Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
My account Play now
Home › The Codex › Kugan: Specializations › Poison Master

Poison Master

Assassin · 10 Kugan skills · 1 active, 9 passive

Poison assassins do not hurry death. They make it cooperative.

Every cut is an invitation for the body to betray itself. Every cloud, coating and delayed detonation is a lesson in inevitability. Where other killers seek a clean end, Poison specialists prefer a target that keeps fighting just long enough to carry the infection deeper into the field.

Their path centers on poison mastery and damage over time. Envenom, Enchant Poison, Poison React, Venom Dust and Venom Splasher build layered status pressure, while Deadly Poison turns wounded targets into opportunities for heavier poison-element damage. Poison Armor completes the identity by changing the user's defensive element and empowering poison damage at the cost of resource strain before full mastery.

The Poison assassin is patient, but never passive.

To fight one is not merely to lose blood.

It is to wonder which part of you changed sides first.

Tank★★☆☆☆Poison Armor adds elemental identity, but SP penalties and offensive focus limit true durability.
Tactical★★★★☆Layering poison, deadly poison, dust zones and delayed splashes rewards setup and target timing.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Enchant Poison, Poison Armor and poison-element mastery provide meaningful self-oriented buffs.
Debuffer★★★★★Poison, deadly poison, Venom Dust and status damage amplification make this a premier debuff path.
DPS Melee Physical★★★★☆Envenom, Deadly Poison and Sonic Acceleration support close poison damage.
DPS Ranged Physical★★☆☆☆Venom Knife contributes some ranged pressure, but most tools are close or area poison effects.
DPS Magical☆☆☆☆☆The specialization does not build around magical damage.
Special★★★★★Poison element conversion, deadly poison triggers and damage-over-time amplification define a unique identity.
Resources★★☆☆☆Poison Armor can heavily strain SP before mastery, and the kit has no recovery engine.
Mobility★★☆☆☆The path controls space through poison more than movement.

Poison Specialization

Passive Max Lv 5
ID
4300
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1DEX+1%
2AGI+2%
3INT+3%
4AGI+4%
5DEX+5%

Poison Deadly

Passive Max Lv 5
ID
4301
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Enchant Deadly Poison (and of Create Deadly Poison).

LevelSkillDuration
1Create Deadly Poison & Enchant Deadly Poison Level 124 seconds
2Create Deadly Poison & Enchant Deadly Poison Level 148 seconds
3Create Deadly Poison & Enchant Deadly Poison Level 172 seconds
4Create Deadly Poison & Enchant Deadly Poison Level 196 seconds
5Create Deadly Poison & Enchant Deadly Poison Level 1120 seconds
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
60 seconds2 seconds+100%depends on level
Already in Skill Tree

By attacking with Enchant Deadly Poison the user has 20% chance to cause fatal damage to seriously injured opponents (HP < 50%).

Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bear the poison element.

The lesser the HP of the target, the higher those damage are.

This effect has a cooldown of 5 seconds.

LevelBattle Damage
1100%
2200%
3300%
4400%
5500%
  • Since HP lost are factored into damage a target with only 25% HP left will suffer (with this skill at level 5) roughly (500 x 1.75) 875% Battle Damage.
  • The casting time of the minored Enchant Deadly Poison is not reduced by DEX.

Poison Venom

Passive Max Lv 5
ID
4302
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Envenom.

LevelSkill
1Envenom Level 2
2Envenom Level 4
3Envenom Level 6
4Envenom Level 8
5Envenom Level 10
Already in Skill Tree

Envenom: Adds 0.03~0.15% more chance for the skill to deadly poison targets, Skill's SP cost +5~25%.

LevelDeadly Poison chanceSP cost
10.03%+5%
20.06%+10%
30.09%+15%
40.12%+20%
50.15%+25%

Poison Enchantement

Passive Max Lv 5
ID
4303
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Enchant Poison.

LevelSkill
1Enchant Poison Level 2
2Enchant Poison Level 4
3Enchant Poison Level 6
4Enchant Poison Level 8
5Enchant Poison Level 10
Already in Skill Tree

The character increases his mastery of the poison element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelMastery bonus
1Mastery 5%
2Mastery 10%
3Mastery 15%
4Mastery 20%
5Mastery 25%

Poison React

Passive Max Lv 5
ID
4304
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Poison React.

LevelSkill
1Poison React Level 2
2Poison React Level 4
3Poison React Level 6
4Poison React Level 8
5Poison React Level 10
Already in Skill Tree

Every Envenom attack while Poison React is active can provoke Deadly Poison for a short period of time.

The Poison React condition is checked when your stats are recalculated.

LevelStatus RateDuration
130%3s
235%4s
340%5s
445%6s
550%7s

Poison Dust

Passive Max Lv 5
ID
4305
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Venom Dust.

LevelSkill
1Venom Dust Level 2
2Venom Dust Level 4
3Venom Dust Level 6
4Venom Dust Level 8
5Venom Dust Level 10
Already in Skill Tree

Venom Dust is not granted and no other effect is applied.

Poison Splasher

Passive Max Lv 5
ID
4306
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Venom Splasher.

LevelSkill
1Venom Splasher Level 2
2Venom Splasher Level 4
3Venom Splasher Level 6
4Venom Splasher Level 8
5Venom Splasher Level 10
Already in Skill Tree

Venom Splasher costs more SP but damage are increased.

Furthermore Venom Splasher affects targets that are hit in its blast zone (which means that the initial target can be affected again): they receive a new Venom Splasher that explodes after 4.5 seconds. This propagation has a cooldown of 10 seconds.

LevelDamageSP costPropagation RatePropagation Level
1+4%+3100%2
2+8%+6100%4
3+12%+9100%6
4+16%+12100%8
5+20%+15100%10

Poison Knife

Passive Max Lv 5
ID
4307
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Sonic Acceleration.

LevelSkill
1Sonic Acceleration Level 1
2Sonic Acceleration Level 2
3Sonic Acceleration Level 3
4Sonic Acceleration Level 4
5Sonic Acceleration Level 5
Already in Skill Tree

Increase the level of Sonic Acceleration by 1 per Poison Knife level (normal version, not minored).

Poison Wits

Passive Max Lv 5
ID
4308
Type
Passive
Max level
5
Cost to learn
1

Damage inflicted on poisoned opponents is increased.

LevelSkill
1Damage increased by 3%
2Damage increased by 6%
3Damage increased by 9%
4Damage increased by 12%
5Damage increased by 15%

Poison Armor

Active Max Lv 5
ID
4309
Type
Active
Max level
5
Cost to learn
2
LP cost
30
Casting Time
2 seconds (interruptible, not reduced by DEX)
Cooldown
15 seconds
Duration
30~90 seconds

For a notable period of time, his element of defense will be poison.

As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occur.

While under the effect of this skill the user has increased damage from that element and DoT.

LevelDurationCasting TimeSP of all skillsnatural SP recoveryElemental Boost and DoT damage
130 seconds2 secondsSP use rate +200%SP regen -40%+2%
245 seconds2 secondsSP use rate +150%SP regen -30%+4%
360 seconds2 secondsSP use rate +100%SP regen -20%+6%
475 seconds2 secondsSP use rate +50%SP regen -10%+8%
590 seconds2 seconds--+10%
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 26, 2026