The conjurer is a follower of simple elemental spells, he takes advantage of this diversity and therefore allows himself a great versatility to the detriment of a fairly simple use of magic.
The conjurer therefore favors simple spells over more complex spells.
Level
Effect
Lv 1
INT+2
HP/SP +1%
Lv 2
DEX+2
HP/SP +2%
Lv 3
AGI+2
HP/SP +3%
Lv 4
LUK+2
HP/SP +4%
Lv 5
INT+2
HP/SP +5%
Spell Fire
#4041 · SPE_4_1
PassiveMax Lv 5Already in Skill Tree: Damage/Delay/Critical/SPcost increased by 2% per Lv
Enable the use of a minored version of Fire Bolt
Level
Effect
Lv 1
Fire Bolt Level 2
Lv 2
Fire Bolt Level 4
Lv 3
Fire Bolt Level 6
Lv 4
Fire Bolt Level 8
Lv 5
Fire Bolt Level 10
Spell Cold
#4042 · SPE_4_2
PassiveMax Lv 5Already in Skill Tree: Skill Damage/Delay/Critical/SPcost increased by 2%/2%/2/4 per Lv
Enable the use of a minored version of Cold Bolt
Level
Effect
Lv 1
Cold Bolt Level 2
Lv 2
Cold Bolt Level 4
Lv 3
Cold Bolt Level 6
Lv 4
Cold Bolt Level 8
Lv 5
Cold Bolt Level 10
Spell Lightning
#4043 · SPE_4_3
PassiveMax Lv 5Already in Skill Tree: Skill Damage/Delay/Critical/SPcost increased by 2%/2%/2/4 per Lv
Enable the use of a minored version of Lightning Bolt
Level
Effect
Lv 1
Lightning Bolt Level 2
Lv 2
Lightning Bolt Level 4
Lv 3
Lightning Bolt Level 6
Lv 4
Lightning Bolt Level 8
Lv 5
Lightning Bolt Level 10
Spell Earth
#4044 · SPE_4_4
PassiveMax Lv 5Already in Skill Tree: Skill Damage/Delay/Critical/SPcost increased by 2%/2%/2/4 per Lv
Enable the use of a minored version of Earth Spike
Level
Effect
Lv 1
Earth Spike Level 2
Lv 2
Earth Spike Level 4
Lv 3
Earth Spike Level 6
Lv 4
Earth Spike Level 8
Lv 5
Earth Spike Level 10
Spell Mastery
#4045 · SPE_4_5
PassiveMax Lv 5
The character increases his mastery of the elements and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved
When his attacks are reduced due to the element then the loss is reduced
Level
Effect
Lv 1
Mastery 3%
Lv 2
Mastery 6%
Lv 3
Mastery 9%
Lv 4
Mastery 12%
Lv 5
Mastery 15%
Spell Avoidness
#4046 · SPE_4_6
PassiveMax Lv 5
Allows you to dodge any magic attacks
Level
Effect
Lv 1
2% Chance
Lv 2
4% Chance
Lv 3
6% Chance
Lv 4
8% Chance
Lv 5
10% Chance
Spell Blessing
#4047 · SPE_4_7
PassiveMax Lv 5
Each magic attack from one of the basic elements has a chance to grant a positive status to the player
Fire : Grants Brave which do the following effects : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
Water : Grants Recovery which do the following effects : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
Earth : Grants Fortitude which do the following effects : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed
Wind : Grants Swift which do the following effects : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
Level
Effect
Lv 1
2% chance for 4 seconds
Lv 2
4% chance for 5 seconds
Lv 3
6% chance for 6 seconds
Lv 4
8% chance for 7 seconds
Lv 5
10% chance for 8 seconds
Spell Variation
#4048 · SPE_4_8
PassiveMax Lv 5
When magic from a different element is used to inflict magic damage then the player receives a buff to increase MATK and cast speed for a short duration (7 seconds)
Each time the element differs from the previous one bonus and duration is increase by half, up to x3