Killer Specialization
- ID
- 4290
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | STR | +3% |
| 4 | LUK | +4% |
| 5 | AGI | +5% |

Assassin · 10 Kugan skills · 1 active, 9 passive
Killers are assassins who have removed every ornament from violence.
They do not practice deception for its beauty, nor poison for its patience. Their craft is elimination. A target is chosen, measured, opened, and finished before the battlefield has time to redistribute its fear.
Their techniques favor decisive pressure: Soul Breaker for mixed execution, Meteor Assault for sweeping entry, Cloaking for approach, Sonic Blow and Grimtooth for focused killing, and Venom Knife for targets still carrying too much life to waste a closer strike. Killer Strategy rewards first contact, while Killer Step trades defenses for a burst of attack, magic attack and stealth.
They are not broad controllers or guardians. They are the answer to a single question: who must disappear first?
To face a Killer is not merely to be attacked.
It is to be selected.
| Tank | ★☆☆☆☆ | Killer Step lowers DEF and MDEF, and the kit is built for offense over durability. |
|---|---|---|
| Tactical | ★★★☆☆ | First-strike bonuses, cloaking and target selection matter, but the plan is usually direct execution. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★☆☆☆ | Killer Step grants strong personal offensive buffs, but with defensive drawbacks. |
| Debuffer | ★★☆☆☆ | Ignore DEF/MDEF and pressure tools exist, but sustained debuffing is not the main role. |
| DPS Melee Physical | ★★★★★ | Sonic Blow, Grimtooth, Meteor Assault and first-strike scaling create high physical kill pressure. |
| DPS Ranged Physical | ★★☆☆☆ | Venom Knife and Grimtooth range improvements give some reach, but not a primary ranged identity. |
| DPS Magical | ★★☆☆☆ | Soul Breaker and Killer Step MATK support add a minor mixed-damage angle. |
| Special | ★★★★☆ | First-strike scaling and offensive stealth make Killer highly specialized for opening burst. |
| Resources | ★★☆☆☆ | Some skill cost reductions help, but there is no sustain loop. |
| Mobility | ★★★★☆ | Cloaking and Killer Step provide strong approach and repositioning tools. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | STR | +3% |
| 4 | LUK | +4% |
| 5 | AGI | +5% |
Without Soul Breaker in your skill tree: gives the minored Soul Breaker at level 2/4/6/8/10 (by rank), with a 10 second cooldown, casting time x2 and SP cost x2.5. Without a staff, bow or gun, its range is reduced from 9 to 6 cells.
| Level | Skill |
|---|---|
| 1 | Soul Breaker Level 2 |
| 2 | Soul Breaker Level 4 |
| 3 | Soul Breaker Level 6 |
| 4 | Soul Breaker Level 8 |
| 5 | Soul Breaker Level 10 |
Soul Breaker: Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
| Level | Damage | Casting Time | After skill delay | SP cost |
|---|---|---|---|---|
| 1 | +2% | -2% | -2% | +5% |
| 2 | +3% | -3% | -3% | +10% |
| 3 | +4% | -4% | -4% | +15% |
| 4 | +5% | -5% | -5% | +20% |
| 5 | +7% | -7% | -7% | +25% |
Without Meteor Assault in your skill tree: gives the minored Meteor Assault at level 2/4/6/8/10 (by rank), with a 5 second cooldown and SP cost x2.5.
With or without Meteor Assault in your skill tree: each target hit by Meteor Assault has a 2/4/6/8/10% chance (by rank) to also be tried with all three statuses (Stun, Blind and Bleeding), each at the usual Meteor Assault chance, so it can suffer several of them at once.
| Level | Skill |
|---|---|
| 1 | Meteor Assault Level 2 |
| 2 | Meteor Assault Level 4 |
| 3 | Meteor Assault Level 6 |
| 4 | Meteor Assault Level 8 |
| 5 | Meteor Assault Level 10 |
SP cost is increased.
| Level | SP cost |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Enable the use of a minored version of Cloaking.
| Level | Skill |
|---|---|
| 1 | Cloaking Level 1 |
| 2 | Cloaking Level 2 |
| 3 | Cloaking Level 3 |
| 4 | Cloaking Level 4 |
| 5 | Cloaking Level 5 |
Increase the level of Cloaking by 1 per Killer Cloak level (normal version, not minored).
Enable the use of a minored version of Sonic Blow.
| Level | Skill |
|---|---|
| 1 | Sonic Blow Level 2 |
| 2 | Sonic Blow Level 4 |
| 3 | Sonic Blow Level 6 |
| 4 | Sonic Blow Level 8 |
| 5 | Sonic Blow Level 10 |
Sonic Blow: Skill's damage +2/4/6/8/10%.
Enable the use of a minored version of Grimtooth.
| Level | Skill |
|---|---|
| 1 | Grimtooth Level 1 |
| 2 | Grimtooth Level 2 |
| 3 | Grimtooth Level 3 |
| 4 | Grimtooth Level 4 |
| 5 | Grimtooth Level 5 |
Grimtooth damage +3% per Killer Tooth Level. Grimtooth Range +1 at Lv 3, Range +3 at Lv 5.
In addition, Grimtooth staggers targets more efficiently.
| Level | Damage | Range | Staggering |
|---|---|---|---|
| 1 | +3% | +0 | Stagger +10% |
| 2 | +6% | +0 | Stagger +20% |
| 3 | +9% | +1 | Stagger +30% |
| 4 | +12% | +1 | Stagger +40% |
| 5 | +15% | +3 | Stagger +50% |
Enable the use of a minored version of Venom Knife.
| Level | Skill |
|---|---|
| 1 | Venom Knife Level 1 |
| 2 | Venom Knife Level 2 |
| 3 | Venom Knife Level 3 |
| 4 | Venom Knife Level 4 |
| 5 | Venom Knife Level 5 |
With the initiative (no attack given or received for 7 seconds), Venom Knife also deals extra Poison damage (hit or miss) equal to 100/200/300/400/500% (by rank) of your ATK. This extra damage ignores DEF, is raised by the target's remaining HP (x2 on a target at full HP) and doubled against monsters.
Example: at rank 5 with 1,000 ATK, against a monster at full HP: 5,000 x 2 x 2 = 20,000 extra damage, before the element.
Always ignore a part of target's DEF and MDEF.
| Level | Bonus |
|---|---|
| 1 | Ignore 2% of DEF/MDEF |
| 2 | Ignore 3% of DEF/MDEF |
| 3 | Ignore 4% of DEF/MDEF |
| 4 | Ignore 5% of DEF/MDEF |
| 5 | Ignore 7% of DEF/MDEF |
Increases your damage against a target above 50% HP: full bonus at full HP, then it decreases with the target's HP and disappears at 50% HP.
Example: at rank 5 against a target at 75% HP: +5% (+2% with magic).
| Level | Bonus |
|---|---|
| 1 | Add up to 2% to first strikes damage |
| 2 | Add up to 4% to first strikes damage |
| 3 | Add up to 6% to first strikes damage |
| 4 | Add up to 8% to first strikes damage |
| 5 | Add up to 10% to first strikes damage |
The user becomes less visible and receives a bonus of ATK and MATK and a penetration of DEF and MDEF for a short duration (10 seconds); the location of the user is remembered.
During these effects the user sees his DEF / MDEF dropped, but monsters are less likely to target him (Sneak Rate, see below) and the aggro (hate) he generates is reduced.
If the user uses this skill again before time expires, they are teleported back to the memorized location. The effect then ends.
While the effect is taking place this spell's cast time is reduced to 0 second.
Changing the map or dying cancels the memorization effect.
| Level | ATK, MATK, DEF/MDEF penetration, Sneak Rate | DEF / MDEF | Aggro generated |
|---|---|---|---|
| 1 | +7% | -7% | -10% |
| 2 | +14% | -14% | -20% |
| 3 | +21% | -21% | -30% |
| 4 | +28% | -28% | -40% |
| 5 | +35% | -35% | -50% |