Poison Specialization
- ID
- 4300
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
|---|---|---|
| 1 | DEX | +1% |
| 2 | AGI | +2% |
| 3 | INT | +3% |
| 4 | AGI | +4% |
| 5 | DEX | +5% |

Assassin · 10 Kugan skills · 1 active, 9 passive
Poison assassins do not hurry death. They make it cooperative.
Every cut is an invitation for the body to betray itself. Every cloud, coating and delayed detonation is a lesson in inevitability. Where other killers seek a clean end, Poison specialists prefer a target that keeps fighting just long enough to carry the infection deeper into the field.
Their path centers on poison mastery and damage over time. Envenom, Enchant Poison, Poison React, Venom Dust and Venom Splasher build layered status pressure, while Deadly Poison turns wounded targets into opportunities for heavier poison-element damage. Poison Armor completes the identity by changing the user's defensive element and empowering poison damage at the cost of resource strain before full mastery.
The Poison assassin is patient, but never passive.
To fight one is not merely to lose blood.
It is to wonder which part of you changed sides first.
| Tank | ★★☆☆☆ | Poison Armor adds elemental identity, but SP penalties and offensive focus limit true durability. |
|---|---|---|
| Tactical | ★★★★☆ | Layering poison, deadly poison, dust zones and delayed splashes rewards setup and target timing. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★★☆☆ | Enchant Poison, Poison Armor and poison-element mastery provide meaningful self-oriented buffs. |
| Debuffer | ★★★★★ | Poison, deadly poison, Venom Dust and status damage amplification make this a premier debuff path. |
| DPS Melee Physical | ★★★★☆ | Envenom, Deadly Poison and Sonic Acceleration support close poison damage. |
| DPS Ranged Physical | ★★☆☆☆ | Venom Knife contributes some ranged pressure, but most tools are close or area poison effects. |
| DPS Magical | ☆☆☆☆☆ | The specialization does not build around magical damage. |
| Special | ★★★★★ | Poison element conversion, deadly poison triggers and damage-over-time amplification define a unique identity. |
| Resources | ★★☆☆☆ | Poison Armor can heavily strain SP before mastery, and the kit has no recovery engine. |
| Mobility | ★★☆☆☆ | The path controls space through poison more than movement. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
|---|---|---|
| 1 | DEX | +1% |
| 2 | AGI | +2% |
| 3 | INT | +3% |
| 4 | AGI | +4% |
| 5 | DEX | +5% |
Enable the use of a minored version of Enchant Deadly Poison (and of Create Deadly Poison).
| Level | Skill | Duration |
|---|---|---|
| 1 | Create Deadly Poison & Enchant Deadly Poison Level 1 | 24 seconds |
| 2 | Create Deadly Poison & Enchant Deadly Poison Level 1 | 48 seconds |
| 3 | Create Deadly Poison & Enchant Deadly Poison Level 1 | 72 seconds |
| 4 | Create Deadly Poison & Enchant Deadly Poison Level 1 | 96 seconds |
| 5 | Create Deadly Poison & Enchant Deadly Poison Level 1 | 120 seconds |
| Cooldown | Casting Time | SP cost | Duration |
|---|---|---|---|
| 60 seconds | 2 seconds | +100% | depends on level |
By attacking with Enchant Deadly Poison the user has 20% chance to cause fatal damage to seriously injured opponents (HP < 50%).
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bear the poison element.
The lesser the HP of the target, the higher those damage are.
This effect has a cooldown of 5 seconds.
| Level | Battle Damage |
|---|---|
| 1 | 100% |
| 2 | 200% |
| 3 | 300% |
| 4 | 400% |
| 5 | 500% |
Enable the use of a minored version of Envenom.
| Level | Skill |
|---|---|
| 1 | Envenom Level 2 |
| 2 | Envenom Level 4 |
| 3 | Envenom Level 6 |
| 4 | Envenom Level 8 |
| 5 | Envenom Level 10 |
Envenom: Adds 0.03~0.15% more chance for the skill to deadly poison targets, Skill's SP cost +5~25%.
| Level | Deadly Poison chance | SP cost |
|---|---|---|
| 1 | 0.03% | +5% |
| 2 | 0.06% | +10% |
| 3 | 0.09% | +15% |
| 4 | 0.12% | +20% |
| 5 | 0.15% | +25% |
Enable the use of a minored version of Enchant Poison.
| Level | Skill |
|---|---|
| 1 | Enchant Poison Level 2 |
| 2 | Enchant Poison Level 4 |
| 3 | Enchant Poison Level 6 |
| 4 | Enchant Poison Level 8 |
| 5 | Enchant Poison Level 10 |
The character increases his mastery of the poison element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
| Level | Mastery bonus |
|---|---|
| 1 | Mastery 5% |
| 2 | Mastery 10% |
| 3 | Mastery 15% |
| 4 | Mastery 20% |
| 5 | Mastery 25% |
Enable the use of a minored version of Poison React.
| Level | Skill |
|---|---|
| 1 | Poison React Level 2 |
| 2 | Poison React Level 4 |
| 3 | Poison React Level 6 |
| 4 | Poison React Level 8 |
| 5 | Poison React Level 10 |
Every Envenom attack while Poison React is active can provoke Deadly Poison for a short period of time.
The Poison React condition is checked when your stats are recalculated.
| Level | Status Rate | Duration |
|---|---|---|
| 1 | 30% | 3s |
| 2 | 35% | 4s |
| 3 | 40% | 5s |
| 4 | 45% | 6s |
| 5 | 50% | 7s |
Enable the use of a minored version of Venom Dust.
| Level | Skill |
|---|---|
| 1 | Venom Dust Level 2 |
| 2 | Venom Dust Level 4 |
| 3 | Venom Dust Level 6 |
| 4 | Venom Dust Level 8 |
| 5 | Venom Dust Level 10 |
Venom Dust is not granted and no other effect is applied.
Enable the use of a minored version of Venom Splasher.
| Level | Skill |
|---|---|
| 1 | Venom Splasher Level 2 |
| 2 | Venom Splasher Level 4 |
| 3 | Venom Splasher Level 6 |
| 4 | Venom Splasher Level 8 |
| 5 | Venom Splasher Level 10 |
Venom Splasher costs more SP but damage are increased.
Furthermore Venom Splasher affects targets that are hit in its blast zone (which means that the initial target can be affected again): they receive a new Venom Splasher that explodes after 4.5 seconds. This propagation has a cooldown of 10 seconds.
| Level | Damage | SP cost | Propagation Rate | Propagation Level |
|---|---|---|---|---|
| 1 | +4% | +3 | 100% | 2 |
| 2 | +8% | +6 | 100% | 4 |
| 3 | +12% | +9 | 100% | 6 |
| 4 | +16% | +12 | 100% | 8 |
| 5 | +20% | +15 | 100% | 10 |
Enable the use of a minored version of Sonic Acceleration.
| Level | Skill |
|---|---|
| 1 | Sonic Acceleration Level 1 |
| 2 | Sonic Acceleration Level 2 |
| 3 | Sonic Acceleration Level 3 |
| 4 | Sonic Acceleration Level 4 |
| 5 | Sonic Acceleration Level 5 |
Increase the level of Sonic Acceleration by 1 per Poison Knife level (normal version, not minored).
Damage inflicted on poisoned opponents is increased.
| Level | Skill |
|---|---|
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
For a notable period of time, his element of defense will be poison.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occur.
While under the effect of this skill the user has increased damage from that element and DoT.
| Level | Duration | Casting Time | SP of all skills | natural SP recovery | Elemental Boost and DoT damage |
|---|---|---|---|---|---|
| 1 | 30 seconds | 2 seconds | SP use rate +200% | SP regen -40% | +2% |
| 2 | 45 seconds | 2 seconds | SP use rate +150% | SP regen -30% | +4% |
| 3 | 60 seconds | 2 seconds | SP use rate +100% | SP regen -20% | +6% |
| 4 | 75 seconds | 2 seconds | SP use rate +50% | SP regen -10% | +8% |
| 5 | 90 seconds | 2 seconds | - | - | +10% |