Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
My account Play now
Home › The Codex › Kugan: Specializations › Artificer

Artificer

Alchemist · 10 Kugan skills · 4 active, 6 passive

WIP The lore and ratings of this specialization are being written.

Mind Specialization

Passive Max Lv 5
ID
4740
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2LUK
3DEX
4LUK
5INT

Mind Materials

Passive Max Lv 5
ID
4741
Type
Passive
Max level
5
Cost to learn
1

Every monster killed grants Potassium Chlorate: 1 per 10 levels of the monster (rounded down). Those items are bound to the character and persist even after a disconnection but are limited: none are gained while the user holds more than the maximum.

The user can use @artificer in order to bring a menu with the option "synthesis material".

With this option the user is presented with a menu containing every misc items from the inventory.

The user can choose an item from the list and a quantity, then can choose another item from a large list of misc items.

The user looses all first selected items in the chosen quantity and receives some of the second selected items instead.

Amount of the wanted item = (([iLVL trash item] x (10001 - droprate of trash item)] x [quantity trash item]) / [iLVL wanted item] x [(10001 - drop rate / 10000)])/4

Value for an item depends on an internal item level, defined by drop difficulty.

In order to be able to create those items the user need to spent a total of Potassium Chlorate equals to [quantity second item] x [iLVL second item] / 20. If the user does not have enough Potassium Chlorate, the amount is reduced (and fewer trash items are taken).

Each item of the amount is then created with a chance equal to the Convertion Ratio.

LevelConvertion RatioMaximum Potassium Chlorate
14%4000
28%5500
312%7000
416%8500
520%10000
Vending Already in Skill Tree

Convertion rate is doubled (8/16/24/32/40%).

  • The @artificer menu also allows to drop (delete) all Potassium Chlorate.

Mind Calculations

Passive Max Lv 5
ID
4742
Type
Passive
Max level
5
Cost to learn
1

When SP are running low (< 20%) the user may get SP by converting LP (if higher than 50%), when using a skill.

When LP are running low (< 20%) the user may get LP by converting SP (if higher than 50%), when spending LP.

This convertion may happens once every 10 seconds.

LevelLP convertion rate (to SP)SP convertion rate (to LP)Increase maximum LP/SP
10.01 for 1% SP1% SP for 0.01+1%
20.02 for 2% SP2% SP for 0.02+2%
30.03 for 3% SP3% SP for 0.03+3%
40.04 for 4% SP4% SP for 0.04+4%
50.05 for 5% SP5% SP for 0.05+5%
Identify Already in Skill Tree

Conversion rate and maximum LP/SP bonus are 1/2 better (rounded down).

LevelLP convertion rate (to SP)SP convertion rate (to LP)Increase maximum LP/SP
10.01 for 1% SP1% SP for 0.01+1%
20.03 for 3% SP3% SP for 0.03+3%
30.04 for 4% SP4% SP for 0.04+4%
40.06 for 6% SP6% SP for 0.06+6%
50.07 for 7% SP7% SP for 0.07+7%

Mind Conservation

Passive Max Lv 5
ID
4743
Type
Passive
Max level
5
Cost to learn
1

The user may not consume items which grants temporary bonus: ATK Potion, MATK Potion, HIT Potion, FLEE Potion and Small Poison Bottle.

LevelItem conservation
16%
212%
318%
424%
530%
Pharmacy Already in Skill Tree

Conservation rate is 1/3 better (7/15/23/31/39%).

Mind Adaptation

Passive Max Lv 5
ID
4744
Type
Passive
Max level
5
Cost to learn
1

Artificer's skills (Mind Explosion, Mind Pitcher, Mind Endow) may not use any of formula's items.

Also grants a chance to not consumes any kind of materials requirements for none Artificer's skills.

LevelArtificer ignore materialsGlobal ignore materials
10%4%
20%8%
310%12%
420%16%
530%20%
  • The global chance is shared with Mind over Matter: while Mind over Matter stacks remain, a skill whose materials are ignored consumes stacks instead (and consumes its materials if there are not enough stacks).

Mind Preparation

Passive Max Lv 5
ID
4745
Type
Passive
Max level
5
Cost to learn
1

The user can choose up to 5 differents items.

Those choosen items will have a reduced weight.

There is a limit to that reduction for each chosen item.

Those items can be defined with @artificer with the "Weight preparation" option.

LevelWeight ReductionReduction limits (per item)
1-10%100
2-20%200
3-30%300
4-40%400
5-50%500
Enlarge Weight Limit Already in Skill Tree

Weight reduction is 1/3 better (applied after the limit).

  • The reduction is updated when the character's statuses are recalculated.

Mind Explosion

Active Max Lv 5
ID
4746
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
3.5 seconds
Area
15x15 around the user
Target
Self

The user can use a defined formula for an area of effect.

This effect is centered on the user and have a range of 7 squares (15x15 area). It hits enemies only (players in PvP and GvG, except party members).

Damage are: Base damage + ATK x (Ratio + the highest Ratio of the formula's items)%, reduced by DEF and MDEF (both, as percentages), with the weapon element unless an item changes it.

Base damage are based on 15% of BaseLevel².

Base damage are increase by 1 every 2 points in INT, and by 1 more every 2 points in INT over 50.

Those damage and effects never miss and are never critical.

Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.

After using this skill the user can't walk for 0.5 seconds.

This formula can be defined with @artificer with the "Explosion formula" option.

Formula can include 1, 2 or 3 items.

LevelRatio
140%
255%
370%
485%
5100%
Formula items (only the highest item Ratio is added; the last element and the last status of the formula are used)
ItemEffectRatioCastTime
ZargonNeutral damage+400%-
BriganNeutral damage+600%-
Small elemental stones (*)Elemental damage+600%-
Big elemental stones (**)Elemental damage+1200%+100%
Dark Piece-+100%+100%
Fragment of DarknessDark damage, Ratio increased by 1/3+900%+50%
Poison SporePoison damage+100%+50%
EluniumIgnore 50% of MDEF+100%-
OrideconIgnore 50% of DEF (not with Elunium)+100%-
Will of the DarknessInflict stun status (1s) on every target+100%-
Singing PlantInflict sleep status (1s) on every target+100%-
Ice CubicInflict freeze status (1s) on every target+100%-
Fine SandInflict stone status (1s) on every target+100%-
Jack o' PumpkinInflict curse status (3s) on every target+100%-
Rainbow ShellInflict silence status (3s) on every target+100%-
Squid InkInflict blind status (3s) on every target+100%-
LanternInflict confusion status (3s) on every target+100%-
Burning HairInflict burning status (10s) on every target+100%-
Leopard ClawInflict bleeding status (10s) on every target+100%-
BacillusInflict poison status (10s) on every target+100%-
Needle of Alarm-+100%+25%
Powder of ButterflyIncrease range by 2 (no effect on the area)+100%-
Star Dust-+100%+50%
Destroyed Armor, Broken Shell, Emperium, Frill, Ectoplasm, Sharp Leaf, Bloody Rune, Solid Husk, Mud Lump, Gill, Venom Canine, Brown Root, Rotten Bandage, Grit, Dark Crystal Fragment, Cyfar, Wing of Red Bat, Heart of Mermaid, Star Crumb, Rune of Darkness-+100%-
Fire Demonstration Already in Skill Tree

Formula may include 1 more item.

  • (*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)
  • (**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)
  • Statuses are inflicted with a 100% base chance (reduced by the target's resistances) for their minimum duration.
  • In GvG, damage are reduced by 40%.

Mind Pitcher

Active Max Lv 5
ID
4747
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
0.75 seconds (interruptible, not reduced by DEX)
Cooldown
7 seconds
Range
5 cells
Area
15x15 around the targeted cell
Target
Ground

The user can use a defined formula for a targeted effect.

This effect affect all enemies in a 15x15 area around the targeted cell, at a range of 5 squares (players in PvP and GvG, except party members).

Damage are: Base damage + ATK x (Ratio + the highest Ratio of the formula's items)%, reduced by DEF and MDEF (both, as percentages), with the weapon element unless an item changes it.

Base damage are based on 10% of BaseLevel².

Base damage are increase by 1 every 2 points in INT, and by 1 more every 2 points in INT over 50.

Those damage and effects never miss and are never critical.

Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.

This formula can be defined with @artificer with the "pitch formula" option.

Formula can include 1, 2 or 3 items.

LevelRatio
140%
255%
370%
485%
5100%
Acid Terror Already in Skill Tree

Formula may include 1 more item.

  • Effects table is the same as Mind Explosion, except that items do not change the casting time or the range.

Mind Endow

Active Max Lv 5
ID
4748
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
60 seconds
Target
Self

The user can use a defined formula for a personal endowed effect.

Only endow effect at a time, a new one would replace the old one.

Each use consumes one of each formula's items; the skill fails (LP refunded) if one is missing.

This formula can be defined with @artificer with the "Endow formula" option.

Formula can include 1, 2 or 3 items.

LevelRatio
120%
240%
360%
480%
5100%
Formula items
ItemEffetRatio
Small elemental stones (*)Increase elemental resistance0.3x ratio%
Big elemental stones (**)Increase elemental resistance0.15x ratio%
Mane (1028)Reduce damage from Brute race0.15x ratio%
Little Evil Horn (1038)Reduce damage from Demon race0.15x ratio%
White Mask (7568)Reduce damage from Angel race0.15x ratio%
Dragon Tail (1037)Reduce damage from Dragon race0.15x ratio%
Fin (951)Reduce damage from Fish race0.15x ratio%
Soft Blade of Grass (7194)Reduce damage from Plant race0.15x ratio%
Mantis Scythe (1031)Reduce damage from Insect race0.15x ratio%
Fabric (1059)Reduce damage from Formless race0.15x ratio%
Skel Bone (932)Reduce damage from Undead race0.15x ratio%
Maneater Root (1033)Reduce damage from Demi Human race (players included)0.15x ratio%
Neeper (960)Increase physical damage on fire property targets0.15x ratio%
Horn (947)Increase physical damage on wind property targets0.15x ratio%
Moth Dust (1057)Increase physical damage on water property targets0.15x ratio%
Burning Heart (7097)Increase physical damage on earth property targets0.15x ratio%
Live coal (7098)Endow weapon with fire property, but ATK reduced by 20%1x ratio% (less penality)
Dokebi Horn (1021)Endow weapon with wind property, but ATK reduced by 20%1x ratio% (less penality)
Glacial Earth (7561)Endow weapon with water property, but ATK reduced by 20%1x ratio% (less penality)
Huge Leaf (7198)Endow weapon with earth property, but ATK reduced by 20%1x ratio% (less penality)
Poisonous Powder (7154)Endow weapon with poison property, but ATK reduced by 20%1x ratio% (less penality)
Will of the Darkness (7340)Physical attacks can stun status (3s)0.1x ratio% (chance)
Singing Plant (707)Physical attacks can sleep status (5s)0.1x ratio% (chance)
Ice Cubic (7066)Physical attacks can freeze status (5s)0.1x ratio% (chance)
Fine Sand (7043)Physical attacks can stone status (7s)0.1x ratio% (chance)
Jack o' Pumpkin (1062)Physical attacks can curse status (10s)0.1x ratio% (chance)
Rainbow Shell (1013)Physical attacks can silence status (10s)0.1x ratio% (chance)
Squid Ink (1024)Physical attacks can blind status (10s)0.1x ratio% (chance)
Lantern (1041)Physical attacks can confusion status (10s)0.1x ratio% (chance)
Burning Hair (7122)Physical attacks can burning status (10s)0.1x ratio% (chance)
Leopard Claw (7172)Physical attacks can bleeding status (10s)0.1x ratio% (chance)
Bacillus (7119)Physical attacks can poison status (10s)0.1x ratio% (chance)
Ectoplasm (7220)Status duration (if any) increased0.5x ratio% (boost)
Earthworm Peeling (1055)Attacks may coma (halved on none physical attacks)0.02x ratio% (chance)
Sticky Poison (7565)The formula's status is no longer inflicted by attacks-
Round Shell (1096)The formula's status is no longer inflicted by attacks-
Coral Reef (7013)The formula's status is no longer inflicted by attacks-
Full Chemical Protection Already in Skill Tree

Formula may include 1 more item.

  • (*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)
  • (**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)

Mind over Matter

Active Max Lv 5
ID
4749
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

The user choose charge up with "matters" stacks.

For the skill duration every skills which cost materials do not consumes them but consumes stacks instead. If there are not enough stacks, the materials are consumed.

Stacks consumed by skills depends on the given skills and their levels.

Only works on Skills and not Kugans requiring catalysts.

LevelStacks
120% of BaseINT + 20
240% of BaseINT + 40
360% of BaseINT + 60
480% of BaseINT + 80
5100% of BaseINT + 100
Stack cost per use
SkillStack cost per use
Acid Terror10
Fire Demonstration10
Acid Demonstration30
EDP30 per SkillLv
Full Chemical Protection40
Any other skill consuming items (Chemical Protections included)20
Skill with blue gemstone+10
Skill with yellow gemstone+15
Skill with red gemstone+20
Skill consuming arrows+5 per munitions
  • Gemstone and munition costs are added to the skill's cost.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 26, 2026