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Inicio › El Codex › Jobs y habilidades › Mage
Mage

Mage

First Jobs · 16 habilidades · 13 activa, 3 pasiva

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Increase SP Recovery

#9 · MG_SRECOVERY
Passive Lv máx 10

Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.

Also increases SP recovered from items by 10% per level.

NivelEfecto
Lv 1SP +3 every 10 sec
Lv 2SP +6 every 10 sec
Lv 3SP +9 every 10 sec
Lv 4SP +12 every 10 sec
Lv 5SP +15 every 10 sec
Lv 6SP +18 every 10 sec
Lv 7SP +21 every 10 sec
Lv 8SP +24 every 10 sec
Lv 9SP +27 every 10 sec
Lv 10SP +30 every 10 sec

Otorgada o aumentada por: Arcane Recovery (Arcanist)

Sight

#10 · MG_SIGHT
Active Lv máx 5 Target: SelfElement: Fire
▶ Ver la demostraciónSight

Detects hidden enemies in the caster's vicinity.

NivelEfecto
Lv 110sec, area 7x7, 0.5sec cooldown on hidden/cloaked humans.
Lv 210sec, area 7x7, 1sec cooldown on hidden/cloaked humans.
Lv 310sec, area 7x7, 1.5sec cooldown on hidden/cloaked humans.
Lv 410sec, area 7x7, 2sec cooldown on hidden/cloaked humans.
Lv 510sec, area 7x7, 2.5sec cooldown on hidden/cloaked humans.

Otorgada o aumentada por: Arcane Sight (Arcanist), Free Sight (Freelancer)

Napalm Beat

#11 · MG_NAPALMBEAT
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.5 sec +0.05 sec per LvRange: 9 CellsDelay: 0.5 sec +0.05 sec per LvElement: Ghost
▶ Ver la demostraciónNapalm Beat

Attacks a target and all enemies in a 5x5 area around the target with telekinesis.

NivelEfecto
Lv 1115% MATK damage, delay .55sec
Lv 2130% MATK damage, delay .6sec
Lv 3145% MATK damage, delay .65sec
Lv 4160% MATK damage, delay .7sec
Lv 5175% MATK damage, delay .75sec
Lv 6190% MATK damage, delay .8sec
Lv 7205% MATK damage, delay .85sec
Lv 8220% MATK damage, delay .9sec
Lv 9235% MATK damage, delay .95sec
Lv 10250% MATK damage, delay 1sec

Otorgada o aumentada por: Arcane Napalm (Arcanist), Charm Napalm (Evoker), Occult Napalm (Demonist), Death Napalm (Necromancer), Hybrid Napalm (Sylph), Witch Napalm (Witch), Red Napalm (Red Mage), Ghost Beat (Ghostmancer)

Safety Wall

#12 · MG_SAFETYWALL
Active Lv máx 10 Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: GhostRequirement: Napalm Beat 7, Soul Strike 5
▶ Ver la demostraciónSafety Wall

Creates a magic barrier on a targeted spot that will block melee physical attacks for the duration of the Safety Wall.

Maximum hit: 2, +1 every 3 levels. (Max 5, or 10 if Advanced Spirit Mastery active)

Consumes 1 Blue Gemstone
NivelEfecto
Lv 1Lasts 6 sec
Lv 2Lasts 7 sec
Lv 3Lasts 8 sec
Lv 4Lasts 9 sec
Lv 5Lasts 10 sec
Lv 6Lasts 11 sec
Lv 7Lasts 12 sec
Lv 8Lasts 13 sec
Lv 9Lasts 14 sec
Lv 10Lasts 15 sec

Otorgada o aumentada por: Charm Safety (Evoker), Keep Safety (Shepherd)

Soul Strike

#13 · MG_SOULSTRIKE
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: See belowElement: GhostRequirement: Napalm Beat 4
▶ Ver la demostraciónSoul Strike

Summons ancient spirits to attack an enemy. Very effective against Undead monsters (+5% damage per level).

NivelEfecto
Lv 11 Hit (100% MATK), 1.2 sec delay
Lv 21 Hit (100% MATK), 1 sec delay
Lv 32 Hits (200% MATK), 1.4 sec delay
Lv 42 Hits (200% MATK), 1.2 sec delay
Lv 53 Hits (300% MATK), 1.6 sec delay
Lv 63 Hits (300% MATK), 1.4 sec delay
Lv 74 Hits (400% MATK), 1.8 sec delay
Lv 84 Hits (400% MATK), 1.6 sec delay
Lv 95 Hits (500% MATK), 2 sec delay
Lv 105 Hits (500% MATK), 1.8 sec delay

Otorgada o aumentada por: Arcane Strike (Arcanist), Arcane Shield (Arcanist), Charm Strike (Evoker), Occult Strike (Demonist), Death Strike (Necromancer), Death Corruption (Necromancer), Sorcerous Strike (Sorcerer), Hybrid Attack (Sylph), Witch Strike (Witch), Red Strike (Red Mage), Ghost Strike (Ghostmancer), Ghost Attack (Ghostmancer)

Cold Bolt

#14 · MG_COLDBOLT
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: WaterSP Cost: 12/14/16/18/20
▶ Ver la demostraciónCold Bolt

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Cold (Conjurer), Water Elemental Bolt (Hydromancer), Water Elemental Attack (Hydromancer), Red Spell (Red Mage), Battle Ice (Battle Mage)

Frost Diver

#15 · MG_FROSTDIVER
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.8 secRange: 9 CellsDelay: 1.5 secElement: WaterRequirement: Cold Bolt 5
▶ Ver la demostraciónFrost Diver

Freezes an enemy and has chances to make it impossible to move for a certain period of time.

NivelEfecto
Lv 1Lasts 3 sec, 38% Success / 110% MATK
Lv 2Lasts 6 sec, 41% Success / 120% MATK
Lv 3Lasts 9 sec, 44% Success / 130% MATK
Lv 4Lasts 12 sec, 47% Success / 140% MATK
Lv 5Lasts 15 sec, 50% Success / 150% MATK
Lv 6Lasts 18 sec, 53% Success / 160% MATK
Lv 7Lasts 21 sec, 56% Success / 170% MATK
Lv 8Lasts 24 sec, 59% Success / 180% MATK
Lv 9Lasts 27 sec, 62% Success / 190% MATK
Lv 10Lasts 30 sec, 65% Success / 200% MATK

Otorgada o aumentada por: Charm Diver (Evoker), Water Elemental Utility (Hydromancer)

Stone Curse

#16 · MG_STONECURSE
Curse Lv máx 10 Target: 1 EnemyCast: 1 secRange: 2 CellsDelay: ASPD basedElement: Earth
▶ Ver la demostraciónStone Curse

Curses an enemy by turning it into a stone, rendering it immobile for 20 seconds.

Does not work on status immune monsters.

Consumes 1 Red Gemstone as catalyst. Levels 6 to 10 do not consume it if the skill fails.
NivelEfecto
Lv 124% Success
Lv 228% Success
Lv 332% Success
Lv 436% Success
Lv 540% Success
Lv 644% Success
Lv 748% Success
Lv 852% Success
Lv 956% Success
Lv 1060% Success

Otorgada o aumentada por: Charm Stone (Evoker), Earth Elemental Utility (Terramancer), Natural Stone (Druid)

Fire Ball

#17 · MG_FIREBALL
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.5 sec+0.05 sec per LvRange: 9 CellsDelay: 0.5 sec+0.05 sec per LvElement: FireRequirement: Fire Bolt 4
▶ Ver la demostraciónFire Ball

Attacks a target and enemies in a 5x5 area around it with Fire Ball.

NivelEfecto
Lv 1115% MATK damage
Lv 2130% MATK damage
Lv 3145% MATK damage
Lv 4160% MATK damage
Lv 5175% MATK damage
Lv 6190% MATK damage
Lv 7205% MATK damage
Lv 8220% MATK damage
Lv 9235% MATK damage
Lv 10250% MATK damage

Otorgada o aumentada por: Fire Elemental Zone (Pyromancer), Red Area (Red Mage)

Fire Wall

#18 · MG_FIREWALL
Magical attack Lv máx 10 Target: GroundCast: 2.15sec-0.15sec per LvRange: 9 CellsElement: FireRequirement: Sight 1, Fire Ball 5
▶ Ver la demostraciónFire Wall

Creates a 3 cells of Fire Wall that will block enemies from approaching the caster.

Each hit deals 50% MATK and pushes the enemy back 2 cells.

NivelEfecto
Lv 15 sec, 5 Hits
Lv 26 sec, 6 Hits
Lv 37 sec, 7 Hits
Lv 48 sec, 8 Hits
Lv 59 sec, 9 Hits
Lv 610 sec, 10 Hits
Lv 711 sec, 11 Hits
Lv 812 sec, 12 Hits
Lv 913 sec, 13 Hits
Lv 1014 sec, 14 Hits

Otorgada o aumentada por: Charm Fire (Evoker), Fire Elemental Utility (Pyromancer)

Fire Bolt

#19 · MG_FIREBOLT
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: FireSP Cost: 12/14/16/18/20
▶ Ver la demostraciónFire Bolt

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Fire (Conjurer), Fire Elemental Bolt (Pyromancer), Fire Elemental Attack (Pyromancer), Red Spell (Red Mage), Red Area (Red Mage), Battle Fire (Battle Mage)

Lightning Bolt

#20 · MG_LIGHTNINGBOLT
Magical attack Lv máx 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: WindSP Cost: 12/14/16/18/20
▶ Ver la demostraciónLightning Bolt

Attacks a target with lightning.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Lightning (Conjurer), Wind Elemental Bolt (Auramancer), Wind Elemental Attack (Auramancer), Red Spell (Red Mage), Battle Lightning (Battle Mage)

Thunder Storm

#21 · MG_THUNDERSTORM
Magical attack Lv máx 10 Target: 1 GroundCast: 1 sec per LvRange: 9 CellsDelay: 2 secElement: WindRequirement: Lightning Bolt 4
▶ Ver la demostraciónThunder Storm

Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.

NivelEfecto
Lv 11 Bolts (80% MATK damage)
Lv 22 Bolts (160% MATK damage)
Lv 33 Bolts (240% MATK damage)
Lv 44 Bolts (320% MATK damage)
Lv 55 Bolts (400% MATK damage)
Lv 66 Bolts (480% MATK damage)
Lv 77 Bolts (560% MATK damage)
Lv 88 Bolts (640% MATK damage)
Lv 99 Bolts (720% MATK damage)
Lv 1010 Bolts (800% MATK damage)

Otorgada o aumentada por: Witchcraft Storm (Spellcaster), Wind Elemental Zone (Auramancer), Occult Jupitel (Demonist), Red Area (Red Mage)

Energy Coat

#157 · MG_ENERGYCOAT
Active Lv máx 5 Cast: 5secDuration: 300 secRequirement: Finish Quest / Platinum Skills
▶ Ver la demostraciónEnergy Coat

Creates a barrier of spiritual energy that will buffer physical attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.

Reduces damage up to 31% (when SP full) and SP consumption is equal to % SP left (full = 100, mid SP = 50, etc).

NivelEfecto
Lv 1SP Consumption 100% of SP % left, Maximum damage reduction max 31%
Lv 2SP Consumption 96% of SP % left, Maximum damage reduction max 34%
Lv 3SP Consumption 92% of SP % left, Maximum damage reduction max 37%
Lv 4SP Consumption 88% of SP % left, Maximum damage reduction max 40%
Lv 5SP Consumption 84% of SP % left, Maximum damage reduction max 43%
Lv 6SP Consumption 80% of SP % left, Maximum damage reduction max 46%
Lv 7SP Consumption 76% of SP % left, Maximum damage reduction max 49%
Lv 8SP Consumption 72% of SP % left, Maximum damage reduction max 52%
Lv 9SP Consumption 68% of SP % left, Maximum damage reduction max 55%
Lv 10SP Consumption 64% of SP % left, Maximum damage reduction max 58%

Otorgada o aumentada por: Hybrid Coat (Sylph), Battle Coat (Battle Mage)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv máx 10

Increases damage with bare hands and Knuckle class weapons.

NivelEfecto
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv máx 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NivelEfecto
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_tree.yml) · October 26, 2026