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Home › The Codex › Kugan: Specializations › Auramancer

Auramancer

Wizard · 10 Kugan skills · 2 active, 8 passive

Auramancers bind themselves to wind, and wind rarely agrees to stand still.

Their magic is speed, interruption and impossible timing. They strike through lightning, disturb casting, cut through formations and leave enemies trying to answer a spell that has already moved on.

Wind offers them more than damage. It brings swift casting, evasive grace, stop effects, brake effects, crippled recovery and an elemental companion built for celerity. An Auramancer can make an opponent slow, unreliable and late, while the caster keeps pushing the tempo forward.

They are not heavy defenders and do not enjoy being trapped. Their strength comes from initiative: cast first, move first, interrupt first, and make the enemy spend the rest of the fight catching up.

To face an Auramancer is not merely to chase lightning.

It is to be late before the battle begins.

Tank★★☆☆☆Swift effects can reduce incoming damage to scratches, but the kit lacks stable mitigation.
Tactical★★★★☆Stop, Brake, Cripple, Ganbantein-style utility and fast summon pressure give excellent tempo control.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Fast casting, Swift and wind enhancement provide strong self-buffing.
Debuffer★★★★☆Stop, Brake and Cripple effects disrupt movement, casting, attack speed and recovery.
DPS Melee Physical★★☆☆☆Wind Attack provides weapon-range elemental physical damage, but it is not the main path.
DPS Ranged Physical★☆☆☆☆The wind summon has ranged pressure, but the caster does not specialize in ranged physical DPS.
DPS Magical★★★★☆Lightning Bolt, Lightning Storm and Lord of Vermillion support strong wind magical damage.
Special★★★★☆Wind devotion, scratch mitigation, elemental expertise and fast-control identity stand out.
Resources★★☆☆☆Basic HP/SP scaling exists, but no major recovery tool defines the kit.
Mobility★★★★☆Wind identity, speed effects and tempo tools make it one of the most mobile-feeling caster paths.

Wind Elemental Specialization

Passive Diligence Max Lv 5
ID
4200
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2AGI
3DEX
4AGI
5INT
  • Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4, DEX +2 and Max HP/SP +5%.

Wind Elemental Bolt

Passive Max Lv 5
ID
4201
Type
Passive
Max level
5
Cost to learn
1

Stacking: Cast speed buffSwift (shared)

Enable the use of a minored version of Lightning Bolt.

LevelSkill
1Lightning Bolt Level 2
2Lightning Bolt Level 4
3Lightning Bolt Level 6
4Lightning Bolt Level 8
5Lightning Bolt Level 10
Already Lightning Bolt in Skill Tree

When the bolt in question is used the user receives two positives effects.

The first effect is a 10% fast casting buff for a short period of time.

The second effect is the positive status Swift for that same amount of time.

The duration of those effects depends on the devotion to the element.

LevelDuration
11 seconds
22 seconds
33 seconds
44 seconds
55 seconds
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
  • Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
  • Those effects are also received when the bolt is cast by Wind Elemental Attack.
  • Without a staff, bow or gun, the range of the minored Lightning Bolt is reduced from 9 to 6 cells.

Wind Elemental Attack

Passive Courage Max Lv 5
ID
4202
Type
Passive
Max level
5
Cost to learn
1

Stacking: Cast speed buffSwift (shared)

Enable the use of a minored version of Wind Attack.

Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.

Each level of this Kugan also increases the damage of Wind Attack by 3% (15% at level 5), whatever the level of Wind Attack used: you can learn this Kugan at level 5 and spam a lower level of the skill while keeping the full bonus.

LevelSkillSPCastCooldownDamageASDDamage bonus
1Wind Attack Level 2900200% of ATK0+3%
2Wind Attack Level 41800400% of ATK0+6%
3Wind Attack Level 6270.2s2s600% of ATK0.5s+9%
4Wind Attack Level 8360.6s6s800% of ATK0.6s+12%
5Wind Attack Level 10451s10s1000% of ATK0.7s+15%
If Lightning Bolt is available (Skill Tree or Kugan)

Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.

  • Devotion to the element grants a chance to cast the elemental bolt when Wind Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Wind Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Lightning Bolt is learned.
  • If the user is under Double Casting: the bolt's level is reduced by half +1.
  • SP costs include the minored version increase (+50%).

Wind Elemental Utility

Passive Max Lv 5
ID
4203
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Ganbantein.

LevelSkill
1Ganbantein Level 1
2Ganbantein Level 2
3Ganbantein Level 3
4Ganbantein Level 4
5Ganbantein Level 5
Already Ganbantein in Skill Tree

Ganbantein casting time reduced by 5/10/15/20/25%. When Ganbantein succeeds, each enemy in a 9x9 area centered on the targeted cell has 8/16/24/32/40% chance to suffer Brake for 15 seconds.

Brake : Cast tripled, ASD doubled, ASPD reduced by 50%, cured by Cure, considered as common status, resistance attribute is DEF.

LevelCasting TimeBrake chance
1-5%8%
2-10%16%
3-15%24%
4-20%32%
5-25%40%
  • Devotion to the element increases the casting time reduction, up to +50% at a devotion of 100% or more.
  • Without a staff, bow or gun, the range of the minored Ganbantein is reduced from 18 to 10 cells.
  • If Ganbantein fails, Brake is not applied either.

Wind Elemental Zone

Passive Max Lv 5
ID
4204
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Thunder Storm.

LevelSkill
1Thunder Storm Level 2
2Thunder Storm Level 4
3Thunder Storm Level 6
4Thunder Storm Level 8
5Thunder Storm Level 10
Already Thunder Storm in Skill Tree

Chances of inflicting Cripple status (15 seconds) are increased.

LevelBonus
1Chance to inflict Cripple status 5%
2Chance to inflict Cripple status 10%
3Chance to inflict Cripple status 15%
4Chance to inflict Cripple status 20%
5Chance to inflict Cripple status 25%
  • Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
  • Cripple : Maximum HP and SP reduced by 25% (20% on bosses, 15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Thunder Storm is reduced from 9 to 6 cells.

Wind Elemental Spell

Passive Max Lv 5
ID
4205
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Lord of Vermilion.

LevelSkill
1Lord of Vermilion Level 2
2Lord of Vermilion Level 4
3Lord of Vermilion Level 6
4Lord of Vermilion Level 8
5Lord of Vermilion Level 10
Already Lord of Vermilion in Skill Tree

Slightly improve mastery of Lord of Vermilion by increasing damage and reducing casting time, after skill delay and SP cost.

LevelDamage bonusCasting TimeAfter Skill DelaySP cost
1+1%-2%-2%-2 SP
2+2%-4%-4%-4 SP
3+3%-6%-6%-6 SP
4+4%-8%-8%-8 SP
5+5%-10%-10%-10 SP
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Without a staff, bow or gun, the range of the minored Lord of Vermilion is reduced from 9 to 6 cells.

Wind Elemental Strike

Passive Max Lv 5
ID
4206
Type
Passive
Max level
5
Cost to learn
1

The character increases his mastery of the Wind element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelMastery bonus
1Mastery 4%
2Mastery 8%
3Mastery 12%
4Mastery 16%
5Mastery 20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.

Wind Elemental Charm

Passive Max Lv 5
ID
4207
Type
Passive
Max level
5
Cost to learn
1

Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).

Damage increased against targets under the effect of status stop, the element of attack does not matter here.

Also grants Wind Elemental Expertise, improving wind ratios below 100%.

LevelSkillBonus damageExpertise
1Chance to inflict Stop status 1%Damage +2%Wind Expertise +4%
2Chance to inflict Stop status 2%Damage +3%Wind Expertise +8%
3Chance to inflict Stop status 3%Damage +4%Wind Expertise +12%
4Chance to inflict Stop status 4%Damage +5%Wind Expertise +16%
5Chance to inflict Stop status 5%Damage +7%Wind Expertise +20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.

Wind Elemental Enhancement

Active Max Lv 5
ID
4208
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

Wind element damage is increased, the bonus in question depends on the type of attack.

Soul Strike and Napalm Beat become element of Wind.

Other elements inflict reduced damage instead.

LevelMagical Wind DamageOther Wind DamageOther elements
1+2%+3%-2%
2+4%+6%-4%
3+6%+9%-6%
4+8%+12%-8%
5+10%+15%-10%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
  • The reduction applies to every other element (Neutral included) and to all types of attack; it is not modified by devotion.

Wind Elemental Summon

Active Max Lv 5
ID
4209
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
5 seconds (interruptible)
Cooldown
60 seconds
Duration
180 seconds

Summons an elemental to fight alongside the player.

The Wind Elemental is turned toward celerity and control.

Summon's power depends on user's Base Level and INT.

Can consume Wind Essence (set in the Kugans window, Alt+K) for extra summon power.

Do not stack with other summons.

LevelSummon Power
122% of (80% Base Level + 40% total INT)
229% of (80% Base Level + 40% total INT)
336% of (80% Base Level + 40% total INT)
443% of (80% Base Level + 40% total INT)
550% of (80% Base Level + 40% total INT)

Wind Elemental

Wind Elemental Summon

Wind Elemental

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DEX > AGI > INT > LUK > VIT > STRFormlessWind 3MediumLow / High7FastVery FastVery SlowWind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop
  • Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
  • Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026
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