Trapper Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | DEX+2 | HP/SP +1% |
| Lv 2 | INT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | INT+2 | HP/SP +4% |
| Lv 5 | DEX+2 | HP/SP +5% |

Hunter · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | DEX+2 | HP/SP +1% |
| Lv 2 | INT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | INT+2 | HP/SP +4% |
| Lv 5 | DEX+2 | HP/SP +5% |
Enable the use of a minored version of Land Mine.
| Level | Effect |
|---|---|
| Lv 1 | Land Mine Level 1 |
| Lv 2 | Land Mine Level 2 |
| Lv 3 | Land Mine Level 3 |
| Lv 4 | Land Mine Level 4 |
| Lv 5 | Land Mine Level 5 |
Enable the use of a minored version of Blast Mine.
| Level | Effect |
|---|---|
| Lv 1 | Blast Mine Level 1 |
| Lv 2 | Blast Mine Level 2 |
| Lv 3 | Blast Mine Level 3 |
| Lv 4 | Blast Mine Level 4 |
| Lv 5 | Blast Mine Level 5 |
Enable the use of a minored version of Claymore.
Haemophiliac : Increase incoming DOTs damage by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)
| Level | Effect |
|---|---|
| Lv 1 | Claymore Level 1 |
| Lv 2 | Claymore Level 2 |
| Lv 3 | Claymore Level 3 |
| Lv 4 | Claymore Level 4 |
| Lv 5 | Claymore Level 5 |
Enable the use of a minored version of Shockwave and Skid Trap.
Skid inflicts a walk speed debuff on targets for 7 seconds.
| Level | Effect |
|---|---|
| Lv 1 | Shockwave and Skid Trap Level 1 |
| Lv 2 | Shockwave and Skid Trap Level 2 |
| Lv 3 | Shockwave and Skid Trap Level 3 |
| Lv 4 | Shockwave and Skid Trap Level 4 |
| Lv 5 | Shockwave and Skid Trap Level 5 |
Enable the use of a minored version of Sandman and Flasher.
Flasher inflicts a 4%*SkillLv HIT debuff and CRIT debuff on targets for 7 sec.
| Level | Effect |
|---|---|
| Lv 1 | Sandman and Flasher Level 1 |
| Lv 2 | Sandman and Flasher Level 2 |
| Lv 3 | Sandman and Flasher Level 3 |
| Lv 4 | Sandman and Flasher Level 4 |
| Lv 5 | Sandman and Flasher Level 5 |
Enable the use of a minored version of Remove Trap.
| Level | Effect |
|---|---|
| Lv 1 | Remove Trap Level 1 |
| Lv 2 | Remove Trap Level 2 |
| Lv 3 | Remove Trap Level 3 |
| Lv 4 | Remove Trap Level 4 |
| Lv 5 | Remove Trap Level 5 |
Enable the use of a minored version of True Sight.
| Level | Effect |
|---|---|
| Lv 1 | True Sight Level 1 |
| Lv 2 | True Sight Level 2 |
| Lv 3 | True Sight Level 3 |
| Lv 4 | True Sight Level 4 |
| Lv 5 | True Sight Level 5 |
All offensive (with damage) traps will do additional Battle Damage when hits.
Damages are based on DEX + INT, are not affected by DEF nor MDEF, are doubled on monsters and bears same element as the trap.
Damages are increased by HP left on the target.
Also each level learned from those skill will increase those damage by 2%.
If Blast Mine, Land Mine and Claymore are at level 5 those battle damage are increased by 30%
| Level | Effect |
|---|---|
| Lv 1 | 50% |
| Lv 2 | 100% |
| Lv 3 | 150% |
| Lv 4 | 200% |
| Lv 5 | 250% |
For a certain duration, the activated offensive traps (with damage) trigger a double strafing on the part of the user.
The level of double strafing thus employed depends on the level of this ability but also on the number of mines learned at their maximum.
Each mine (offensive or not) learned to their maximum level (generally 5) increases the level of Double Strafing by 1, with a maximum which can't be surpass.
| Level | Effect | |
|---|---|---|
| Lv 1 | 60% chance | Double Strafing Level 1 (Max 3) |
| Lv 2 | 70% chance | Double Strafing Level 2 (Max 6) |
| Lv 3 | 80% chance | Double Strafing Level 3 (Max 9) |
| Lv 4 | 90% chance | Double Strafing Level 4 (Max 12) |
| Lv 5 | 100% chance | Double Strafing Level 5 (Max 15) |