Occult Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | LUK+2 | HP/SP +2% |
| Lv 3 | VIT+2 | HP/SP +3% |
| Lv 4 | LUK+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |

Sage · 10 Kugan skills · 4 active, 6 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | LUK+2 | HP/SP +2% |
| Lv 3 | VIT+2 | HP/SP +3% |
| Lv 4 | LUK+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |
Enable the use of Dark Strike.
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.
This skill consumes 1% of the user's HP as an additional cost.
In addition if the player have the initiative when Dark Strike hits a target then it becomes more sensitive to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
| Level | Effect |
|---|---|
| Lv 1 | Dark Strike Level 2 |
| Lv 2 | Dark Strike Level 4 |
| Lv 3 | Dark Strike Level 6 |
| Lv 4 | Dark Strike Level 8 |
| Lv 5 | Dark Strike Level 10 |
Enable the use of Dark Thunder.
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.
Lightning Storm Learned : Counter strikes to physical attacks with Dark Thunder (level 3).
If target have modified none natural resistance effects then the target suffer some battle damage and is Slowed for a very short period of time.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.
| Level | Effect |
|---|---|
| Lv 1 | Dark Thunder Level 2 |
| Lv 2 | Dark Thunder Level 4 |
| Lv 3 | Dark Thunder Level 6 |
| Lv 4 | Dark Thunder Level 8 |
| Lv 5 | Dark Thunder Level 10 |
Enable the use of Dark Breath.
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.
Since those are special damage no DEF nor MDEF can reduce damages.
This skill consumes 3% of the user's HP as an additional cost.
| Level | Effect |
|---|---|
| Lv 1 | Dark Thunder Level 1 |
| Lv 2 | Dark Thunder Level 2 |
| Lv 3 | Dark Thunder Level 3 |
| Lv 4 | Dark Thunder Level 4 |
| Lv 5 | Dark Thunder Level 5 |
Enable the use of a minored version of Napalm Beat.
| Level | Effect |
|---|---|
| Lv 1 | Napalm Beat Level 2 |
| Lv 2 | Napalm Beat Level 4 |
| Lv 3 | Napalm Beat Level 6 |
| Lv 4 | Napalm Beat Level 8 |
| Lv 5 | Napalm Beat Level 10 |
Enable the use of a minored version of Soul Burn.
| Level | Effect |
|---|---|
| Lv 1 | Soul Burn Level 1 |
| Lv 2 | Soul Burn Level 2 |
| Lv 3 | Soul Burn Level 3 |
| Lv 4 | Soul Burn Level 4 |
| Lv 5 | Soul Burn Level 5 |
The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.
This energy serves as a mana source that refill nearby allies SP when they are near (by using Potion Pitcher).
This energy can deals some minor damage to enemy too but can't move.
Summon's power depends on user's INT.
Vine
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Support INT>VIT>AGI>LUK>DEX>STR Formless Dark 2 Medium Lowest / Highest 5 Slow - - Potion Pitcher (allies), Dark Attack
| Level | Effect |
|---|---|
| Lv 1 | 8% of total INT |
| Lv 2 | 10% of total INT |
| Lv 3 | 12% of total INT |
| Lv 4 | 14% of total INT |
| Lv 5 | 16% of total INT |
It is a form of rampage which allows the user to sacrifice himself for much greater magical power.
First of all the user is associated to the demon race.
As the level of this skill grows the character receive better MATK, can ignore MDEF and cast cancel resistance bonus.
This form also grants some dark element mastery.
However, this form no longer allows real protection: DEF and MDEF - 50% (-100% sacrifice mode), HP -25% (-50% sacrifice mode), Speed walk -10% (-20% sacrifice)
You can use @occult to switch from normal mode to sacrifice mode (sacrifice mode bonuses written in parantheses)
| Level | Effect | |||
|---|---|---|---|---|
| Lv 1 | MATK/ATK +2% (4%) | Piercing 3%(5%) | No Cast Cancel 20% | Dark Mastery 2%(4%) |
| Lv 2 | MATK/ATK +4% (8%) | Piercing 6%(10%) | No Cast Cancel 40% | Dark Mastery 4%(8%) |
| Lv 3 | MATK/ATK +6% (12%) | Piercing 9%(15%) | No Cast Cancel 60% | Dark Mastery 6%(12%) |
| Lv 4 | MATK/ATK +8% (16%) | Piercing 12%(20%) | No Cast Cancel 80% | Dark Mastery 8%(16%) |
| Lv 5 | MATK/ATK +10% (20%) | Piercing 15%(25%) | No Cast Cancel 100% | Dark Mastery 10%(20%) |
Summons a demon to fight alongside the player.
All demons are tuned for different roles.
Summon's power depends on user's INT.
Can consume Occult Essence with @summonboost for extra summon power.
Demon Role Strong Attributes > Weakness Race Element DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Do not stack with other summons.
There is a 25% malus HP when active.
| Level | Effect |
|---|---|
| Lv 1 | 40% of total INT |
| Lv 2 | 50% of total INT |
| Lv 3 | 60% of total INT |
| Lv 4 | 70% of total INT |
| Lv 5 | 80% of total INT |
For a notable period of time, user's element of defense will be Dark and user's race will be Demon.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
| Level | Effect |
|---|---|
| Lv 1 | SPcost +200% SP regen -40% +3% Element Boost |
| Lv 2 | SPcost +150% SP regen -30% +6% Element Boost |
| Lv 3 | SPcost +100% SP regen -20% +9% Element Boost |
| Lv 4 | SPcost +50% SP regen -10% +12% Element Boost |
| Lv 5 | +15% Element Boost |