Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › The Codex › Kugan: Specializations › Doctor

Doctor

Alchemist · 10 Kugan skills · 2 active, 8 passive

Treat is the gentle side of alchemy, which is not the same as a harmless one.

These specialists understand that survival can be bottled, thrown, shared, preserved and handed to an ally at the exact second panic begins. They are field medics with stained gloves and full satchels, turning preparation into mercy before wounds become graves.

The Treat path improves pharmacy, potion learning and Potion Pitcher, then layers protection and recovery on top. Pitcher can fortify targets, cleanse damage-over-time effects, remove dangerous control statuses and improve healing output. Treat Cure distributes Silver Potions with Antibody protection, while Treat Potion grants Golden Potions for emergency HP recovery across a wide ally radius.

Treat does not need to stand in front to save a fight. It only needs to arrive with the right bottle before the wrong status becomes fatal.

To travel with Treat is to carry a second chance in your pocket.

Sometimes, five of them.

Tank★★☆☆☆VIT and Fortify help, but Treat is a backline support rather than a dedicated tank.
Tactical★★★★☆Potion timing, cleanse priorities, Sleeping Power and consumable refresh management reward good awareness.
Healer★★★★★Potion Pitcher, Golden Potions, improved recovery and emergency item distribution make Treat a strong healing specialization.
Buffer★★★★☆Fortify, Antibody and potion distribution provide valuable defensive support to nearby allies.
Debuffer★★☆☆☆Sleeping Power gives area control, but most of the kit is restorative.
DPS Melee Physical★☆☆☆☆Treat has little personal melee pressure.
DPS Ranged Physical★☆☆☆☆The specialization is not built for ranged physical damage.
DPS Magical★☆☆☆☆INT supports the alchemist role, but Treat does not focus on magical offense.
Special★★★★☆Temporary Silver and Golden Potions, Antibody and Pitcher-based cleansing give Treat a distinct item-support identity.
Resources★★★★☆Pharmacy drops and distributed consumables improve party endurance, though preparation and item flow remain central.
Mobility★★☆☆☆Treat supports from position and has no major movement tool.

Treat Specialization

Passive Faith Max Lv 5
ID
4320
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2VIT
3DEX
4VIT
5INT
  • Attribute bonuses add up: at level 5 you get INT +4, VIT +4, DEX +2 and HP/SP +5%.

Treat Pharmacy

Passive Diligence Max Lv 5
ID
4321
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Pharmacy: Pharmacy +2/4/6/8/10 (by rank).

Each monster you kill has a 1/2/3/4/5% chance (by rank) to give you one random item used in Pharmacy, put straight into your inventory. The chance does not depend on the monster's level, and there is no cooldown or limit.

LevelSkill
1Pharmacy +2
2Pharmacy +4
3Pharmacy +6
4Pharmacy +8
5Pharmacy +10
Possible loot (one item at random)
Items
Red Potion, Yellow Potion, White Potion, Blue Potion
Condensed Red Potion, Condensed Yellow Potion, Condensed White Potion
Bottle Grenade, Acid Bottle, Plant Bottle, Marine Sphere Bottle, Glistening Coat
Fireproof Potion, Coldproof Potion, Earthproof Potion, Thunderproof Potion
Anodyne, Aloevera, Alcohol, Embryo
Already Pharmacy in Skill Tree

Increase the level of Pharmacy by 2 per Treat Pharmacy level.

The monster loot stays active.

  • Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels.

Treat Learn

Passive Max Lv 5
ID
4322
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Learning Potion.

LevelSkill
1Learning Potion Level 1
2Learning Potion Level 2
3Learning Potion Level 3
4Learning Potion Level 4
5Learning Potion Level 5
If Pharmacy is available (Skill Tree or Kugan)

Increase the level of Learning Potion by 1 per Treat Learn level.

Treat Pitcher

Passive Max Lv 5
ID
4323
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Potion Pitcher, with a longer after skill delay.

LevelSkillAfter Skill Delay
1Potion Pitcher Level 1After skill delay +1.5 seconds
2Potion Pitcher Level 2After skill delay +1.5 seconds
3Potion Pitcher Level 3After skill delay +1.5 seconds
4Potion Pitcher Level 4After skill delay +1.5 seconds
5Potion Pitcher Level 5After skill delay +1 second
Already Potion Pitcher in Skill Tree

When you cast Potion Pitcher, the target also gets Fortify for 15/30/60/120/240 seconds (by rank).

Fortify: Max HP +10 x the target's Base Level, and +20%.

  • Like the normal skill, Potion Pitcher needs a Red, Orange, Yellow, White or Blue Potion depending on its level.
  • Without a staff, bow or gun, the range of the minored Potion Pitcher is reduced from 9 to 6 cells.

Treat Sleep

Passive Max Lv 5
ID
4324
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Dreamer's Glare, a NPC skill that puts the enemies around you to Sleep for 10 seconds.

Cast time 4 seconds, cooldown 20 seconds, after skill delay 1.5 seconds, and you cannot move for 2 seconds after casting it.

LevelSkillSPArea
1Dreamer's Glare Level 167Area 7x7
2Dreamer's Glare Level 290Area 11x11
3Dreamer's Glare Level 3112Area 15x15
4Dreamer's Glare Level 4135Area 19x19
5Dreamer's Glare Level 5157Area 23x23
If Pharmacy is available (Skill Tree or Kugan)

Cast time and cooldown of Dreamer's Glare are reduced by 5/10/15/20/25% (by rank).

  • Sleep can be resisted like any common status.

Treat Detox

Passive Compassion Max Lv 5
ID
4325
Type
Passive
Max level
5
Cost to learn
1

When Potion Pitcher is used the target has some chance to be cleaned from any common DoT status (bleeding, poison, deadly poison, burning). Those chances are multiplied by the level at which Potion Pitcher is used.

LevelChance
12%
24%
36%
48%
510%
  • If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance is rolled for every status.
  • Effects are: Bleeding, Poison, Deadly Poison and Burning.

Treat Vaccin

Passive Temperance Max Lv 5
ID
4326
Type
Passive
Max level
5
Cost to learn
1

When Potion Pitcher is used the target has some chance to be cleaned of some bad effects affecting it. Those chances are multiplied by the level at which Potion Pitcher is used.

LevelChance
12%
24%
36%
48%
510%
  • If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance is rolled for every status.
  • Effects are: Curse, Freeze, Sleep, Silence, Confusion, Blind and Stone Curse.

Treat Mastery

Passive Max Lv 5
ID
4327
Type
Passive
Max level
5
Cost to learn
1

Increases the healing you receive by 2/4/6/8/10% (by rank): heals from skills, yours or from others, and the HP and SP restored by items.

LevelBonus
1Recovery +2%
2Recovery +4%
3Recovery +6%
4Recovery +8%
5Recovery +10%

Treat Cure

Active Max Lv 5
ID
4328
Type
Active
Max level
5
Cost to learn
1
LP cost
8
Casting Time
5 seconds (interruptible)
Cooldown
10 seconds
Duration
300 seconds

You and your party members within an 11x11 area around you receive 1/2/3/4/5 Silver Potions (by rank); without a party, only you.

Those potions act like regular Green Potion (cure Poison, Silence, Blind and Confusion) but also grant the status Antibody for 30 seconds and have 34% chance to not be consumed.

Those potions expire after 300 seconds. Casting the skill again replaces the potions left with new ones (300 seconds again).

Antibody: reduces the chance and the duration of common statuses by 20%.

LevelPotions
11 Silver Potion
22 Silver Potions
33 Silver Potions
44 Silver Potions
55 Silver Potions
  • Silver Potions cannot be dropped, traded, sold or stored.

Treat Potion

Active Max Lv 5
ID
4329
Type
Active
Max level
5
Cost to learn
2
LP cost
8
Casting Time
5 seconds (interruptible)
Cooldown
10 seconds
Duration
300 seconds

You and your party members within an 11x11 area around you receive 1/2/3/4/5 Golden Potions (by rank); without a party, only you.

Each Golden Potion heals 450 to 600 HP, more than a White Potion.

Those potions expire after 300 seconds. Casting the skill again replaces the potions left with new ones (300 seconds again).

LevelPotions
11 Golden Potion
22 Golden Potions
33 Golden Potions
44 Golden Potions
55 Golden Potions
  • Golden Potions cannot be dropped, traded, sold or stored.
  • Like other potions, the healing is increased by VIT and potion healing bonuses.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026
Reading theme