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Home › The Codex › Kugan: Specializations › Spellcaster

Spellcaster

Wizard · 10 Kugan skills · 1 active, 9 passive

Spellcasters are the pragmatists of high magic.

They do not devote themselves to a single element, nor to the grand arrogance of one perfect spell. Instead, they keep a crowded grimoire and learn which page must be opened when the battlefield begins to turn.

Their witchcraft is flexible and dangerous. Frost answers aggression. Quagmire slows the careless. Lightning blinds, gravity crushes, magic crashes through defenses, and elemental armor turns retaliation into a lesson. A Spellcaster survives by refusing to be predictable, extending practical spells until they become both shield and weapon.

They are not the most destructive mages, but they are among the hardest to read. Every attack against them may trigger a different answer, and every spell they cast may carry a secondary punishment.

To face a Spellcaster is not merely to endure magic.

It is to wonder which spell was waiting for you.

Tank★★★☆☆Casting damage reduction and Witchcraft Armor provide useful defenses, especially against elemental pressure.
Tactical★★★★★The kit spreads slow, blind, curse, oath, MDEF pressure, gravity control and reactive elemental effects.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Elemental armor and casting resilience offer strong self-buffing.
Debuffer★★★★★Quagmire, Blind, Curse, Oath, MDEF reduction and after-hit delay effects make debuffing a major strength.
DPS Melee Physical★☆☆☆☆Magic Crasher exists, but melee physical damage is not the identity.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical★★★★☆A broad spell kit and elemental counter-damage create consistent magical pressure.
Special★★★★☆Reactive armor, mixed status pressure and spell extension give the specialization a distinctive flexible style.
Resources★★☆☆☆HP/SP scaling helps, but the kit has no major recovery engine.
Mobility★★☆☆☆Quagmire-style control can slow enemies, but the user has little true movement.

Witchcraft Specialization

Passive Max Lv 5
ID
4160
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1DEX
2LUK
3VIT
4VIT
5INT
  • Attribute bonuses are cumulative: at level 5 you get DEX +2, LUK +2, VIT +4, INT +2 and Max HP/SP +5%.

Witchcraft Frost

Passive Max Lv 5
ID
4161
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Frost Nova.

LevelSkill
1Skill Level 1
2Skill Level 2
3Skill Level 3
4Skill Level 4
5Skill Level 5
Already Frost Nova in Skill Tree

When Frost Nova is used, for 10 seconds the user can inflict Freezing for 7 seconds when attacked at 8/16/24/32/40% chance.

Adds 1/2/3/4/5% of base VIT as chance to autospell Frost Nova at level 6/7/8/9/10 when attacked.

Witchcraft Quagmire

Passive Max Lv 5
ID
4162
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Quagmire.

LevelSkill
1Quagmire Level 1
2Quagmire Level 2
3Quagmire Level 3
4Quagmire Level 4
5Quagmire Level 5
Already Quagmire in Skill Tree

Chances of inflicting Slow (10 seconds) and SP cost are increased. Slow is only inflicted by Wizards and High Wizards, on targets entering the Quagmire.

LevelBonusSP cost
1Chance to inflict Slow 20%+3
2Chance to inflict Slow 40%+6
3Chance to inflict Slow 60%+9
4Chance to inflict Slow 80%+12
5Chance to inflict Slow 100%+15
  • Slow: SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismissed by Fast, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Quagmire is reduced from 9 to 6 cells.

Witchcraft Storm

Passive Max Lv 5
ID
4163
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Thunder Storm.

LevelSkill
1Thunder Storm Level 2
2Thunder Storm Level 4
3Thunder Storm Level 6
4Thunder Storm Level 8
5Thunder Storm Level 10
Already Thunder Storm in Skill Tree

Chances of inflicting Blind (10 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Blind 20%+3
2Chance to inflict Blind 40%+6
3Chance to inflict Blind 60%+9
4Chance to inflict Blind 80%+12
5Chance to inflict Blind 100%+15
  • Without a staff, bow or gun, the range of the minored Thunder Storm is reduced from 9 to 6 cells.

Witchcraft Fire

Passive Max Lv 5
ID
4164
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Sight Blaster.

LevelSkill
1Sight Blaster Level 1
2Sight Blaster Level 2
3Sight Blaster Level 3
4Sight Blaster Level 4
5Sight Blaster Level 5
Already Sight Blaster in Skill Tree

When Sight Blaster is used, for 10 seconds grants 8/16/24/32/40% chance of inflicting Burning for 15 seconds when attacked.

Witchcraft Strike

Passive Max Lv 5
ID
4165
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Napalm Vulcan.

LevelSkill
1Napalm Vulcan Level 1
2Napalm Vulcan Level 2
3Napalm Vulcan Level 3
4Napalm Vulcan Level 4
5Napalm Vulcan Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
7 seconds+50%+100% (minored +50% and +50%)-
Already Napalm Vulcan in Skill Tree

Chances of inflicting Slow (5 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Slow 3%+2
2Chance to inflict Slow 6%+4
3Chance to inflict Slow 9%+6
4Chance to inflict Slow 12%+8
5Chance to inflict Slow 15%+10
  • Without a staff, bow or gun, the range of the minored Napalm Vulcan is reduced from 9 to 6 cells.

Witchcraft Gravity

Passive Max Lv 5
ID
4166
Type
Passive
Max level
5
Cost to learn
1

Stacking: MDEF debuff (shared)

Enable the use of a minored version of Gravitational Field.

LevelSkill
1Skill Level 1
2Skill Level 2
3Skill Level 3
4Skill Level 4
5Skill Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
10 secondsx2x2.5 (minored +50% and +100%)-
Already Gravitational Field in Skill Tree

Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).

If the player is attacked while using this skill, opponents suffer heavy battle damage.

Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.

Finally each hit of this skill causes an after hit delay greater than normal.

LevelMDEF debuffCounter DamageAfter hit delay
11100%+20%
22200%+40%
33300%+60%
44400%+80%
55500%+100%
  • Without a staff, bow or gun, the range of the minored Gravitational Field is reduced from 18 to 10 cells.

Witchcraft Crash

Passive Max Lv 5
ID
4167
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Magic Crasher.

LevelSkill
1Magic Crasher Level 1
2Magic Crasher Level 2
3Magic Crasher Level 3
4Magic Crasher Level 4
5Magic Crasher Level 5
Already Magic Crasher in Skill Tree

Chances of inflicting Oath (10 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Oath 20%+3
2Chance to inflict Oath 40%+6
3Chance to inflict Oath 60%+9
4Chance to inflict Oath 80%+12
5Chance to inflict Oath 100%+15
  • Oath: Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Magic Crasher is reduced from 9 to 6 cells.

Witchcraft Resilience

Passive Max Lv 5
ID
4168
Type
Passive
Max level
5
Cost to learn
1

While casting, damage are reduced.

LevelBonus
1Damage reduction 4%
2Damage reduction 8%
3Damage reduction 12%
4Damage reduction 16%
5Damage reduction 20%
  • Applies to all damage received while a cast bar is in progress. Several cast damage reductions combine multiplicatively.

Witchcraft Armor

Active Max Lv 5
ID
4169
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

The player chooses an elemental armor among fire, water, wind and earth (chosen in the Kugans window, Alt+K; the skill fails and the LP are refunded if no element is chosen).

The armor grants small bonus DEF and MDEF, reduce damage to the element and increase magic damage done with that element.

In addition there is a chance to cause an element-dependent spell (level 5) when the player is physically attacked (melee or ranged).

Those spells are Fire Ball, Frost Nova, Thunder Storm or Quagmire.

Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.

LevelDEF/MDEFElemental resistanceDamage to elementSpell when hit (each)Expertise of the chosen element
11/25%3%3%Expertise +8%
22/410%6%6%Expertise +16%
33/615%9%9%Expertise +24%
44/820%12%12%Expertise +32%
55/1025%15%15%Expertise +40%
  • The armor follows the element currently chosen in the Kugans window (Alt+K): changing it while the armor is active changes the armor element at the next stat recalculation. The choice is lost on logout.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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