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Home › The Codex › Kugan: Specializations › Witch

Witch

Sage · 10 Kugan skills · 3 active, 7 passive

Witch is the patient cruelty of a wound that keeps changing its mind.

Its casters do not only poison the body. They teach pain to rotate: poison into burning, burning into bleeding, bleeding back into poison, until the target no longer knows which curse to fear first. The final touch is not mercy. It is detonation.

The Witch path focuses on poison-element magic and layered damage over time. Soul Strike and Napalm Beat become poison spells that spread Poison, Bleeding, Burning and Venom, while Wall of Fog and Abracadabra add control and trickery. Witch Wits can rotate existing DOTs and add poison battle damage, Wish punishes attackers with random common DOTs, and Conversion grows a dead tree that curses nearby enemies. Witch Touch consumes remaining DOTs on the next magical hit for heavy poison battle damage, while Witch Armor boosts poison and DOT damage at resource cost.

Witch wins by making time itself hostile to the target.

To face Witch is to count seconds like wounds.

The last one bursts.

Tank★★☆☆☆Wall of Fog and poison armor help survival somewhat, but Witch is not built to absorb damage.
Tactical★★★★★DOT rotation, curse placement, Witch Touch timing and armor penalties create a very tactical flow.
Healer☆☆☆☆☆Witch has no healing tools.
Buffer★★☆☆☆Witch Armor boosts the user, but party support is minimal.
Debuffer★★★★★Poison, Bleeding, Burning, Deadly Poison, Venom and curse pressure define the specialization.
DPS Melee Physical★☆☆☆☆Witch is not a melee physical path.
DPS Ranged Physical☆☆☆☆☆The specialization has no ranged physical identity.
DPS Magical★★★★★Poison Soul Strike, Napalm Beat, DOT battle damage and Witch Touch give excellent magical offense.
Special★★★★★DOT rotation and DOT-consuming burst make Witch one of the most distinctive attrition paths.
Resources★★☆☆☆Higher SP costs and armor penalties make the path resource-hungry.
Mobility★☆☆☆☆Witch controls attrition and zones rather than movement.

Witch Specialization

Passive Max Lv 5
ID
4710
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2LUK
3DEX
4LUK
5INT

Witch Strike

Passive Max Lv 5
ID
4711
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Soul Strike.

Soul Strike is now element poison.

LevelSkill
1Soul Strike Level 2
2Soul Strike Level 4
3Soul Strike Level 6
4Soul Strike Level 8
5Soul Strike Level 10
Already Soul Strike in Skill Tree

SP cost are increased but the skill can inflict various DOT for a short duration (the minored Soul Strike is not given).

Soul Strike is now element poison.

DOT which can be inflicted are Poison, Bleeding and Burning.

LevelChancesStatus DurationSP Cost
16% per status7 seconds+3
28.6% per status9 seconds+6
311.33% per status11 seconds+9
414% per status13 seconds+12
516.6% per status15 seconds+15
  • Rates are for each status, so they can happens in the same times.
  • Without a staff, bow or gun, the range of the minored Soul Strike is reduced from 9 to 6 cells.

Witch Fog

Passive Max Lv 5
ID
4712
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Wall of Fog.

LevelSkillCooldown
1Wall of Fog Level 135 seconds
2Wall of Fog Level 230 seconds
3Wall of Fog Level 325 seconds
4Wall of Fog Level 420 seconds
5Wall of Fog Level 515 seconds
Minor Advanced Skill Modifiers
CooldownCasting TimeSP cost
depends on level+1sx2.5
Already in Skill Tree

Increase the level of Wall of Fog by 1 per Witch Fog level (normal version, without the modifiers above).

  • Without a staff, bow or gun, the range of the minored Wall of Fog is reduced from 9 to 6 cells.

Witch Napalm

Passive Max Lv 5
ID
4713
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Napalm Beat.

Napalm Beat is now element poison.

LevelSkill
1Napalm Beat Level 2
2Napalm Beat Level 4
3Napalm Beat Level 6
4Napalm Beat Level 8
5Napalm Beat Level 10
Already Napalm Beat in Skill Tree

The skill will inflict the status Venom (the minored Napalm Beat is not given).

Venom is a DOT which is way stronger if another DOTs are running on the target.

Napalm Beat is now element poison.

LevelDurationSP cost
12 seconds+3
24 seconds+6
36 seconds+9
48 seconds+12
510 seconds+15
  • Without a staff, bow or gun, the range of the minored Napalm Beat is reduced from 9 to 6 cells.

Witch Trick

Passive Max Lv 5
ID
4714
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Abracadabra.

LevelSkill
1Abracadabra Level 2
2Abracadabra Level 4
3Abracadabra Level 6
4Abracadabra Level 8
5Abracadabra Level 10
Already in Skill Tree

Increase the level of Abracadabra by 1 per Witch Trick level (normal version).

Witch Wits

Passive Max Lv 5
ID
4715
Type
Passive
Max level
5
Cost to learn
1

Now statuses lead to another statuses, the rotation being : Poison inflicts Burning, Burning inflicts Bleeding and Bleeding inflicts Poison. DPoison still reinflict itself.

Any attack that hits a target suffering from one of these statuses also inflicts 100/125/150/175/200% battle damage (Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the poison element).

LevelRateStatus Duration
120%6 seconds
230%7 seconds
340%8 seconds
450%9 seconds
560%10 seconds
  • The game will always keep the longer duration if the previous one was still longer than the new.

Witch Wish

Passive Max Lv 5
ID
4716
Type
Passive
Max level
5
Cost to learn
1

Any attacker hitting with a physical (weapon) attack can suffer from a random common DoT status for a short period of time.

Common DoTs are: Poison, Bleeding, Burning, Deep Poison.

LevelRate perStatus Duration
12%6 seconds
23%7 seconds
34%8 seconds
45%9 seconds
56%10 seconds
  • Rates are for each status, so they can happens in the same times.

Witch Conversion

Active Max Lv 5
ID
4717
Type
Active
Max level
5
Cost to learn
1
LP Cost
8
Cast
1 sec (interruptible)
Cooldown
3 seconds
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a dead tree (Gibbet) growth here.

This dead tree serves as a debuff which can cast curses on enemies passing nearby.

Summon's power depends on user's Base Level and INT. Up to 2 dead trees can exist at the same time.

LevelSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds

Dead Tree

Witch Conversion

Dead Tree

RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DebufferLUK=VIT>INT=STR>DEX=AGIPlantUndead 2MediumAverage / High3Very Slow--Evil's Glare (11x11) every 7s
  • You need at least 10 INT to summon.

Witch Touch

Active Max Lv 5
ID
4718
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
1 sec (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

Charge up a special effect which grants to the next magical damage a burst of damage if the target is suffering from any DOTs effects.

All remaining DOTs on the target will end in exchange of high battle damage.

Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the poison element.

LevelBattle Damage per DOT
1150%
2300%
3450%
4600%
5750%
  • This effect use ALL DOTs, even special one from another specialization etc (Life Drain, Death Call, Necrose, Madness, Toxin, Venom...).
  • If the target has no DOT, the charge is kept for a later magical hit.

Witch Armor

Active Max Lv 5
ID
4719
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
60 seconds
Target
Self

For a notable period of time, user's element of defense will be Poison.

As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occur.

While under the effect of this skill the user has increased damage with that element.

When hit in melee (by any type of attack), the user has a chance to inflict a DoT on the attacker (Bleeding, Poison or Burning, one third of the chance each), and the statuses he inflicts last longer.

LevelSP of all skillsnatural SP recoveryElemental BoostDoT when hit (melee)Status duration
1SP use rate +100%SP regen -40%+4%2%+3%
2SP use rate +75%SP regen -30%+8%4%+6%
3SP use rate +50%SP regen -20%+12%6%+9%
4SP use rate +25%SP regen -10%+16%8%+12%
5--+20%10%+15%
  • Armor family (Spell, Poison, Virtue, Occult, Death, Spirit and Witch Armor): 60 seconds, 2 seconds of casting time, the same SP drawbacks below level 5 and the same Elemental Boost; each armor then has its own effect.
  • The Elemental Boost applies to physical, magical and misc damage of Poison element.
  • The DoTs inflicted deal no extra damage (the former DoT damage bonus is removed). The status duration bonus applies to every common status the user inflicts.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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