage
Lv 5 200% damage
Hunt Strafing #499 · HT_POWER
Physical attack Max Lv 5
Target: 1 Enemy Delay: ASPD based Range: 1 Cell Requirement: Can be used only after a Double Strafing.
This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
Caster's STR affects the amount of inflicted damage.
'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
Level Effect
Lv 1 120 + STR% damage, hunt mark lasts 8sec
Lv 2 140 + STR% damage, hunt mark lasts 8sec
Lv 3 160 + STR% damage, hunt mark lasts 8sec
Lv 4 180 + STR% damage, hunt mark lasts 8sec
Lv 5 200 + STR% damage, hunt mark lasts 8sec
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 25, 2026