Spell Specialization
- ID
- 4040
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | AGI |
| 4 | LUK |
| 5 | INT |

Mage · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | AGI |
| 4 | LUK |
| 5 | INT |
Enables the use of a Minor Version of Fire Bolt.
| Level | Skill |
|---|---|
| 1 | Fire Bolt Level 2 |
| 2 | Fire Bolt Level 4 |
| 3 | Fire Bolt Level 6 |
| 4 | Fire Bolt Level 8 |
| 5 | Fire Bolt Level 10 |
Fire Bolt gets (by rank): damage +2/4/6/8/10%, critical chance +2/4/6/8/10%, casting time -2/4/6/8/10% and after-cast delay -2/4/6/8/10%, for an SP cost +4/8/12/16/20%.
Enables the use of a Minor Version of Cold Bolt.
| Level | Skill |
|---|---|
| 1 | Cold Bolt Level 2 |
| 2 | Cold Bolt Level 4 |
| 3 | Cold Bolt Level 6 |
| 4 | Cold Bolt Level 8 |
| 5 | Cold Bolt Level 10 |
Cold Bolt gets (by rank): damage +2/4/6/8/10%, critical chance +2/4/6/8/10%, casting time -2/4/6/8/10% and after-cast delay -2/4/6/8/10%, for an SP cost +4/8/12/16/20%.
Enables the use of a Minor Version of Lightning Bolt.
| Level | Skill |
|---|---|
| 1 | Lightning Bolt Level 2 |
| 2 | Lightning Bolt Level 4 |
| 3 | Lightning Bolt Level 6 |
| 4 | Lightning Bolt Level 8 |
| 5 | Lightning Bolt Level 10 |
Lightning Bolt gets (by rank): damage +2/4/6/8/10%, critical chance +2/4/6/8/10%, casting time -2/4/6/8/10% and after-cast delay -2/4/6/8/10%, for an SP cost +4/8/12/16/20%.
Enables the use of a Minor Version of Earth Spike.
| Level | Skill |
|---|---|
| 1 | Earth Spike Level 2 |
| 2 | Earth Spike Level 4 |
| 3 | Earth Spike Level 6 |
| 4 | Earth Spike Level 8 |
| 5 | Earth Spike Level 10 |
Earth Spike gets (by rank): damage +2/4/6/8/10%, critical chance +2/4/6/8/10%, casting time -2/4/6/8/10% and after-cast delay -2/4/6/8/10%, for an SP cost +4/8/12/16/20%.
Improves the element modifier of all your attacks:
When your element is strong against the target, the bonus is increased by 3/6/9/12/15% (by rank) of its value.
When your element is weak against the target, the penalty is reduced by 3/6/9/12/15% (by rank) of its value.
Example: at rank 5, a Fire attack deals 146% damage to an Earth target instead of 140%, and 66% to a Water target instead of 60%.
| Level | Mastery bonus |
|---|---|
| 1 | Element bonus and penalty improved by 3% |
| 2 | Element bonus and penalty improved by 6% |
| 3 | Element bonus and penalty improved by 9% |
| 4 | Element bonus and penalty improved by 12% |
| 5 | Element bonus and penalty improved by 15% |
Gives a 3/6/9/12/15% chance (by rank) to completely avoid a magic attack.
| Level | Avoid Rate |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Each of your attacks with the Fire, Water, Earth or Wind element has a chance to give you a positive status (see the table for the chance and duration):
Fire: Brave (status resistance +50%, SP recovery 0.5% per second, Max SP +25%).
Water: Recovery (status durations halved, HP recovery 0.5% per second, Max HP +25%).
Earth: Fortitude (50% chance to resist knockback and interruption, knockback distance halved, healing and potions received +33%, faster recovery after being hit).
Wind: Swift (30% chance to take only 1 damage from an attack, whatever its type).
| Level | Chance | Duration |
|---|---|---|
| 1 | 3% | Duration 4 seconds |
| 2 | 6% | Duration 5 seconds |
| 3 | 9% | Duration 6 seconds |
| 4 | 12% | Duration 7 seconds |
| 5 | 15% | Duration 8 seconds |
Stacking: MATK buffCast speed buff (shared)
Each time one of your magic attacks deals damage with an element different from your previous magic attack, you get MATK +20/40/60/80/100% (by rank) of your Base Level and casting time -2/4/6/8/10% for 7 seconds.
Each new different element in a row raises the bonus and the duration: x1.5 for the 2nd element, x2 for the 3rd, x2.5 for the 4th and x3 from the 5th (21 seconds).
The same element twice in a row restarts the streak, but the active bonus is kept until it ends: a weaker bonus never replaces a better one. Area spells and spells that hit over time count as the same element again from their second hit.
Example: at rank 5 and Base Level 99, after 5 different elements in a row: MATK +297 and casting time -30% for 21 seconds.
| Level | MATK bonus | Casting Time |
|---|---|---|
| 1 | MATK +20% of Base Level | Casting time -2% |
| 2 | MATK +40% of Base Level | Casting time -4% |
| 3 | MATK +60% of Base Level | Casting time -6% |
| 4 | MATK +80% of Base Level | Casting time -8% |
| 5 | MATK +100% of Base Level | Casting time -10% |
The player can choose an element among fire, water, earth and wind (chosen in the Kugans window, Alt+K). For the duration, his element of defense will be this one.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects occur: his skills cost more SP and his natural SP recovery is reduced.
While under the effect of this skill the user deals increased damage with that element (physical, magical and special).
When hit in melee (by any type of attack), the user has a chance to cast the bolt of the element (Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike) level 3 on the attacker, and the same chance to cast the Elemental Attack of the element (Fire, Water, Wind or Earth Attack) level 3.
| Level | SP of all skills | natural SP recovery | Elemental Boost | Bolt when hit (melee) | Elemental Attack when hit (melee) |
|---|---|---|---|---|---|
| 1 | SP use rate +100% | SP regen -40% | +4% | 2% | 2% |
| 2 | SP use rate +75% | SP regen -30% | +8% | 4% | 4% |
| 3 | SP use rate +50% | SP regen -20% | +12% | 6% | 6% |
| 4 | SP use rate +25% | SP regen -10% | +16% | 8% | 8% |
| 5 | - | - | +20% | 10% | 10% |