Enchanting Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | DEX+2 | HP/SP +2% |
| Lv 3 | VIT+2 | HP/SP +3% |
| Lv 4 | DEX+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |

Sage · 10 Kugan skills · 2 active, 8 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | DEX+2 | HP/SP +2% |
| Lv 3 | VIT+2 | HP/SP +3% |
| Lv 4 | DEX+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |
Enable the use of a minored version of Flame Launcher & Fire Elemental Change.
Also grants Create Elemental Converter.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the fire element.
| Level | Effect |
|---|---|
| Lv 1 | Flame Launcher / Elemental Converter Fire Level 1 |
| Lv 2 | Flame Launcher / Elemental Converter Fire Level 2 |
| Lv 3 | Flame Launcher / Elemental Converter Fire Level 3 |
| Lv 4 | Flame Launcher / Elemental Converter Fire Level 4 |
| Lv 5 | Flame Launcher / Elemental Converter Fire Level 5 |
Enable the use of a minored version of Frost Weapon & Water Elemental Change.
Also grants Create Elemental Converter.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the water element.
| Level | Effect |
|---|---|
| Lv 1 | Frost Weapon / Elemental Converter Water Level 1 |
| Lv 2 | Frost Weapon / Elemental Converter Water Level 2 |
| Lv 3 | Frost Weapon / Elemental Converter Water Level 3 |
| Lv 4 | Frost Weapon / Elemental Converter Water Level 4 |
| Lv 5 | Frost Weapon / Elemental Converter Water Level 5 |
Enable the use of a minored version of Lightning Loader & Wind Elemental Change.
Also grants Create Elemental Converter.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the wind element.
| Level | Effect |
|---|---|
| Lv 1 | Lightning Loader / Elemental Converter Wind Level 1 |
| Lv 2 | Lightning Loader / Elemental Converter Wind Level 2 |
| Lv 3 | Lightning Loader / Elemental Converter Wind Level 3 |
| Lv 4 | Lightning Loader / Elemental Converter Wind Level 4 |
| Lv 5 | Lightning Loader / Elemental Converter Wind Level 5 |
Enable the use of a minored version of Seismic Weapon & Earth Elemental Change.
Also grants Create Elemental Converter.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the earth element.
| Level | Effect |
|---|---|
| Lv 1 | Seismic Weapon / Elemental Converter Earth Level 1 |
| Lv 2 | Seismic Weapon / Elemental Converter Earth Level 2 |
| Lv 3 | Seismic Weapon / Elemental Converter Earth Level 3 |
| Lv 4 | Seismic Weapon / Elemental Converter Earth Level 4 |
| Lv 5 | Seismic Weapon / Elemental Converter Earth Level 5 |
Enable the use of a minored version of Health Conversion.
The element used is the same as the weapon enchanting skill (Flame launcher, etc).
Fire grants strong resistance to fire, medium to earth, low to wind and none to water.
Water grants strong resistance to water, medium to fire, low to earth and none to wind.
Earth grants strong resistance to earth, medium to wind, low to water and none to fire.
Wind grants strong resistance to wind, medium to earth, low to fire and none to earth.
| Level | Effect |
|---|---|
| Lv 1 | Health Conversion Level 1 30 sec CD |
| Lv 2 | Health Conversion Level 1 25 sec CD |
| Lv 3 | Health Conversion Level 1 20 sec CD |
| Lv 4 | Health Conversion Level 1 15 sec CD |
| Lv 5 | Health Conversion Level 1 10 sec CD |
Enable the use of a minored version of Volcano, Deluge and Violent Gale.
| Level | Effect | |
|---|---|---|
| Lv 1 | Volcano | Deluge and Violent Gale Level 1 |
| Lv 2 | Volcano | Deluge and Violent Gale Level 2 |
| Lv 3 | Volcano | Deluge and Violent Gale Level 3 |
| Lv 4 | Volcano | Deluge and Violent Gale Level 4 |
| Lv 5 | Volcano | Deluge and Violent Gale Level 5 |
Recovers some SP every 5 seconds and on every kill performed.
| Level | Effect |
|---|---|
| Lv 1 | 0,5%/5 SP on time/on kill |
| Lv 2 | 1%/10 SP on time/on kill |
| Lv 3 | 1,5%/15 SP on time/on kill |
| Lv 4 | 2%/20 SP on time/on kill |
| Lv 5 | 2,5%/25 SP on time/on kill |
The user and his nearby allies receive an effect that depends on the weapon enchantment element active on the user's weapon.
Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed
| Level | Effect |
|---|---|
| Lv 1 | 3x3 |
| Lv 2 | 5x5 |
| Lv 3 | 7x7 |
| Lv 4 | 9x9 |
| Lv 5 | 11x11 |
The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.
Those Damages are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the neutral element.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 3x3 | 4 charges | 60% Damage |
| Lv 2 | 5x5 | 6 charges | 70% Damage |
| Lv 3 | 7x7 | 8 charges | 80% Damage |
| Lv 4 | 9x9 | 10 charges | 90% Damage |
| Lv 5 | 11x11 | 12 charges | 100% Damage |