Sense Earth Spike Heaven's Drive Book Mastery Cast Cancel Magic Rod Spell Breaker Free Cast Auto Spell Flame Launcher Frost Weapon Lightning Loader Seismic Weapon Dragonology Volcano Deluge Violent Gale Gaia's Cradle Land Protector Dispell Abracadabra Create Elemental Converter Elemental Change (Water) Elemental Change (Earth) Elemental Change (Fire) Elemental Change (Wind)
Active Max Lv 5
▶ Watch the demo
Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damages and resistance against same monster on the caster.
Level Effect
Lv 1 Increases damage and resistance by INT% of 10%
Lv 2 Increases damage and resistance by INT% of 11%
Lv 3 Increases damage and resistance by INT% of 12%
Lv 4 Increases damage and resistance by INT% of 13%
Lv 5 Increases damage and resistance by INT% of 14%
Earth Spike #90 · WZ_EARTHSPIKE
Magical attack Max Lv 10
Target: 1 Enemy Cast: 0.7 sec per Lv Range: 9 Cells Delay: 0.8sec +0.2sec per Lv Element: Earth Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
▶ Watch the demo
Commands the ground beneath a targeted enemy to rise into pikes.
Level Effect
Lv 1 1 Hit
Lv 2 2 Hits
Lv 3 3 Hits
Lv 4 4 Hits
Lv 5 5 Hits
Lv 6 6 Hits
Lv 7 7 Hits
Lv 8 8 Hits
Lv 9 9 Hits
Lv 10 10 Hits
Heaven's Drive #91 · WZ_HEAVENDRIVE
Magical attack Max Lv 10
Target: Ground Cast: 5 + 0.5 sec per Lv Range: 9 Cells Delay: 3 sec Element: Earth Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Watch the demo
Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
Can break traps
1 hit per seconde, lasts 5 secondes.
Level Effect
Lv 1 2x65% MATK (total 650% MATK)
Lv 2 2x80% MATK (total 800% MATK)
Lv 3 2x95% MATK (total 950% MATK)
Lv 4 2x110% MATK (total 1100% MATK)
Lv 5 2x125% MATK (total 1250% MATK)
Lv 6 2x140% MATK (total 1400% MATK)
Lv 7 2x155% MATK (total 1550% MATK)
Lv 8 2x170% MATK (total 1700% MATK)
Lv 9 2x185% MATK (total 1850% MATK)
Lv 10 2x200% MATK (total 2000% MATK)
Book Mastery #274 · SA_ADVANCEDBOOK
Passive Max Lv 10
Increases Attack Speed and damage with Book class weapons.
Level Effect
Lv 1 Damage +5 After attack delay -0.5%
Lv 2 Damage +10 After attack delay -1%
Lv 3 Damage +15 After attack delay -1.5%
Lv 4 Damage +20 After attack delay -2%
Lv 5 Damage +25 After attack delay -2.5%
Lv 6 Damage +30 After attack delay -3%
Lv 7 Damage +35 After attack delay -3.5%
Lv 8 Damage +40 After attack delay -4%
Lv 9 Damage +45 After attack delay -4.5%
Lv 10 Damage +50 After attack delay -5%
Cast Cancel #275 · SA_CASTCANCEL
Active Max Lv 5
▶ Watch the demo
Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.
Level Effect
Lv 1 20% SP kept
Lv 2 40% SP kept
Lv 3 60% SP kept
Lv 4 80% SP kept
Lv 5 100% SP kept
Magic Rod #276 · SA_MAGICROD
Active Max Lv 5
Target: Self Delay: 1 sec
▶ Watch the demo
Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.
Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.
Level Effect
Lv 1 0.4s active period/20% SP absorbed
Lv 2 0.6s active period/40% SP absorbed
Lv 3 0.8s active period/60% SP absorbed
Lv 4 1s active period/80% SP absorbed
Lv 5 1.2s active period/100% SP absorbed
Spell Breaker #277 · SA_SPELLBREAKER
Active Max Lv 5
Target: 1 Enemy Cast: 0.7 sec
▶ Watch the demo
Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP and 5+5x skill level% on Boss.
At skill 5 and above, half of this HP damage is absorbed by the caster.
Has 5% +5% per Lv chance of interrupting Boss monster spells.
Skill break with Spell Breaker has a Cooldown of 0,5 per level on player only.
Upon success, monsters or players will loose (0.5 x SkillLvL)% HP. The blocked skill in case of success will be unavailable for the ennemy during 0.5 sec per SkillLvl.
Level Effect
Lv 1 0% SP absorbed
Lv 2 25% SP absorbed
Lv 3 50% SP absorbed
Lv 4 75% SP absorbed
Lv 5 100% SP absorbed, 1% HP absorbed
Free Cast #278 · SA_FREECAST
Passive Max Lv 10
Allows movement and attack while casting spells
* Kugan - Specialization : *
Level Effect
Lv 1 30% Move Speed/55% damage Speed
Lv 2 35% Move Speed/60% damage Speed
Lv 3 40% Move Speed/65% damage Speed
Lv 4 45% Move Speed/70% damage Speed
Lv 5 50% Move Speed/75% damage Speed
Lv 6 55% Move Speed/80% damage Speed
Lv 7 60% Move Speed/85% damage Speed
Lv 8 65% Move Speed/90% damage Speed
Lv 9 70% Move Speed/95% damage Speed
Lv 10 75% Move Speed/100% damage Speed
Lv 11 79% Move Speed/101.5% damage Speed
Lv 12 83% Move Speed/103% damage Speed
Lv 13 87% Move Speed/104.5% damage Speed
Lv 14 91% Move Speed/106% damage Speed
Lv 15 95% Move Speed/107.5% damage Speed
Lv 16 99% Move Speed/109% damage Speed
Lv 17 103% Move Speed/110.5% damage Speed
Lv 18 107% Move Speed/112% damage Speed
Lv 19 111% Move Speed/113.5% damage Speed
Lv 20 115% Move Speed/115% damage Speed
Auto Spell #279 · SA_AUTOSPELL
Active Max Lv 10
Target: 1 Self Cast: 3sec Range: 1 Cell Delay: 0sec
▶ Watch the demo
Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast.
A soul linked sage always cast the level max of the skill.
Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)
Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.
* Kugan - Specialization : *
The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster.
Level Effect
Lv 1 Lasts 120sec, Up to level 5 Soul Strike
Lv 2 Lasts 150sec, Up to level 5 Fire Bolt
Lv 3 Lasts 180sec, Up to level 5 Cold Bolt
Lv 4 Lasts 210sec, Up to level 5 Lightning Bolt
Lv 5 Lasts 240sec, Up to level 5 Earth Strike
Lv 6 Lasts 270sec, Up to level 10 Soul Strike
Lv 7 Lasts 300sec, Up to level 10 Fire Bolt
Lv 8 Lasts 330sec, Up to level 10 Cold Bolt
Lv 9 Lasts 360sec, Up to level 10 Lightning Bolt
Lv 10 Lasts 390sec, Up to level 10 Earth Strike
Lv 11 Up to level 10 Soul Strike +800% MATK Damage
Lv 12 Up to level 10 Soul Strike +1100% MATK Damage
Lv 13 Up to level 10 Soul Strike +1400% MATK Damage
Lv 14 Up to level 10 Soul Strike +1700% MATK Damage
Lv 15 Up to level 10 Soul Strike +2000% MATK Damage
Flame Launcher #280 · SA_FLAMELAUNCHER
Active Max Lv 5
▶ Watch the demo
Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
Consumes 1 Red Blood.
Level Effect
Lv 1 70% chance
Lv 2 80% chance
Lv 3 90% chance
Lv 4 100% chance
Lv 5 100% chance, 30 min
Frost Weapon #281 · SA_FROSTWEAPON
Active Max Lv 5
▶ Watch the demo
Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
Consumes 1 Crystal Blue.
Level Effect
Lv 1 70% chance
Lv 2 80% chance
Lv 3 90% chance
Lv 4 100% chance
Lv 5 100% chance, 30 min
Lightning Loader #282 · SA_LIGHTNINGLOADER
Active Max Lv 5
▶ Watch the demo
Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
Consumes 1 Wind of Verdure.
Level Effect
Lv 1 70% chance
Lv 2 80% chance
Lv 3 90% chance
Lv 4 100% chance
Lv 5 100% chance, 30 min
Seismic Weapon #283 · SA_SEISMICWEAPON
Active Max Lv 5
▶ Watch the demo
Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
Consumes 1 Green Live.
Level Effect
Lv 1 70% chance
Lv 2 80% chance
Lv 3 90% chance
Lv 4 100% chance
Lv 5 100% chance, 30 min
Dragonology #284 · SA_DRAGONOLOGY
Passive Max Lv 5
Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT.
Level Effect
Lv 1 +4% MATK and DEF +1 INT
Lv 2 +8% MATK and DEF +1 INT
Lv 3 +12% MATK and DEF +2 INT
Lv 4 +16% MATK and DEF +2 INT
Lv 5 +20% MATK and DEF +3 INT
Active, Area Enchant Max Lv 5
Target: Ground Cast: 5 sec Range: 2 Cells
▶ Watch the demo
Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.
Ice Wall and Sage skills that target the ground can't be cast over Volcano.
* Kugan - Specialization : *
Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration.
Level Effect
Lv 1 +10% DMG Fire Attacks/+10 ATK Fire Armor wearer
Lv 2 +14% DMG Fire Attacks/+20 ATK Fire Armor wearer
Lv 3 +17% DMG Fire Attacks/+30 ATK Fire Armor wearer
Lv 4 +19% DMG Fire Attacks/+40 ATK Fire Armor wearer
Lv 5 +20% DMG Fire Attacks/+50 ATK Fire Armor wearer
Lv 6 +22% DMG Fire Attacks/+60 ATK Fire Armor wearer
Lv 7 +24% DMG Fire Attacks/+70 ATK Fire Armor wearer
Lv 8 +26% DMG Fire Attacks/+80 ATK Fire Armor wearer
Lv 9 +28% DMG Fire Attacks/+90 ATK Fire Armor wearer
Lv 10 +30% DMG Fire Attacks/+100 ATK Fire Armor wearer
Active, Area Enchant Max Lv 5
Target: Ground Cast: 5 sec Range: 2 Cells
▶ Watch the demo
Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.
This area will also enable the use of Water Ball and Aqua Benedicta.
Other Sage skills that target the ground can't be cast over Deluge.
* Kugan - Specialization : *
Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration.
Level Effect
Lv 1 +10% DMG Water Attacks/+5% Max HP Water Armor
Lv 2 +14% DMG Water Attacks/+9% Max HP Water Armor
Lv 3 +17% DMG Water Attacks/+12% Max HP Water Armor
Lv 4 +19% DMG Water Attacks/+14% Max HP Water Armor
Lv 5 +20% DMG Water Attacks/+15% Max HP Water Armor
Lv 6 +22% DMG Water Attacks/+17% Max HP Water Armor
Lv 7 +24% DMG Water Attacks/+19% Max HP Water Armor
Lv 8 +26% DMG Water Attacks/+21% Max HP Water Armor
Lv 9 +28% DMG Water Attacks/+23% Max HP Water Armor
Lv 10 +30% DMG Water Attacks/+25% Max HP Water Armor
Violent Gale #287 · SA_VIOLENTGALE
Active, Area Enchant Max Lv 5
Target: Ground Cast: 5 sec Range: 2 Cells
▶ Watch the demo
Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.
This area increases the duration of Fire Wall so that it lasts 1.5 times longer.
Other Sage skills that target the ground can't be cast over Violent Gale.
* Kugan - Specialization : *
Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.
Level Effect
Lv 1 +10% DMG Wind Attacks/+5 Flee Rate Wind Armor
Lv 2 +14% DMG Wind Attacks/+10 Flee Rate Wind Armor
Lv 3 +17% DMG Wind Attacks/+15 Flee Rate Wind Armor
Lv 4 +19% DMG Wind Attacks/+20 Flee Rate Wind Armor
Lv 5 +20% DMG Wind Attacks/+25 Flee Rate Wind Armor
Lv 6 +22% DMG Wind Attacks/+30 Flee Rate Wind Armor
Lv 7 +24% DMG Wind Attacks/+35 Flee Rate Wind Armor
Lv 8 +26% DMG Wind Attacks/+40 Flee Rate Wind Armor
Lv 9 +28% DMG Wind Attacks/+45 Flee Rate Wind Armor
Lv 10 +30% DMG Wind Attacks/+50 Flee Rate Wind Armor
Gaia's Cradle #1832 · SA_GAIA
Active, Area Enchant Max Lv 5
Target: Ground Cast: 5 sec Range: 2 Cells
Enchants an area on the ground so that it will amplify all Earth elemental attacks, as well as the Earth elemental targets Attack Power, in its range.
Ice Wall and Sage skills that target the ground can't be cast over Volcano.
* Kugan - Specialization : *
Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Gaia Cradle's active duration.
Level Effect
Lv 1 +10% DMG Earth Attacks/+5 Hit Earth Armor wearer
Lv 2 +14% DMG Earth Attacks/+10 Hit Earth Armor wearer
Lv 3 +17% DMG Earth Attacks/+15 Hit Earth Armor wearer
Lv 4 +19% DMG Earth Attacks/+20 Hit Earth Armor wearer
Lv 5 +20% DMG Earth Attacks/+25 Hit Earth Armor wearer
Lv 6 +22% DMG Earth Attacks/+30 Hit Earth Armor wearer
Lv 7 +24% DMG Earth Attacks/+35 Hit Earth Armor wearer
Lv 8 +26% DMG Earth Attacks/+40 Hit Earth Armor wearer
Lv 9 +28% DMG Earth Attacks/+45 Hit Earth Armor wearer
Lv 10 +30% DMG Earth Attacks/+50 Hit Earth Armor wearer
Land Protector #288 · SA_LANDPROTECTOR
Active, Area Enchant Max Lv 5
Target: Ground Cast: 5 sec Range: 2 Cells
▶ Watch the demo
Casts a spell that will block or cancel all ground targeting spells or enchantments.
Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
Each cast requires 1 Blue Gemstone and 1 Yellow Gemstone.
Level Effect
Lv 1 Area 7x7 cells
Lv 2 Area 7x7 cells
Lv 3 Area 9x9 cells
Lv 4 Area 9x9 cells
Lv 5 Area 11x11 cells
Active Max Lv 5
Target: 1 Enemy Cast: 2 sec Range: 9 Cells
▶ Watch the demo
Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Target's magic defense lowers the chance of effect.
Each cast requires 1 Yellow Gemstone.
Level Effect
Lv 1 60% Success
Lv 2 70% Success
Lv 3 80% Success
Lv 4 90% Success
Lv 5 100% Success
Abracadabra #290 · SA_ABRACADABRA
Random Max Lv 10
▶ Watch the demo
Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.
Each cast requires 2 Yellow Gemstones.
Create Elemental Converter #1007 · SA_CREATECON
Active Max Lv 5
▶ Watch the demo
Create an \"Elemental Converter\" item.
Has 25% chance per Lv after the first to create two converters instead of one.
Recipes:
- Flame Elemental Converter:
3 Scorpion Tail + 1 Blank Scroll
- Seismic Elemental Converter:
3 Horn + 1 Blank Scroll
- Lightning Elemental Converter:
3 Rainbow Shell + 1 Blank Scroll
- Frost Elemental Converter:
3 Snail's Shell + 1 Blank Scroll
Elemental Change (Water) #1008 · SA_ELEMENTWATER
Active Max Lv 1
Change the target monster's elemental element to Water, uses up a Frost Elemental Converter.
Elemental Change (Earth) #1017 · SA_ELEMENTGROUND
Active Max Lv 1
Change the target monster's elemental element to Earth, uses up a Seismic Elemental Converter.
Elemental Change (Fire) #1018 · SA_ELEMENTFIRE
Active Max Lv 1
Change the target monster's elemental element to Fire, uses up a Flame Elemental Converter.
Elemental Change (Wind) #1019 · SA_ELEMENTWIND
Active Max Lv 1
Change the target monster's elemental element to Wind, uses up a Lightning Elemental Converter.
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026