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Home › The Codex › Kugan: Specializations › Trapper

Trapper

Hunter · 10 Kugan skills · 1 active, 9 passive

Trapper is patience laid flat on the ground.

These hunters do not ask the enemy to walk into danger. They arrange the battlefield until every step becomes a negotiation with pain, slow, bleeding, blindness, lost SP or a sudden arrow fired from somewhere the target forgot to check.

The Trapper path turns mines into layered control. Land Mine, Blast Mine and Claymore add Slow, Creeple and Haemophiliac pressure, while Shockwave, Skid, Sandman and Flasher weaken SP, damage, movement, resistance, HIT and CRIT. Remove Trap eases logistics, True Sight lasts longer, and Trapper Mastery adds defense-ignoring battle damage based on DEX and INT to offensive traps. Trapper Tricks makes triggered traps fire Double Strafe from the user, scaling with trap mastery.

Trapper is not about one explosion. It is about making every square suspicious.

To chase a Trapper is to let the map speak for them.

It usually says stop.

Tank★★☆☆☆Trapper survives by space control rather than direct defenses.
Tactical★★★★★Trap placement, debuff layering, True Sight timing and Double Strafe triggers make the path highly tactical.
Healer☆☆☆☆☆Trapper has no healing role.
Buffer★★☆☆☆True Sight support and trap efficiency help the user, but party buffing is limited.
Debuffer★★★★★Slow, Creeple, Haemophiliac, SP damage, movement, resistance, HIT and CRIT debuffs define the kit.
DPS Melee Physical★☆☆☆☆Trapper is not a melee path.
DPS Ranged Physical★★★★☆Trap-triggered Double Strafe and hunter tools provide strong ranged follow-up pressure.
DPS Magical★★★☆☆Trap battle damage scales from DEX + INT and ignores defenses, giving a meaningful INT-based damage side.
Special★★★★★Defense-ignoring trap damage and trap-triggered attacks create a distinct terrain-control identity.
Resources★★★☆☆Reduced trap weight helps logistics, though the path still depends on trap setup and inventory.
Mobility★★☆☆☆Trapper controls where others move rather than moving quickly itself.

Trapper Specialization

Passive Max Lv 5
ID
4480
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1DEX+1%
2INT+2%
3LUK+3%
4INT+4%
5DEX+5%
  • Attribute bonuses are cumulative: at level 5 you get DEX +4, INT +4 and LUK +2.

Trapper Mine

Passive Max Lv 5
ID
4481
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Land Mine.

LevelSkill
1Land Mine Level 1
2Land Mine Level 2
3Land Mine Level 3
4Land Mine Level 4
5Land Mine Level 5
Already Land Mine in Skill Tree

Land Mine inflicts Slow for a short period of time.

Slow: HIT and FLEE -20%, movement speed -20%, attack delay +20%, hit stun x1.5.

LevelDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Blast

Passive Max Lv 5
ID
4482
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Blast Mine.

LevelSkill
1Blast Mine Level 1
2Blast Mine Level 2
3Blast Mine Level 3
4Blast Mine Level 4
5Blast Mine Level 5
Already Blast Mine in Skill Tree

Blast Mine inflicts Cripple for a short period of time.

Cripple: Max HP -25% (-20% on bosses, -15% on MVP bosses), Max SP -25% and healing received -30%.

LevelDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Claymore

Passive Max Lv 5
ID
4483
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Claymore Trap.

LevelSkill
1Claymore Trap Level 1
2Claymore Trap Level 2
3Claymore Trap Level 3
4Claymore Trap Level 4
5Claymore Trap Level 5
Already Claymore Trap in Skill Tree

Claymore Trap inflicts Haemophiliac for a short period of time.

Haemophiliac: Increase incoming DOTs damage by 1/3, DOT have 1/3 more chance to be contracted, any hit will lead to a very short bleed (100% bleeding for 3s).

LevelDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Shock and Skid

Passive Max Lv 5
ID
4484
Type
Passive
Max level
5
Cost to learn
1

Stacking: Move speed debuffMax SP debuffDamage debuff (shared)

Enable the use of a minored version of Shockwave Trap and Skid Trap.

LevelSkill
1Shockwave Trap and Skid Trap Level 1
2Shockwave Trap and Skid Trap Level 2
3Shockwave Trap and Skid Trap Level 3
4Shockwave Trap and Skid Trap Level 4
5Shockwave Trap and Skid Trap Level 5
Already Skid Trap in Skill Tree

Shockwave Trap inflicts a maximum SP debuff and damage debuff on targets for a short period of time (7 seconds).

Skid Trap inflicts a walk speed debuff on targets for a short period of time (7 seconds).

LevelShockwave TrapSkid Trap
1Maximum SP debuff 7% and Damage debuff 2%Walk debuff 10%
2Maximum SP debuff 14% and Damage debuff 4%Walk debuff 20%
3Maximum SP debuff 21% and Damage debuff 6%Walk debuff 30%
4Maximum SP debuff 28% and Damage debuff 8%Walk debuff 40%
5Maximum SP debuff 35% and Damage debuff 10%Walk debuff 50%
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Sand and Flash

Passive Max Lv 5
ID
4485
Type
Passive
Max level
5
Cost to learn
1

Stacking: HIT debuffCritical debuffResistance debuff (shared)

Enable the use of a minored version of Sandman and Flasher.

LevelSkill
1Sandman and Flasher Level 1
2Sandman and Flasher Level 2
3Sandman and Flasher Level 3
4Sandman and Flasher Level 4
5Sandman and Flasher Level 5
Already Sandman in Skill Tree

Sandman inflicts a Resistance debuff on targets for a short period of time (7 seconds).

Flasher inflicts a HIT debuff and CRIT debuff on targets for a short period of time (7 seconds).

LevelSandmanFlasher
1RES debuff 3%HIT / CRIT debuff 4%
2RES debuff 6%HIT / CRIT debuff 8%
3RES debuff 9%HIT / CRIT debuff 12%
4RES debuff 12%HIT / CRIT debuff 16%
5RES debuff 15%HIT / CRIT debuff 20%
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
  • A Resistance debuff increases the damage taken by the target.

Trapper Remove

Passive Max Lv 5
ID
4486
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Remove Trap.

LevelSkill
1Remove Trap Level 1
2Remove Trap Level 2
3Remove Trap Level 3
4Remove Trap Level 4
5Remove Trap Level 5
Already Remove Trap in Skill Tree

Reduce weight of traps.

LevelTraps weight
1-10%
2-20%
3-30%
4-40%
5-50%

Trapper Sight

Passive Max Lv 5
ID
4487
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of True Sight.

LevelSkill
1True Sight Level 1
2True Sight Level 2
3True Sight Level 3
4True Sight Level 4
5True Sight Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
-3 seconds+50%20s
Already True Sight in Skill Tree

True Sight duration increased.

LevelDuration
1+40%
2+80%
3+120%
4+160%
5+200%

Trapper Mastery

Passive Max Lv 5
ID
4488
Type
Passive
Max level
5
Cost to learn
1

All offensive (with damage) traps (Land Mine, Blast Mine, Claymore Trap and Freezing Trap) will do additional Battle Damage when hits.

Damage are based on DEX + INT, are not affected by DEF nor MDEF, are doubled on monsters and bears same element as the trap.

Damage are increased by HP left on the target (up to +100% on a target at full HP).

Also each level learned from those skill will increase those damage by 2%.

If Blast Mine, Land Mine and Claymore Trap are at level 5, those battle damage are increased by 30%.

LevelBattle Damage
150%
2100%
3150%
4200%
5250%

Trapper Tricks

Active Max Lv 5
ID
4489
Type
Active
Max level
5
Cost to learn
2
LP Cost
15
Cast
1 sec (interruptible)
Cooldown
None
Duration
15 seconds
Target
Self

For a certain duration, the activated offensive traps (with damage) trigger a Double Strafe on the part of the user.

The level of Double Strafe thus employed depends on the level of this ability but also on the number of mines learned at their maximum.

Each mine (offensive or not) learned to their maximum level (generally 5) increases the level of Double Strafe by 1, up to level 15 Double Strafe.

Counted traps: Land Mine, Blast Mine, Claymore Trap, Freezing Trap, Anklesnare, Flasher, Sandman, Skid Trap and Shockwave Trap.

LevelActivation RateDouble StrafeMaximum Level
160%Level 23
270%Level 36
380%Level 49
490%Level 512
5100%Level 615
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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