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Home › The Codex › Kugan: Specializations › Executioner

Executioner

Assassin · 10 Kugan skills · 1 active, 9 passive

Killers are assassins who have removed every ornament from violence.

They do not practice deception for its beauty, nor poison for its patience. Their craft is elimination. A target is chosen, measured, opened, and finished before the battlefield has time to redistribute its fear.

Their techniques favor decisive pressure: Soul Breaker for mixed execution, Meteor Assault for sweeping entry, Cloaking for approach, Sonic Blow and Grimtooth for focused killing, and Venom Knife for targets still carrying too much life to waste a closer strike. Killer Strategy rewards first contact, while Killer Step trades defenses for a burst of attack, magic attack and stealth.

They are not broad controllers or guardians. They are the answer to a single question: who must disappear first?

To face a Killer is not merely to be attacked.

It is to be selected.

Tank★☆☆☆☆Killer Step lowers DEF and MDEF, and the kit is built for offense over durability.
Tactical★★★☆☆First-strike bonuses, cloaking and target selection matter, but the plan is usually direct execution.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★☆☆☆Killer Step grants strong personal offensive buffs, but with defensive drawbacks.
Debuffer★★☆☆☆Ignore DEF/MDEF and pressure tools exist, but sustained debuffing is not the main role.
DPS Melee Physical★★★★★Sonic Blow, Grimtooth, Meteor Assault and first-strike scaling create high physical kill pressure.
DPS Ranged Physical★★☆☆☆Venom Knife and Grimtooth range improvements give some reach, but not a primary ranged identity.
DPS Magical★★☆☆☆Soul Breaker and Killer Step MATK support add a minor mixed-damage angle.
Special★★★★☆First-strike scaling and offensive stealth make Killer highly specialized for opening burst.
Resources★★☆☆☆Some skill cost reductions help, but there is no sustain loop.
Mobility★★★★☆Cloaking and Killer Step provide strong approach and repositioning tools.

Killer Specialization

Passive Max Lv 5
ID
4290
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1AGI+1%
2LUK+2%
3STR+3%
4LUK+4%
5AGI+5%

Killer Breaker

Passive Max Lv 5
ID
4291
Type
Passive
Max level
5
Cost to learn
1

Without Soul Breaker in your skill tree: gives the minored Soul Breaker at level 2/4/6/8/10 (by rank), with a 10 second cooldown, casting time x2 and SP cost x2.5. Without a staff, bow or gun, its range is reduced from 9 to 6 cells.

LevelSkill
1Soul Breaker Level 2
2Soul Breaker Level 4
3Soul Breaker Level 6
4Soul Breaker Level 8
5Soul Breaker Level 10
Already in Skill Tree

Soul Breaker: Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

LevelDamageCasting TimeAfter skill delaySP cost
1+2%-2%-2%+5%
2+3%-3%-3%+10%
3+4%-4%-4%+15%
4+5%-5%-5%+20%
5+7%-7%-7%+25%

Killer Assault

Passive Max Lv 5
ID
4292
Type
Passive
Max level
5
Cost to learn
1

Without Meteor Assault in your skill tree: gives the minored Meteor Assault at level 2/4/6/8/10 (by rank), with a 5 second cooldown and SP cost x2.5.

With or without Meteor Assault in your skill tree: each target hit by Meteor Assault has a 2/4/6/8/10% chance (by rank) to also be tried with all three statuses (Stun, Blind and Bleeding), each at the usual Meteor Assault chance, so it can suffer several of them at once.

LevelSkill
1Meteor Assault Level 2
2Meteor Assault Level 4
3Meteor Assault Level 6
4Meteor Assault Level 8
5Meteor Assault Level 10
Already in Skill Tree

SP cost is increased.

LevelSP cost
1+2
2+4
3+6
4+8
5+10

Killer Cloak

Passive Max Lv 5
ID
4293
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Cloaking.

LevelSkill
1Cloaking Level 1
2Cloaking Level 2
3Cloaking Level 3
4Cloaking Level 4
5Cloaking Level 5
Already in Skill Tree

Increase the level of Cloaking by 1 per Killer Cloak level (normal version, not minored).

Killer Blow

Passive Max Lv 5
ID
4294
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Sonic Blow.

LevelSkill
1Sonic Blow Level 2
2Sonic Blow Level 4
3Sonic Blow Level 6
4Sonic Blow Level 8
5Sonic Blow Level 10
Already in Skill Tree

Sonic Blow: Skill's damage +2/4/6/8/10%.

Killer Tooth

Passive Max Lv 5
ID
4295
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Grimtooth.

LevelSkill
1Grimtooth Level 1
2Grimtooth Level 2
3Grimtooth Level 3
4Grimtooth Level 4
5Grimtooth Level 5
Already in Skill Tree

Grimtooth damage +3% per Killer Tooth Level. Grimtooth Range +1 at Lv 3, Range +3 at Lv 5.

In addition, Grimtooth staggers targets more efficiently.

LevelDamageRangeStaggering
1+3%+0Stagger +10%
2+6%+0Stagger +20%
3+9%+1Stagger +30%
4+12%+1Stagger +40%
5+15%+3Stagger +50%

Killer Knife

Passive Max Lv 5
ID
4296
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Venom Knife.

LevelSkill
1Venom Knife Level 1
2Venom Knife Level 2
3Venom Knife Level 3
4Venom Knife Level 4
5Venom Knife Level 5
Already in Skill Tree

With the initiative (no attack given or received for 7 seconds), Venom Knife also deals extra Poison damage (hit or miss) equal to 100/200/300/400/500% (by rank) of your ATK. This extra damage ignores DEF, is raised by the target's remaining HP (x2 on a target at full HP) and doubled against monsters.

Example: at rank 5 with 1,000 ATK, against a monster at full HP: 5,000 x 2 x 2 = 20,000 extra damage, before the element.

  • Without a staff, bow or gun, the range of the minored Venom Knife is reduced from 9 to 6 cells.

Killer Wits

Passive Max Lv 5
ID
4297
Type
Passive
Max level
5
Cost to learn
1

Always ignore a part of target's DEF and MDEF.

LevelBonus
1Ignore 2% of DEF/MDEF
2Ignore 3% of DEF/MDEF
3Ignore 4% of DEF/MDEF
4Ignore 5% of DEF/MDEF
5Ignore 7% of DEF/MDEF

Killer Strategy

Passive Max Lv 5
ID
4298
Type
Passive
Max level
5
Cost to learn
1

Increases your damage against a target above 50% HP: full bonus at full HP, then it decreases with the target's HP and disappears at 50% HP.

Example: at rank 5 against a target at 75% HP: +5% (+2% with magic).

LevelBonus
1Add up to 2% to first strikes damage
2Add up to 4% to first strikes damage
3Add up to 6% to first strikes damage
4Add up to 8% to first strikes damage
5Add up to 10% to first strikes damage
  • The damage bonus is halved for magical and special damage.
  • This bonus is meant to be weaker than Seiryu Strategy: a full target is much easier to control than a nearly dead one.

Killer Step

Active Max Lv 5
ID
4299
Type
Active
Max level
5
Cost to learn
2
LP cost
10
Casting Time
1 second (interruptible)
Cooldown
No
Duration
10 seconds

The user becomes less visible and receives a bonus of ATK and MATK and a penetration of DEF and MDEF for a short duration (10 seconds); the location of the user is remembered.

During these effects the user sees his DEF / MDEF dropped, but monsters are less likely to target him (Sneak Rate, see below) and the aggro (hate) he generates is reduced.

If the user uses this skill again before time expires, they are teleported back to the memorized location. The effect then ends.

While the effect is taking place this spell's cast time is reduced to 0 second.

Changing the map or dying cancels the memorization effect.

LevelATK, MATK, DEF/MDEF penetration, Sneak RateDEF / MDEFAggro generated
1+7%-7%-10%
2+14%-14%-20%
3+21%-21%-30%
4+28%-28%-40%
5+35%-35%-50%
  • Using the skill again to come back also costs its LP.
  • Sneak Rate = base chance that a monster which could target the user (new target, or a counterattack) overlooks him. It is multiplied by (100 + user's FLEE - monster's HIT + 5 per cell of distance)%, never less than half and never more than double (always double when the user's FLEE is at least twice the monster's HIT), then by 100 / (100 + monster's INT), and capped at 75%. All monsters are affected, bosses included; players are not. A monster that overlooks the user keeps its roll for 5 seconds.
  • Aggro reduction: the hate generated on monsters when attacking them and when being hit by them is reduced.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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