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Wizard

Wizard

Second Jobs · 17 skills · 17 active, 0 passive

Fire Pillar

#80 · WZ_FIREPILLAR
Magical attack Max Lv 10 Target: GroundCast: 0.35 sec per LvRange: 9 CellsDelay: 1 secElement: FireRequirement: Fire Wall 1
▶ Watch the demoFire Pillar

Creates a Fire Pillar trap effect on the targeted cell.

Damages are doubled if used by a Player.

Consumes 1 Blue Gemstone

LevelEffect
Lv 13 Hits0.6sec Duration
Lv 24 Hits0.8sec Duration
Lv 35 Hits1sec Duration
Lv 46 Hits1.2sec Duration
Lv 57 Hits1.4sec Duration
Lv 68 Hits1.6sec Duration
Lv 79 Hits1.8sec Duration
Lv 810 Hits2sec Duration
Lv 911 Hits2.2sec Duration
Lv 1012 Hits2.4sec Duration

Sightrasher

#81 · WZ_SIGHTRASHER
Magical attack Max Lv 10 Target: SelfCast: 0.5 secDelay: 2 secElement: FireRequirement: Sight 1, Lightning Bolt 1
▶ Watch the demoSightrasher

Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.

Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)

Pushback 5 squares away in a 7x7 Area.

LevelEffect
Lv 12 hits (120% MATK per hit)Fever 1.5s
Lv 22 hits (140% MATK per hit)Fever 3s
Lv 32 hits (160% MATK per hit)Fever 4.5s
Lv 42 hits (180% MATK per hit)Fever 6s
Lv 52 hits (200% MATK per hit)Fever 7.5s
Lv 62 hits (220% MATK per hit)Fever 9s
Lv 72 hits (240% MATK per hit)Fever 10.5s
Lv 82 hits (260% MATK per hit)Fever 12s
Lv 92 hits (280% MATK per hit)Fever 13.5s
Lv 102 hits (300% per hit)Fever 15s

Wind Wall

#82 · WZ_FIREIVY
Magical attack Max Lv 5 Target: GroundCast: 5 secRange: 9 CellsDelay: 1 secElement: WindRequirement: Thunder Storm 5, Lightning Bolt 5

Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 3x3 cells. Each instance lasts 15 seconds.

Each hit has chances to cause Stop. (Double chance on Monsters).

LevelEffect
Lv 11 wall250% MATK2% chance to stop
Lv 12 walls275% MATK4% chance to stop
Lv 13 walls300% MATK6% chance to stop
Lv 14 walls325% MATK8% chance to stop
Lv 15 walls350% MATK10% chance to stop

Meteor Storm

#83 · WZ_METEOR
Magical attack Max Lv 10 Target: GroundCast: 1.5 sec per LvRange: 9 CellsDelay: See BelowElement: FireRequirement: Thunder Storm 1, Sightrasher 2
▶ Watch the demoMeteor Storm

Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies

LevelEffect
Lv 12 Meteors 1 Hit3% StunASD 2sec
Lv 23 Meteors 1 Hit6% StunASD 3sec
Lv 33 Meteors 2 Hits9% StunASD 3sec
Lv 44 Meteors 2 Hits12% StunASD 4sec
Lv 54 Meteors 3 Hits15% StunASD 4sec
Lv 65 Meteors 3 Hits18% StunASD 5sec
Lv 75 Meteors 4 Hits21% StunASD 5sec
Lv 86 Meteors 4 Hits24% StunASD 6sec
Lv 96 Meteors 5 Hits27% StunASD 6sec
Lv 107 Meteors 5 Hits30% StunASD 7sec

Jupitel Thunder

#84 · WZ_JUPITEL
Magical attack Max Lv 10 Target: 1 EnemyCast: 2 sec +0.5sec per LvRange: 9 CellsElement: WindDelay: 0.5 secRequirement: Napalm Beat 1, Lightning Bolt 1
▶ Watch the demoJupitel Thunder

Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8.

LevelEffect
Lv 13 Hits
Lv 24 Hits
Lv 35 Hits
Lv 46 Hits
Lv 57 Hits
Lv 68 Hits
Lv 79 Hits
Lv 810 Hits
Lv 911 Hits
Lv 1012 Hits

Lord of Vermillion

#85 · WZ_VERMILION
Magical attack Max Lv 10 Target: GroundCast: 5sec +0.5sec per LvRange: 9 CellsDelay: 5 secElement: WindRequirement: Thunder Storm 1, Jupitel Thunder 5
▶ Watch the demoLord of Vermillion

Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.

LevelEffect
Lv 14% Blind10% MATK/Bolt (400% total)
Lv 28% Blind12% MATK/Bolt (480% total)
Lv 312% Blind14% MATK/Bolt (560% total)
Lv 416% Blind16% MATK/Bolt (640% total)
Lv 520% Blind18% MATK/Bolt (720% total)
Lv 624% Blind20% MATK/Bolt (800% total)
Lv 728% Blind22% MATK/Bolt (880% total)
Lv 832% Blind24% MATK/Bolt (960% total)
Lv 936% Blind26% MATK/Bolt (1040% total)
Lv 1040% Blind28% MATK/Bolt (1120% total)

Water Ball

#86 · WZ_WATERBALL
Magical attack Max Lv 5 Target: 1 EnemyCast: 1 sec per LvRange: 9 CellsElement: WaterRequirement: Cold Bolt 1, Lightning Bolt 1
▶ Watch the demoWater Ball

Hurls spheres of water at high velocity at a targeted enemy.

Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map.

LevelEffect
Lv 11 Waterball / 1x1 Grid130% MATK damage
Lv 23 Waterball / 3x3 Grid160% MATK damage
Lv 38 Waterball / 3x3 Grid190% MATK damage
Lv 415 Waterball / 5x5 Grid220% MATK damage
Lv 524 Waterball / 5x5 Grid250% MATK damage

Ice Wall

#87 · WZ_ICEWALL
Active Max Lv 10 Target: GroundRange: 9 CellsElement: WaterRequirement: Stone Curse 1, Frost Diver 1
▶ Watch the demoIce Wall

Creates a frozen wall of ice of 5 cells that will block enemies.

Monsters will attack the wall if they can't reach a targets.

Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2).

Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.

LevelEffect
Lv 1Ice Wall HP 20% of (INT * LVL)
Lv 2Ice Wall HP 40% of (INT * LVL)
Lv 3Ice Wall HP 60% of (INT * LVL)
Lv 4Ice Wall HP 80% of (INT * LVL)
Lv 5Ice Wall HP 100% of (INT * LVL)
Lv 6Ice Wall HP 120% of (INT * LVL)
Lv 7Ice Wall HP 140% of (INT * LVL)
Lv 8Ice Wall HP 160% of (INT * LVL)
Lv 9Ice Wall HP 180% of (INT * LVL)
Lv 10Ice Wall HP 200% of (INT * LVL)

Frost Nova

#88 · WZ_FROSTNOVA
Magical attack Max Lv 10 Target: SelfDelay: 1 secElement: WaterRequirement: Frost Diver 1, Ice Wall 1
▶ Watch the demoFrost Nova

Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area.

Causes Chill status.

LevelEffect
Lv 137% Frost/ChillCast 6sec
Lv 244% Frost/ChillCast 6sec
Lv 351% Frost/ChillCast 5.5sec
Lv 458% Frost/ChillCast 5.5sec
Lv 565% Frost/ChillCast 5sec
Lv 672% Frost/ChillCast 5sec
Lv 779% Frost/ChillCast 4.5sec
Lv 886% Frost/ChillCast 4.5sec
Lv 993% Frost/ChillCast 4sec
Lv 10100% Frost/ChillCast 4sec

Storm Gust

#89 · WZ_STORMGUST
Magical attack Max Lv 10 Target: GroundCast: 5sec +1s/LvRange: 9 CellsDelay: 5 secElement: WaterRequirement: Frost Diver 1, Jupitel 3
▶ Watch the demoStorm Gust

Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.

Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.

The maximum number of possible hits is 10.

LevelEffect
Lv 1140% MATK
Lv 2180% MATK
Lv 3220% MATK
Lv 4260% MATK
Lv 5300% MATK
Lv 6340% MATK
Lv 7380% MATK
Lv 8420% MATK
Lv 9460% MATK
Lv 10500% MATK

Earth Spike

#90 · WZ_EARTHSPIKE
Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthRequirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
▶ Watch the demoEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

LevelEffect
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits
Lv 66 Hits
Lv 77 Hits
Lv 88 Hits
Lv 99 Hits
Lv 1010 Hits

Heaven's Drive

#91 · WZ_HEAVENDRIVE
Magical attack Max Lv 10 Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Watch the demoHeaven's Drive

Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.

Can break traps

1 hit per seconde, lasts 5 secondes.

LevelEffect
Lv 12x65% MATK (total 650% MATK)
Lv 22x80% MATK (total 800% MATK)
Lv 32x95% MATK (total 950% MATK)
Lv 42x110% MATK (total 1100% MATK)
Lv 52x125% MATK (total 1250% MATK)
Lv 62x140% MATK (total 1400% MATK)
Lv 72x155% MATK (total 1550% MATK)
Lv 82x170% MATK (total 1700% MATK)
Lv 92x185% MATK (total 1850% MATK)
Lv 102x200% MATK (total 2000% MATK)

Earthquake

#653 · NPC_EARTHQUAKE
Active Max Lv 10 Delay: 4 secCast: 12 sec

Provoke a powerful Earthquake.

Damage are more significant as target is near the epicenter.

Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)

The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)

LevelEffect
Lv 1825% Damage (3 hits)Stone Curse 5%Area 5x5
Lv 2900% Damage (3 hits)Stone Curse 10%Area 7x7
Lv 3975% Damage (3 hits)Stone Curse 15%Area 9x9
Lv 41050% Damage (3 hits)Stone Curse 20%Area 11x11
Lv 51125% Damage (3 hits)Stone Curse 25%Area 13x13
Lv 61200% Damage (3 hits)Stone Curse 30%Area 13x13
Lv 71275% Damage (3 hits)Stone Curse 35%Area 13x13
Lv 81350% Damage (3 hits)Stone Curse 40%Area 13x13
Lv 91425% Damage (3 hits)Stone Curse 45%Area 13x13
Lv 101500% Damage (3 hits)Stone Curse 50%Area 13x13

Earth Wall

#1831 · WZ_EARTHWALL
Active Max Lv 5 Target: GroundRange: 9 CellsElement: EarthRequirement: Earth Quake 3

Creates a earth wall of spikes of 1 cells that will block enemies.

LevelEffect
Lv 1Earth Wall 1 instance
Lv 2Earth Wall 2 instance
Lv 3Earth Wall 3 instance
Lv 4Earth Wall 4 instance
Lv 5Earth Wall 5 instance

Quagmire

#92 · WZ_QUAGMIRE
Active Max Lv 5 Requirement: Heaven's Drive 1
▶ Watch the demoQuagmire

Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.

Players will only receive half of the effect.

Works against Boss monsters.

*Kugan - Specialization:*

LevelEffect
Lv 1AGI and DEX -5%
Lv 2AGI and DEX -10%
Lv 3AGI and DEX -15%
Lv 4AGI and DEX -20%
Lv 5AGI and DEX -25%
Lv 6AGI and DEX -30%
Lv 7AGI and DEX -35%
Lv 8AGI and DEX -40%
Lv 9AGI and DEX -45%
Lv 10AGI and DEX -50%

Sense

#93 · WZ_ESTIMATION
Active Max Lv 5
▶ Watch the demoSense

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damages and resistance against same monster on the caster.

LevelEffect
Lv 1Increases damage and resistance by INT% of 10%
Lv 2Increases damage and resistance by INT% of 11%
Lv 3Increases damage and resistance by INT% of 12%
Lv 4Increases damage and resistance by INT% of 13%
Lv 5Increases damage and resistance by INT% of 14%

Sight Blaster

#1006 · WZ_SIGHTBLASTER
Magical attack Max Lv 5 Target: SelfCast: 1.8s +0,2s per LvCooldown: 1 sec per Lv

Summons a fireball that circles around you and hits enemies attempting to attack you at close range.

When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.

LevelEffect
Lv 1130% MATK, pushes back 3 cells
Lv 2160% MATK, pushes back 4 cells
Lv 3190% MATK, pushes back 5 cells
Lv 4220% MATK, pushes back 6 cells
Lv 5250% MATK, pushes back 7 cells
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026