The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of Wind delivers blazingly stunning speed.
Level
Effect
Lv 1
INT+2
HP/SP +1%
Lv 2
AGI+2
HP/SP +2%
Lv 3
DEX+2
HP/SP +3%
Lv 4
AGI+2
HP/SP +4%
Lv 5
INT+2
HP/SP +5%
Wind Elemental Bolt
#4201 · SPE_20_1
PassiveMax Lv 5Swift: Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
Enable the use of a minored version of Lightning Bolt.
The first effect is a 5 + 10% fast casting buff for a short period of time.
The second effect is the positive status Swift for that same amount of time.
The duration of those effects depends on the devotion to the element.
Already in Skill Tree: When the bolt in question is used the user receives two positives effects for 1*SkillLv sec.
Level
Effect
Lv 1
Lightning Bolt Level 2
Lv 2
Lightning Bolt Level 4
Lv 3
Lightning Bolt Level 6
Lv 4
Lightning Bolt Level 8
Lv 5
Lightning Bolt Level 10
Wind Elemental Attack
#4202 · SPE_20_2
PassiveMax Lv 5
Enable the use of Wind Attack.
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.
Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Already Lightning Bolt Learned : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR
Level
Effect
Lv 1
Wind Attack Level 2
Lv 2
Wind Attack Level 4
Lv 3
Wind Attack Level 6
Lv 4
Wind Attack Level 8
Lv 5
Wind Attack Level 10
Wind Elemental Utility
#4203 · SPE_20_3
PassiveMax Lv 5
Enable the use of a minored version of Ganbantein.
Brake : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF
Already in Skill Tree: Ganbantein casting time reduced by 5%*SkillLv, 8%*SkillLv Chance of inflicting Brake status (15 seconds) and SP cost are increased by 2*SkillLv.
Level
Effect
Lv 1
Ganbantein Level 1
Lv 2
Ganbantein Level 2
Lv 3
Ganbantein Level 3
Lv 4
Ganbantein Level 4
Lv 5
Ganbantein Level 5
Wind Elemental Zone
#4204 · SPE_20_4
PassiveMax Lv 5
Enable the use of a minored version of Lightning Storm.
cripple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF
Already in Skill Tree: 5%*SkillLv Chance of inflicting cripple status (15 seconds) and SP cost are increased by 2*SkillLv.
Level
Effect
Lv 1
Lightning Storm Level 2
Lv 2
Lightning Storm Level 4
Lv 3
Lightning Storm Level 6
Lv 4
Lightning Storm Level 8
Lv 5
Lightning Storm Level 10
Wind Elemental Spell
#4205 · SPE_20_5
PassiveMax Lv 5
Enable the use of a minored version of Lord of Vermillion.
Already in Skill Tree: Slightly improve mastery of Lord of Vermillion by increasing damage/reducing casting time/after skill delay/SP cost by 1%/2%/2%/2% per SkillLv.
Level
Effect
Lv 1
Lord of Vermillion Level 2
Lv 2
Lord of Vermillion Level 4
Lv 3
Lord of Vermillion Level 6
Lv 4
Lord of Vermillion Level 8
Lv 5
Lord of Vermillion Level 10
Wind Elemental Strike
#4206 · SPE_20_6
PassiveMax Lv 5
The character increases his mastery of the Wind element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
Level
Effect
Lv 1
Mastery 4%
Lv 2
Mastery 8%
Lv 3
Mastery 12%
Lv 4
Mastery 16%
Lv 5
Mastery 20%
Wind Elemental Charm
#4207 · SPE_20_7
PassiveMax Lv 5
Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).
Damage increased against targets under the effect of status stop, the element of attack does not matter here.
Also grants Wind Elemental Expertise, improving wind ratios below 100%. Devotion can raise this bonus up to 30% at Lv 5.
Level
Effect
Lv 1
Chance to inflict Stop status 1% Damage +2% Expertise +4%
Lv 2
Chance to inflict Stop status 2% Damage +3% Expertise +8%
Lv 3
Chance to inflict Stop status 3% Damage +4% Expertise +12%
Lv 4
Chance to inflict Stop status 4% Damage +5% Expertise +16%
Lv 5
Chance to inflict Stop status 5% Damage +7% Expertise +20%