Sorcerous is the mage who refuses to stand still while the spell decides what it wants to be.
Its casters prize movement, interruption and layered casting: a spell doubled, a cast broken, a rod that answers magic with silence, a step through space before danger finishes choosing a target. They are not the loudest mages. They are the hardest to pin down cleanly.
The Sorcerous path improves classic Sage and Professor control. Soul Strike gains reach, Double Casting and Free Cast support sustained offense, and Magic Rod can silence targets caught by its effects. Spell Breaker deals more damage and adds cooldown to interrupted spells, Dispel and Memorize become smoother with investment, and Sorcerous Drain turns incoming magical hits into SP, MATK and reflected damage. Sorcerous Warp provides short-cooldown targeted teleportation, with a brief dodge window when Soul Change is learned.
Sorcerous wins by refusing the enemy a clean cast, a clean chase, or a clean answer.
To face Sorcerous is to aim at a thought already elsewhere.
The spell is still here, though.
| Tank | ★★☆☆☆ | Drain helps against magic and Warp can avoid hits, but direct durability is limited. |
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| Tactical | ★★★★★ | Spell interruption, Dispel timing, Warp positioning, Drain windows and Double Casting make Sorcerous very tactical. |
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| Healer | ★☆☆☆☆ | Sorcerous can recover SP through Drain but does not heal HP. |
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| Buffer | ★★★☆☆ | Memorize, Free Cast, Double Casting and Drain provide strong self-tempo buffs. |
|---|
| Debuffer | ★★★★★ | Silence from Magic Rod, Spell Breaker cooldowns and Dispel make Sorcerous excellent anti-caster control. |
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| DPS Melee Physical | ☆☆☆☆☆ | The path has no melee physical identity. |
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| DPS Ranged Physical | ☆☆☆☆☆ | Sorcerous does not use ranged physical damage as a plan. |
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| DPS Magical | ★★★★☆ | Soul Strike range, Double Casting and MATK from Drain support strong magical offense. |
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| Special | ★★★★★ | Universal map teleport, anti-caster interruption and magic absorption give Sorcerous a very distinct role. |
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| Resources | ★★★★☆ | Drain restores SP and Memorize/Free Cast improve spell flow, though several upgrades increase SP costs. |
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| Mobility | ★★★★★ | Sorcerous Warp gives reliable targeted movement with very short cooldown at high level. |
Sorcerous Specialization
Passive
Max Lv 5
- ID
- 4530
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
| 1 | INT | +1% |
| 2 | AGI | +2% |
| 3 | LUK | +3% |
| 4 | AGI | +4% |
| 5 | INT | +5% |
- Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4 and LUK +2.
Sorcerous Strike
Passive
Max Lv 5
- ID
- 4531
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Soul Strike.
| Level | Skill |
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
Already Soul Strike in Skill Tree
Soul Strike : Increase Soul Strike's range by 1~5, Skill's SP cost +5~25%.
Sorcerous Casting
Passive
Max Lv 5
- ID
- 4532
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Double Cast.
| Level | Skill | Casting Time |
| 1 | Double Cast Level 1 | +100% |
| 2 | Double Cast Level 2 | +75% |
| 3 | Double Cast Level 3 | +50% |
| 4 | Double Cast Level 4 | +25% |
| 5 | Double Cast Level 5 | +0% |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| - | +100% to +0% (depends on level) | +50% | -50% |
Already Double Cast in Skill Tree
Increase the level of Double Cast by 1 per Sorcerous Casting level.
Sorcerous Rod
Passive
Max Lv 5
- ID
- 4533
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Magic Rod.
| Level | Skill |
| 1 | Magic Rod Level 1 |
| 2 | Magic Rod Level 2 |
| 3 | Magic Rod Level 3 |
| 4 | Magic Rod Level 4 |
| 5 | Magic Rod Level 5 |
Already Magic Rod in Skill Tree
While Magic Rod is active, any attacker hitting the user may be silenced for a short period of time (7 seconds).
| Level | Status Rate |
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
- The target's status resistance applies.
Sorcerous Breaker
Passive
Max Lv 5
- ID
- 4534
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Spell Breaker.
| Level | Skill |
| 1 | Spell Breaker Level 1 |
| 2 | Spell Breaker Level 2 |
| 3 | Spell Breaker Level 3 |
| 4 | Spell Breaker Level 4 |
| 5 | Spell Breaker Level 5 |
Already Spell Breaker in Skill Tree
Increase Spell Breaker damage.
Also increase the duration of cooldown from any spells which imposed a cooldown (like Spell Breaker or Sight).
Note : Spell Breaker have been modified and all interrupted spells can thus receive a cooldown (their own cooldown + 0.5 second per Spell Breaker level).
| Level | Damage | Cooldown |
| 1 | +20% | +20% |
| 2 | +40% | +40% |
| 3 | +60% | +60% |
| 4 | +80% | +80% |
| 5 | +100% | +100% |
Sorcerous Freedom
Passive
Max Lv 5
- ID
- 4535
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Free Cast.
| Level | Skill |
| 1 | Free Cast Level 1 |
| 2 | Free Cast Level 2 |
| 3 | Free Cast Level 3 |
| 4 | Free Cast Level 4 |
| 5 | Free Cast Level 5 |
Already Free Cast in Skill Tree
Increase the level of Free Cast by 1 per Sorcerous Freedom level.
- At level 15: 95% Walking Speed and 110% ATK speed
- Can be stack with Sylph Specialization to achieve level 20: 115% Walking Speed and 120% ATK speed
Sorcerous Dispel
Passive
Max Lv 5
- ID
- 4536
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Dispell.
| Level | Skill | Casting Time | Cooldown |
| 1 | Dispell Level 1 | +100% | 10 seconds |
| 2 | Dispell Level 2 | +75% | 7.5 seconds |
| 3 | Dispell Level 3 | +50% | 5 seconds |
| 4 | Dispell Level 4 | +25% | 2.5 seconds |
| 5 | Dispell Level 5 | +0% | 0 seconds |
Already Dispell in Skill Tree
Increase the level of Dispell by 1 per Sorcerous Dispel level.
Sorcerous Memorize
Passive
Max Lv 5
- ID
- 4537
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Memorize.
| Level | Skill | Casting Time |
| 1 | Memorize Level 1 | +100% |
| 2 | Memorize Level 1 | +75% |
| 3 | Memorize Level 1 | +50% |
| 4 | Memorize Level 1 | +25% |
| 5 | Memorize Level 1 | +0% |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| +20 seconds | +100% to +0% (depends on level) | +50% | - |
Already Memorize in Skill Tree
Increase SP cost but reduce Memorize casting time.
| Level | Casting Time | SP cost |
| 1 | -5% | +5 |
| 2 | -10% | +10 |
| 3 | -15% | +15 |
| 4 | -20% | +20 |
| 5 | -25% | +25 |
Sorcerous Drain
Active
Max Lv 5
- ID
- 4538
- Type
- Active
- Max level
- 5
- Cost to learn
- 1
- LP Cost
- 4
- Cast
- 1 sec (interruptible)
- Cooldown
- 10 seconds
- Duration
- 10 seconds
- Target
- Self
Stacking:
MATK buff (shared)
For a short period the user absorbs any magical hits received to regain SP and increase MATK.
Part of those damage received are returned to its opponents.
SP healed depends on damage.
MATK buff depends on damage and last for a short period of time (7 seconds).
| Level | SP when hit | MATK buff | Maximum MATK | Damage Reflection |
| 1 | 0.2% | 1% | 50% of INT | 5% |
| 2 | 0.4% | 2% | 75% of INT | 10% |
| 3 | 0.6% | 3% | 100% of INT | 15% |
| 4 | 0.8% | 4% | 125% of INT | 20% |
| 5 | 1% | 5% | 150% of INT | 25% |
- SP and MATK buff are a percentage of the magical damage received.
- If a magical hit inflicts 1500 damage to the user with this skill at level 5, he regains 15 SP and gets a MATK buff of 75 for 7 seconds (if 150% of his INT is at least 75).
Sorcerous Warp
Active
Max Lv 5
- ID
- 4539
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP Cost
- 3
- Cast
- 2/1.75/1.5/1.25/1 sec (interruptible)
- Cooldown
- 11/9/7/5/3 seconds
- Range
- 5/6/7/8/9 cells
- Target
- Ground
Stacking:
Avoid (shared)
The user can select a cell on the floor within a distance define by level, the user will be teleported on that cell.
This effect is enabled in every map. Period.
Casting time occurs before the cell selection; the user is teleported 0.75 second after the selection.
The chosen cell must be walkable and reachable on foot (no cliffs, no crossing walls).
If the way gets blocked during the 0.75 second, the user does not move: the skill is cancelled, the LP are refunded and no cooldown starts.
| Level | Casting Time | Cooldown | Range (Cells) |
| 1 | 2 seconds | 11 seconds | 5 cells |
| 2 | 1.75 seconds | 9 seconds | 6 cells |
| 3 | 1.5 seconds | 7 seconds | 7 cells |
| 4 | 1.25 seconds | 5 seconds | 8 cells |
| 5 | 1 second | 3 seconds | 9 cells |
Already Soul Change in Skill Tree
When the player arrives there he receives a short duration effect allowing him to dodge the next attack received.
| Level | Duration |
| 1 | 1 second |
| 2 | 1.5 second |
| 3 | 2 seconds |
| 4 | 2.5 seconds |
| 5 | 3 seconds |
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026