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Magister

Wizard · 9 Kugan skills · 1 active, 8 passive

Level

Magister Specialization

#4170 · SPE_17
Passive Max Lv 5

The magister are spellcasters whose objective is the mastery of the most devastating and powerful spells there is.

They are opponents of monument spells capable of ravaging the battlefield.

LevelEffect
Lv 1INT +2HP/SP +1%
Lv 2LUK +2HP/SP +2%
Lv 3INT +2HP/SP +3%
Lv 4DEX +2HP/SP +4%
Lv 5INT +2HP/SP +5%

Magister Storm

#4171 · SPE_17_1
Passive Max Lv 5

Enable the use of a minored version of Meteor Storm.

If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.

Already in Skill Tree: Meteor storm has 4%*SkillLv chance to inflict the Burning state for 20 sec. (SPcost +3*SkillLv)
LevelEffect
Lv 1Meteor Storm Level 2
Lv 2Meteor Storm Level 4
Lv 3Meteor Storm Level 6
Lv 4Meteor Storm Level 8
Lv 5Meteor Storm Level 10

Magister Drive

#4172 · SPE_17_2
Passive Max Lv 5

Enable the use of a minored version of Earth Quake.

If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.

Already in Skill Tree: Earth Quake has 4%*SkillLv chance to inflict the Stone for 5 sec. (SPcost +3*SkillLv)
LevelEffect
Lv 1Earth Quake Level 2
Lv 2Earth Quake Level 4
Lv 3Earth Quake Level 6
Lv 4Earth Quake Level 8
Lv 5Earth Quake Level 10

Magister Vermillion

#4173 · SPE_17_3
Passive Max Lv 5

Enable the use of a minored version of Lord of Vermillion.

If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.

Already in Skill Tree: Lord of Vermillion has 4%*SkillLv chance to inflict the Stop for 10 sec. (SPcost +3*SkillLv)
LevelEffect
Lv 1Lord of Vermillion Level 2
Lv 2Lord of Vermillion Level 4
Lv 3Lord of Vermillion Level 6
Lv 4Lord of Vermillion Level 8
Lv 5Lord of Vermillion Level 10

Magister Gust

#4174 · SPE_17_4
Passive Max Lv 5

Enable the use of a minored version of Storm Gust.

If a target is hit while in this state then that target receives additional 2%*SkillLv Damage, which are a portion of damage recieved with the hit.

Already in Skill Tree: Storm Gust has 4%*SkillLv chance to inflict the Slow for 10 sec. (SPcost +3*SkillLv)
LevelEffect
Lv 1Storm Gust Level 2
Lv 2Storm Gust Level 4
Lv 3Storm Gust Level 6
Lv 4Storm Gust Level 8
Lv 5Storm Gust Level 10

Magister Amplify

#4175 · SPE_17_5
Passive Max Lv 5

Enable the use of a minored version of Amplify Magic Power.

Already in Skill Tree: Amplify Magic Power cost 2*SkillLv more SP but when the ability is used the player also receives MATK and CRIT +1%/2 per SkillLv for 7 sec.
LevelEffect
Lv 1Amplify Magic Power Level 2
Lv 2Amplify Magic Power Level 4
Lv 3Amplify Magic Power Level 6
Lv 4Amplify Magic Power Level 8
Lv 5Amplify Magic Power Level 10

Magister Drain

#4176 · SPE_17_6
Passive Max Lv 5

Enable the use of a minored version of Soul Drain.

The bonus depends on the level of the defeated target.

If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.

Already in Skill Tree: For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds). Convert 20%*SkillLv of target's level into MATK
LevelEffect
Lv 1Soul Drain 1
Lv 2Soul Drain 2
Lv 3Soul Drain 3
Lv 4Soul Drain 4
Lv 5Soul Drain 5

Magister Maestria

#4177 · SPE_17_7
Passive Max Lv 5 Those spells are: Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.

Physical attacks inflicted can cast ultimate wizard spells.

Those skills are casted at level 1.

For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.

have 20% chance to add physical damage when dealing damage with one the high tier wizard's aoe of the same element.

LevelEffect
Lv 10,5% chance
Lv 21% chance
Lv 31,5% chance
Lv 42% chance
Lv 52.5% chance

Magister Extension

#4179 · SPE_17_9
Active Max Lv 5 LP Cost: 10Cast: 1.5secDuration: 30sec

As long as this ability is in effect the cast time is increased, DEX is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.

Has 20% chance to add a bolt when dealing damage with one the high tier wizard's aoe of the same element.

Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.

You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parantheses)

LevelEffect
Lv 1Cast +2% (4%)SP cost +10% (15%)MATK +3% (5%)Ignore 3% (4%) MDEFExpertise +12%
Lv 2Cast +4% (8%)SP cost +20% (30%)MATK +6% (10%)Ignore 6% (8%) MDEFExpertise +24%
Lv 3Cast +6% (12%)SP cost +30% (45%)MATK +9% (15%)Ignore 9% (12%) MDEFExpertise +36%
Lv 4Cast +8% (16%)SP cost +40% (60%)MATK +12% (20%)Ignore 12% (16%) MDEFExpertise +48%
Lv 5Cast +10% (20%)SP cost +50% (75%)MATK +15% (25%)Ignore 15% (20%) MDEFExpertise +60%
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026