Thus he excels in the use of magic walls and state alterations.
Level
Effect
Lv 1
INT +2
HP/SP +1%
Lv 2
LUK +2
HP/SP +2%
Lv 3
LUK +2
HP/SP +3%
Lv 4
LUK +2
HP/SP +4%
Lv 5
INT +2
HP/SP +5%
Charm Stone
#4031 · SPE_3_1
PassiveMax Lv 5
Enable the use of a minored version of Stone Curse skill
Already in Skill Tree: Stone Curse has +4% chance per Lv to inflict Stone Curse. SP cost is reduced by 3% per Lv.
Level
Effect
Lv 1
Stone Curse Level 2
Lv 2
Stone Curse Level 4
Lv 3
Stone Curse Level 6
Lv 4
Stone Curse Level 8
Lv 5
Stone Curse Level 10
Charm Diver
#4032 · SPE_3_2
PassiveMax Lv 5
Enable the use of a minored version of Frost Diver skill
Already in Skill Tree: Frost Diver has +4% chance per Lv to inflict Freeze. SP cost is reduced by 2% per Lv.
Level
Effect
Lv 1
Frost Diver Level 2
Lv 2
Frost Diver Level 4
Lv 3
Frost Diver Level 6
Lv 4
Frost Diver Level 8
Lv 5
Frost Diver Level 10
Charm Fire
#4033 · SPE_3_3
PassiveMax Lv 5Already in Skill Tree: The wall of fire is wider, can take more hits and cost more SP
Enable the use of a minored version of Fire Wall
Level
Effect
Lv 1
Fire Wall Level 2 | Learned: +3 cells
+1 hit
SPcost +2
Lv 2
Fire Wall Level 4 | Learned: +5 cells
+2 hit
SPcost +2
Lv 3
Fire Wall Level 6 | Learned: +5 cells
+2 hit
SPcost +2
Lv 4
Fire Wall Level 8 | Learned: +7 cells
+3 hit
SPcost +2
Lv 5
Fire Wall Level 10 | Learned: +7 cells
+3 hit
SPcost +2
Charm Strike
#4034 · SPE_3_4
PassiveMax Lv 5
Enable the use of a minored version of Soul Strike
Damage are based on maximum MATK, are increased on monsters, can be critical and can be reduced by target's MDEF but are have no elemental property
Soul Strike can inflict Burning at 7% per Lv for 2 seconds per Soul Strike level. SP cost is increased by 2 per Lv.
Already in Skill Tree: Soul Strike can deal some battle damage to cursed targets by 150% +50% per Lv.
Level
Effect
Lv 1
Soul Strike Level 2
Lv 2
Soul Strike Level 4
Lv 3
Soul Strike Level 6
Lv 4
Soul Strike Level 8
Lv 5
Soul Strike Level 10
Charm Safety
#4035 · SPE_3_5
PassiveMax Lv 5
Enable the use of a minored version of Safety Wall
Already in Skill Tree: When the character is attacked under the effects of a safety wall attackers may experience a random common status by 4% per lv.
Level
Effect
Lv 1
Safety Wall Level 1
Lv 2
Safety Wall Level 2
Lv 3
Safety Wall Level 3
Lv 4
Safety Wall Level 4
Lv 5
Safety Wall Level 5
Charm Napalm
#4036 · SPE_3_6
PassiveMax Lv 5
Enable the use of a minored version of Napalm Beat
Already in Skill Tree: Napalm Beat can reduce the target's LUK by 3 and 3% per Lv for 7 seconds. Also grants a INT buff of 2 per level for the user.
Level
Effect
Lv 1
Napalm Beat Level 2
Lv 2
Napalm Beat Level 4
Lv 3
Napalm Beat Level 6
Lv 4
Napalm Beat Level 8
Lv 5
Napalm Beat Level 10
Charm Trick
#4037 · SPE_3_7
PassiveMax Lv 5
Increases the chance and duration of status inflicted on opponents.
Level
Effect
Lv 1
Rate +3% Duration +5%
Lv 2
Rate +6% Duration +10%
Lv 3
Rate +9% Duration +15%
Lv 4
Rate +12% Duration +20%
Lv 5
Rate +15% Duration +25%
Charm Recovery
#4038 · SPE_3_8
PassiveMax Lv 5
When an opponent affected by a common state attacks the player, the latter recovers some HP or SP (1sec CD). Same thing if the player attacks an opponent affected by a common state
For a very short time Charm Mirror adapts to base INT and LUK.
If base LUK is higher, received common statuses can be reflected. If base INT is higher, statuses successfully inflicted by the user remove current HP from the target. If both are equal, both effects apply.
Level
Effect
Lv 1
60% Reflection Rate / 2% current HP, cap 300% max MATK
Lv 2
80% Reflection Rate / 4% current HP, cap 600% max MATK
Lv 3
100% Reflection Rate / 6% current HP, cap 900% max MATK
Lv 4
120% Reflection Rate / 8% current HP, cap 1200% max MATK
Lv 5
140% Reflection Rate / 10% current HP, cap 1500% max MATK
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 23, 2026