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Home › The Codex › Kugan: Specializations › Evoker

Evoker

Mage · 10 Kugan skills · 1 active, 9 passive

WIP The lore and ratings of this specialization are being written.

Charm Specialization

Passive Max Lv 5
ID
4030
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2LUK
3LUK
4LUK
5INT

Charm Stone

Passive Max Lv 5
ID
4031
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Stone Curse.

LevelSkill
1Stone Curse Level 2
2Stone Curse Level 4
3Stone Curse Level 6
4Stone Curse Level 8
5Stone Curse Level 10
Already in Skill Tree

Chances of inflicting Petrify (5 seconds) and SP cost is reduced.

LevelBonusSP cost
1Chance to inflict Petrify 4%-3%
2Chance to inflict Petrify 8%-6%
3Chance to inflict Petrify 12%-9%
4Chance to inflict Petrify 16%-12%
5Chance to inflict Petrify 20%-15%
  • The Petrify chance is an extra roll made when Stone Curse is cast on a target, subject to the usual resistance.

Charm Diver

Passive Max Lv 5
ID
4032
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Frost Diver.

LevelSkill
1Frost Diver Level 2
2Frost Diver Level 4
3Frost Diver Level 6
4Frost Diver Level 8
5Frost Diver Level 10
Already in Skill Tree

Chances of inflicting Freeze (5 seconds) and SP cost is reduced.

LevelBonusSP cost
1Chance to inflict Freeze 4%-3%
2Chance to inflict Freeze 8%-6%
3Chance to inflict Freeze 12%-9%
4Chance to inflict Freeze 16%-12%
5Chance to inflict Freeze 20%-15%
  • The Freeze chance is rolled on each Frost Diver hit, subject to the usual resistance.

Charm Fire

Passive Max Lv 5
ID
4033
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Fire Wall.

LevelSkill
1Fire Wall Level 2
2Fire Wall Level 4
3Fire Wall Level 6
4Fire Wall Level 8
5Fire Wall Level 10
Already in Skill Tree

The wall of fire is wider, can take more hits and cost more SP.

LevelWall lengthNumber of HitsSP cost
13 cells+ 1+2%
25 cells+ 2+2%
35 cells+ 2+2%
47 cells+ 3+2%
57 cells+ 3+2%

Charm Strike

Passive Max Lv 5
ID
4034
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Soul Strike.

LevelSkill
1Soul Strike Level 2
2Soul Strike Level 4
3Soul Strike Level 6
4Soul Strike Level 8
5Soul Strike Level 10
Already in Skill Tree

Soul Strike can deal some battle damage to cursed targets.

Damage is based on maximum MATK, is increased on monsters, can be critical, is reduced by target's MDEF and has no elemental property. Soul Strike has a chance to inflict Burning for 2 seconds per level of Soul Strike and an increased SP cost.

LevelDamage rateBurning chanceSP cost
1200%7%+2
2250%14%+4
3300%21%+6
4350%28%+8
5400%35%+10

Charm Safety

Passive Max Lv 5
ID
4035
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Safety Wall.

LevelSkill
1Safety Wall Level 1
2Safety Wall Level 2
3Safety Wall Level 3
4Safety Wall Level 4
5Safety Wall Level 5
Already in Skill Tree

When the character is attacked under the effects of a Safety Wall, attackers may experience a random common status (with its usual duration).

LevelChance
14% chance
28% chance
312% chance
416% chance
520% chance
  • One status is drawn each time among Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding, Deadly Poison and Burning, subject to the usual resistance.

Charm Napalm

Passive Max Lv 5
ID
4036
Type
Passive
Max level
5
Cost to learn
1

Stacking: LUK buffLUK debuff (shared)

Enable the use of a minored version of Napalm Beat.

LevelSkill
1Napalm Beat Level 2
2Napalm Beat Level 4
3Napalm Beat Level 6
4Napalm Beat Level 8
5Napalm Beat Level 10
Already in Skill Tree

Napalm Beat reduces the target's LUK and buffs the user's LUK for 7 seconds.

LevelDebuffBuff
1LUK -3% and -3LUK +2
2LUK -6% and -6LUK +4
3LUK -9% and -9LUK +6
4LUK -12% and -12LUK +8
5LUK -15% and -15LUK +10

Charm Trick

Passive Max Lv 5
ID
4037
Type
Passive
Max level
5
Cost to learn
1

Increases the chance and duration of common status inflicted on opponents.

LevelStatus RateStatus Duration
1Rate +3%Duration +5%
2Rate +6%Duration +10%
3Rate +9%Duration +15%
4Rate +12%Duration +20%
5Rate +15%Duration +25%
  • On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,5s instead of 5s like it would be without the skill
  • On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 12.5s instead of 10s like it would be without the skill
  • On a status which have 50% chance to occur if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~28% to occur instead of 25% like it would be without the skill
  • On a status which have 50% chance to occur if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have ~57.5% to occur instead of 50% like it would be without the skill
  • The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
  • TL;DR: This skill is more effective on targets WITHOUT defense against a status

Charm Recovery

Passive Max Lv 5
ID
4038
Type
Passive
Max level
5
Cost to learn
1

When an opponent affected by a common state attacks the player, the latter recovers some HP and SP.

Same thing if the player attacks an opponent affected by a common state.

Those effects have a cooldown of 1 second.

LevelHP recoverySP recovery
140% MATK3 + 5% of base INT
255% MATK4 + 8% of base INT
370% MATK5 + 11% of base INT
485% MATK6 + 14% of base INT
5100% MATK7 + 17% of base INT
  • The HP recovery and the SP recovery have different cooldowns; for each of them, the cooldown is shared between being hit and hitting.

Charm Mirror

Active Max Lv 5
ID
4039
Type
Active
Max level
5
Cost to learn
2
LP Cost
15
Casting Time
1 second (interruptible)
Cooldown
5 seconds
Duration
7 seconds
Target
Self

For a very short time all common statuses received can be contracted by those who sent them.

If base LUK >= base INT, status are reflected with 60~140% rate, if base INT >= base LUK, inflicted statuses remove HP of the target. If LUK = INT, both effects applies.

LevelStatus reflection rateHP damageMax value of the HP damage
160%2% of current HP300% of caster's MaxMATK
280%4% of current HP600% of caster's MaxMATK
3100%6% of current HP900% of caster's MaxMATK
4120%8% of current HP1200% of caster's MaxMATK
5140%10% of current HP1500% of caster's MaxMATK
  • The "Status reflection rate" reflects the proportion of the initial status chances that are returned
  • If the player with this skill at level 3 is hit by a Bash which have 25% to stun, then the Bash user also have 25% to be stunned
  • From level 4 the odds of contracting the status by the one who sent it are therefore higher than those that the player had of contracting it himself
  • Status reflection do not prevent the character to be affected by the status
  • The HP damage is not dealt with statuses that end when the target is hit (Freeze, Sleep, Stone...).
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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