- ID
- 4200
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4, DEX +2 and Max HP/SP +5%.

Wizard · 10 Kugan skills · 2 active, 8 passive
Auramancers bind themselves to wind, and wind rarely agrees to stand still.
Their magic is speed, interruption and impossible timing. They strike through lightning, disturb casting, cut through formations and leave enemies trying to answer a spell that has already moved on.
Wind offers them more than damage. It brings swift casting, evasive grace, stop effects, brake effects, crippled recovery and an elemental companion built for celerity. An Auramancer can make an opponent slow, unreliable and late, while the caster keeps pushing the tempo forward.
They are not heavy defenders and do not enjoy being trapped. Their strength comes from initiative: cast first, move first, interrupt first, and make the enemy spend the rest of the fight catching up.
To face an Auramancer is not merely to chase lightning.
It is to be late before the battle begins.
| Tank | ★★☆☆☆ | Swift effects can reduce incoming damage to scratches, but the kit lacks stable mitigation. |
|---|---|---|
| Tactical | ★★★★☆ | Stop, Brake, Cripple, Ganbantein-style utility and fast summon pressure give excellent tempo control. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★★☆☆ | Fast casting, Swift and wind enhancement provide strong self-buffing. |
| Debuffer | ★★★★☆ | Stop, Brake and Cripple effects disrupt movement, casting, attack speed and recovery. |
| DPS Melee Physical | ★★☆☆☆ | Wind Attack provides weapon-range elemental physical damage, but it is not the main path. |
| DPS Ranged Physical | ★☆☆☆☆ | The wind summon has ranged pressure, but the caster does not specialize in ranged physical DPS. |
| DPS Magical | ★★★★☆ | Lightning Bolt, Lightning Storm and Lord of Vermillion support strong wind magical damage. |
| Special | ★★★★☆ | Wind devotion, scratch mitigation, elemental expertise and fast-control identity stand out. |
| Resources | ★★☆☆☆ | Basic HP/SP scaling exists, but no major recovery tool defines the kit. |
| Mobility | ★★★★☆ | Wind identity, speed effects and tempo tools make it one of the most mobile-feeling caster paths. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | INT |
Stacking: Cast speed buffSwift (shared)
Enable the use of a minored version of Lightning Bolt.
| Level | Skill |
|---|---|
| 1 | Lightning Bolt Level 2 |
| 2 | Lightning Bolt Level 4 |
| 3 | Lightning Bolt Level 6 |
| 4 | Lightning Bolt Level 8 |
| 5 | Lightning Bolt Level 10 |
When the bolt in question is used the user receives two positives effects.
The first effect is a 10% fast casting buff for a short period of time.
The second effect is the positive status Swift for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Level | Duration |
|---|---|
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
Stacking: Cast speed buffSwift (shared)
Enable the use of a minored version of Wind Attack.
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.
Each level of this Kugan also increases the damage of Wind Attack by 3% (15% at level 5), whatever the level of Wind Attack used: you can learn this Kugan at level 5 and spam a lower level of the skill while keeping the full bonus.
| Level | Skill | SP | Cast | Cooldown | Damage | ASD | Damage bonus |
|---|---|---|---|---|---|---|---|
| 1 | Wind Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 | +3% |
| 2 | Wind Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 | +6% |
| 3 | Wind Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s | +9% |
| 4 | Wind Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s | +12% |
| 5 | Wind Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s | +15% |
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
Enable the use of a minored version of Ganbantein.
| Level | Skill |
|---|---|
| 1 | Ganbantein Level 1 |
| 2 | Ganbantein Level 2 |
| 3 | Ganbantein Level 3 |
| 4 | Ganbantein Level 4 |
| 5 | Ganbantein Level 5 |
Ganbantein casting time reduced by 5/10/15/20/25%. When Ganbantein succeeds, each enemy in a 9x9 area centered on the targeted cell has 8/16/24/32/40% chance to suffer Brake for 15 seconds.
Brake : Cast tripled, ASD doubled, ASPD reduced by 50%, cured by Cure, considered as common status, resistance attribute is DEF.
| Level | Casting Time | Brake chance |
|---|---|---|
| 1 | -5% | 8% |
| 2 | -10% | 16% |
| 3 | -15% | 24% |
| 4 | -20% | 32% |
| 5 | -25% | 40% |
Enable the use of a minored version of Thunder Storm.
| Level | Skill |
|---|---|
| 1 | Thunder Storm Level 2 |
| 2 | Thunder Storm Level 4 |
| 3 | Thunder Storm Level 6 |
| 4 | Thunder Storm Level 8 |
| 5 | Thunder Storm Level 10 |
Chances of inflicting Cripple status (15 seconds) are increased.
| Level | Bonus |
|---|---|
| 1 | Chance to inflict Cripple status 5% |
| 2 | Chance to inflict Cripple status 10% |
| 3 | Chance to inflict Cripple status 15% |
| 4 | Chance to inflict Cripple status 20% |
| 5 | Chance to inflict Cripple status 25% |
Enable the use of a minored version of Lord of Vermilion.
| Level | Skill |
|---|---|
| 1 | Lord of Vermilion Level 2 |
| 2 | Lord of Vermilion Level 4 |
| 3 | Lord of Vermilion Level 6 |
| 4 | Lord of Vermilion Level 8 |
| 5 | Lord of Vermilion Level 10 |
Slightly improve mastery of Lord of Vermilion by increasing damage and reducing casting time, after skill delay and SP cost.
| Level | Damage bonus | Casting Time | After Skill Delay | SP cost |
|---|---|---|---|---|
| 1 | +1% | -2% | -2% | -2 SP |
| 2 | +2% | -4% | -4% | -4 SP |
| 3 | +3% | -6% | -6% | -6 SP |
| 4 | +4% | -8% | -8% | -8 SP |
| 5 | +5% | -10% | -10% | -10 SP |
The character increases his mastery of the Wind element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
| Level | Mastery bonus |
|---|---|
| 1 | Mastery 4% |
| 2 | Mastery 8% |
| 3 | Mastery 12% |
| 4 | Mastery 16% |
| 5 | Mastery 20% |
Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).
Damage increased against targets under the effect of status stop, the element of attack does not matter here.
Also grants Wind Elemental Expertise, improving wind ratios below 100%.
| Level | Skill | Bonus damage | Expertise |
|---|---|---|---|
| 1 | Chance to inflict Stop status 1% | Damage +2% | Wind Expertise +4% |
| 2 | Chance to inflict Stop status 2% | Damage +3% | Wind Expertise +8% |
| 3 | Chance to inflict Stop status 3% | Damage +4% | Wind Expertise +12% |
| 4 | Chance to inflict Stop status 4% | Damage +5% | Wind Expertise +16% |
| 5 | Chance to inflict Stop status 5% | Damage +7% | Wind Expertise +20% |
Wind element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Wind.
Other elements inflict reduced damage instead.
| Level | Magical Wind Damage | Other Wind Damage | Other elements |
|---|---|---|---|
| 1 | +2% | +3% | -2% |
| 2 | +4% | +6% | -4% |
| 3 | +6% | +9% | -6% |
| 4 | +8% | +12% | -8% |
| 5 | +10% | +15% | -10% |
Summons an elemental to fight alongside the player.
The Wind Elemental is turned toward celerity and control.
Summon's power depends on user's Base Level and INT.
Can consume Wind Essence (set in the Kugans window, Alt+K) for extra summon power.
Do not stack with other summons.
| Level | Summon Power |
|---|---|
| 1 | 22% of (80% Base Level + 40% total INT) |
| 2 | 29% of (80% Base Level + 40% total INT) |
| 3 | 36% of (80% Base Level + 40% total INT) |
| 4 | 43% of (80% Base Level + 40% total INT) |
| 5 | 50% of (80% Base Level + 40% total INT) |
Wind Elemental