Fire Pillar Sightrasher Wind Wall Meteor Storm Jupitel Thunder Lord of Vermillion Water Ball Ice Wall Frost Nova Storm Gust Earth Spike Heaven's Drive Earthquake Earth Wall Quagmire Sense Sight Blaster
Fire Pillar #80 · WZ_FIREPILLAR
Magical attack Max Lv 10
Target: Ground Cast: 0.35 sec per Lv Range: 9 Cells Delay: 1 sec Element: Fire Requirement: Fire Wall 1
▶ Watch the demo
Creates a Fire Pillar trap effect on the targeted cell.
Damages are doubled if used by a Player.
Consumes 1 Blue Gemstone
Level Effect
Lv 1 3 Hits 0.6sec Duration
Lv 2 4 Hits 0.8sec Duration
Lv 3 5 Hits 1sec Duration
Lv 4 6 Hits 1.2sec Duration
Lv 5 7 Hits 1.4sec Duration
Lv 6 8 Hits 1.6sec Duration
Lv 7 9 Hits 1.8sec Duration
Lv 8 10 Hits 2sec Duration
Lv 9 11 Hits 2.2sec Duration
Lv 10 12 Hits 2.4sec Duration
Sightrasher #81 · WZ_SIGHTRASHER
Magical attack Max Lv 10
Target: Self Cast: 0.5 sec Delay: 2 sec Element: Fire Requirement: Sight 1, Lightning Bolt 1
▶ Watch the demo
Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)
Pushback 5 squares away in a 7x7 Area.
Level Effect
Lv 1 2 hits (120% MATK per hit) Fever 1.5s
Lv 2 2 hits (140% MATK per hit) Fever 3s
Lv 3 2 hits (160% MATK per hit) Fever 4.5s
Lv 4 2 hits (180% MATK per hit) Fever 6s
Lv 5 2 hits (200% MATK per hit) Fever 7.5s
Lv 6 2 hits (220% MATK per hit) Fever 9s
Lv 7 2 hits (240% MATK per hit) Fever 10.5s
Lv 8 2 hits (260% MATK per hit) Fever 12s
Lv 9 2 hits (280% MATK per hit) Fever 13.5s
Lv 10 2 hits (300% per hit) Fever 15s
Wind Wall #82 · WZ_FIREIVY
Magical attack Max Lv 5
Target: Ground Cast: 5 sec Range: 9 Cells Delay: 1 sec Element: Wind Requirement: Thunder Storm 5, Lightning Bolt 5
Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 3x3 cells. Each instance lasts 15 seconds.
Each hit has chances to cause Stop. (Double chance on Monsters).
Level Effect
Lv 1 1 wall 250% MATK 2% chance to stop
Lv 1 2 walls 275% MATK 4% chance to stop
Lv 1 3 walls 300% MATK 6% chance to stop
Lv 1 4 walls 325% MATK 8% chance to stop
Lv 1 5 walls 350% MATK 10% chance to stop
Meteor Storm #83 · WZ_METEOR
Magical attack Max Lv 10
Target: Ground Cast: 1.5 sec per Lv Range: 9 Cells Delay: See Below Element: Fire Requirement: Thunder Storm 1, Sightrasher 2
▶ Watch the demo
Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies
Level Effect
Lv 1 2 Meteors 1 Hit 3% Stun ASD 2sec
Lv 2 3 Meteors 1 Hit 6% Stun ASD 3sec
Lv 3 3 Meteors 2 Hits 9% Stun ASD 3sec
Lv 4 4 Meteors 2 Hits 12% Stun ASD 4sec
Lv 5 4 Meteors 3 Hits 15% Stun ASD 4sec
Lv 6 5 Meteors 3 Hits 18% Stun ASD 5sec
Lv 7 5 Meteors 4 Hits 21% Stun ASD 5sec
Lv 8 6 Meteors 4 Hits 24% Stun ASD 6sec
Lv 9 6 Meteors 5 Hits 27% Stun ASD 6sec
Lv 10 7 Meteors 5 Hits 30% Stun ASD 7sec
Jupitel Thunder #84 · WZ_JUPITEL
Magical attack Max Lv 10
Target: 1 Enemy Cast: 2 sec +0.5sec per Lv Range: 9 Cells Element: Wind Delay: 0.5 sec Requirement: Napalm Beat 1, Lightning Bolt 1
▶ Watch the demo
Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8.
Level Effect
Lv 1 3 Hits
Lv 2 4 Hits
Lv 3 5 Hits
Lv 4 6 Hits
Lv 5 7 Hits
Lv 6 8 Hits
Lv 7 9 Hits
Lv 8 10 Hits
Lv 9 11 Hits
Lv 10 12 Hits
Lord of Vermillion #85 · WZ_VERMILION
Magical attack Max Lv 10
Target: Ground Cast: 5sec +0.5sec per Lv Range: 9 Cells Delay: 5 sec Element: Wind Requirement: Thunder Storm 1, Jupitel Thunder 5
▶ Watch the demo
Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Level Effect
Lv 1 4% Blind 10% MATK/Bolt (400% total)
Lv 2 8% Blind 12% MATK/Bolt (480% total)
Lv 3 12% Blind 14% MATK/Bolt (560% total)
Lv 4 16% Blind 16% MATK/Bolt (640% total)
Lv 5 20% Blind 18% MATK/Bolt (720% total)
Lv 6 24% Blind 20% MATK/Bolt (800% total)
Lv 7 28% Blind 22% MATK/Bolt (880% total)
Lv 8 32% Blind 24% MATK/Bolt (960% total)
Lv 9 36% Blind 26% MATK/Bolt (1040% total)
Lv 10 40% Blind 28% MATK/Bolt (1120% total)
Water Ball #86 · WZ_WATERBALL
Magical attack Max Lv 5
Target: 1 Enemy Cast: 1 sec per Lv Range: 9 Cells Element: Water Requirement: Cold Bolt 1, Lightning Bolt 1
▶ Watch the demo
Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map.
Level Effect
Lv 1 1 Waterball / 1x1 Grid 130% MATK damage
Lv 2 3 Waterball / 3x3 Grid 160% MATK damage
Lv 3 8 Waterball / 3x3 Grid 190% MATK damage
Lv 4 15 Waterball / 5x5 Grid 220% MATK damage
Lv 5 24 Waterball / 5x5 Grid 250% MATK damage
Active Max Lv 10
Target: Ground Range: 9 Cells Element: Water Requirement: Stone Curse 1, Frost Diver 1
▶ Watch the demo
Creates a frozen wall of ice of 5 cells that will block enemies.
Monsters will attack the wall if they can't reach a targets.
Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2).
Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.
Level Effect
Lv 1 Ice Wall HP 20% of (INT * LVL)
Lv 2 Ice Wall HP 40% of (INT * LVL)
Lv 3 Ice Wall HP 60% of (INT * LVL)
Lv 4 Ice Wall HP 80% of (INT * LVL)
Lv 5 Ice Wall HP 100% of (INT * LVL)
Lv 6 Ice Wall HP 120% of (INT * LVL)
Lv 7 Ice Wall HP 140% of (INT * LVL)
Lv 8 Ice Wall HP 160% of (INT * LVL)
Lv 9 Ice Wall HP 180% of (INT * LVL)
Lv 10 Ice Wall HP 200% of (INT * LVL)
Frost Nova #88 · WZ_FROSTNOVA
Magical attack Max Lv 10
Target: Self Delay: 1 sec Element: Water Requirement: Frost Diver 1, Ice Wall 1
▶ Watch the demo
Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area.
Causes Chill status.
Level Effect
Lv 1 37% Frost/Chill Cast 6sec
Lv 2 44% Frost/Chill Cast 6sec
Lv 3 51% Frost/Chill Cast 5.5sec
Lv 4 58% Frost/Chill Cast 5.5sec
Lv 5 65% Frost/Chill Cast 5sec
Lv 6 72% Frost/Chill Cast 5sec
Lv 7 79% Frost/Chill Cast 4.5sec
Lv 8 86% Frost/Chill Cast 4.5sec
Lv 9 93% Frost/Chill Cast 4sec
Lv 10 100% Frost/Chill Cast 4sec
Storm Gust #89 · WZ_STORMGUST
Magical attack Max Lv 10
Target: Ground Cast: 5sec +1s/Lv Range: 9 Cells Delay: 5 sec Element: Water Requirement: Frost Diver 1, Jupitel 3
▶ Watch the demo
Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.
The maximum number of possible hits is 10.
Level Effect
Lv 1 140% MATK
Lv 2 180% MATK
Lv 3 220% MATK
Lv 4 260% MATK
Lv 5 300% MATK
Lv 6 340% MATK
Lv 7 380% MATK
Lv 8 420% MATK
Lv 9 460% MATK
Lv 10 500% MATK
Earth Spike #90 · WZ_EARTHSPIKE
Magical attack Max Lv 10
Target: 1 Enemy Cast: 0.7 sec per Lv Range: 9 Cells Delay: 0.8sec +0.2sec per Lv Element: Earth Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
▶ Watch the demo
Commands the ground beneath a targeted enemy to rise into pikes.
Level Effect
Lv 1 1 Hit
Lv 2 2 Hits
Lv 3 3 Hits
Lv 4 4 Hits
Lv 5 5 Hits
Lv 6 6 Hits
Lv 7 7 Hits
Lv 8 8 Hits
Lv 9 9 Hits
Lv 10 10 Hits
Heaven's Drive #91 · WZ_HEAVENDRIVE
Magical attack Max Lv 10
Target: Ground Cast: 5 + 0.5 sec per Lv Range: 9 Cells Delay: 3 sec Element: Earth Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Watch the demo
Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
Can break traps
1 hit per seconde, lasts 5 secondes.
Level Effect
Lv 1 2x65% MATK (total 650% MATK)
Lv 2 2x80% MATK (total 800% MATK)
Lv 3 2x95% MATK (total 950% MATK)
Lv 4 2x110% MATK (total 1100% MATK)
Lv 5 2x125% MATK (total 1250% MATK)
Lv 6 2x140% MATK (total 1400% MATK)
Lv 7 2x155% MATK (total 1550% MATK)
Lv 8 2x170% MATK (total 1700% MATK)
Lv 9 2x185% MATK (total 1850% MATK)
Lv 10 2x200% MATK (total 2000% MATK)
Earthquake #653 · NPC_EARTHQUAKE
Active Max Lv 10
Delay: 4 sec Cast: 12 sec
Provoke a powerful Earthquake.
Damage are more significant as target is near the epicenter.
Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)
The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)
Level Effect
Lv 1 825% Damage (3 hits) Stone Curse 5% Area 5x5
Lv 2 900% Damage (3 hits) Stone Curse 10% Area 7x7
Lv 3 975% Damage (3 hits) Stone Curse 15% Area 9x9
Lv 4 1050% Damage (3 hits) Stone Curse 20% Area 11x11
Lv 5 1125% Damage (3 hits) Stone Curse 25% Area 13x13
Lv 6 1200% Damage (3 hits) Stone Curse 30% Area 13x13
Lv 7 1275% Damage (3 hits) Stone Curse 35% Area 13x13
Lv 8 1350% Damage (3 hits) Stone Curse 40% Area 13x13
Lv 9 1425% Damage (3 hits) Stone Curse 45% Area 13x13
Lv 10 1500% Damage (3 hits) Stone Curse 50% Area 13x13
Earth Wall #1831 · WZ_EARTHWALL
Active Max Lv 5
Target: Ground Range: 9 Cells Element: Earth Requirement: Earth Quake 3
Creates a earth wall of spikes of 1 cells that will block enemies.
Level Effect
Lv 1 Earth Wall 1 instance
Lv 2 Earth Wall 2 instance
Lv 3 Earth Wall 3 instance
Lv 4 Earth Wall 4 instance
Lv 5 Earth Wall 5 instance
Quagmire #92 · WZ_QUAGMIRE
Active Max Lv 5
Requirement: Heaven's Drive 1
▶ Watch the demo
Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
Players will only receive half of the effect.
Works against Boss monsters.
*Kugan - Specialization:*
Level Effect
Lv 1 AGI and DEX -5%
Lv 2 AGI and DEX -10%
Lv 3 AGI and DEX -15%
Lv 4 AGI and DEX -20%
Lv 5 AGI and DEX -25%
Lv 6 AGI and DEX -30%
Lv 7 AGI and DEX -35%
Lv 8 AGI and DEX -40%
Lv 9 AGI and DEX -45%
Lv 10 AGI and DEX -50%
Active Max Lv 5
▶ Watch the demo
Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damages and resistance against same monster on the caster.
Level Effect
Lv 1 Increases damage and resistance by INT% of 10%
Lv 2 Increases damage and resistance by INT% of 11%
Lv 3 Increases damage and resistance by INT% of 12%
Lv 4 Increases damage and resistance by INT% of 13%
Lv 5 Increases damage and resistance by INT% of 14%
Sight Blaster #1006 · WZ_SIGHTBLASTER
Magical attack Max Lv 5
Target: Self Cast: 1.8s +0,2s per Lv Cooldown: 1 sec per Lv
Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.
Level Effect
Lv 1 130% MATK, pushes back 3 cells
Lv 2 160% MATK, pushes back 4 cells
Lv 3 190% MATK, pushes back 5 cells
Lv 4 220% MATK, pushes back 6 cells
Lv 5 250% MATK, pushes back 7 cells
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026