Charm Specialization
- ID
- 4030
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | LUK |
| 4 | LUK |
| 5 | INT |

Mage · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | LUK |
| 4 | LUK |
| 5 | INT |
Enable the use of a minored version of Stone Curse.
| Level | Skill |
|---|---|
| 1 | Stone Curse Level 2 |
| 2 | Stone Curse Level 4 |
| 3 | Stone Curse Level 6 |
| 4 | Stone Curse Level 8 |
| 5 | Stone Curse Level 10 |
Chances of inflicting Petrify (5 seconds) and SP cost is reduced.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Petrify 4% | -3% |
| 2 | Chance to inflict Petrify 8% | -6% |
| 3 | Chance to inflict Petrify 12% | -9% |
| 4 | Chance to inflict Petrify 16% | -12% |
| 5 | Chance to inflict Petrify 20% | -15% |
Enable the use of a minored version of Frost Diver.
| Level | Skill |
|---|---|
| 1 | Frost Diver Level 2 |
| 2 | Frost Diver Level 4 |
| 3 | Frost Diver Level 6 |
| 4 | Frost Diver Level 8 |
| 5 | Frost Diver Level 10 |
Chances of inflicting Freeze (5 seconds) and SP cost is reduced.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Freeze 4% | -3% |
| 2 | Chance to inflict Freeze 8% | -6% |
| 3 | Chance to inflict Freeze 12% | -9% |
| 4 | Chance to inflict Freeze 16% | -12% |
| 5 | Chance to inflict Freeze 20% | -15% |
Enable the use of a minored version of Fire Wall.
| Level | Skill |
|---|---|
| 1 | Fire Wall Level 2 |
| 2 | Fire Wall Level 4 |
| 3 | Fire Wall Level 6 |
| 4 | Fire Wall Level 8 |
| 5 | Fire Wall Level 10 |
The wall of fire is wider, can take more hits and cost more SP.
| Level | Wall length | Number of Hits | SP cost |
|---|---|---|---|
| 1 | 3 cells | + 1 | +2% |
| 2 | 5 cells | + 2 | +2% |
| 3 | 5 cells | + 2 | +2% |
| 4 | 7 cells | + 3 | +2% |
| 5 | 7 cells | + 3 | +2% |
Enable the use of a minored version of Soul Strike.
| Level | Skill |
|---|---|
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
Soul Strike can deal some battle damage to cursed targets.
Damage is based on maximum MATK, is increased on monsters, can be critical, is reduced by target's MDEF and has no elemental property. Soul Strike has a chance to inflict Burning for 2 seconds per level of Soul Strike and an increased SP cost.
| Level | Damage rate | Burning chance | SP cost |
|---|---|---|---|
| 1 | 200% | 7% | +2 |
| 2 | 250% | 14% | +4 |
| 3 | 300% | 21% | +6 |
| 4 | 350% | 28% | +8 |
| 5 | 400% | 35% | +10 |
Enable the use of a minored version of Safety Wall.
| Level | Skill |
|---|---|
| 1 | Safety Wall Level 1 |
| 2 | Safety Wall Level 2 |
| 3 | Safety Wall Level 3 |
| 4 | Safety Wall Level 4 |
| 5 | Safety Wall Level 5 |
When the character is attacked under the effects of a Safety Wall, attackers may experience a random common status (with its usual duration).
| Level | Chance |
|---|---|
| 1 | 4% chance |
| 2 | 8% chance |
| 3 | 12% chance |
| 4 | 16% chance |
| 5 | 20% chance |
Stacking: LUK buffLUK debuff (shared)
Enable the use of a minored version of Napalm Beat.
| Level | Skill |
|---|---|
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
Napalm Beat reduces the target's LUK and buffs the user's LUK for 7 seconds.
| Level | Debuff | Buff |
|---|---|---|
| 1 | LUK -3% and -3 | LUK +2 |
| 2 | LUK -6% and -6 | LUK +4 |
| 3 | LUK -9% and -9 | LUK +6 |
| 4 | LUK -12% and -12 | LUK +8 |
| 5 | LUK -15% and -15 | LUK +10 |
Increases the chance and duration of common status inflicted on opponents.
| Level | Status Rate | Status Duration |
|---|---|---|
| 1 | Rate +3% | Duration +5% |
| 2 | Rate +6% | Duration +10% |
| 3 | Rate +9% | Duration +15% |
| 4 | Rate +12% | Duration +20% |
| 5 | Rate +15% | Duration +25% |
When an opponent affected by a common state attacks the player, the latter recovers some HP and SP.
Same thing if the player attacks an opponent affected by a common state.
Those effects have a cooldown of 1 second.
| Level | HP recovery | SP recovery |
|---|---|---|
| 1 | 40% MATK | 3 + 5% of base INT |
| 2 | 55% MATK | 4 + 8% of base INT |
| 3 | 70% MATK | 5 + 11% of base INT |
| 4 | 85% MATK | 6 + 14% of base INT |
| 5 | 100% MATK | 7 + 17% of base INT |
For a very short time all common statuses received can be contracted by those who sent them.
If base LUK >= base INT, status are reflected with 60~140% rate, if base INT >= base LUK, inflicted statuses remove HP of the target. If LUK = INT, both effects applies.
| Level | Status reflection rate | HP damage | Max value of the HP damage |
|---|---|---|---|
| 1 | 60% | 2% of current HP | 300% of caster's MaxMATK |
| 2 | 80% | 4% of current HP | 600% of caster's MaxMATK |
| 3 | 100% | 6% of current HP | 900% of caster's MaxMATK |
| 4 | 120% | 8% of current HP | 1200% of caster's MaxMATK |
| 5 | 140% | 10% of current HP | 1500% of caster's MaxMATK |