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Enchanter

Sage · 10 Kugan skills · 2 active, 8 passive

Level

Enchanting Specialization

#4550 · SPE_55
Passive Max Lv 5

Each level grants +2 to one attribute.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2DEX+2HP/SP +2%
Lv 3VIT+2HP/SP +3%
Lv 4DEX+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Enchanting Fire

#4551 · SPE_55_1
Passive Max Lv 5

Enable the use of a minored version of Flame Launcher & Fire Elemental Change.

Also grants Create Elemental Converter.

Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the fire element.

Already in Skill Tree: When the weapon is enchanted with Flame Launcher all hits adds some fire battle damage (40%*SkillLv) and has 2%*SkillLv chance to cause the status fever (10 seconds).
LevelEffect
Lv 1Flame Launcher / Elemental Converter Fire Level 1
Lv 2Flame Launcher / Elemental Converter Fire Level 2
Lv 3Flame Launcher / Elemental Converter Fire Level 3
Lv 4Flame Launcher / Elemental Converter Fire Level 4
Lv 5Flame Launcher / Elemental Converter Fire Level 5

Enchanting Water

#4552 · SPE_55_2
Passive Max Lv 5

Enable the use of a minored version of Frost Weapon & Water Elemental Change.

Also grants Create Elemental Converter.

Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the water element.

Already in Skill Tree: When the weapon is enchanted with Frost Weapon all hits adds some water battle damage (40%*SkillLv) and has 2%*SkillLv cause the status chill (10 seconds).
LevelEffect
Lv 1Frost Weapon / Elemental Converter Water Level 1
Lv 2Frost Weapon / Elemental Converter Water Level 2
Lv 3Frost Weapon / Elemental Converter Water Level 3
Lv 4Frost Weapon / Elemental Converter Water Level 4
Lv 5Frost Weapon / Elemental Converter Water Level 5

Enchanting Wind

#4553 · SPE_55_3
Passive Max Lv 5

Enable the use of a minored version of Lightning Loader & Wind Elemental Change.

Also grants Create Elemental Converter.

Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the wind element.

Already in Skill Tree: When the weapon is enchanted with Lightning Loader all hits adds some wind battle damage (40%*SkillLv) and has 2%*SkillLv cause the status break (10 seconds).
LevelEffect
Lv 1Lightning Loader / Elemental Converter Wind Level 1
Lv 2Lightning Loader / Elemental Converter Wind Level 2
Lv 3Lightning Loader / Elemental Converter Wind Level 3
Lv 4Lightning Loader / Elemental Converter Wind Level 4
Lv 5Lightning Loader / Elemental Converter Wind Level 5

Enchanting Earth

#4554 · SPE_55_4
Passive Max Lv 5

Enable the use of a minored version of Seismic Weapon & Earth Elemental Change.

Also grants Create Elemental Converter.

Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the earth element.

Already in Skill Tree: When the weapon is enchanted with Seismic Weapon all hits adds some earth battle damage (40%*SkillLv) and has 2%*SkillLv cause the status cripple (10 seconds).
LevelEffect
Lv 1Seismic Weapon / Elemental Converter Earth Level 1
Lv 2Seismic Weapon / Elemental Converter Earth Level 2
Lv 3Seismic Weapon / Elemental Converter Earth Level 3
Lv 4Seismic Weapon / Elemental Converter Earth Level 4
Lv 5Seismic Weapon / Elemental Converter Earth Level 5

Enchanting Conversion

#4555 · SPE_55_5
Passive Max Lv 5

Enable the use of a minored version of Health Conversion.

The element used is the same as the weapon enchanting skill (Flame launcher, etc).

Fire grants strong resistance to fire, medium to earth, low to wind and none to water.

Water grants strong resistance to water, medium to fire, low to earth and none to wind.

Earth grants strong resistance to earth, medium to wind, low to water and none to fire.

Wind grants strong resistance to wind, medium to earth, low to fire and none to earth.

Already in Skill Tree: When used this skill grants to user a defensive coat which reduce elemental damage for a period of time (30 seconds).
LevelEffect
Lv 1Health Conversion Level 1 30 sec CD
Lv 2Health Conversion Level 1 25 sec CD
Lv 3Health Conversion Level 1 20 sec CD
Lv 4Health Conversion Level 1 15 sec CD
Lv 5Health Conversion Level 1 10 sec CD

Enchanting Zone

#4556 · SPE_55_6
Passive Max Lv 5

Enable the use of a minored version of Volcano, Deluge and Violent Gale.

Already in Skill Tree: Increase level of Volcano, Deluge and Violent Gale by 1 per Enchanting Zone level.
LevelEffect
Lv 1VolcanoDeluge and Violent Gale Level 1
Lv 2VolcanoDeluge and Violent Gale Level 2
Lv 3VolcanoDeluge and Violent Gale Level 3
Lv 4VolcanoDeluge and Violent Gale Level 4
Lv 5VolcanoDeluge and Violent Gale Level 5

Enchanting Resplenish

#4557 · SPE_55_7
Passive Max Lv 5

Recovers some SP every 5 seconds and on every kill performed.

LevelEffect
Lv 10,5%/5 SP on time/on kill
Lv 21%/10 SP on time/on kill
Lv 31,5%/15 SP on time/on kill
Lv 42%/20 SP on time/on kill
Lv 52,5%/25 SP on time/on kill

Enchanting Elemental

#4558 · SPE_55_8
Active Max Lv 5 Fire: Brave, Water : Recovery, Earth : Fortitude, Wind : Swift, None : Rejuvenation.Swift: Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)Rejuvenation: SP recovery (based on source attributes) every secondsLP Cost: 15Cast: 1secDuration: 20/30/40/50/60 secCooldown: 30sec

The user and his nearby allies receive an effect that depends on the weapon enchantment element active on the user's weapon.

Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%

Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%

Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed

LevelEffect
Lv 13x3
Lv 25x5
Lv 37x7
Lv 49x9
Lv 511x11

Enchanting Charge

#4559 · SPE_55_9
Active Max Lv 5 LP Cost: 15Cast: 1.5secDuration: 60secCooldown: 5sec

The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.

Those Damages are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the neutral element.

LevelEffect
Lv 13x34 charges60% Damage
Lv 25x56 charges70% Damage
Lv 37x78 charges80% Damage
Lv 49x910 charges90% Damage
Lv 511x1112 charges100% Damage
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026