Treat is the gentle side of alchemy, which is not the same as a harmless one.
These specialists understand that survival can be bottled, thrown, shared, preserved and handed to an ally at the exact second panic begins. They are field medics with stained gloves and full satchels, turning preparation into mercy before wounds become graves.
The Treat path improves pharmacy, potion learning and Potion Pitcher, then layers protection and recovery on top. Pitcher can fortify targets, cleanse damage-over-time effects, remove dangerous control statuses and improve healing output. Treat Cure distributes Silver Potions with Antibody protection, while Treat Potion grants Golden Potions for emergency HP recovery across a wide ally radius.
Treat does not need to stand in front to save a fight. It only needs to arrive with the right bottle before the wrong status becomes fatal.
To travel with Treat is to carry a second chance in your pocket.
Sometimes, five of them.
| Tank | β
β
βββ | VIT and Fortify help, but Treat is a backline support rather than a dedicated tank. |
|---|
| Tactical | β
β
β
β
β | Potion timing, cleanse priorities, Sleeping Power and consumable refresh management reward good awareness. |
|---|
| Healer | β
β
β
β
β
| Potion Pitcher, Golden Potions, improved recovery and emergency item distribution make Treat a strong healing specialization. |
|---|
| Buffer | β
β
β
β
β | Fortify, Antibody and potion distribution provide valuable defensive support to nearby allies. |
|---|
| Debuffer | β
β
βββ | Sleeping Power gives area control, but most of the kit is restorative. |
|---|
| DPS Melee Physical | β
ββββ | Treat has little personal melee pressure. |
|---|
| DPS Ranged Physical | β
ββββ | The specialization is not built for ranged physical damage. |
|---|
| DPS Magical | β
ββββ | INT supports the alchemist role, but Treat does not focus on magical offense. |
|---|
| Special | β
β
β
β
β | Temporary Silver and Golden Potions, Antibody and Pitcher-based cleansing give Treat a distinct item-support identity. |
|---|
| Resources | β
β
β
β
β | Pharmacy drops and distributed consumables improve party endurance, though preparation and item flow remain central. |
|---|
| Mobility | β
β
βββ | Treat supports from position and has no major movement tool. |
Treat Specialization
Passive
Max Lv 5
- ID
- 4320
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | INT |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | INT |
- Attribute bonuses add up: at level 5 you get INT +4, VIT +4, LUK +2 and HP/SP +5%.
Treat Pharmacy
Passive
Max Lv 5
- ID
- 4321
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Pharmacy.
All monsters can drop some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.
Note that the rate does not depend on the target's base level.
| Level | Skill |
| 1 | Pharmacy Level 2 |
| 2 | Pharmacy Level 4 |
| 3 | Pharmacy Level 6 |
| 4 | Pharmacy Level 8 |
| 5 | Pharmacy Level 10 |
Monster loot | Base Loot rate |
| 1% |
| 2% |
| 3% |
| 4% |
| 5% |
Possible loot (one item at random) | Items |
| Red Potion, Yellow Potion, White Potion, Blue Potion |
| Condensed Red Potion, Condensed Yellow Potion, Condensed White Potion |
| Bottle Grenade, Acid Bottle, Plant Bottle, Marine Sphere Bottle, Glistening Coat |
| Fireproof Potion, Coldproof Potion, Earthproof Potion, Thunderproof Potion |
| Anodyne, Aloevera, Alcohol, Embryo |
Already Pharmacy in Skill Tree
Increase the level of Pharmacy by 1 per Treat Pharmacy level.
The monster loot stays active.
- Only monster kills can give the loot.
Treat Learn
Passive
Max Lv 5
- ID
- 4322
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Learning Potion.
| Level | Skill |
| 1 | Learning Potion Level 1 |
| 2 | Learning Potion Level 2 |
| 3 | Learning Potion Level 3 |
| 4 | Learning Potion Level 4 |
| 5 | Learning Potion Level 5 |
Already Pharmacy in Skill Tree
Increase the level of Learning Potion by 1 per Treat Learn level.
Treat Pitcher
Passive
Max Lv 5
- ID
- 4323
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Potion Pitcher.
After skill delay is increased.
| Level | Skill | After Skill Delay |
| 1 | Potion Pitcher Level 1 | 1.5s |
| 2 | Potion Pitcher Level 2 | 1.5s |
| 3 | Potion Pitcher Level 3 | 1.5s |
| 4 | Potion Pitcher Level 4 | 1.5s |
| 5 | Potion Pitcher Level 5 | 1s |
Already Potion Pitcher in Skill Tree
When Potion Pitcher is cast the target receives the Fortify status for a period of time.
Fortify: Increase maximum HP by BaseLevel * 10 and 20%, and reduce the chance and the duration of common statuses by 25%.
| Level | Duration |
| 1 | 15 seconds |
| 2 | 30 seconds |
| 3 | 60 seconds |
| 4 | 105 seconds |
| 5 | 255 seconds |
- Like the normal skill, Potion Pitcher needs a Red, Orange, Yellow, White or Blue Potion depending on its level.
Treat Sleep
Passive
Max Lv 5
- ID
- 4324
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Dreamer's Glare.
Dreamer's Glare is a NPC skill which can cause sleep status in a wide area around the user.
| Level | Skill | SP | Cast | Cooldown | Effect | Area | ASD |
| 1 | Dreamer's Glare Level 1 | 67 | 4s | 20s | Cause Sleep for 10 seconds | 7x7 | 1.5s |
| 2 | Dreamer's Glare Level 2 | 90 | 4s | 20s | Cause Sleep for 10 seconds | 11x11 | 1.5s |
| 3 | Dreamer's Glare Level 3 | 112 | 4s | 20s | Cause Sleep for 10 seconds | 15x15 | 1.5s |
| 4 | Dreamer's Glare Level 4 | 135 | 4s | 20s | Cause Sleep for 10 seconds | 19x19 | 1.5s |
| 5 | Dreamer's Glare Level 5 | 157 | 4s | 20s | Cause Sleep for 10 seconds | 23x23 | 1.5s |
Already Pharmacy in Skill Tree
Cooldown and casting time reduced by 5/10/15/20/25%.
- Sleep can be resisted like any common status.
Treat Detox
Passive
Max Lv 5
- ID
- 4325
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
When Potion Pitcher is used the target has some chance to be cleaned from any common DoT status (bleeding, poison, deadly poison, burning). Those chances are multiplied by your Potion Pitcher skill level.
| Level | Chance |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
- If this skill is at level 5 and Potion Pitcher is at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance is rolled for every status.
- Effects are: Bleeding, Poison, Deadly Poison and Burning.
Treat Vaccin
Passive
Max Lv 5
- ID
- 4326
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
When Potion Pitcher is used the target has some chance to be cleaned of some bad effects affecting it. Those chances are multiplied by your Potion Pitcher skill level.
| Level | Chance |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
- If this skill is at level 5 and Potion Pitcher is at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance is rolled for every status.
- Effects are: Curse, Freeze, Sleep, Silence, Confusion and Blind.
Treat Mastery
Passive
Max Lv 5
- ID
- 4327
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Improves healing received from any spells.
| Level | Bonus |
| 1 | Recovery +2% |
| 2 | Recovery +3% |
| 3 | Recovery +4% |
| 4 | Recovery +5% |
| 5 | Recovery +7% |
Treat Cure
Active
Max Lv 5
- ID
- 4328
- Type
- Active
- Max level
- 5
- Cost to learn
- 1
- LP cost
- 8
- Casting Time
- 2.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 10 seconds
- Duration
- 300 seconds
Within a radius of 11x11 the user and all party members receive some Silver Potion (only the user without a party).
Those potions act like regular Green Potion (cure Poison, Silence, Blind and Confusion) but also grant the status Antibody for 30 seconds and have 34% chance to not be consumed.
Those potions expire after 300 seconds.
When this skill should affect a party member with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.
Antibody: shows the status icon only, it gives no resistance bonus.
| Level | Potions Quantity |
| 1 | x1 |
| 2 | x2 |
| 3 | x3 |
| 4 | x4 |
| 5 | x5 |
- Silver Potions cannot be dropped, traded, sold or stored.
Treat Potion
Active
Max Lv 5
- ID
- 4329
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 8
- Casting Time
- 2.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 10 seconds
- Duration
- 300 seconds
Within a radius of 11x11 the user and all party members receive some Golden Potions (only the user without a party).
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).
Those potions expire after 300 seconds.
When this skill should affect a party member with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.
| Level | Potions Quantity |
| 1 | x1 |
| 2 | x2 |
| 3 | x3 |
| 4 | x4 |
| 5 | x5 |
- Golden Potions cannot be dropped, traded, sold or stored.
- Like other potions, the healing is increased by VIT and potion healing bonuses.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) Β· October 26, 2026