The magister are spellcasters whose objective is the mastery of the most devastating and powerful spells there is.
They are opponents of monument spells capable of ravaging the battlefield.
Level
Effect
Lv 1
INT +2
HP/SP +1%
Lv 2
LUK +2
HP/SP +2%
Lv 3
INT +2
HP/SP +3%
Lv 4
DEX +2
HP/SP +4%
Lv 5
INT +2
HP/SP +5%
Magister Storm
#4171 · SPE_17_1
PassiveMax Lv 5
Enable the use of a minored version of Meteor Storm.
If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.
Already in Skill Tree: Meteor storm has 4%*SkillLv chance to inflict the Burning state for 20 sec. (SPcost +3*SkillLv)
Level
Effect
Lv 1
Meteor Storm Level 2
Lv 2
Meteor Storm Level 4
Lv 3
Meteor Storm Level 6
Lv 4
Meteor Storm Level 8
Lv 5
Meteor Storm Level 10
Magister Drive
#4172 · SPE_17_2
PassiveMax Lv 5
Enable the use of a minored version of Earth Quake.
If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.
Already in Skill Tree: Earth Quake has 4%*SkillLv chance to inflict the Stone for 5 sec. (SPcost +3*SkillLv)
Level
Effect
Lv 1
Earth Quake Level 2
Lv 2
Earth Quake Level 4
Lv 3
Earth Quake Level 6
Lv 4
Earth Quake Level 8
Lv 5
Earth Quake Level 10
Magister Vermillion
#4173 · SPE_17_3
PassiveMax Lv 5
Enable the use of a minored version of Lord of Vermillion.
If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.
Already in Skill Tree: Lord of Vermillion has 4%*SkillLv chance to inflict the Stop for 10 sec. (SPcost +3*SkillLv)
Level
Effect
Lv 1
Lord of Vermillion Level 2
Lv 2
Lord of Vermillion Level 4
Lv 3
Lord of Vermillion Level 6
Lv 4
Lord of Vermillion Level 8
Lv 5
Lord of Vermillion Level 10
Magister Gust
#4174 · SPE_17_4
PassiveMax Lv 5
Enable the use of a minored version of Storm Gust.
If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.
Already in Skill Tree: Storm Gust has 4%*SkillLv chance to inflict the Slow for 10 sec. (SPcost +3*SkillLv)
Level
Effect
Lv 1
Storm Gust Level 2
Lv 2
Storm Gust Level 4
Lv 3
Storm Gust Level 6
Lv 4
Storm Gust Level 8
Lv 5
Storm Gust Level 10
Magister Amplify
#4175 · SPE_17_5
PassiveMax Lv 5
Enable the use of a minored version of Amplify Magic Power.
Already in Skill Tree: Amplify Magic Power cost 2*SkillLv more SP but when the ability is used the player also receives MATK and CRIT +1%/2 per SkillLv for 7 sec.
Level
Effect
Lv 1
Amplify Magic Power Level 2
Lv 2
Amplify Magic Power Level 4
Lv 3
Amplify Magic Power Level 6
Lv 4
Amplify Magic Power Level 8
Lv 5
Amplify Magic Power Level 10
Magister Drain
#4176 · SPE_17_6
PassiveMax Lv 5
Enable the use of a minored version of Soul Drain.
The bonus depends on the level of the defeated target.
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.
Already in Skill Tree: For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds). Convert 20%*SkillLv of target's level into MATK
Level
Effect
Lv 1
Soul Drain 1
Lv 2
Soul Drain 2
Lv 3
Soul Drain 3
Lv 4
Soul Drain 4
Lv 5
Soul Drain 5
Magister Maestria
#4177 · SPE_17_7
PassiveMax Lv 5Those spells are: Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.
Physical attacks inflicted can cast ultimate wizard spells.
Those skills are casted at level 1.
For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.
have 20% chance to add physical damage when dealing damage with one the high tier wizard's aoe of the same element.
As long as this ability is in effect the cast time is increased, DEX is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.
Has 20% chance to add a bolt when dealing damage with one the high tier wizard's aoe of the same element.
Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.
You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parantheses)
Level
Effect
Lv 1
Cast +2% (4%)
SP cost +10% (15%)
MATK +3% (5%)
Ignore 3% (4%) MDEF
Expertise +12%
Lv 2
Cast +4% (8%)
SP cost +20% (30%)
MATK +6% (10%)
Ignore 6% (8%) MDEF
Expertise +24%
Lv 3
Cast +6% (12%)
SP cost +30% (45%)
MATK +9% (15%)
Ignore 9% (12%) MDEF
Expertise +36%
Lv 4
Cast +8% (16%)
SP cost +40% (60%)
MATK +12% (20%)
Ignore 12% (16%) MDEF
Expertise +48%
Lv 5
Cast +10% (20%)
SP cost +50% (75%)
MATK +15% (25%)
Ignore 15% (20%) MDEF
Expertise +60%
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026