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Home › The Codex › Kugan: Specializations › Master of the Pack

Master of the Pack

Hunter · 10 Kugan skills · 1 active, 9 passive

Pack is the hunter who refuses to be one shape for long.

Arrow, claw, snare, step, counterstep: the fight becomes a running exchange between distance and impact. The Pack specialist understands that prey behaves differently when it is chased by more than one threat, especially when one of those threats arrives on four legs.

The Pack path blends ranged pressure, close adaptation and temporary worg support. Charge Arrow repels harder, Double Strafe hits stronger, Wind Walk can reroll into better self effects, and Ankle Snare adds bleeding and poison. Phantasmic Arrow gains battle damage and can strip Blessing, while Resilience reduces nearby ranged damage. Adaptation rewards alternating melee and ranged attacks with stacking damage windows, Wits improves physical damage against multiple enemies, and Pack Summon calls a red or blue worg depending on INT parity.

Pack is about coordinated pressure, even when the party is only the hunter and the beast.

To face Pack is to lose track of which hunter you were supposed to dodge.

The answer is all of them.

Tank★★★☆☆Short-range ranged resistance and worg pressure improve survival, but Pack is still offense-oriented.
Tactical★★★★★Alternating melee and ranged stacks, Wind Walk rerolls, worg choice and snare timing reward active decision-making.
Healer☆☆☆☆☆Pack has no healing tools.
Buffer★★★☆☆Wind Walk and Adaptation provide strong self buffs, with little direct party support.
Debuffer★★★★☆Charge Arrow stagger, Ankle Snare bleeding and poison, and Phantasmic Arrow's Blessing removal give solid control.
DPS Melee Physical★★★☆☆Adaptation encourages melee participation and worg pressure supports close engagements.
DPS Ranged Physical★★★★★Double Strafe, Charge Arrow, Phantasmic Arrow and ranged stack conversion create excellent ranged damage.
DPS Magical★★☆☆☆Blue Worg and INT interactions add a magical side, but the hunter remains mostly physical.
Special★★★★★Alternating attack-mode stacks and parity-based worg summoning give Pack a unique hybrid identity.
Resources★★★☆☆Some tools cost more SP or cast time, but Adaptation and summons convert pressure efficiently.
Mobility★★★★☆Wind Walk and ranged-melee adaptation make movement an important part of the specialization.

Pack Specialization

Passive Compassion Max Lv 5
ID
4490
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1DEX+1%
2STR+2%
3DEX+3%
4STR+4%
5DEX+5%
  • Attribute bonuses are cumulative: at level 5 you get DEX +6 and STR +4.

Pack Repel

Passive Max Lv 5
ID
4491
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Charge Arrow.

LevelSkill
1Charge Arrow Level 1
2Charge Arrow Level 2
3Charge Arrow Level 3
4Charge Arrow Level 4
5Charge Arrow Level 5
Already Charge Arrow in Skill Tree

Charge Arrow stagger targets more efficiently.

LevelStaggering
1Stagger +20%
2Stagger +40%
3Stagger +60%
4Stagger +80%
5Stagger +100%
  • Stagger: when Charge Arrow makes the target flinch, the flinch lasts this percentage longer (bosses are not affected).
  • Without a staff, bow or gun, the range of the minored Charge Arrow is reduced from 9 to 6 cells.

Pack Straff

Passive Max Lv 5
ID
4492
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Double Strafe.

LevelSkill
1Double Strafe Level 2
2Double Strafe Level 4
3Double Strafe Level 6
4Double Strafe Level 8
5Double Strafe Level 10
Already Double Strafe in Skill Tree

Increases damage of Double Strafe by 2/4/6/8/10%.

When Double Strafe hits a target that your Pack Summon worg is already attacking, the worg casts Critical Slash Level 2 on it (cooldown 3 seconds).

  • Without a staff, bow or gun, the range of the minored Double Strafe is reduced from 9 to 6 cells.

Pack Walk

Passive Max Lv 5
ID
4493
Type
Passive
Max level
5
Cost to learn
1

Stacking: Wind Walk (shared)

Enable the use of a minored version of Wind Walk.

LevelSkill
1Wind Walk Level 1
2Wind Walk Level 2
3Wind Walk Level 3
4Wind Walk Level 4
5Wind Walk Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
10 seconds+50%+50%-85% on yourself (19.5 to 37.5 seconds)
Already Wind Walk in Skill Tree

While your Wind Walk is active, each time you deal damage there is a 2/3/4/5/6% chance (by rank) to renew it on yourself only, at your Wind Walk level +1/+2/+3/+4/+5, for 25/30/35/40/45 seconds. No cooldown.

It is renewed only if your current Wind Walk has less time left than that, and never over a Wind Walk of a higher level (the highest is kept).

Pack Snare

Passive Max Lv 5
ID
4494
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Anklesnare.

LevelSkill
1Anklesnare Level 1
2Anklesnare Level 2
3Anklesnare Level 3
4Anklesnare Level 4
5Anklesnare Level 5
Already Anklesnare in Skill Tree

When your Anklesnare catches a target, it also inflicts Poison and Bleeding for 3/4/5/6/7 seconds (by rank). The target's resistance can block them.

Pack Arrow

Passive Max Lv 5
ID
4495
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Phantasmic Arrow.

LevelSkill
1Phantasmic Arrow Level 1
2Phantasmic Arrow Level 2
3Phantasmic Arrow Level 3
4Phantasmic Arrow Level 4
5Phantasmic Arrow Level 5
Already Phantasmic Arrow in Skill Tree

Phantasmic Arrow has a 10/20/30/40/50% longer cast time (by rank), but each arrow adds a Battle Damage of 40/80/120/160/200% ATK.

This Battle Damage grows with your INT, is reduced by the target's MDEF and INT, is increased by half against monsters and has your weapon element.

If the target is under Blessing, each arrow that hits has a 20/40/60/80/100% chance (by rank) to remove Blessing and deal the same Battle Damage again.

  • Without a staff, bow or gun, the range of the minored Phantasmic Arrow is reduced from 9 to 6 cells.

Pack Resilience

Passive Will Max Lv 5
ID
4496
Type
Passive
Max level
5
Cost to learn
1

Reduces the damage of ranged attacks received from close: the closer the attacker, the higher the resistance.

Example: at rank 5, an attack from 3 cells away deals 20% less damage.

LevelBonus
1Short ranged resistance up to 5%
2Short ranged resistance up to 10%
3Short ranged resistance up to 15%
4Short ranged resistance up to 20%
5Short ranged resistance up to 25%
  • Attacks affected by this bonus are those considered to be "ranged" (physical, magical or special).
  • The resistance loses 10% of its value per cell between you and the attacker: full at 1 cell or less, 20% at 9 cells, none at 10 cells or more.
  • It is the opposite of Hunt Resilience.

Pack Adaptation

Passive Wisdom Max Lv 5
ID
4497
Type
Passive
Max level
5
Cost to learn
1

Stacking: Damage buff (shared)

Each physical attack that deals damage adds a stack (at most one every 0.5 seconds), up to 6/8/10/12/14 stacks (by rank). Stacks are lost 7 seconds after the last one.

After a ranged attack, all your stacks boost your melee physical damage; after a melee attack, they boost your ranged physical damage, for 7 seconds.

Each stack gives +2/3/4/5/6% damage (by rank). Example: at rank 5 with 14 stacks, after a ranged attack your melee physical attacks deal +84%.

LevelPer stackMaximum Stacks
1+2% per stack6
2+3% per stack8
3+4% per stack10
4+5% per stack12
5+6% per stack14

Pack Wits

Passive Max Lv 5
ID
4498
Type
Passive
Max level
5
Cost to learn
1

Physical attacks increased if facing multiple enemies (when at least two enemies are targeting you).

LevelBonus
1Pack Damage +2%
2Pack Damage +4%
3Pack Damage +6%
4Pack Damage +8%
5Pack Damage +10%

Pack Summon

Active Max Lv 5
ID
4499
Type
Active
Max level
5
Cost to learn
2
LP Cost
15
Cast
1.5 sec (interruptible)
Cooldown
7 seconds
Duration
7 seconds
Target
Self

Stacking: Auto SpellTwo-Hand Quicken (shared)

Summons a big wolf (worg) to fight alongside the player for a short duration.

The Red Worg is turned towards massive physical damage and staggering.

The Blue Worg is turned towards massive magical damage and staggering.

Having more INT than STR summons a Blue Worg, otherwise a Red Worg (total stats, equipment and bonuses included).

Summon level: 40/50/60/70/80% (by rank) of (the higher of your INT and STR + your DEX) / 2, with your total stats. Example: at rank 5 with 90 STR, 10 INT and 60 DEX: a level 60 Red Worg. Needs 10 INT.

When the worg hits a target, the target is marked for 7 seconds: your attacks on it deal extra damage equal to 50% of the worg's ATK, not reduced by DEF or resistances, multiplied by the skill ratio for a skill.

LevelSummon Level
140%
250%
360%
470%
580%

Blue Worg

Pack Summon

Blue Worg

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkillsSpecial
AGI > INT > VIT > DEX > LUK > STRBruteGhost 1Big20 / 403SlowFastAverageCharge Attack, Combo Attack, PierceAutospell Level 10 (Soul Strike, 15% of its attacks)

Red Worg

Pack Summon

Red Worg

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkillsSpecial
AGI > STR > VIT > DEX > LUK > INTBruteNeutral 1Big40 / 203SlowFastAverageCharge Attack, Combo Attack, PierceQuicken Level 10
  • Only one worg can be summoned at a time.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026
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