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High Wizard

High Wizard

Transcendent Jobs · 15 skills · 5 active, 10 passive

Soul Drain

#364 · HW_SOULDRAIN
Passive Max Lv 10

Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.

The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.

The SP drain only works for targeted spells, not area spells.

LevelEffect
Lv 1MaxSP +2%
Lv 2MaxSP +4%
Lv 3MaxSP +6%
Lv 4MaxSP +8%
Lv 5MaxSP +10%
Lv 6MaxSP +12%
Lv 7MaxSP +14%
Lv 8MaxSP +16%
Lv 9MaxSP +18%
Lv 10MaxSP +20%

Given or raised by: Magister Drain (Magister)

Magic Crasher

#365 · HW_MAGICCRASHER
Magical attack Max Lv 5 Target: 1 EnemyCast: 0.3 sec per LvRange: 9 CellsDelay: 0.3 sec
▶ Watch the demoMagic Crasher

You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef.

This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex.

Stops Magic Mirror on target.

LevelEffect
Lv 1130% MATK / 60% chance of reducing DEF/MDEF by 15
Lv 2160% MATK / 70% chance of reducing DEF/MDEF by 15
Lv 3190% MATK / 80% chance of reducing DEF/MDEF by 15
Lv 4220% MATK / 90% chance of reducing DEF/MDEF by 15
Lv 5250% MATK / 100% chance of reducing DEF/MDEF by 15

Given or raised by: Witchcraft Crash (Spellcaster), Red Crasher (Red Mage)

Amplify Magic Power

#366 · HW_MAGICPOWER
Active Max Lv 10 Cast: 0.7 secDuration: 30 sec
▶ Watch the demoAmplify Magic Power

This skill amplifies the spell damage by boosting your Matk following this skill

If this skill is used at a level lower than its actual learned level, number of hits improved but MATK bonus is reduced accordingly.

Ex: If learned at level 10 and used at level 1 : MATK +10% for 82 Hits

Ex: If learned at level 10 and used at level 9 : MATK +30% for 2 Hits

LevelEffect
Lv 1Matk +5%
Lv 2Matk +10%
Lv 3Matk +15%
Lv 4Matk +20%
Lv 5Matk +25%
Lv 6Matk +30%
Lv 7Matk +35%
Lv 8Matk +40%
Lv 9Matk +45%
Lv 10Matk +50%

Given or raised by: Magister Amplify (Magister)

Napalm Vulcan

#400 · HW_NAPALMVULCAN
Magical attack Max Lv 5 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secElement: Ghost
▶ Watch the demoNapalm Vulcan

Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing Curse.

This skill's level affects the number of strikes from Napalm Vulcan.

Damage is divided between all enemies hit.

LevelEffect
Lv 11 hit (125% MATK per hit), Curse 5%
Lv 22 hits (125% MATK per hit), Curse 10%
Lv 33 hits (125% MATK per hit), Curse 15%
Lv 44 hits (125% MATK per hit), Curse 20%
Lv 55 hits (125% MATK per hit), Curse 25%

Given or raised by: Witchcraft Strike (Spellcaster), Ghost Vulcan (Ghostmancer)

Ganbantein

#483 · HW_GANBANTEIN
Active Max Lv 5 Cast: 3 secDelay: 2 secRange: 18 Cells
▶ Watch the demoGanbantein

Enables the chance (75%) of canceling ground targeting magic spell cast on a specific cell area around the targeted spot.

This skill will cancel Land Protector on areas that have been enchanted by that skill.

This skill is unaffected by items or skills that remove Gemstone requirements.

Each cast requires 1 Blue Gemstone and Yellow Gemstone.
LevelEffect
Lv 1Area 3 x 3
Lv 2Area 5 x 5
Lv 3Area 7 x 7
Lv 4Area 9 x 9
Lv 5Area 11 x 11

Given or raised by: Wind Elemental Utility (Auramancer)

Gravitation Field

#484 · HW_GRAVITATION
Magical attack Max Lv 5 Cast: 2s +1s per LvDuration: 5 secDelay: 1 secElement: Neutral (Weapon Element)Range: 18 Cells

Increases the gravity in a 5x5 AoE which will decrease all speed of enemies (Attack Speed, Cast, Delay, After hit delay) and cause continuous damage that ignore Defense.

When skill is active, the caster's movement and attacks are disabled.

This skill's effect on Attack and Movement Speeds does not apply to Boss monsters.

INT*INT*BaseLevel*(SkillLv+1)*0,0001, adds 2*SkillLv % of actual HP to damage but this can't add more than 3x base damage (can be critical, 50% more damage on monsters)

There is additional 50% damage on monsters.

Damage increased by weight inventory of target by 1% every 50 weight (players only)

Damage are 75%, 100% 125% if target is small, medium or large

Damage are Neutral but takes into account element modifier (from weapon or endow), whether it grants bonus damage or a malus.

Each cast requires 1 Blue Gemstone.
LevelEffect
Lv 1(BaseLv * INT*INT)*2*0.0001 Dmg/Sec, -5% Speed
Lv 2(BaseLv * INT*INT)*3*0.0001 Dmg/Sec, -10% Speed
Lv 3(BaseLv * INT*INT)*4*0.0001 Dmg/Sec, -15% Speed
Lv 4(BaseLv * INT*INT)*5*0.0001 Dmg/Sec, -20% Speed
Lv 5(BaseLv * INT*INT)*6*0.0001 Dmg/Sec, -25% Speed

Given or raised by: Witchcraft Gravity (Spellcaster)

Advanced Spirit Mastery

#1048 · MG_SPIRIT_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Soul Strike: Damage increased by 25% on oathed targets

- Napalm Beat: Damage increased by 25%, also may inflict Oath (25% chance, 5 seconds)

- Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath (10% chance, 5 seconds)

- Magic Crasher (HW): Damage increased by 1% per target's MDEF

- Gravitation (HW): Damage increased by 33% minus 1% every 3% of the user's lost HP

- Ganbantein (HW) : Increases success rate of Ganbantein to 100%

- Soul Burn (PF): Damage against summoned monsters increased by 50%

Also those damage skills receives the following effects:

- Safety Wall: Hit count doubled (maximum of 10 at level 10)

- Soul Change (PF): The target receives an additional 1% of its maximum SP

- Health Conversion (PF): Cost half less HP per conversions

- Mind Breaker (PF): Success chance +10%

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Fire Mastery

#1049 · HW_FIRE_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Fire Bolt, Fire Ball, Fire Wall, Sight Blaster, Sight Trasher, Fire Pillar, Meteor Storm.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

This mastery unlock the fire stack system:

- Each skills inflicts some fire stacks to enemies

- Stacks duration is 10 seconds and there is a maximum of 10 stacks

- Each stacks increase damage for mastered skills by 2% (only 1% for highest tier skill)

- A target hit by the opposite element (water here) suffers from +15% per stacks, but stacks are removed

- A target hit by the neutral element (wind here) keeps its stacks and their maximum is doubled

This mastery also implies:

- Mastered skills always grants a DOT for 7 seconds which inflict 10% of initial damage every seconds

Also those damage skills receives the following effects:

- Fire Bolt: Damage increased by 33% on fevered targets, grant 2 stacks

- Fire Ball: May inflict Fever (25% chance, 5 seconds), grant 3 stacks

- Fire Wall: May inflict Burning (5% chance, 7 seconds), stacks duration increased by 50%, grant 1 stack

- Sight Blaster: Inflicts Fever for 5 seconds, grant 3 stacks

- Sight Trasher: Pushback increased by 2, grant 3 stacks

- Fire Pillar: Inflicts Fever for 5 seconds, grant 3 stacks

- Meteor Storm: As the highest tier this spell receives lesser benefits from the mastery, grant 1 stack

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Water Mastery

#1050 · HW_WATER_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Cold Bolt, Frost Diver, Water Ball, Ice Wall, Storm Gust, Frost Nova.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

This mastery unlock the water stack system:

- Each skills inflicts some water stacks to enemies

- Stacks duration is 10 seconds and there is a maximum of 10 stacks

- Each stacks increase damage for mastered skills by 2% (only 1% for highest tier skill)

- A target hit by the opposite element (wind here) suffers from +15% per stacks, but stacks are removed

- A target hit by the neutral element (earth here) keeps its stacks and their maximum is doubled

Also those damage skills receives the following effects:

- Cold Bolt: Damage increased by 33% on chilled targets, grant 2 stacks

- Water Ball: Damage increased by 50% on chilled targets, grant 2 stacks

- Frost Diver: Stacks duration increased by 50%, grant 2 stacks

- Frost Nova: Inflicts Chill for 5 seconds, grant 3 stacks

- Storm Gust: As the highest tier this spell receives lesser benefits from the mastery, grant 1 stack

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Wind Mastery

#1051 · HW_WIND_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermillion, Wind Ivy.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

This mastery unlock the wind stack system:

- Each skills inflicts some wind stacks to enemies

- Stacks duration is 10 seconds and there is a maximum of 10 stacks

- Each stacks increase damage for mastered skills by 2% (only 1% for Jupitel Thunder)

- A target hit by the opposite element (earth here) suffers from +15% per stacks, but stacks are removed

This mastery also implies:

- Lightning Bolt and Jupitel Thunder have a casting time reduced by 10%

Also those damage skills receives the following effects:

- Lightning Bolt: Damage increased by 33% on weaked targets, grant 2 stacks

- Thunder Storm: Inflicts Weak for 5 seconds, grant 2 stacks

- Wind Ivy: 25% chance to inflicts Weak for 5 seconds, stacks duration increased by 50%, grant 2 stacks

- Jupitel Thunder: As one the highest tier this spell receives lesser benefits from the mastery, grant 1 stack

- Lord of Vermillion: Grant 1 stack

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Earth Mastery

#1052 · HW_EARTH_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Earth Spike, Heaven Drive, Earth Quake, Quagmire, Stone Curse.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

This mastery unlock the earth stack system:

- Each skills inflicts some earth stacks to enemies

- Stacks duration is 10 seconds and there is a maximum of 10 stacks

- Each stacks increase damage for mastered skills by 2%

- A target hit by the opposite element (fire here) suffers from +15% per stacks, but stacks are removed

- A target hit by the neutral element (water here) keeps its stacks and their maximum is doubled

This mastery also implies:

- While mastered skills are being casted the user have 33% chance to not being canceled when being hit, also damage while casting are reduced by 33%

Also those damage skills receives the following effects:

- Earth Spike: Damage increased by 33% on feebled targets, grant 2 stacks

- Heaven Drive: Inflicts Feeble for 5 seconds, grant 1 stack

- Earth Quake: Grant 1 stack

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Evocation Mastery

#1082 · MG_EVOCATION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Amplify Magic Power, Energy Coat, Memorize.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those skills receives the following effects:

- Amplify Magic Power: while active: offensive magic ignores 1% MDEF per Magic Power level (10% at Lv10), doubled on skill critical hits. SP cost tripled.

- Memorize: while active: offensive magic ignores 1% MDEF per Memorize level (5% at Lv5), doubled on skill critical hits. Sp cost doubled

- Energy Coat: when hit by a physical attack, counter-attacks with Soul Strike at 2x Energy Coat's level (max level 10) and applies MDEF -2 per Energy Coat level (max -10) for 7s.

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Abjuration Mastery

#1081 · MG_ABJURATION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Fire Wall, Ice Wall, Wind Wall, Earth Wall, Amplify Magic Power, Energy Coat, Memorize.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those skills receives the following effects:

- Fire Wall: +2 hits per wall cell, knockback +2 cells.

- Ice Wall: +50% wall HP; attackers have 5% chance to receive Freeze and 5% chance to receive Crystalize for 5s.

- Earth Wall: +33% wall's HP.

- Wind Wall: Stop chance +33% (Stop only affects monsters); targets already Stopped may have Stop refreshed for 3s (same chance).

- Energy Coat: while casting, incoming damage is reduced by 10% per Energy Coat level, reduced to 5% per Energy Coat level over 5 (max 75%).

- Amplify Magic Power: doubles skill SP costs. Gives 10% per buff level chance to ignore cast interruption.

- Memorize: increases skill SP costs by 50%. Gives 10% per buff level chance to ignore cast interruption.

Only ONE advanced mastery skill can be learned.

LevelEffect
Lv 1Mastery activated

Advanced Alteration Mastery

#1083 · MG_ALTERATION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Amplify Magic Power, Energy Coat, Memorize.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those skills receives the following effects:

- Amplify Magic Power: while active: the user's own status resistance is reduced by 5% per Magic Power level (50% at Lv10). SP costs doubled.

- Memorize: while active: the user's own status resistance is reduced by 5% per Memorize level (25% at Lv5). SP costs +50%.

- Energy Coat: +5% status reflect chance per Energy Coat level (25% at Lv5). Damage +5% per Energy Coat level for each common status on the target, capped at +100%.

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Divination Mastery

#1084 · MG_DIVINATION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Cast Cancel, Magic Rod, Amplify Magic Power, Energy Coat, Memorize.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Sense: also marks the exact target for 20s; you deal +4% damage per Sense level to that target.

- Cast Cancel: stores the interrupted spell's element for 10s; your next attack of that same element (except Neutral) uses 33 elemental expertise/science, then consumes the stored element.

- Magic Rod: grants MATK +2% per level for 15s when prepared; if it absorbs a spell, the caster of the absorbed spell gains MATK +6% per level for 30s.

- Energy Coat: when hit by a physical attack, attempts a short random teleport within 5 cells.

- Amplify Magic Power: while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. SP cost doubled.

- Memorize : while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. Sp cost +50%

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 26, 2026