Sage
Second Jobs · 26 skills · 23 active, 3 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Sense
#93 · WZ_ESTIMATION
DARO changes
Active Max Lv 5
Target: 1 MonsterCast: 1 sec (not reduced by DEX)Range: 9 Cells
Sense
▶ Watch the demo

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations.
Every level increases damage and resistance against monsters of the same kind for 20 seconds. This bonus is only given to the caster.
Cannot be used on players.
| Level | Effect |
|---|---|
| Lv 1 | Increases damage and resistance by INT% of 11% |
| Lv 2 | Increases damage and resistance by INT% of 12% |
| Lv 3 | Increases damage and resistance by INT% of 13% |
| Lv 4 | Increases damage and resistance by INT% of 14% |
| Lv 5 | Increases damage and resistance by INT% of 15% |
Earth Spike
#90 · WZ_EARTHSPIKE
DARO changes
Magical attack Max Lv 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
Earth Spike
▶ Watch the demo

Commands the ground beneath a targeted enemy to rise into pikes.
| Level | Effect |
|---|---|
| Lv 1 | 1 Hit |
| Lv 2 | 2 Hits |
| Lv 3 | 3 Hits |
| Lv 4 | 4 Hits |
| Lv 5 | 5 Hits |
Given or raised by: Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)
Heaven's Drive
#91 · WZ_HEAVENDRIVE
DARO changes
Magical attack Max Lv 10
Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
Heaven's Drive
▶ Watch the demo

Commands the ground in a targeted area (5x5) to rise into spikes in order to damage enemies within its range.
Can break traps
One wave per second: 2 hits per wave, for 5 seconds.
| Level | Effect |
|---|---|
| Lv 1 | 2 hits of 65% MATK per second (total 650% MATK) |
| Lv 2 | 2 hits of 80% MATK per second (total 800% MATK) |
| Lv 3 | 2 hits of 95% MATK per second (total 950% MATK) |
| Lv 4 | 2 hits of 110% MATK per second (total 1100% MATK) |
| Lv 5 | 2 hits of 125% MATK per second (total 1250% MATK) |
| Lv 6 | 2 hits of 140% MATK per second (total 1400% MATK) |
| Lv 7 | 2 hits of 155% MATK per second (total 1550% MATK) |
| Lv 8 | 2 hits of 170% MATK per second (total 1700% MATK) |
| Lv 9 | 2 hits of 185% MATK per second (total 1850% MATK) |
| Lv 10 | 2 hits of 200% MATK per second (total 2000% MATK) |
Given or raised by: Natural Drive (Druid), Red Area (Red Mage)
Book Mastery
#274 · SA_ADVANCEDBOOK
DARO changes
Passive Max Lv 10
Book Mastery
Increases Attack Speed and damage with Book class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5, After attack delay -0.5% |
| Lv 2 | Damage +10, After attack delay -1% |
| Lv 3 | Damage +15, After attack delay -1.5% |
| Lv 4 | Damage +20, After attack delay -2% |
| Lv 5 | Damage +25, After attack delay -2.5% |
| Lv 6 | Damage +30, After attack delay -3% |
| Lv 7 | Damage +35, After attack delay -3.5% |
| Lv 8 | Damage +40, After attack delay -4% |
| Lv 9 | Damage +45, After attack delay -4.5% |
| Lv 10 | Damage +50, After attack delay -5% |
Cast Cancel
#275 · SA_CASTCANCEL
DARO changes
Active Max Lv 5
Target: SelfSP Cost: 0Requirement: Book Mastery 2
Cast Cancel
▶ Watch the demo

Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.
| Level | Effect |
|---|---|
| Lv 1 | 20% SP kept |
| Lv 2 | 40% SP kept |
| Lv 3 | 60% SP kept |
| Lv 4 | 80% SP kept |
| Lv 5 | 100% SP kept |
Magic Rod
#276 · SA_MAGICROD
Build bonuses
Active Max Lv 5
Target: SelfSP Cost: 2Requirement: Book Mastery 4
Magic Rod
▶ Watch the demo

Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.
Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.
With Advanced Disenchanting Mastery, when a skill is absorbed, the attacker also receives damage equal to 100% per skill level of the user's maximum MATK (doubled against monsters).
| Level | Effect |
|---|---|
| Lv 1 | 0.4s active period/20% SP absorbed |
| Lv 2 | 0.6s active period/40% SP absorbed |
| Lv 3 | 0.8s active period/60% SP absorbed |
| Lv 4 | 1s active period/80% SP absorbed |
| Lv 5 | 1.2s active period/100% SP absorbed |
Given or raised by: Sorcerous Rod (Sorcerer)
Spell Breaker
#277 · SA_SPELLBREAKER
DARO changes
Active Max Lv 5
Target: 1 EnemyCast: 0.7 secRange: 9 CellsSP Cost: 10Requirement: Magic Rod 1
Spell Breaker
▶ Watch the demo

Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP.
At skill 5 and above, half of this HP damage is absorbed by the caster.
Has 5% +5% per Lv chance of interrupting Boss monster spells (no HP damage on them).
The interrupted skill is unavailable for the enemy during its own cooldown plus 0.5 sec per SkillLv.
Against players, the HP damage only happens on PVP maps.
| Level | Effect |
|---|---|
| Lv 1 | 0% SP absorbed |
| Lv 2 | 25% SP absorbed |
| Lv 3 | 50% SP absorbed |
| Lv 4 | 75% SP absorbed |
| Lv 5 | 100% SP absorbed, 1.25% HP absorbed |
Given or raised by: Sorcerous Breaker (Sorcerer)
Free Cast
#278 · SA_FREECAST
Build bonuses
Passive Max Lv 10
Requirement: Cast Cancel 1
Free Cast
Allows movement and attack while casting spells
| Level | Effect |
|---|---|
| Lv 10 | 75% Move Speed/100% damage Speed |
Given or raised by: Sorcerous Freedom (Sorcerer), Hybrid Freedom (Sylph)
Auto Spell
#279 · SA_AUTOSPELL
DARO changes
Active Max Lv 10
Target: SelfCast: 3secDelay: 0secSP Cost: 35Requirement: Free Cast 4
Auto Spell
▶ Watch the demo

Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast.
A soul linked sage always cast the level max of the skill.
Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)
Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.
Stacking: Auto Spell (shared)
| Level | Effect |
|---|---|
| Lv 10 | Lasts 390sec, Up to level 10 Earth Spike |
Given or raised by: Hybrid Spell (Sylph)
Flame Launcher
#280 · SA_FLAMELAUNCHER
Build bonuses
Active Max Lv 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Fire Bolt 1
Flame Launcher
▶ Watch the demo

Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Level | Effect |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Given or raised by: Enchanting Fire (Enchanter)
Frost Weapon
#281 · SA_FROSTWEAPON
Build bonuses
Active Max Lv 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Cold Bolt 1
Frost Weapon
▶ Watch the demo

Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Level | Effect |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Given or raised by: Enchanting Water (Enchanter)
Lightning Loader
#282 · SA_LIGHTNINGLOADER
Build bonuses
Active Max Lv 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Lightning Bolt 1
Lightning Loader
▶ Watch the demo

Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Level | Effect |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Given or raised by: Enchanting Wind (Enchanter)
Seismic Weapon
#283 · SA_SEISMICWEAPON
Build bonuses
Active Max Lv 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Stone Curse 1
Seismic Weapon
▶ Watch the demo

Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Level | Effect |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Given or raised by: Enchanting Earth (Enchanter)
Dragonology
#284 · SA_DRAGONOLOGY
Passive Max Lv 5
Requirement: Book Mastery 9
Dragonology
Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT.
| Level | Effect |
|---|---|
| Lv 1 | +4% damage and resistance, +1 INT |
| Lv 2 | +8% damage and resistance, +1 INT |
| Lv 3 | +12% damage and resistance, +2 INT |
| Lv 4 | +16% damage and resistance, +2 INT |
| Lv 5 | +20% damage and resistance, +3 INT |
Volcano
#285 · SA_VOLCANO
DARO changes
Active, Area Enchant Max Lv 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Flame Launcher 2
Volcano
▶ Watch the demo

Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.
Ice Wall and Sage skills that target the ground can't be cast over Volcano.
| Level | Effect |
|---|---|
| Lv 1 | +10% DMG Fire Attacks/+10 ATK Fire Armor wearer, lasts 60 sec |
| Lv 2 | +14% DMG Fire Attacks/+20 ATK Fire Armor wearer, lasts 120 sec |
| Lv 3 | +17% DMG Fire Attacks/+30 ATK Fire Armor wearer, lasts 180 sec |
| Lv 4 | +19% DMG Fire Attacks/+40 ATK Fire Armor wearer, lasts 240 sec |
| Lv 5 | +20% DMG Fire Attacks/+50 ATK Fire Armor wearer, lasts 300 sec |
| Lv 6 | +22% DMG Fire Attacks/+60 ATK Fire Armor wearer, lasts 360 sec |
| Lv 7 | +24% DMG Fire Attacks/+70 ATK Fire Armor wearer, lasts 420 sec |
| Lv 8 | +26% DMG Fire Attacks/+80 ATK Fire Armor wearer, lasts 480 sec |
| Lv 9 | +28% DMG Fire Attacks/+90 ATK Fire Armor wearer, lasts 540 sec |
| Lv 10 | +30% DMG Fire Attacks/+100 ATK Fire Armor wearer, lasts 600 sec |
Given or raised by: Enchanting Zone (Enchanter)
Deluge
#286 · SA_DELUGE
DARO changes
Active, Area Enchant Max Lv 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Frost Weapon 2
Deluge
▶ Watch the demo

Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.
This area will also enable the use of Water Ball and Aqua Benedicta.
Other Sage skills that target the ground can't be cast over Deluge.
| Level | Effect |
|---|---|
| Lv 1 | +10% DMG Water Attacks/+5% Max HP Water Armor, lasts 60 sec |
| Lv 2 | +14% DMG Water Attacks/+9% Max HP Water Armor, lasts 120 sec |
| Lv 3 | +17% DMG Water Attacks/+12% Max HP Water Armor, lasts 180 sec |
| Lv 4 | +19% DMG Water Attacks/+14% Max HP Water Armor, lasts 240 sec |
| Lv 5 | +20% DMG Water Attacks/+15% Max HP Water Armor, lasts 300 sec |
| Lv 6 | +22% DMG Water Attacks/+17% Max HP Water Armor, lasts 360 sec |
| Lv 7 | +24% DMG Water Attacks/+19% Max HP Water Armor, lasts 420 sec |
| Lv 8 | +26% DMG Water Attacks/+21% Max HP Water Armor, lasts 480 sec |
| Lv 9 | +28% DMG Water Attacks/+23% Max HP Water Armor, lasts 540 sec |
| Lv 10 | +30% DMG Water Attacks/+25% Max HP Water Armor, lasts 600 sec |
Given or raised by: Enchanting Zone (Enchanter)
Violent Gale
#287 · SA_VIOLENTGALE
Build bonuses
Active, Area Enchant Max Lv 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Lightning Loader 2
Violent Gale
▶ Watch the demo

Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.
This area increases the duration of Fire Wall so that it lasts 1.5 times longer.
Other Sage skills that target the ground can't be cast over Violent Gale.
| Level | Effect |
|---|---|
| Lv 1 | +10% DMG Wind Attacks/+5 Flee Rate Wind Armor, lasts 60 sec |
| Lv 2 | +14% DMG Wind Attacks/+10 Flee Rate Wind Armor, lasts 120 sec |
| Lv 3 | +17% DMG Wind Attacks/+15 Flee Rate Wind Armor, lasts 180 sec |
| Lv 4 | +19% DMG Wind Attacks/+20 Flee Rate Wind Armor, lasts 240 sec |
| Lv 5 | +20% DMG Wind Attacks/+25 Flee Rate Wind Armor, lasts 300 sec |
| Lv 6 | +22% DMG Wind Attacks/+30 Flee Rate Wind Armor, lasts 360 sec |
| Lv 7 | +24% DMG Wind Attacks/+35 Flee Rate Wind Armor, lasts 420 sec |
| Lv 8 | +26% DMG Wind Attacks/+40 Flee Rate Wind Armor, lasts 480 sec |
| Lv 9 | +28% DMG Wind Attacks/+45 Flee Rate Wind Armor, lasts 540 sec |
| Lv 10 | +30% DMG Wind Attacks/+50 Flee Rate Wind Armor, lasts 600 sec |
Given or raised by: Enchanting Zone (Enchanter)
Gaia's Cradle
#1832 · SA_GAIA
Active, Area Enchant Max Lv 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Seismic Weapon 2
Gaia's Cradle
Enchants an area on the ground so that it will amplify all Earth attacks and the Hit of Earth element targets in its range.
Other Sage skills that target the ground can't be cast over Gaia's Cradle.
| Level | Effect |
|---|---|
| Lv 1 | +10% DMG Earth Attacks/+5 Hit Rate Earth Armor, lasts 60 sec |
| Lv 2 | +14% DMG Earth Attacks/+10 Hit Rate Earth Armor, lasts 120 sec |
| Lv 3 | +17% DMG Earth Attacks/+15 Hit Rate Earth Armor, lasts 180 sec |
| Lv 4 | +19% DMG Earth Attacks/+20 Hit Rate Earth Armor, lasts 240 sec |
| Lv 5 | +20% DMG Earth Attacks/+25 Hit Rate Earth Armor, lasts 300 sec |
| Lv 6 | +22% DMG Earth Attacks/+30 Hit Rate Earth Armor, lasts 360 sec |
| Lv 7 | +24% DMG Earth Attacks/+35 Hit Rate Earth Armor, lasts 420 sec |
| Lv 8 | +26% DMG Earth Attacks/+40 Hit Rate Earth Armor, lasts 480 sec |
| Lv 9 | +28% DMG Earth Attacks/+45 Hit Rate Earth Armor, lasts 540 sec |
| Lv 10 | +30% DMG Earth Attacks/+50 Hit Rate Earth Armor, lasts 600 sec |
Given or raised by: Enchanting Zone (Enchanter)
Land Protector
#288 · SA_LANDPROTECTOR
Build bonuses
Active, Area Enchant Max Lv 5
Target: GroundCast: 5 secRange: 2 CellsSP Cost: 70 - 4 per levelRequirement: Volcano 3, Deluge 3, Violent Gale 3
Land Protector
▶ Watch the demo

Casts a spell that will block or cancel all ground targeting spells or enchantments.
Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
| Level | Effect |
|---|---|
| Lv 1 | Area 7x7 cells, lasts 165 sec |
| Lv 2 | Area 7x7 cells, lasts 210 sec |
| Lv 3 | Area 9x9 cells, lasts 255 sec |
| Lv 4 | Area 9x9 cells, lasts 300 sec |
| Lv 5 | Area 11x11 cells, lasts 345 sec |
Given or raised by: Natural Land (Druid)
Dispell
#289 · SA_DISPELL
Build bonuses
Active Max Lv 5
Target: 1 Enemy or party memberCast: 2 secRange: 9 CellsSP Cost: 1Requirement: Spell Breaker 3
Dispell
▶ Watch the demo

Casting Dispell has a chance of canceling all magic effects that have been cast on a target.
Target's MDEF reduces chance of being affected by Dispel.
Outside PVP, it only affects monsters and party members.
| Level | Effect |
|---|---|
| Lv 1 | 60% Success |
| Lv 2 | 70% Success |
| Lv 3 | 80% Success |
| Lv 4 | 90% Success |
| Lv 5 | 100% Success |
Given or raised by: Sorcerous Dispel (Sorcerer)
Abracadabra
#290 · SA_ABRACADABRA
Build bonuses
Random Max Lv 10
Target: SelfSP Cost: 50Requirement: Auto Spell 5, Dispell 1, Land Protector 1
Abracadabra
▶ Watch the demo

Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.
Given or raised by: Witch Trick (Witch)
Create Elemental Converter
#1007 · SA_CREATECON
DARO changes
Active Max Lv 5
Target: SelfSP Cost: 30
Create Elemental Converter
▶ Watch the demo

Create an Elemental Converter item.
Has 25% chance per Lv after the first to create two converters instead of one.
Given or raised by: Enchanting Fire (Enchanter), Enchanting Water (Enchanter), Enchanting Wind (Enchanter), Enchanting Earth (Enchanter)
Elemental Change (Water)
#1008 · SA_ELEMENTWATER
DARO changes
Active Max Lv 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Water)
Change the target's elemental element to Water, uses up a Frost Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Stacking: Armor element change (shared)
Given or raised by: Enchanting Water (Enchanter)
Elemental Change (Earth)
#1017 · SA_ELEMENTGROUND
DARO changes
Active Max Lv 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Earth)
Change the target's elemental element to Earth, uses up a Seismic Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Stacking: Armor element change (shared)
Given or raised by: Enchanting Earth (Enchanter)
Elemental Change (Fire)
#1018 · SA_ELEMENTFIRE
DARO changes
Active Max Lv 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Fire)
Change the target's elemental element to Fire, uses up a Flame Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Stacking: Armor element change (shared)
Given or raised by: Enchanting Fire (Enchanter)
Elemental Change (Wind)
#1019 · SA_ELEMENTWIND
DARO changes
Active Max Lv 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Wind)
Change the target's elemental element to Wind, uses up a Lightning Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Stacking: Armor element change (shared)
Given or raised by: Enchanting Wind (Enchanter)
