Transcendent Jobs · 16 skills · 8 active, 8 passive
Health Conversion
#373 · PF_HPCONVERSION
ActiveMax Lv 5
▶ Watch the demo
Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.
Level
Effect
Lv 1
10% of the converted HP
Lv 2
20% of the converted HP
Lv 3
30% of the converted HP
Lv 4
40% of the converted HP
Lv 5
50% of the converted HP
Soul Change
#374 · PF_SOULCHANGE
ActiveMax Lv 1Cast: 3 secDelay: 5 sec
▶ Watch the demo
Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE).
Soul Burn
#375 · PF_SOULBURN
Magical attackMax Lv 5Cooldown: 11~15 sec
▶ Watch the demo
This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's Mdef.
If you fail this skill, YOUR SP will be drained, and you will damage yourself.
Success Rate are increased by the difference level between user and target. LUK increases slightly the chances.
If target have 0 SP then damage are 50+5*SkilLv% of target's INT squared.
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Soul Strike: Damage increased by 25% on oathed targets
- Napalm Beat: Damage increased bt 25%, also may inflict Oath
- Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath
- Magic Crasher (HW): Damage increased by 1% per target's MDEF
- Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP
- Soul Burn (PF): Damage (if any) increased by 25%
Also those damage skills receives the following effects:
- Safety Wall: Hit count increased to reach a maximum of 8 at level 10
- Soul Change (PF): The user always keeps 1% of its maximum SP after use
- Health Conversion (PF): Cost half less HP per conversions
- Mind Breaker (PF): Success chance +10%
- Ganbantein success rate is bumped to 100%
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Enchanting Mastery
#1053 · PF_ENCHANTING_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon, Energy Coat
Volcano, Deluge, Violent Gale, Land Protector, Fog Wall, Spider Web.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flame Launcher: Can't fail, increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% fire mastery per skill level used
- Frost Weapon: Can't fail, iIncrease target's by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% water mastery per skill level used
- Lightning Loader: Can't fail, iIncrease target's by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% wind mastery per skill level used
- Seismic Weapon: Can't fail, iIncrease target's by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% earth mastery per skill level used
- Energy Coat: Reduce SP consumption by a third (when hit)
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Disenchanting Mastery
#1054 · PF_DISENCHANTING_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
- Magic Rod: Recovered SP increased by half, adds piercing damage to aggressor when absorbing spells (100*Lv MATK%, twice on monsters)
- Dispell: Success chance +10%
- Cast Cancel: Imbue the caster with the canceled skill, the caster will counterattack with it next time attacked OR (if damage spell) will have a better elemental ratio next time it is manually used
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Spelling Mastery
#1055 · PF_SPELLING_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
This Advanced Skill Mastery improves the use of the following skills:
Fire Wall, Ice Wall, Wind Ivy, Earth Wall, Magic Power, Energy Coat, Memorize
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Specific mastery bonuses:
- Fire Wall: +2 hits per wall cell.
- Ice Wall: +50% wall HP; attackers have 5% chance to receive Freeze and 5% chance to receive Crystalize for 5s.
- Earth Wall: +33% wall HP; party members within 3 cells of the wall gain DEF/MDEF +2 per Earth Wall level for 3s.
- Wind Wall: Stop chance +33%; targets already Stopped have Stop refreshed for 3s.
- Energy Coat: while casting, incoming damage is reduced by 10% per Energy Coat level, reduced to 5% per Energy Coat level over 5 (max 75%).
- Magic Power doubles skill SP costs; Memorize increases skill SP costs by 50%. Both give 10% per buff level chance to ignore cast interruption.
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Alteration Mastery
#1083 · MG_ALTERATION_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
Magic Power, Energy Coat, Memorize
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Specific mastery bonuses:
- While Magic Power is active: target status resistance is reduced by 5% per Magic Power level (50% at Lv10).
- While Memorize is active: target status resistance is reduced by 5% per Memorize level (25% at Lv5).
- Energy Coat: +5% status reflect chance per Energy Coat level (25% at Lv5).
- Energy Coat: damage +5% per Energy Coat level for each common status on the target, capped at +100%.
- Magic Power doubles skill SP costs; Memorize increases skill SP costs by 50%.
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Divination Mastery
#1084 · MG_DIVINATION_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
Cast Cancel, Magic Rod, Sense, Magic Power, Energy Coat, Memorize
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Specific mastery bonuses:
- Sense: also marks the exact target for 20s; you deal +4% damage per Sense level to that target.
- Cast Cancel: stores the interrupted spell's element for 10s; your next spell of that same element uses 33 elemental expertise/science, then consumes the stored element.
- Magic Rod: grants MATK +2 per level for 15s when prepared; if it absorbs a spell, grants MATK +6 per level for 30s.
- Energy Coat: when hit, attempts a short random teleport within 5 cells.
- While Magic Power or Memorize is active: 10% per buff level chance for skill materials to be free; reflected magic damage you take is reduced by the same rate.
- Magic Power doubles skill SP costs; Memorize increases skill SP costs by 50%.
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026