Mind Specialization
- ID
- 4740
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |

Alchemist · 10 Kugan skills · 4 active, 6 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Every monster killed grants Potassium Chlorate: 1 per 10 levels of the monster (rounded down). Those items are bound to the character and persist even after a disconnection but are limited: none are gained while the user holds more than the maximum.
The user can use @artificer in order to bring a menu with the option "synthesis material".
With this option the user is presented with a menu containing every misc items from the inventory.
The user can choose an item from the list and a quantity, then can choose another item from a large list of misc items.
The user looses all first selected items in the chosen quantity and receives some of the second selected items instead.
Amount of the wanted item = (([iLVL trash item] x (10001 - droprate of trash item)] x [quantity trash item]) / [iLVL wanted item] x [(10001 - drop rate / 10000)])/4
Value for an item depends on an internal item level, defined by drop difficulty.
In order to be able to create those items the user need to spent a total of Potassium Chlorate equals to [quantity second item] x [iLVL second item] / 20. If the user does not have enough Potassium Chlorate, the amount is reduced (and fewer trash items are taken).
Each item of the amount is then created with a chance equal to the Convertion Ratio.
| Level | Convertion Ratio | Maximum Potassium Chlorate |
|---|---|---|
| 1 | 4% | 4000 |
| 2 | 8% | 5500 |
| 3 | 12% | 7000 |
| 4 | 16% | 8500 |
| 5 | 20% | 10000 |
Convertion rate is doubled (8/16/24/32/40%).
When SP are running low (< 20%) the user may get SP by converting LP (if higher than 50%), when using a skill.
When LP are running low (< 20%) the user may get LP by converting SP (if higher than 50%), when spending LP.
This convertion may happens once every 10 seconds.
| Level | LP convertion rate (to SP) | SP convertion rate (to LP) | Increase maximum LP/SP |
|---|---|---|---|
| 1 | 0.01 for 1% SP | 1% SP for 0.01 | +1% |
| 2 | 0.02 for 2% SP | 2% SP for 0.02 | +2% |
| 3 | 0.03 for 3% SP | 3% SP for 0.03 | +3% |
| 4 | 0.04 for 4% SP | 4% SP for 0.04 | +4% |
| 5 | 0.05 for 5% SP | 5% SP for 0.05 | +5% |
Conversion rate and maximum LP/SP bonus are 1/2 better (rounded down).
| Level | LP convertion rate (to SP) | SP convertion rate (to LP) | Increase maximum LP/SP |
|---|---|---|---|
| 1 | 0.01 for 1% SP | 1% SP for 0.01 | +1% |
| 2 | 0.03 for 3% SP | 3% SP for 0.03 | +3% |
| 3 | 0.04 for 4% SP | 4% SP for 0.04 | +4% |
| 4 | 0.06 for 6% SP | 6% SP for 0.06 | +6% |
| 5 | 0.07 for 7% SP | 7% SP for 0.07 | +7% |
The user may not consume items which grants temporary bonus: ATK Potion, MATK Potion, HIT Potion, FLEE Potion and Small Poison Bottle.
| Level | Item conservation |
|---|---|
| 1 | 6% |
| 2 | 12% |
| 3 | 18% |
| 4 | 24% |
| 5 | 30% |
Conservation rate is 1/3 better (7/15/23/31/39%).
Artificer's skills (Mind Explosion, Mind Pitcher, Mind Endow) may not use any of formula's items.
Also grants a chance to not consumes any kind of materials requirements for none Artificer's skills.
| Level | Artificer ignore materials | Global ignore materials |
|---|---|---|
| 1 | 0% | 4% |
| 2 | 0% | 8% |
| 3 | 10% | 12% |
| 4 | 20% | 16% |
| 5 | 30% | 20% |
The user can choose up to 5 differents items.
Those choosen items will have a reduced weight.
There is a limit to that reduction for each chosen item.
Those items can be defined with @artificer with the "Weight preparation" option.
| Level | Weight Reduction | Reduction limits (per item) |
|---|---|---|
| 1 | -10% | 100 |
| 2 | -20% | 200 |
| 3 | -30% | 300 |
| 4 | -40% | 400 |
| 5 | -50% | 500 |
Weight reduction is 1/3 better (applied after the limit).
The user can use a defined formula for an area of effect.
This effect is centered on the user and have a range of 7 squares (15x15 area). It hits enemies only (players in PvP and GvG, except party members).
Damage are: Base damage + ATK x (Ratio + the highest Ratio of the formula's items)%, reduced by DEF and MDEF (both, as percentages), with the weapon element unless an item changes it.
Base damage are based on 15% of BaseLevel².
Base damage are increase by 1 every 2 points in INT, and by 1 more every 2 points in INT over 50.
Those damage and effects never miss and are never critical.
Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.
After using this skill the user can't walk for 0.5 seconds.
This formula can be defined with @artificer with the "Explosion formula" option.
Formula can include 1, 2 or 3 items.
| Level | Ratio |
|---|---|
| 1 | 40% |
| 2 | 55% |
| 3 | 70% |
| 4 | 85% |
| 5 | 100% |
| Item | Effect | Ratio | CastTime |
|---|---|---|---|
| Zargon | Neutral damage | +400% | - |
| Brigan | Neutral damage | +600% | - |
| Small elemental stones (*) | Elemental damage | +600% | - |
| Big elemental stones (**) | Elemental damage | +1200% | +100% |
| Dark Piece | - | +100% | +100% |
| Fragment of Darkness | Dark damage, Ratio increased by 1/3 | +900% | +50% |
| Poison Spore | Poison damage | +100% | +50% |
| Elunium | Ignore 50% of MDEF | +100% | - |
| Oridecon | Ignore 50% of DEF (not with Elunium) | +100% | - |
| Will of the Darkness | Inflict stun status (1s) on every target | +100% | - |
| Singing Plant | Inflict sleep status (1s) on every target | +100% | - |
| Ice Cubic | Inflict freeze status (1s) on every target | +100% | - |
| Fine Sand | Inflict stone status (1s) on every target | +100% | - |
| Jack o' Pumpkin | Inflict curse status (3s) on every target | +100% | - |
| Rainbow Shell | Inflict silence status (3s) on every target | +100% | - |
| Squid Ink | Inflict blind status (3s) on every target | +100% | - |
| Lantern | Inflict confusion status (3s) on every target | +100% | - |
| Burning Hair | Inflict burning status (10s) on every target | +100% | - |
| Leopard Claw | Inflict bleeding status (10s) on every target | +100% | - |
| Bacillus | Inflict poison status (10s) on every target | +100% | - |
| Needle of Alarm | - | +100% | +25% |
| Powder of Butterfly | Increase range by 2 (no effect on the area) | +100% | - |
| Star Dust | - | +100% | +50% |
| Destroyed Armor, Broken Shell, Emperium, Frill, Ectoplasm, Sharp Leaf, Bloody Rune, Solid Husk, Mud Lump, Gill, Venom Canine, Brown Root, Rotten Bandage, Grit, Dark Crystal Fragment, Cyfar, Wing of Red Bat, Heart of Mermaid, Star Crumb, Rune of Darkness | - | +100% | - |
Formula may include 1 more item.
The user can use a defined formula for a targeted effect.
This effect affect all enemies in a 15x15 area around the targeted cell, at a range of 5 squares (players in PvP and GvG, except party members).
Damage are: Base damage + ATK x (Ratio + the highest Ratio of the formula's items)%, reduced by DEF and MDEF (both, as percentages), with the weapon element unless an item changes it.
Base damage are based on 10% of BaseLevel².
Base damage are increase by 1 every 2 points in INT, and by 1 more every 2 points in INT over 50.
Those damage and effects never miss and are never critical.
Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.
This formula can be defined with @artificer with the "pitch formula" option.
Formula can include 1, 2 or 3 items.
| Level | Ratio |
|---|---|
| 1 | 40% |
| 2 | 55% |
| 3 | 70% |
| 4 | 85% |
| 5 | 100% |
Formula may include 1 more item.
The user can use a defined formula for a personal endowed effect.
Only endow effect at a time, a new one would replace the old one.
Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.
This formula can be defined with @artificer with the "Endow formula" option.
Formula can include 1, 2 or 3 items.
| Level | Ratio |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
| Item | Effet | Ratio |
|---|---|---|
| Small elemental stones (*) | Increase elemental resistance | 0.3x ratio% |
| Big elemental stones (**) | Increase elemental resistance | 0.15x ratio% |
| Mane (1028) | Reduce damage from Brute race | 0.15x ratio% |
| Little Evil Horn (1038) | Reduce damage from Demon race | 0.15x ratio% |
| White Mask (7568) | Reduce damage from Angel race | 0.15x ratio% |
| Dragon Tail (1037) | Reduce damage from Dragon race | 0.15x ratio% |
| Fin (951) | Reduce damage from Fish race | 0.15x ratio% |
| Soft Blade of Grass (7194) | Reduce damage from Plant race | 0.15x ratio% |
| Mantis Scythe (1031) | Reduce damage from Insect race | 0.15x ratio% |
| Fabric (1059) | Reduce damage from Formless race | 0.15x ratio% |
| Skel Bone (932) | Reduce damage from Undead race | 0.15x ratio% |
| Maneater Root (1033) | Reduce damage from Demi Human race (players included) | 0.15x ratio% |
| Neeper (960) | Increase physical damage on fire property targets | 0.15x ratio% |
| Horn (947) | Increase physical damage on wind property targets | 0.15x ratio% |
| Moth Dust (1057) | Increase physical damage on water property targets | 0.15x ratio% |
| Burning Heart (7097) | Increase physical damage on earth property targets | 0.15x ratio% |
| Live coal (7098) | Endow weapon with fire property, but ATK reduced by 20% | 1x ratio% (less penality) |
| Dokebi Horn (1021) | Endow weapon with wind property, but ATK reduced by 20% | 1x ratio% (less penality) |
| Glacial Earth (7561) | Endow weapon with water property, but ATK reduced by 20% | 1x ratio% (less penality) |
| Huge Leaf (7198) | Endow weapon with earth property, but ATK reduced by 20% | 1x ratio% (less penality) |
| Poisonous Powder (7154) | Endow weapon with poison property, but ATK reduced by 20% | 1x ratio% (less penality) |
| Will of the Darkness (7340) | Physical attacks can stun status (3s) | 0.1x ratio% (chance) |
| Singing Plant (707) | Physical attacks can sleep status (5s) | 0.1x ratio% (chance) |
| Ice Cubic (7066) | Physical attacks can freeze status (5s) | 0.1x ratio% (chance) |
| Fine Sand (7043) | Physical attacks can stone status (7s) | 0.1x ratio% (chance) |
| Jack o' Pumpkin (1062) | Physical attacks can curse status (10s) | 0.1x ratio% (chance) |
| Rainbow Shell (1013) | Physical attacks can silence status (10s) | 0.1x ratio% (chance) |
| Squid Ink (1024) | Physical attacks can blind status (10s) | 0.1x ratio% (chance) |
| Lantern (1041) | Physical attacks can confusion status (10s) | 0.1x ratio% (chance) |
| Burning Hair (7122) | Physical attacks can burning status (10s) | 0.1x ratio% (chance) |
| Leopard Claw (7172) | Physical attacks can bleeding status (10s) | 0.1x ratio% (chance) |
| Bacillus (7119) | Physical attacks can poison status (10s) | 0.1x ratio% (chance) |
| Ectoplasm (7220) | Status duration (if any) increased | 0.5x ratio% (boost) |
| Earthworm Peeling (1055) | Attacks may coma (halved on none physical attacks) | 0.02x ratio% (chance) |
| Sticky Poison (7565) | The formula's status is no longer inflicted by attacks | - |
| Round Shell (1096) | The formula's status is no longer inflicted by attacks | - |
| Coral Reef (7013) | The formula's status is no longer inflicted by attacks | - |
Formula may include 1 more item.
The user choose charge up with "matters" stacks.
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead. If there are not enough stacks, the materials are consumed.
Stacks consumed by skills depends on the given skills and their levels.
Only works on Skills and not Kugans requiring catalysts.
| Level | Stacks |
|---|---|
| 1 | 20% of BaseINT + 20 |
| 2 | 40% of BaseINT + 40 |
| 3 | 60% of BaseINT + 60 |
| 4 | 80% of BaseINT + 80 |
| 5 | 100% of BaseINT + 100 |
| Skill | Stack cost per use |
|---|---|
| Acid Terror | 10 |
| Fire Demonstration | 10 |
| Acid Demonstration | 30 |
| EDP | 30 per SkillLv |
| Full Chemical Protection | 40 |
| Any other skill consuming items (Chemical Protections included) | 20 |
| Skill with blue gemstone | +10 |
| Skill with yellow gemstone | +15 |
| Skill with red gemstone | +20 |
| Skill consuming arrows | +5 per munitions |