WIP The lore and ratings of this specialization are being written.
Lord Specialization
Passive
Max Lv 5
- ID
- 3500
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | STR |
| 2 | VIT |
| 3 | STR |
| 4 | VIT |
| 5 | STR |
- The Warlord fights at the head of his mercenaries: every order he gives makes them stronger.
Lord Bash
Passive
Max Lv 5
- ID
- 3501
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enables the use of a Minor Version of Bash.
| Level | Skill |
| 1 | Bash Level 2 |
| 2 | Bash Level 4 |
| 3 | Bash Level 6 |
| 4 | Bash Level 8 |
| 5 | Bash Level 10 |
Already in Skill Tree
Each Bash lowers the aggro your Mercenaries generate by 3/6/9/12/15% (by rank) for 7 seconds, and raises yours by the same amount. In the Kugans window (Alt+K), Combat Modes, you can choose the opposite (Mercenaries up, you down).
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Brandish
Passive
Max Lv 5
- ID
- 3502
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
Shield (shared)
Enables the use of a Minor Version of Brandish Spear.
| Level | Skill |
| 1 | Brandish Spear Level 2 |
| 2 | Brandish Spear Level 4 |
| 3 | Brandish Spear Level 6 |
| 4 | Brandish Spear Level 8 |
| 5 | Brandish Spear Level 10 |
Already in Skill Tree
Each Brandish Spear gives each of your Mercenaries a barrier of 2/3/5/6/7% of its Max HP (by rank) for 7 seconds, and you a barrier 4 times smaller (based on your own Max HP).
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Bowling
Passive
Max Lv 5
- ID
- 3503
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enables the use of a Minor Version of Bowling Bash.
| Level | Skill |
| 1 | Bowling Bash Level 2 |
| 2 | Bowling Bash Level 4 |
| 3 | Bowling Bash Level 6 |
| 4 | Bowling Bash Level 8 |
| 5 | Bowling Bash Level 10 |
Already in Skill Tree
Each Bowling Bash makes the next damage skill of each of your Mercenaries deal 10/20/30/40/50% more (by rank), and your own next damage skill 2/3/5/6/7% more, within 7 seconds.
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Break
Passive
Max Lv 5
- ID
- 3504
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
Recovery (shared)
Enables the use of a Minor Version of Magnum Break.
| Level | Skill |
| 1 | Magnum Break Level 2 |
| 2 | Magnum Break Level 4 |
| 3 | Magnum Break Level 6 |
| 4 | Magnum Break Level 8 |
| 5 | Magnum Break Level 10 |
Already in Skill Tree
Magnum Break heals you depending on the HP you have lost: (% of HP lost) x 2/4/6/8/10% of your Max HP (by rank). Example at rank 5: with 50% HP left, you recover 5% of your Max HP. Each of your Mercenaries is healed the same way, based on its own HP.
You and your Mercenaries also get the Recovery status for 7 seconds. Internal cooldown: 7 seconds.
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Mercenary
Passive
Max Lv 5
- ID
- 3505
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Your Mercenaries last 10/20/30/40/50% longer (by rank), cost that much less zeny to summon, can be summoned again that much sooner after dying or being dismissed, and have 2/4/6/8/10% more Max HP.
| Level | Duration / cost / cooldown | Max HP |
| 1 | 10% | +2% |
| 2 | 20% | +4% |
| 3 | 30% | +6% |
| 4 | 40% | +8% |
| 5 | 50% | +10% |
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Calling
Passive
Max Lv 5
- ID
- 3506
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Your Mercenaries are summoned with +5/10/15/20/25 Merc Power (by rank).
| Level | Merc Power |
| 1 | +5 |
| 2 | +10 |
| 3 | +15 |
| 4 | +20 |
| 5 | +25 |
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Formation
Active
Max Lv 5
- ID
- 3507
- Type
- Active
- Max level
- 5
- Cost to learn
- 1
- LP Cost
- 20
- Casting Time
- Instant
- Cooldown
- 7 seconds
Each of your Mercenaries immediately uses its first attack skill on its target, without SP, and that skill deals 25/50/75/100/125% more damage (by rank).
The LP are refunded if no Mercenary could attack (none out, or no target).
| Level | Damage |
| 1 | +25% |
| 2 | +50% |
| 3 | +75% |
| 4 | +100% |
| 5 | +125% |
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Flag
Active
Max Lv 5
- ID
- 3508
- Type
- Active
- Max level
- 5
- Cost to learn
- 1
- LP Cost
- 30
- Casting Time
- 1 second (interruptible)
- Range
- 7 cells
- Duration
- 60 seconds
Plants a flag on a cell up to 7 cells away, for 60 seconds (one flag at a time). The flag does not move or attack, but casts Magnum Break Level 10 every 3 seconds. Enemies can attack and destroy it. Summon power: 10/20/30/40/50% (by rank).
Choose the flag in the Kugans window (Alt+K), Combat Modes: you, your party members and their Mercenaries within 3 cells of the flag (7x7) get:
Mixed flag: 2/4/6/8/10% more damage dealt and 2/4/6/8/10% less damage taken (by rank).
Damage flag: 3/6/9/12/15% more damage dealt. Resistance flag: 3/6/9/12/15% less damage taken.
Mercenaries get twice the bonus. The bonus adds up with your other damage and resistance bonuses.
| Level | Mixed | Damage or Resistance | Summon power |
| 1 | +2% / -2% | 3% | 10% |
| 2 | +4% / -4% | 6% | 20% |
| 3 | +6% / -6% | 9% | 30% |
| 4 | +8% / -8% | 12% | 40% |
| 5 | +10% / -10% | 15% | 50% |
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Lord Sublime
Active
Max Lv 5
- ID
- 3509
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP Cost
- 30
- Casting Time
- 1 second (interruptible)
- Duration
- 60 seconds
Each of your Mercenaries gets 1/2/3/4/5 more passive abilities (by rank) for 60 seconds, never one it already has.
Choose them in the Kugans window (Alt+K), Combat Modes (Lord Sublime 1 to 5); a line left on Random, or an ability it already has, gets a random one instead. The LP are refunded if you have no Mercenary.
| Level | Abilities |
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
- Mercenary: each Mercenary you have out (Mercenaries 2.0, summoned with the round Mercenary button; up to two at a time): the Warlord Kugans act on both.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026