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Sage

Sage

Second Jobs · 26 skills · 23 active, 3 passive

Sense

#93 · WZ_ESTIMATION
Active Max Lv 5
▶ Watch the demoSense

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damages and resistance against same monster on the caster.

LevelEffect
Lv 1Increases damage and resistance by INT% of 10%
Lv 2Increases damage and resistance by INT% of 11%
Lv 3Increases damage and resistance by INT% of 12%
Lv 4Increases damage and resistance by INT% of 13%
Lv 5Increases damage and resistance by INT% of 14%

Earth Spike

#90 · WZ_EARTHSPIKE
Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthRequirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
▶ Watch the demoEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

LevelEffect
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits
Lv 66 Hits
Lv 77 Hits
Lv 88 Hits
Lv 99 Hits
Lv 1010 Hits

Heaven's Drive

#91 · WZ_HEAVENDRIVE
Magical attack Max Lv 10 Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Watch the demoHeaven's Drive

Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.

Can break traps

1 hit per seconde, lasts 5 secondes.

LevelEffect
Lv 12x65% MATK (total 650% MATK)
Lv 22x80% MATK (total 800% MATK)
Lv 32x95% MATK (total 950% MATK)
Lv 42x110% MATK (total 1100% MATK)
Lv 52x125% MATK (total 1250% MATK)
Lv 62x140% MATK (total 1400% MATK)
Lv 72x155% MATK (total 1550% MATK)
Lv 82x170% MATK (total 1700% MATK)
Lv 92x185% MATK (total 1850% MATK)
Lv 102x200% MATK (total 2000% MATK)

Book Mastery

#274 · SA_ADVANCEDBOOK
Passive Max Lv 10

Increases Attack Speed and damage with Book class weapons.

LevelEffect
Lv 1Damage +5After attack delay -0.5%
Lv 2Damage +10After attack delay -1%
Lv 3Damage +15After attack delay -1.5%
Lv 4Damage +20After attack delay -2%
Lv 5Damage +25After attack delay -2.5%
Lv 6Damage +30After attack delay -3%
Lv 7Damage +35After attack delay -3.5%
Lv 8Damage +40After attack delay -4%
Lv 9Damage +45After attack delay -4.5%
Lv 10Damage +50After attack delay -5%

Cast Cancel

#275 · SA_CASTCANCEL
Active Max Lv 5
▶ Watch the demoCast Cancel

Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.

LevelEffect
Lv 120% SP kept
Lv 240% SP kept
Lv 360% SP kept
Lv 480% SP kept
Lv 5100% SP kept

Magic Rod

#276 · SA_MAGICROD
Active Max Lv 5 Target: SelfDelay: 1 sec
▶ Watch the demoMagic Rod

Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.

Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.

LevelEffect
Lv 10.4s active period/20% SP absorbed
Lv 20.6s active period/40% SP absorbed
Lv 30.8s active period/60% SP absorbed
Lv 41s active period/80% SP absorbed
Lv 51.2s active period/100% SP absorbed

Spell Breaker

#277 · SA_SPELLBREAKER
Active Max Lv 5 Target: 1 EnemyCast: 0.7 sec
▶ Watch the demoSpell Breaker

Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP and 5+5x skill level% on Boss.

At skill 5 and above, half of this HP damage is absorbed by the caster.

Has 5% +5% per Lv chance of interrupting Boss monster spells.

Skill break with Spell Breaker has a Cooldown of 0,5 per level on player only.

Upon success, monsters or players will loose (0.5 x SkillLvL)% HP. The blocked skill in case of success will be unavailable for the ennemy during 0.5 sec per SkillLvl.

LevelEffect
Lv 10% SP absorbed
Lv 225% SP absorbed
Lv 350% SP absorbed
Lv 475% SP absorbed
Lv 5100% SP absorbed, 1% HP absorbed

Free Cast

#278 · SA_FREECAST
Passive Max Lv 10

Allows movement and attack while casting spells

* Kugan - Specialization : *

LevelEffect
Lv 130% Move Speed/55% damage Speed
Lv 235% Move Speed/60% damage Speed
Lv 340% Move Speed/65% damage Speed
Lv 445% Move Speed/70% damage Speed
Lv 550% Move Speed/75% damage Speed
Lv 655% Move Speed/80% damage Speed
Lv 760% Move Speed/85% damage Speed
Lv 865% Move Speed/90% damage Speed
Lv 970% Move Speed/95% damage Speed
Lv 1075% Move Speed/100% damage Speed
Lv 1179% Move Speed/101.5% damage Speed
Lv 1283% Move Speed/103% damage Speed
Lv 1387% Move Speed/104.5% damage Speed
Lv 1491% Move Speed/106% damage Speed
Lv 1595% Move Speed/107.5% damage Speed
Lv 1699% Move Speed/109% damage Speed
Lv 17103% Move Speed/110.5% damage Speed
Lv 18107% Move Speed/112% damage Speed
Lv 19111% Move Speed/113.5% damage Speed
Lv 20115% Move Speed/115% damage Speed

Auto Spell

#279 · SA_AUTOSPELL
Active Max Lv 10 Target: 1 SelfCast: 3secRange: 1 CellDelay: 0sec
▶ Watch the demoAuto Spell

Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.

Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast.

A soul linked sage always cast the level max of the skill.

Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)

Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.

* Kugan - Specialization : *

The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster.

LevelEffect
Lv 1Lasts 120sec, Up to level 5 Soul Strike
Lv 2Lasts 150sec, Up to level 5 Fire Bolt
Lv 3Lasts 180sec, Up to level 5 Cold Bolt
Lv 4Lasts 210sec, Up to level 5 Lightning Bolt
Lv 5Lasts 240sec, Up to level 5 Earth Strike
Lv 6Lasts 270sec, Up to level 10 Soul Strike
Lv 7Lasts 300sec, Up to level 10 Fire Bolt
Lv 8Lasts 330sec, Up to level 10 Cold Bolt
Lv 9Lasts 360sec, Up to level 10 Lightning Bolt
Lv 10Lasts 390sec, Up to level 10 Earth Strike
Lv 11Up to level 10 Soul Strike +800% MATK Damage
Lv 12Up to level 10 Soul Strike +1100% MATK Damage
Lv 13Up to level 10 Soul Strike +1400% MATK Damage
Lv 14Up to level 10 Soul Strike +1700% MATK Damage
Lv 15Up to level 10 Soul Strike +2000% MATK Damage

Flame Launcher

#280 · SA_FLAMELAUNCHER
Active Max Lv 5
▶ Watch the demoFlame Launcher

Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.

Consumes 1 Red Blood.

LevelEffect
Lv 170% chance
Lv 280% chance
Lv 390% chance
Lv 4100% chance
Lv 5100% chance, 30 min

Frost Weapon

#281 · SA_FROSTWEAPON
Active Max Lv 5
▶ Watch the demoFrost Weapon

Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.

Consumes 1 Crystal Blue.

LevelEffect
Lv 170% chance
Lv 280% chance
Lv 390% chance
Lv 4100% chance
Lv 5100% chance, 30 min

Lightning Loader

#282 · SA_LIGHTNINGLOADER
Active Max Lv 5
▶ Watch the demoLightning Loader

Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.

Consumes 1 Wind of Verdure.

LevelEffect
Lv 170% chance
Lv 280% chance
Lv 390% chance
Lv 4100% chance
Lv 5100% chance, 30 min

Seismic Weapon

#283 · SA_SEISMICWEAPON
Active Max Lv 5
▶ Watch the demoSeismic Weapon

Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.

Consumes 1 Green Live.

LevelEffect
Lv 170% chance
Lv 280% chance
Lv 390% chance
Lv 4100% chance
Lv 5100% chance, 30 min

Dragonology

#284 · SA_DRAGONOLOGY
Passive Max Lv 5

Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT.

LevelEffect
Lv 1+4% MATK and DEF+1 INT
Lv 2+8% MATK and DEF+1 INT
Lv 3+12% MATK and DEF+2 INT
Lv 4+16% MATK and DEF+2 INT
Lv 5+20% MATK and DEF+3 INT

Volcano

#285 · SA_VOLCANO
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 Cells
▶ Watch the demoVolcano

Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.

Ice Wall and Sage skills that target the ground can't be cast over Volcano.

* Kugan - Specialization : *

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration.

LevelEffect
Lv 1+10% DMG Fire Attacks/+10 ATK Fire Armor wearer
Lv 2+14% DMG Fire Attacks/+20 ATK Fire Armor wearer
Lv 3+17% DMG Fire Attacks/+30 ATK Fire Armor wearer
Lv 4+19% DMG Fire Attacks/+40 ATK Fire Armor wearer
Lv 5+20% DMG Fire Attacks/+50 ATK Fire Armor wearer
Lv 6+22% DMG Fire Attacks/+60 ATK Fire Armor wearer
Lv 7+24% DMG Fire Attacks/+70 ATK Fire Armor wearer
Lv 8+26% DMG Fire Attacks/+80 ATK Fire Armor wearer
Lv 9+28% DMG Fire Attacks/+90 ATK Fire Armor wearer
Lv 10+30% DMG Fire Attacks/+100 ATK Fire Armor wearer

Deluge

#286 · SA_DELUGE
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 Cells
▶ Watch the demoDeluge

Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.

This area will also enable the use of Water Ball and Aqua Benedicta.

Other Sage skills that target the ground can't be cast over Deluge.

* Kugan - Specialization : *

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration.

LevelEffect
Lv 1+10% DMG Water Attacks/+5% Max HP Water Armor
Lv 2+14% DMG Water Attacks/+9% Max HP Water Armor
Lv 3+17% DMG Water Attacks/+12% Max HP Water Armor
Lv 4+19% DMG Water Attacks/+14% Max HP Water Armor
Lv 5+20% DMG Water Attacks/+15% Max HP Water Armor
Lv 6+22% DMG Water Attacks/+17% Max HP Water Armor
Lv 7+24% DMG Water Attacks/+19% Max HP Water Armor
Lv 8+26% DMG Water Attacks/+21% Max HP Water Armor
Lv 9+28% DMG Water Attacks/+23% Max HP Water Armor
Lv 10+30% DMG Water Attacks/+25% Max HP Water Armor

Violent Gale

#287 · SA_VIOLENTGALE
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 Cells
▶ Watch the demoViolent Gale

Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.

This area increases the duration of Fire Wall so that it lasts 1.5 times longer.

Other Sage skills that target the ground can't be cast over Violent Gale.

* Kugan - Specialization : *

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.

LevelEffect
Lv 1+10% DMG Wind Attacks/+5 Flee Rate Wind Armor
Lv 2+14% DMG Wind Attacks/+10 Flee Rate Wind Armor
Lv 3+17% DMG Wind Attacks/+15 Flee Rate Wind Armor
Lv 4+19% DMG Wind Attacks/+20 Flee Rate Wind Armor
Lv 5+20% DMG Wind Attacks/+25 Flee Rate Wind Armor
Lv 6+22% DMG Wind Attacks/+30 Flee Rate Wind Armor
Lv 7+24% DMG Wind Attacks/+35 Flee Rate Wind Armor
Lv 8+26% DMG Wind Attacks/+40 Flee Rate Wind Armor
Lv 9+28% DMG Wind Attacks/+45 Flee Rate Wind Armor
Lv 10+30% DMG Wind Attacks/+50 Flee Rate Wind Armor

Gaia's Cradle

#1832 · SA_GAIA
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 Cells

Enchants an area on the ground so that it will amplify all Earth elemental attacks, as well as the Earth elemental targets Attack Power, in its range.

Ice Wall and Sage skills that target the ground can't be cast over Volcano.

* Kugan - Specialization : *

Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Gaia Cradle's active duration.

LevelEffect
Lv 1+10% DMG Earth Attacks/+5 Hit Earth Armor wearer
Lv 2+14% DMG Earth Attacks/+10 Hit Earth Armor wearer
Lv 3+17% DMG Earth Attacks/+15 Hit Earth Armor wearer
Lv 4+19% DMG Earth Attacks/+20 Hit Earth Armor wearer
Lv 5+20% DMG Earth Attacks/+25 Hit Earth Armor wearer
Lv 6+22% DMG Earth Attacks/+30 Hit Earth Armor wearer
Lv 7+24% DMG Earth Attacks/+35 Hit Earth Armor wearer
Lv 8+26% DMG Earth Attacks/+40 Hit Earth Armor wearer
Lv 9+28% DMG Earth Attacks/+45 Hit Earth Armor wearer
Lv 10+30% DMG Earth Attacks/+50 Hit Earth Armor wearer

Land Protector

#288 · SA_LANDPROTECTOR
Active, Area Enchant Max Lv 5 Target: GroundCast: 5 secRange: 2 Cells
▶ Watch the demoLand Protector

Casts a spell that will block or cancel all ground targeting spells or enchantments.

Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.

Each cast requires 1 Blue Gemstone and 1 Yellow Gemstone.

LevelEffect
Lv 1Area 7x7 cells
Lv 2Area 7x7 cells
Lv 3Area 9x9 cells
Lv 4Area 9x9 cells
Lv 5Area 11x11 cells

Dispell

#289 · SA_DISPELL
Active Max Lv 5 Target: 1 EnemyCast: 2 secRange: 9 Cells
▶ Watch the demoDispell

Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Target's magic defense lowers the chance of effect.

Each cast requires 1 Yellow Gemstone.

LevelEffect
Lv 160% Success
Lv 270% Success
Lv 380% Success
Lv 490% Success
Lv 5100% Success

Abracadabra

#290 · SA_ABRACADABRA
Random Max Lv 10
▶ Watch the demoAbracadabra

Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.

Each cast requires 2 Yellow Gemstones.

Create Elemental Converter

#1007 · SA_CREATECON
Active Max Lv 5
▶ Watch the demoCreate Elemental Converter

Create an \"Elemental Converter\" item.

Has 25% chance per Lv after the first to create two converters instead of one.

Recipes:

- Flame Elemental Converter:

3 Scorpion Tail + 1 Blank Scroll

- Seismic Elemental Converter:

3 Horn + 1 Blank Scroll

- Lightning Elemental Converter:

3 Rainbow Shell + 1 Blank Scroll

- Frost Elemental Converter:

3 Snail's Shell + 1 Blank Scroll

Elemental Change (Water)

#1008 · SA_ELEMENTWATER
Active Max Lv 1

Change the target monster's elemental element to Water, uses up a Frost Elemental Converter.

Elemental Change (Earth)

#1017 · SA_ELEMENTGROUND
Active Max Lv 1

Change the target monster's elemental element to Earth, uses up a Seismic Elemental Converter.

Elemental Change (Fire)

#1018 · SA_ELEMENTFIRE
Active Max Lv 1

Change the target monster's elemental element to Fire, uses up a Flame Elemental Converter.

Elemental Change (Wind)

#1019 · SA_ELEMENTWIND
Active Max Lv 1

Change the target monster's elemental element to Wind, uses up a Lightning Elemental Converter.

Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026