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Sage

Sage

Second Jobs · 26 skills · 23 active, 3 passive

What DARO changes · 14 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Sense

#93 · WZ_ESTIMATION
DARO changes Active Max Lv 5 Target: 1 MonsterCast: 1 sec (not reduced by DEX)Range: 9 Cells
▶ Watch the demoSense

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations.

Every level increases damage and resistance against monsters of the same kind for 20 seconds. This bonus is only given to the caster.

Cannot be used on players.

LevelEffect
Lv 1Increases damage and resistance by INT% of 11%
Lv 2Increases damage and resistance by INT% of 12%
Lv 3Increases damage and resistance by INT% of 13%
Lv 4Increases damage and resistance by INT% of 14%
Lv 5Increases damage and resistance by INT% of 15%

Earth Spike

#90 · WZ_EARTHSPIKE
DARO changes Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
▶ Watch the demoEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

LevelEffect
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits

Given or raised by: Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)

Heaven's Drive

#91 · WZ_HEAVENDRIVE
DARO changes Magical attack Max Lv 10 Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Watch the demoHeaven's Drive

Commands the ground in a targeted area (5x5) to rise into spikes in order to damage enemies within its range.

Can break traps

One wave per second: 2 hits per wave, for 5 seconds.

LevelEffect
Lv 12 hits of 65% MATK per second (total 650% MATK)
Lv 22 hits of 80% MATK per second (total 800% MATK)
Lv 32 hits of 95% MATK per second (total 950% MATK)
Lv 42 hits of 110% MATK per second (total 1100% MATK)
Lv 52 hits of 125% MATK per second (total 1250% MATK)
Lv 62 hits of 140% MATK per second (total 1400% MATK)
Lv 72 hits of 155% MATK per second (total 1550% MATK)
Lv 82 hits of 170% MATK per second (total 1700% MATK)
Lv 92 hits of 185% MATK per second (total 1850% MATK)
Lv 102 hits of 200% MATK per second (total 2000% MATK)

Given or raised by: Natural Drive (Druid), Red Area (Red Mage)

Book Mastery

#274 · SA_ADVANCEDBOOK
DARO changes Passive Max Lv 10

Increases Attack Speed and damage with Book class weapons.

LevelEffect
Lv 1Damage +5, After attack delay -0.5%
Lv 2Damage +10, After attack delay -1%
Lv 3Damage +15, After attack delay -1.5%
Lv 4Damage +20, After attack delay -2%
Lv 5Damage +25, After attack delay -2.5%
Lv 6Damage +30, After attack delay -3%
Lv 7Damage +35, After attack delay -3.5%
Lv 8Damage +40, After attack delay -4%
Lv 9Damage +45, After attack delay -4.5%
Lv 10Damage +50, After attack delay -5%

Cast Cancel

#275 · SA_CASTCANCEL
DARO changes Active Max Lv 5 Target: SelfSP Cost: 0Requirement: Book Mastery 2
▶ Watch the demoCast Cancel

Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.

LevelEffect
Lv 120% SP kept
Lv 240% SP kept
Lv 360% SP kept
Lv 480% SP kept
Lv 5100% SP kept

Magic Rod

#276 · SA_MAGICROD
Build bonuses Active Max Lv 5 Target: SelfSP Cost: 2Requirement: Book Mastery 4
▶ Watch the demoMagic Rod

Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.

Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.

With Advanced Disenchanting Mastery, when a skill is absorbed, the attacker also receives damage equal to 100% per skill level of the user's maximum MATK (doubled against monsters).

LevelEffect
Lv 10.4s active period/20% SP absorbed
Lv 20.6s active period/40% SP absorbed
Lv 30.8s active period/60% SP absorbed
Lv 41s active period/80% SP absorbed
Lv 51.2s active period/100% SP absorbed

Given or raised by: Sorcerous Rod (Sorcerer)

Spell Breaker

#277 · SA_SPELLBREAKER
DARO changes Active Max Lv 5 Target: 1 EnemyCast: 0.7 secRange: 9 CellsSP Cost: 10Requirement: Magic Rod 1
▶ Watch the demoSpell Breaker

Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP.

At skill 5 and above, half of this HP damage is absorbed by the caster.

Has 5% +5% per Lv chance of interrupting Boss monster spells (no HP damage on them).

The interrupted skill is unavailable for the enemy during its own cooldown plus 0.5 sec per SkillLv.

Against players, the HP damage only happens on PVP maps.

LevelEffect
Lv 10% SP absorbed
Lv 225% SP absorbed
Lv 350% SP absorbed
Lv 475% SP absorbed
Lv 5100% SP absorbed, 1.25% HP absorbed

Given or raised by: Sorcerous Breaker (Sorcerer)

Free Cast

#278 · SA_FREECAST
Build bonuses Passive Max Lv 10 Requirement: Cast Cancel 1

Allows movement and attack while casting spells

LevelEffect
Lv 1075% Move Speed/100% damage Speed

Free Cast

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 130% Move Speed/55% damage Speed
Lv 235% Move Speed/60% damage Speed
Lv 340% Move Speed/65% damage Speed
Lv 445% Move Speed/70% damage Speed
Lv 550% Move Speed/75% damage Speed
Lv 655% Move Speed/80% damage Speed
Lv 760% Move Speed/85% damage Speed
Lv 865% Move Speed/90% damage Speed
Lv 970% Move Speed/95% damage Speed
Lv 1075% Move Speed/100% damage Speed
Lv 1179% Move Speed/101% damage Speed
Lv 1283% Move Speed/103% damage Speed
Lv 1387% Move Speed/104% damage Speed
Lv 1491% Move Speed/106% damage Speed
Lv 1595% Move Speed/107% damage Speed
Lv 1699% Move Speed/109% damage Speed
Lv 17103% Move Speed/110% damage Speed
Lv 18107% Move Speed/112% damage Speed
Lv 19111% Move Speed/113% damage Speed
Lv 20115% Move Speed/115% damage Speed

Given or raised by: Sorcerous Freedom (Sorcerer), Hybrid Freedom (Sylph)

Auto Spell

#279 · SA_AUTOSPELL
DARO changes Active Max Lv 10 Target: SelfCast: 3secDelay: 0secSP Cost: 35Requirement: Free Cast 4
▶ Watch the demoAuto Spell

Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.

Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast.

A soul linked sage always cast the level max of the skill.

Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)

Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.

The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster.

Stacking: Auto Spell (shared)

LevelEffect
Lv 10Lasts 390sec, Up to level 10 Earth Spike

Auto Spell

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Lasts 120sec, Up to level 5 Soul Strike
Lv 2Lasts 150sec, Up to level 5 Fire Bolt
Lv 3Lasts 180sec, Up to level 5 Cold Bolt
Lv 4Lasts 210sec, Up to level 5 Lightning Bolt
Lv 5Lasts 240sec, Up to level 5 Earth Spike
Lv 6Lasts 270sec, Up to level 10 Soul Strike
Lv 7Lasts 300sec, Up to level 10 Fire Bolt
Lv 8Lasts 330sec, Up to level 10 Cold Bolt
Lv 9Lasts 360sec, Up to level 10 Lightning Bolt
Lv 10Lasts 390sec, Up to level 10 Earth Spike
Lv 11Lasts 420sec, Up to level 10 Soul Strike, 800% MATK Damage (Soul Strike +60% per hit)
Lv 12Lasts 450sec, Up to level 10 Soul Strike, 1100% MATK Damage (Soul Strike +120% per hit)
Lv 13Lasts 480sec, Up to level 10 Soul Strike, 1400% MATK Damage (Soul Strike +180% per hit)
Lv 14Lasts 510sec, Up to level 10 Soul Strike, 1700% MATK Damage (Soul Strike +240% per hit)
Lv 15Lasts 540sec, Up to level 10 Soul Strike, 2000% MATK Damage (Soul Strike +300% per hit)

Given or raised by: Hybrid Spell (Sylph)

Flame Launcher

#280 · SA_FLAMELAUNCHER
Build bonuses Active Max Lv 5 Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Fire Bolt 1
▶ Watch the demoFlame Launcher

Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.

Consumes 1 Red Blood.
LevelEffect
Lv 170% chance, 20 min
Lv 280% chance, 20 min
Lv 390% chance, 20 min
Lv 4100% chance, 20 min
Lv 5100% chance, 30 min

Given or raised by: Enchanting Fire (Enchanter)

Frost Weapon

#281 · SA_FROSTWEAPON
Build bonuses Active Max Lv 5 Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Cold Bolt 1
▶ Watch the demoFrost Weapon

Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.

Consumes 1 Crystal Blue.
LevelEffect
Lv 170% chance, 20 min
Lv 280% chance, 20 min
Lv 390% chance, 20 min
Lv 4100% chance, 20 min
Lv 5100% chance, 30 min

Given or raised by: Enchanting Water (Enchanter)

Lightning Loader

#282 · SA_LIGHTNINGLOADER
Build bonuses Active Max Lv 5 Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Lightning Bolt 1
▶ Watch the demoLightning Loader

Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.

Consumes 1 Wind of Verdure.
LevelEffect
Lv 170% chance, 20 min
Lv 280% chance, 20 min
Lv 390% chance, 20 min
Lv 4100% chance, 20 min
Lv 5100% chance, 30 min

Given or raised by: Enchanting Wind (Enchanter)

Seismic Weapon

#283 · SA_SEISMICWEAPON
Build bonuses Active Max Lv 5 Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Stone Curse 1
▶ Watch the demoSeismic Weapon

Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.

Consumes 1 Green Live.
LevelEffect
Lv 170% chance, 20 min
Lv 280% chance, 20 min
Lv 390% chance, 20 min
Lv 4100% chance, 20 min
Lv 5100% chance, 30 min

Given or raised by: Enchanting Earth (Enchanter)

Dragonology

#284 · SA_DRAGONOLOGY
Passive Max Lv 5 Requirement: Book Mastery 9

Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT.

LevelEffect
Lv 1+4% damage and resistance, +1 INT
Lv 2+8% damage and resistance, +1 INT
Lv 3+12% damage and resistance, +2 INT
Lv 4+16% damage and resistance, +2 INT
Lv 5+20% damage and resistance, +3 INT

Volcano

#285 · SA_VOLCANO
DARO changes Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Flame Launcher 2
▶ Watch the demoVolcano

Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.

Ice Wall and Sage skills that target the ground can't be cast over Volcano.

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration.
LevelEffect
Lv 1+10% DMG Fire Attacks/+10 ATK Fire Armor wearer, lasts 60 sec
Lv 2+14% DMG Fire Attacks/+20 ATK Fire Armor wearer, lasts 120 sec
Lv 3+17% DMG Fire Attacks/+30 ATK Fire Armor wearer, lasts 180 sec
Lv 4+19% DMG Fire Attacks/+40 ATK Fire Armor wearer, lasts 240 sec
Lv 5+20% DMG Fire Attacks/+50 ATK Fire Armor wearer, lasts 300 sec
Lv 6+22% DMG Fire Attacks/+60 ATK Fire Armor wearer, lasts 360 sec
Lv 7+24% DMG Fire Attacks/+70 ATK Fire Armor wearer, lasts 420 sec
Lv 8+26% DMG Fire Attacks/+80 ATK Fire Armor wearer, lasts 480 sec
Lv 9+28% DMG Fire Attacks/+90 ATK Fire Armor wearer, lasts 540 sec
Lv 10+30% DMG Fire Attacks/+100 ATK Fire Armor wearer, lasts 600 sec

Given or raised by: Enchanting Zone (Enchanter)

Deluge

#286 · SA_DELUGE
DARO changes Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Frost Weapon 2
▶ Watch the demoDeluge

Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.

This area will also enable the use of Water Ball and Aqua Benedicta.

Other Sage skills that target the ground can't be cast over Deluge.

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration.
LevelEffect
Lv 1+10% DMG Water Attacks/+5% Max HP Water Armor, lasts 60 sec
Lv 2+14% DMG Water Attacks/+9% Max HP Water Armor, lasts 120 sec
Lv 3+17% DMG Water Attacks/+12% Max HP Water Armor, lasts 180 sec
Lv 4+19% DMG Water Attacks/+14% Max HP Water Armor, lasts 240 sec
Lv 5+20% DMG Water Attacks/+15% Max HP Water Armor, lasts 300 sec
Lv 6+22% DMG Water Attacks/+17% Max HP Water Armor, lasts 360 sec
Lv 7+24% DMG Water Attacks/+19% Max HP Water Armor, lasts 420 sec
Lv 8+26% DMG Water Attacks/+21% Max HP Water Armor, lasts 480 sec
Lv 9+28% DMG Water Attacks/+23% Max HP Water Armor, lasts 540 sec
Lv 10+30% DMG Water Attacks/+25% Max HP Water Armor, lasts 600 sec

Given or raised by: Enchanting Zone (Enchanter)

Violent Gale

#287 · SA_VIOLENTGALE
Build bonuses Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Lightning Loader 2
▶ Watch the demoViolent Gale

Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.

This area increases the duration of Fire Wall so that it lasts 1.5 times longer.

Other Sage skills that target the ground can't be cast over Violent Gale.

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.
LevelEffect
Lv 1+10% DMG Wind Attacks/+5 Flee Rate Wind Armor, lasts 60 sec
Lv 2+14% DMG Wind Attacks/+10 Flee Rate Wind Armor, lasts 120 sec
Lv 3+17% DMG Wind Attacks/+15 Flee Rate Wind Armor, lasts 180 sec
Lv 4+19% DMG Wind Attacks/+20 Flee Rate Wind Armor, lasts 240 sec
Lv 5+20% DMG Wind Attacks/+25 Flee Rate Wind Armor, lasts 300 sec
Lv 6+22% DMG Wind Attacks/+30 Flee Rate Wind Armor, lasts 360 sec
Lv 7+24% DMG Wind Attacks/+35 Flee Rate Wind Armor, lasts 420 sec
Lv 8+26% DMG Wind Attacks/+40 Flee Rate Wind Armor, lasts 480 sec
Lv 9+28% DMG Wind Attacks/+45 Flee Rate Wind Armor, lasts 540 sec
Lv 10+30% DMG Wind Attacks/+50 Flee Rate Wind Armor, lasts 600 sec

Given or raised by: Enchanting Zone (Enchanter)

Gaia's Cradle

#1832 · SA_GAIA
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Seismic Weapon 2

Enchants an area on the ground so that it will amplify all Earth attacks and the Hit of Earth element targets in its range.

Other Sage skills that target the ground can't be cast over Gaia's Cradle.

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Gaia's Cradle's active duration.
LevelEffect
Lv 1+10% DMG Earth Attacks/+5 Hit Rate Earth Armor, lasts 60 sec
Lv 2+14% DMG Earth Attacks/+10 Hit Rate Earth Armor, lasts 120 sec
Lv 3+17% DMG Earth Attacks/+15 Hit Rate Earth Armor, lasts 180 sec
Lv 4+19% DMG Earth Attacks/+20 Hit Rate Earth Armor, lasts 240 sec
Lv 5+20% DMG Earth Attacks/+25 Hit Rate Earth Armor, lasts 300 sec
Lv 6+22% DMG Earth Attacks/+30 Hit Rate Earth Armor, lasts 360 sec
Lv 7+24% DMG Earth Attacks/+35 Hit Rate Earth Armor, lasts 420 sec
Lv 8+26% DMG Earth Attacks/+40 Hit Rate Earth Armor, lasts 480 sec
Lv 9+28% DMG Earth Attacks/+45 Hit Rate Earth Armor, lasts 540 sec
Lv 10+30% DMG Earth Attacks/+50 Hit Rate Earth Armor, lasts 600 sec

Given or raised by: Enchanting Zone (Enchanter)

Land Protector

#288 · SA_LANDPROTECTOR
Build bonuses Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 CellsSP Cost: 70 - 4 per levelRequirement: Volcano 3, Deluge 3, Violent Gale 3
▶ Watch the demoLand Protector

Casts a spell that will block or cancel all ground targeting spells or enchantments.

Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.

Each cast requires 1 Blue Gemstone and 1 Yellow Gemstone.
LevelEffect
Lv 1Area 7x7 cells, lasts 165 sec
Lv 2Area 7x7 cells, lasts 210 sec
Lv 3Area 9x9 cells, lasts 255 sec
Lv 4Area 9x9 cells, lasts 300 sec
Lv 5Area 11x11 cells, lasts 345 sec

Given or raised by: Natural Land (Druid)

Dispell

#289 · SA_DISPELL
Build bonuses Active Max Lv 5 Target: 1 Enemy or party memberCast: 2 secRange: 9 CellsSP Cost: 1Requirement: Spell Breaker 3
▶ Watch the demoDispell

Casting Dispell has a chance of canceling all magic effects that have been cast on a target.

Target's MDEF reduces chance of being affected by Dispel.

Outside PVP, it only affects monsters and party members.

Each cast requires 1 Yellow Gemstone.
LevelEffect
Lv 160% Success
Lv 270% Success
Lv 380% Success
Lv 490% Success
Lv 5100% Success

Given or raised by: Sorcerous Dispel (Sorcerer)

Abracadabra

#290 · SA_ABRACADABRA
Build bonuses Random Max Lv 10 Target: SelfSP Cost: 50Requirement: Auto Spell 5, Dispell 1, Land Protector 1
▶ Watch the demoAbracadabra

Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.

Each cast requires 2 Yellow Gemstones.

Given or raised by: Witch Trick (Witch)

Create Elemental Converter

#1007 · SA_CREATECON
DARO changes Active Max Lv 5 Target: SelfSP Cost: 30
▶ Watch the demoCreate Elemental Converter

Create an Elemental Converter item.

Has 25% chance per Lv after the first to create two converters instead of one.

Recipes:
- Flame Elemental Converter:
3 Scorpion Tail + 1 Blank Scroll
- Seismic Elemental Converter:
3 Horn + 1 Blank Scroll
- Lightning Elemental Converter:
3 Rainbow Shell + 1 Blank Scroll
- Frost Elemental Converter:
3 Snail's Shell + 1 Blank Scroll

Given or raised by: Enchanting Fire (Enchanter), Enchanting Water (Enchanter), Enchanting Wind (Enchanter), Enchanting Earth (Enchanter)

Elemental Change (Water)

#1008 · SA_ELEMENTWATER
DARO changes Active Max Lv 1 Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30

Change the target's elemental element to Water, uses up a Frost Elemental Converter.

Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).

Stacking: Armor element change (shared)

Given or raised by: Enchanting Water (Enchanter)

Elemental Change (Earth)

#1017 · SA_ELEMENTGROUND
DARO changes Active Max Lv 1 Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30

Change the target's elemental element to Earth, uses up a Seismic Elemental Converter.

Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).

Stacking: Armor element change (shared)

Given or raised by: Enchanting Earth (Enchanter)

Elemental Change (Fire)

#1018 · SA_ELEMENTFIRE
DARO changes Active Max Lv 1 Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30

Change the target's elemental element to Fire, uses up a Flame Elemental Converter.

Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).

Stacking: Armor element change (shared)

Given or raised by: Enchanting Fire (Enchanter)

Elemental Change (Wind)

#1019 · SA_ELEMENTWIND
DARO changes Active Max Lv 1 Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30

Change the target's elemental element to Wind, uses up a Lightning Elemental Converter.

Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).

Stacking: Armor element change (shared)

Given or raised by: Enchanting Wind (Enchanter)

Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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