Destroy is the part of blacksmithing that stops caring what survives the demonstration.
Its juggernauts do not simply hit hard. They hit as if armor, shields, helmets and weapons are temporary disagreements waiting to be settled. Their craft is excessive force made deliberate, a brutal science of bending metal and confidence until both give way.
The Destroy path specializes in breaking equipment and chaining that destruction into more pressure. Armor, Shield, Helm and Weapon Break form the core, while Destroy Will helps bypass enemy immunity. Counter and Mastery can trigger break skills from incoming or outgoing hits, adapting to melee, magical or ranged styles depending on weapon choice. Destroy Cycle lets break skills call other break skills and stack ATK/MATK, while Destroy Uprise overcharges the user's equipment for major power at the risk of breaking it.
Destroy is not subtle. It is a promise that the enemy's build will leave the fight in pieces.
To face Destroy is to count your gear after every impact.
If you still can.
| Tank | ★★★☆☆ | VIT and Uprise defenses help, but self-break risk and offensive focus keep it from being a pure tank. |
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| Tactical | ★★★★☆ | Choosing break targets, chaining break skills and managing Uprise risk create strong tactical play. |
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| Healer | ☆☆☆☆☆ | Destroy has no healing role. |
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| Buffer | ★★★☆☆ | Destroy Cycle and Uprise grant strong self ATK/MATK or defensive spikes. |
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| Debuffer | ★★★★★ | Equipment breaking, immunity bypass and triggered break skills make Destroy a top-tier denial specialization. |
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| DPS Melee Physical | ★★★★☆ | STR scaling, break pressure and stacking ATK buffs support strong melee aggression. |
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| DPS Ranged Physical | ★★★☆☆ | Guns can redirect the break-trigger identity into long-range attacks, giving unusual ranged potential. |
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| DPS Magical | ★★★☆☆ | Rods can make break triggers work through magical attacks, and Cycle stacks MATK as well as ATK. |
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| Special | ★★★★★ | Gear destruction, chained break skills and self-overcharged equipment risk make Destroy highly distinctive. |
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| Resources | ★★☆☆☆ | The path can be costly because Uprise risks breaking the user's own gear and demands repair awareness. |
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| Mobility | ★★☆☆☆ | Destroy advances through pressure rather than dedicated movement tools. |
Destroy Specialization
Passive
Max Lv 5
- ID
- 4360
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | STR |
| 2 | VIT |
| 3 | STR |
| 4 | DEX |
| 5 | STR |
- Attribute bonuses add up: at level 5 you get STR +6, VIT +2, DEX +2 and HP/SP +5%.
- The juggernaut is a monster of destruction that is difficult to stop as the excessive force can bend both steel used by humans and the flesh of monsters.
- It is even said that some juggernauts specialized in magic and ranged attacks for more exotic uses of this art without subtleties.
Destroy Armor
Passive
Max Lv 5
- ID
- 4361
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Armor Breaker.
Armor Breaker is a NPC skill which deals a normal weapon attack and grants a chance to break target's armor.
Note: (user's STR - target's STR)% more chance to break from this skill (no penalty if the target has more STR).
Note: Every level of Weaponry Research adds 2.5% of the chance to break.
Note: Chance are doubled against monsters.
| Level | Skill | SP | Cast | Cooldown | Base Chance |
| 1 | Armor Breaker Level 2 | 30 | 1s | 5s | 4% to break armor |
| 2 | Armor Breaker Level 4 | 30 | 1s | 5s | 8% to break armor |
| 3 | Armor Breaker Level 6 | 30 | 1s | 5s | 12% to break armor |
| 4 | Armor Breaker Level 8 | 30 | 1s | 5s | 16% to break armor |
| 5 | Armor Breaker Level 10 | 30 | 1s | 5s | 20% to break armor |
Already Meltdown in Skill Tree
For 7 seconds after each use of Armor Breaker, grants 2/4/6/8/10% chance to cast Meltdown at level 10 on hit (which improves its duration since it is recast again). The chance depends on the level of Destroy Armor.
Destroy Shield
Passive
Max Lv 5
- ID
- 4362
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Shield Breaker.
Shield Breaker is a NPC skill which deals a normal weapon attack and grants a chance to break target's shield.
Note: (user's STR - target's STR)% more chance to break from this skill (no penalty if the target has more STR).
Note: Every level of Weaponry Research adds 2.5% of the chance to break.
Note: Chance are doubled against monsters.
| Level | Skill | SP | Cast | Cooldown | Base Chance |
| 1 | Shield Breaker Level 2 | 30 | 1s | 5s | 4% to break shield |
| 2 | Shield Breaker Level 4 | 30 | 1s | 5s | 8% to break shield |
| 3 | Shield Breaker Level 6 | 30 | 1s | 5s | 12% to break shield |
| 4 | Shield Breaker Level 8 | 30 | 1s | 5s | 16% to break shield |
| 5 | Shield Breaker Level 10 | 30 | 1s | 5s | 20% to break shield |
Already Meltdown in Skill Tree
For 7 seconds after each use of Shield Breaker, grants 2/4/6/8/10% chance to cast Meltdown at level 10 on hit (which improves its duration since it is recast again). The chance depends on the level of Destroy Shield.
Destroy Headgear
Passive
Max Lv 5
- ID
- 4363
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Break Helm.
Break Helm is a NPC skill which deals a normal weapon attack and grants a chance to break target's helm.
Note: (user's STR - target's STR)% more chance to break from this skill (no penalty if the target has more STR).
Note: Every level of Weaponry Research adds 2.5% of the chance to break.
Note: Chance are doubled against monsters.
| Level | Skill | SP | Cast | Cooldown | Base Chance |
| 1 | Break Helm Level 2 | 30 | 1s | 5s | 4% to break helm |
| 2 | Break Helm Level 4 | 30 | 1s | 5s | 8% to break helm |
| 3 | Break Helm Level 6 | 30 | 1s | 5s | 12% to break helm |
| 4 | Break Helm Level 8 | 30 | 1s | 5s | 16% to break helm |
| 5 | Break Helm Level 10 | 30 | 1s | 5s | 20% to break helm |
Already Meltdown in Skill Tree
For 7 seconds after each use of Break Helm, grants 2/4/6/8/10% chance to cast Meltdown at level 10 on hit (which improves its duration since it is recast again). The chance depends on the level of Destroy Headgear.
Destroy Weapon
Passive
Max Lv 5
- ID
- 4364
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Weapon Breaker.
Weapon Breaker is a NPC skill which deals a normal weapon attack and grants a chance to break target's weapon.
Note: (user's STR - target's STR)% more chance to break from this skill (no penalty if the target has more STR).
Note: Every level of Weaponry Research adds 2.5% of the chance to break.
Note: Chance are doubled against monsters.
| Level | Skill | SP | Cast | Cooldown | Base Chance |
| 1 | Weapon Breaker Level 2 | 30 | 1s | 5s | 4% to break weapon |
| 2 | Weapon Breaker Level 4 | 30 | 1s | 5s | 8% to break weapon |
| 3 | Weapon Breaker Level 6 | 30 | 1s | 5s | 12% to break weapon |
| 4 | Weapon Breaker Level 8 | 30 | 1s | 5s | 16% to break weapon |
| 5 | Weapon Breaker Level 10 | 30 | 1s | 5s | 20% to break weapon |
Already Meltdown in Skill Tree
For 7 seconds after each use of Weapon Breaker, grants 2/4/6/8/10% chance to cast Meltdown at level 10 on hit (which improves its duration since it is recast again). The chance depends on the level of Destroy Weapon.
Destroy Will
Passive
Max Lv 5
- ID
- 4365
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Grants chances to ignore enemy equipment's immunity when it comes to destroying or stripping it.
| Level | Bypass Rate |
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Destroy Counter
Passive
Max Lv 5
- ID
- 4366
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Grants a chance to destroy enemy equipment on each hit received, works only for short ranged attacks.
In fact this skill will autocast each of the Break skills (above) at level 5 on the attacker, each with its own chance.
If these skills are acquired then their level is added.
If the user is equipped with a rod then those effects only work on magical attacks.
If the user is equipped with a gun (any kind) then those effects only work on long ranged attacks.
| Level | Rate |
| 1 | 1% |
| 2 | 2% |
| 3 | 3% |
| 4 | 4% |
| 5 | 5% |
- Like all autocasts, the chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).
- When hit by a ranged weapon attack, the chance is halved.
Destroy Mastery
Passive
Max Lv 5
- ID
- 4367
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Grants a chance to destroy enemy equipment with every hit inflicted to targets, works only for short ranged attacks.
In fact this skill will autocast each of the Break skills (above) at level 5, each with its own chance.
If these skills are acquired then their level is added.
If the user is equipped with a rod then those effects only work on magical attacks.
If the user is equipped with a gun (any kind) then those effects only work on long ranged attacks.
| Level | Rate |
| 1 | 1% |
| 2 | 2% |
| 3 | 3% |
| 4 | 4% |
| 5 | 5% |
- Like all autocasts, the chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).
Destroy Cycle
Passive
Max Lv 5
- ID
- 4368
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
ATK buffMATK buff (shared)
Each breaking skill (Armor Breaker, Shield Breaker, Break Helm, Weapon Breaker) may cast one of the other breaking skills on the same target.
For example Weapon Breaker may cast Shield Breaker or Armor Breaker or Break Helm.
Skills are cast at the acquired level or 1 (if not acquired).
Also when a breaking skill is used the user receives a +2 buff to ATK/MATK for a short period of time (7 seconds), this buff stacks over and over up to a maximum which depends on the level of this skill.
| Level | Chance to autospell | Maximum buff |
| 1 | 3% | 10 |
| 2 | 6% | 20 |
| 3 | 9% | 30 |
| 4 | 12% | 40 |
| 5 | 15% | 50 |
- Each use refreshes the buff duration to 7 seconds.
- The breaking skills are given by Destroy Armor, Destroy Shield, Destroy Headgear and Destroy Weapon.
Destroy Uprise
Active
Max Lv 5
- ID
- 4369
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 15
- Casting Time
- 1 second (interruptible)
- Cooldown
- 15 seconds
- Duration
- 15 seconds
For a limited period of time the equipment is much more efficient but has a significant chance of breaking with use.
Weapon can break on hit (weapon attacks). Armor, shield, muffler and shoes can break when hit.
This effect increases the ATK and DEF/MDEF of the user.
| Level | Bonus | Break on/when hit |
| 1 | 5% | 0.5% |
| 2 | 10% | 1% |
| 3 | 15% | 1.5% |
| 4 | 20% | 2% |
| 5 | 25% | 2.5% |
- Each piece of stuff can break separately.
- Immunity effects can prevent those breaks.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026