Magisters are mages who believe that restraint is a matter of preparation, not scale.
They study the great disasters of magic: storms of flame, walls of ice, thunder that tears open the sky, and earthquakes that make armies forget their formation. Where other casters fear such spells, Magisters refine them until catastrophe becomes method.
Their strength lies in overwhelming space. They amplify power, widen impact, extend spell reach, and turn the highest wizard arts into layered punishment. Each great spell can carry status, bonus damage, elemental mastery and follow-up effects, making the battlefield itself feel unstable under their command.
Magisters pay for this power with cost, cast commitment and vulnerability to interruption. But if they are given time, distance and a protected line of sight, they can make an entire area impossible to hold.
To face a Magister is not merely to fight a mage.
It is to stand where the next disaster has already been calculated.
| Tank | ★☆☆☆☆ | The kit offers little direct defense and relies on positioning or allies to protect its cast windows. |
|---|
| Tactical | ★★★★☆ | Large area spells, range extension and status-bearing ultimate magic strongly shape battlefield space. |
|---|
| Healer | ☆☆☆☆☆ | No healing tools are present. |
|---|
| Buffer | ★★★☆☆ | Amplify, Rod and Extension provide strong self-buffs to MATK, range, delay and MDEF penetration. |
|---|
| Debuffer | ★★★★☆ | Burning, Stone, Stop, Slow and spell-linked extra damage give strong area debuff coverage. |
|---|
| DPS Melee Physical | ☆☆☆☆☆ | No melee physical identity is present. |
|---|
| DPS Ranged Physical | ★☆☆☆☆ | Physical-triggered spell effects exist, but they serve the magical kit rather than ranged physical DPS. |
|---|
| DPS Magical | ★★★★★ | The specialization is built around ultimate Wizard spells, MATK amplification and large-area magical damage. |
|---|
| Special | ★★★★☆ | Area enlargement, elemental expertise and physical-triggered high-tier spell interactions are highly distinctive. |
|---|
| Resources | ★★☆☆☆ | Soul Drain-style kill bonuses help momentum, but many tools increase SP costs. |
|---|
| Mobility | ★☆☆☆☆ | The specialization favors anchored casting over movement. |
Magister Specialization
Passive
Max Lv 5
- ID
- 4170
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | INT |
| 2 | LUK |
| 3 | INT |
| 4 | DEX |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get INT +6, LUK +2, DEX +2 and Max HP/SP +5%.
Magister Storm
Passive
Max Lv 5
- ID
- 4171
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Meteor Storm.
| Level | Skill |
| 1 | Meteor Storm Level 2 |
| 2 | Meteor Storm Level 4 |
| 3 | Meteor Storm Level 6 |
| 4 | Meteor Storm Level 8 |
| 5 | Meteor Storm Level 10 |
Already Meteor Storm in Skill Tree
Meteor Storm has its SP cost increased but it can inflict the Burning state (20 seconds).
If a target is hit by any attack of the user while in this state then that target receives additional battle damage, a portion of the damage received with the hit, reduced by target's MDEF, increased by half on monsters, with fire element.
| Level | Status Rate | Battle Damage | SP cost |
| 1 | 4% | 2% of the hit | +3 |
| 2 | 8% | 4% of the hit | +6 |
| 3 | 12% | 6% of the hit | +9 |
| 4 | 16% | 8% of the hit | +12 |
| 5 | 20% | 10% of the hit | +15 |
- Without a staff, bow or gun, the range of the minored Meteor Storm is reduced from 9 to 6 cells.
Magister Drive
Passive
Max Lv 5
- ID
- 4172
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Earthquake.
| Level | Skill |
| 1 | Earthquake Level 2 |
| 2 | Earthquake Level 4 |
| 3 | Earthquake Level 6 |
| 4 | Earthquake Level 8 |
| 5 | Earthquake Level 10 |
Already Earthquake in Skill Tree
Earthquake has its SP cost increased but it can inflict the Stone (5 seconds).
If a target is hit by any attack of the user while in this state then that target receives additional battle damage, a portion of the damage received with the hit, reduced by target's MDEF, increased by half on monsters, with earth element.
| Level | Status Rate | Battle Damage | SP cost |
| 1 | 4% | 2% of the hit | +3 |
| 2 | 8% | 4% of the hit | +6 |
| 3 | 12% | 6% of the hit | +9 |
| 4 | 16% | 8% of the hit | +12 |
| 5 | 20% | 10% of the hit | +15 |
- Without a staff, bow or gun, the range of the minored Earthquake is reduced from 9 to 6 cells.
Magister Vermillion
Passive
Max Lv 5
- ID
- 4173
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Lord of Vermilion.
| Level | Skill |
| 1 | Lord of Vermilion Level 2 |
| 2 | Lord of Vermilion Level 4 |
| 3 | Lord of Vermilion Level 6 |
| 4 | Lord of Vermilion Level 8 |
| 5 | Lord of Vermilion Level 10 |
Already Lord of Vermilion in Skill Tree
Lord of Vermilion has its SP cost increased but it can inflict the Stop (10 seconds).
If a target is hit by any attack of the user while in this state then that target receives additional battle damage, a portion of the damage received with the hit, reduced by target's MDEF, increased by half on monsters, with wind element.
| Level | Status Rate | Battle Damage | SP cost |
| 1 | 4% | 2% of the hit | +3 |
| 2 | 8% | 4% of the hit | +6 |
| 3 | 12% | 6% of the hit | +9 |
| 4 | 16% | 8% of the hit | +12 |
| 5 | 20% | 10% of the hit | +15 |
- Without a staff, bow or gun, the range of the minored Lord of Vermilion is reduced from 9 to 6 cells.
Magister Gust
Passive
Max Lv 5
- ID
- 4174
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Storm Gust.
| Level | Skill |
| 1 | Storm Gust Level 2 |
| 2 | Storm Gust Level 4 |
| 3 | Storm Gust Level 6 |
| 4 | Storm Gust Level 8 |
| 5 | Storm Gust Level 10 |
Already Storm Gust in Skill Tree
Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).
If a target is hit by any attack of the user while in this state then that target receives additional battle damage, a portion of the damage received with the hit, reduced by target's MDEF, increased by half on monsters, with water element.
Slow is a status which reduces SPD, ASPD, FLEE and HIT by 20% and increases CAST and ASD by 50%.
| Level | Status Rate | Battle Damage | SP cost |
| 1 | 4% | 2% of the hit | +3 |
| 2 | 8% | 4% of the hit | +6 |
| 3 | 12% | 6% of the hit | +9 |
| 4 | 16% | 8% of the hit | +12 |
| 5 | 20% | 10% of the hit | +15 |
- Without a staff, bow or gun, the range of the minored Storm Gust is reduced from 9 to 6 cells.
Magister Amplify
Passive
Max Lv 5
- ID
- 4175
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
Critical buff (shared)
Enable the use of a minored version of Mystical Amplification.
| Level | Skill |
| 1 | Mystical Amplification Level 2 |
| 2 | Mystical Amplification Level 4 |
| 3 | Mystical Amplification Level 6 |
| 4 | Mystical Amplification Level 8 |
| 5 | Mystical Amplification Level 10 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| 15 seconds | x2 | x2.5 (minored +50% and +100%) | -50% |
Already Mystical Amplification in Skill Tree
Mystical Amplification cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short period (7 seconds).
| Level | MATK buff | CRIT buff | SP cost |
| 1 | 1% | 2 | +2 |
| 2 | 2% | 4 | +4 |
| 3 | 3% | 6 | +6 |
| 4 | 4% | 8 | +8 |
| 5 | 5% | 10 | +10 |
- The MATK buff and the Magister Drain kill bonus are separate effects and add up.
Magister Drain
Passive
Max Lv 5
- ID
- 4176
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
MATK buff (shared)
Enable the use of a minored version of Soul Drain.
| Level | Skill |
| 1 | Soul Drain 1 |
| 2 | Soul Drain 2 |
| 3 | Soul Drain 3 |
| 4 | Soul Drain 4 |
| 5 | Soul Drain 5 |
Soul Drain known (learned or granted by this Kugan)
For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).
The bonus depends on the level of the defeated target.
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.
| Level | Bonus |
| 1 | Convert 20% of target's level into MATK |
| 2 | Convert 40% of target's level into MATK |
| 3 | Convert 60% of target's level into MATK |
| 4 | Convert 80% of target's level into MATK |
| 5 | Convert 100% of target's level into MATK |
Magister Maestria
Passive
Max Lv 5
- ID
- 4177
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Physical attacks inflicted (normal attacks) or received (any physical attack) can cast ultimate wizard spells.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermilion and Earthquake.
Those skills are casted at level 1.
For each skill already acquired by the user the rate for that skill is increased by 0.05% per SkillLv when attacking and 0.02% per SkillLv when hit.
When casting one of the high tier wizard's aoe, has 20% chance to add a physical attack of the same element (level equal to this skill level).
You can use the Kugans window (Alt+K) to remove Earthquake from the autospell list to avoid stopping auto attacks.
| Level | Autospell Rate (on attack) | Autospell Rate (when hit) |
| 1 | 0.4% | 0.2% |
| 2 | 0.8% | 0.4% |
| 3 | 1.2% | 0.6% |
| 4 | 1.6% | 0.8% |
| 5 | 2% | 1% |
- The rates express the odds for each skill separately.
- If a skill is acquired at level 10 and this skill is at level 5 then this skill has 2.5% chance to be casted on hit and 1.2% when hit.
- If all skills are acquired at level 10 and this skill is at level 5 then the overall chance to cast any spell is 10% on hit and 4.8% when hit.
Magister Rod
Active
Max Lv 5
- ID
- 4178
- Type
- Active
- Max level
- 5
- Cost to learn
- 1
- LP Cost
- 15
- Casting Time
- 2 seconds (interruptible)
- Cooldown
- No
- Duration
- 60 seconds
- Target
- Self
In return for a higher SP cost, the ultimate wizard spells' area of effect is increased.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermilion and Earthquake (the area bonus applies to Meteor Storm, Storm Gust, Lord of Vermilion, Heaven's Drive and Wind Wall, not to Earthquake).
This effect can be turned off by using it again (it will cost LP normally).
| Level | AoE size | ASD | Critical rate | SP cost |
| 1 | Size +0 | -0.33 sec | +3 | +10% |
| 2 | Size +0 | -0.67 sec | +6 | +20% |
| 3 | Size +1 | -0.67 sec | +6 | +30% |
| 4 | Size +1 | -1 sec | +9 | +40% |
| 5 | Size +2 | -1 sec | +9 | +50% |
- This effect does not change visual effect of the spells but will hit enemies nonetheless.
Magister Extension
Active
Max Lv 5
- ID
- 4179
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP Cost
- 10
- Casting Time
- 3 seconds (interruptible)
- Cooldown
- No
- Duration
- 30 seconds
- Target
- Self
As long as this ability is in effect the cast time is increased, maxSP is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.
Has 20% chance to add a bolt (level equal to this skill level) when casting one of the high tier wizard's aoe of the same element.
Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.
You can use the Kugans window (Alt+K) to switch from normal mode to extended mode (extended mode bonuses written in parentheses).
| Level | Casting Time | maxSP | SP cost | MATK bonus | MDEF penetration | Chance to autocast | Expertise |
| 1 | +2% (4%) | -33% (66%) | +10% (15%) | +3% (5%) | 3% (5%) | 20% | Expertise +12% |
| 2 | +4% (8%) | -33% (66%) | +20% (30%) | +6% (10%) | 6% (10%) | 20% | Expertise +24% |
| 3 | +6% (12%) | -33% (66%) | +30% (45%) | +9% (15%) | 9% (15%) | 20% | Expertise +36% |
| 4 | +8% (16%) | -33% (66%) | +40% (60%) | +12% (20%) | 12% (20%) | 20% | Expertise +48% |
| 5 | +10% (20%) | -33% (66%) | +50% (75%) | +15% (25%) | 15% (25%) | 20% | Expertise +60% |
- Bolts: Cold Bolt with Storm Gust, Fire Bolt with Meteor Storm, Lightning Bolt with Lord of Vermilion, Earth Spike with Earthquake.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026