- ID
- 4320
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | VIT |
| 3 | DEX |
| 4 | VIT |
| 5 | INT |
- Attribute bonuses add up: at level 5 you get INT +4, VIT +4, DEX +2 and HP/SP +5%.

Alchemist · 10 Kugan skills · 2 active, 8 passive
Treat is the gentle side of alchemy, which is not the same as a harmless one.
These specialists understand that survival can be bottled, thrown, shared, preserved and handed to an ally at the exact second panic begins. They are field medics with stained gloves and full satchels, turning preparation into mercy before wounds become graves.
The Treat path improves pharmacy, potion learning and Potion Pitcher, then layers protection and recovery on top. Pitcher can fortify targets, cleanse damage-over-time effects, remove dangerous control statuses and improve healing output. Treat Cure distributes Silver Potions with Antibody protection, while Treat Potion grants Golden Potions for emergency HP recovery across a wide ally radius.
Treat does not need to stand in front to save a fight. It only needs to arrive with the right bottle before the wrong status becomes fatal.
To travel with Treat is to carry a second chance in your pocket.
Sometimes, five of them.
| Tank | ★★☆☆☆ | VIT and Fortify help, but Treat is a backline support rather than a dedicated tank. |
|---|---|---|
| Tactical | ★★★★☆ | Potion timing, cleanse priorities, Sleeping Power and consumable refresh management reward good awareness. |
| Healer | ★★★★★ | Potion Pitcher, Golden Potions, improved recovery and emergency item distribution make Treat a strong healing specialization. |
| Buffer | ★★★★☆ | Fortify, Antibody and potion distribution provide valuable defensive support to nearby allies. |
| Debuffer | ★★☆☆☆ | Sleeping Power gives area control, but most of the kit is restorative. |
| DPS Melee Physical | ★☆☆☆☆ | Treat has little personal melee pressure. |
| DPS Ranged Physical | ★☆☆☆☆ | The specialization is not built for ranged physical damage. |
| DPS Magical | ★☆☆☆☆ | INT supports the alchemist role, but Treat does not focus on magical offense. |
| Special | ★★★★☆ | Temporary Silver and Golden Potions, Antibody and Pitcher-based cleansing give Treat a distinct item-support identity. |
| Resources | ★★★★☆ | Pharmacy drops and distributed consumables improve party endurance, though preparation and item flow remain central. |
| Mobility | ★★☆☆☆ | Treat supports from position and has no major movement tool. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | VIT |
| 3 | DEX |
| 4 | VIT |
| 5 | INT |
Enable the use of a minored version of Pharmacy: Pharmacy +2/4/6/8/10 (by rank).
Each monster you kill has a 1/2/3/4/5% chance (by rank) to give you one random item used in Pharmacy, put straight into your inventory. The chance does not depend on the monster's level, and there is no cooldown or limit.
| Level | Skill |
|---|---|
| 1 | Pharmacy +2 |
| 2 | Pharmacy +4 |
| 3 | Pharmacy +6 |
| 4 | Pharmacy +8 |
| 5 | Pharmacy +10 |
| Items |
|---|
| Red Potion, Yellow Potion, White Potion, Blue Potion |
| Condensed Red Potion, Condensed Yellow Potion, Condensed White Potion |
| Bottle Grenade, Acid Bottle, Plant Bottle, Marine Sphere Bottle, Glistening Coat |
| Fireproof Potion, Coldproof Potion, Earthproof Potion, Thunderproof Potion |
| Anodyne, Aloevera, Alcohol, Embryo |
Increase the level of Pharmacy by 2 per Treat Pharmacy level.
The monster loot stays active.
Enable the use of a minored version of Learning Potion.
| Level | Skill |
|---|---|
| 1 | Learning Potion Level 1 |
| 2 | Learning Potion Level 2 |
| 3 | Learning Potion Level 3 |
| 4 | Learning Potion Level 4 |
| 5 | Learning Potion Level 5 |
Increase the level of Learning Potion by 1 per Treat Learn level.
Enable the use of a minored version of Potion Pitcher, with a longer after skill delay.
| Level | Skill | After Skill Delay |
|---|---|---|
| 1 | Potion Pitcher Level 1 | After skill delay +1.5 seconds |
| 2 | Potion Pitcher Level 2 | After skill delay +1.5 seconds |
| 3 | Potion Pitcher Level 3 | After skill delay +1.5 seconds |
| 4 | Potion Pitcher Level 4 | After skill delay +1.5 seconds |
| 5 | Potion Pitcher Level 5 | After skill delay +1 second |
When you cast Potion Pitcher, the target also gets Fortify for 15/30/60/120/240 seconds (by rank).
Fortify: Max HP +10 x the target's Base Level, and +20%.
Enable the use of a minored version of Dreamer's Glare, a NPC skill that puts the enemies around you to Sleep for 10 seconds.
Cast time 4 seconds, cooldown 20 seconds, after skill delay 1.5 seconds, and you cannot move for 2 seconds after casting it.
| Level | Skill | SP | Area |
|---|---|---|---|
| 1 | Dreamer's Glare Level 1 | 67 | Area 7x7 |
| 2 | Dreamer's Glare Level 2 | 90 | Area 11x11 |
| 3 | Dreamer's Glare Level 3 | 112 | Area 15x15 |
| 4 | Dreamer's Glare Level 4 | 135 | Area 19x19 |
| 5 | Dreamer's Glare Level 5 | 157 | Area 23x23 |
Cast time and cooldown of Dreamer's Glare are reduced by 5/10/15/20/25% (by rank).
When Potion Pitcher is used the target has some chance to be cleaned from any common DoT status (bleeding, poison, deadly poison, burning). Those chances are multiplied by the level at which Potion Pitcher is used.
| Level | Chance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
When Potion Pitcher is used the target has some chance to be cleaned of some bad effects affecting it. Those chances are multiplied by the level at which Potion Pitcher is used.
| Level | Chance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Increases the healing you receive by 2/4/6/8/10% (by rank): heals from skills, yours or from others, and the HP and SP restored by items.
| Level | Bonus |
|---|---|
| 1 | Recovery +2% |
| 2 | Recovery +4% |
| 3 | Recovery +6% |
| 4 | Recovery +8% |
| 5 | Recovery +10% |
You and your party members within an 11x11 area around you receive 1/2/3/4/5 Silver Potions (by rank); without a party, only you.
Those potions act like regular Green Potion (cure Poison, Silence, Blind and Confusion) but also grant the status Antibody for 30 seconds and have 34% chance to not be consumed.
Those potions expire after 300 seconds. Casting the skill again replaces the potions left with new ones (300 seconds again).
Antibody: reduces the chance and the duration of common statuses by 20%.
| Level | Potions |
|---|---|
| 1 | 1 Silver Potion |
| 2 | 2 Silver Potions |
| 3 | 3 Silver Potions |
| 4 | 4 Silver Potions |
| 5 | 5 Silver Potions |
You and your party members within an 11x11 area around you receive 1/2/3/4/5 Golden Potions (by rank); without a party, only you.
Each Golden Potion heals 450 to 600 HP, more than a White Potion.
Those potions expire after 300 seconds. Casting the skill again replaces the potions left with new ones (300 seconds again).
| Level | Potions |
|---|---|
| 1 | 1 Golden Potion |
| 2 | 2 Golden Potions |
| 3 | 3 Golden Potions |
| 4 | 4 Golden Potions |
| 5 | 5 Golden Potions |