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Home › The Codex › Kugan: Specializations › Nightingale

Nightingale

Assassin · 10 Kugan skills · 1 active, 9 passive

Night assassins are not simply hidden. They are arranged around absence.

They strike from the spaces where certainty breaks: a cloak before the first cut, a slide that leaves a false body behind, a critical blow that turns pain into confusion. Their weapons are speed, timing and the terrible doubt that follows when an enemy is no longer sure which shadow is real.

The Night path favors critical pressure and deception. Venom Knife and Sonic Blow gain critical force, Cloaking grants haste under initiative, Back Slide can leave a weak clone behind, and offhand strikes reward dual-wield precision. Critical damage, high critical chances and hallucination effects make every clean hit more dangerous. Night Shadow completes the style by spending blood to call a clone that fights beside the user.

They do not own the darkness. They make it useful.

To face a Night assassin is not merely to lose sight of them.

It is to lose trust in what sight means.

Tank★★☆☆☆Clones and evasion-adjacent tools help, but the user can spend large amounts of HP for Night Shadow.
Tactical★★★★★Initiative, cloak timing, Back Slide clones, offhand strikes and clone management create high tactical depth.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Haste, critical damage, high critical rate and offhand strike bonuses provide strong personal buffs.
Debuffer★★☆☆☆Hallucination from critical hits offers disruption, but debuffing is secondary.
DPS Melee Physical★★★★★Sonic Blow, critical scaling, offhand strike bonuses and clone pressure create excellent melee damage.
DPS Ranged Physical★★☆☆☆Venom Knife gains critical support, but ranged damage is not the main plan.
DPS Magical☆☆☆☆☆No magical damage identity is present.
Special★★★★★Back Slide clones, HP-paid shadow clone and critical hallucination make Night highly distinctive.
Resources★★☆☆☆Night Shadow has a severe HP cost and the kit lacks direct sustain.
Mobility★★★★★Cloaking, Back Slide and clone-based misdirection give exceptional movement and repositioning.

Night Specialization

Passive Max Lv 5
ID
4700
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1LUK
2AGI
3LUK
4AGI
5LUK

Night Knife

Passive Max Lv 5
ID
4701
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Venom Knife.

LevelSkill
1Venom Knife Level 1
2Venom Knife Level 2
3Venom Knife Level 3
4Venom Knife Level 4
5Venom Knife Level 5
Already Venom Knife in Skill Tree

Venom Knife : Skill's Critical rate +3~15, Skill's SP cost +5~25% (the minored Venom Knife is not given).

  • Without a staff, bow or gun, the range of the minored Venom Knife is reduced from 9 to 6 cells.

Night Blow

Passive Max Lv 5
ID
4702
Type
Passive
Max level
5
Cost to learn
1

Stacking: Critical buffCritical damage buff (shared)

Enable the use of a minored version of Sonic Blow.

Sonic Blow have a cooldown of 7 seconds.

LevelSkill
1Sonic Blow Level 2
2Sonic Blow Level 4
3Sonic Blow Level 6
4Sonic Blow Level 8
5Sonic Blow Level 10
Already Sonic Blow in Skill Tree

Sonic Blow : Skill's Critical rate +2~10 and critical damage +5~25% (the minored Sonic Blow is not given).

Night Cloak

Passive Max Lv 5
ID
4703
Type
Passive
Max level
5
Cost to learn
1

Stacking: Haste (shared)

Enable the use of a minored version of Cloaking.

LevelSkill
1Cloaking Level 1
2Cloaking Level 2
3Cloaking Level 3
4Cloaking Level 4
5Cloaking Level 5
Already Cloaking in Skill Tree

When using Cloaking the user receives the Haste status for a short period of time (3/4/5/6/7 seconds) (the minored Cloaking is not given).

Only occured if the user is under initiative circonstancies.

A player have the initiative when he didn't get involved in a fight for at least 7 seconds.

Night Slide

Passive Max Lv 5
ID
4704
Type
Passive
Max level
5
Cost to learn
1

Stacking: DEF debuffMDEF debuffMax HP debuffDamage debuff (shared)

Enable the use of a minored version of Back Slide.

LevelSkillDelay
1Back Slide Level 12 seconds
2Back Slide Level 11.5 seconds
3Back Slide Level 11 seconds
4Back Slide Level 10.5 seconds
5Back Slide Level 10
Already Back Slide in Skill Tree

In exchange for a way higher SP cost when Back Slide is used a weak clone of the user appears for a very short period of time (the minored Back Slide is not given).

This effect have a cooldown of 1 second.

A weak clone have reduced damage, HP, DEF, MDEF (by a half). It cannot use skills.

LevelSP costClone Duration
1+93 seconds
2+124 seconds
3+155 seconds
4+186 seconds
5+217 seconds

Night Hand

Passive Max Lv 5
ID
4705
Type
Passive
Max level
5
Cost to learn
1

If the user have an offhand weapon equipped in left hand, increase second strike chance.

LevelSecond Strike
1+1%
2+2%
3+3%
4+4%
5+5%
Already Lefthand Mastery in Skill Tree

Damage from a second strike are increased.

LevelSecond Strike damage
1+3%
2+6%
3+9%
4+12%
5+15%
  • The second strike chance is then increased by the user's DEX (+1% of the chance per DEX).

Night Critical

Passive Max Lv 5
ID
4706
Type
Passive
Max level
5
Cost to learn
1

Increase any critical damage.

LevelSkill
1Critical Damage +2%
2Critical Damage +3%
3Critical Damage +4%
4Critical Damage +5%
5Critical Damage +7%

Night Death

Passive Max Lv 5
ID
4707
Type
Passive
Max level
5
Cost to learn
1

Grants a chance to transform a regular (none skill) critical hit into a higher critical, causing doubling damage.

LevelHigh Critical Rate
12%
23%
34%
45%
57%

Night Illusion

Passive Max Lv 5
ID
4708
Type
Passive
Max level
5
Cost to learn
1

Critical hits can make targets hallucination for a short period of time.

LevelStatus Rate on Critical hitsDuration
12%3 seconds
24%4 seconds
36%5 seconds
48%6 seconds
510%7 seconds
  • Only critical normal attacks can cause it.

Night Shadow

Active Max Lv 5
ID
4709
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Cast
3 sec (interruptible)
Cooldown
30 seconds
Duration
30 seconds
Target
Self

Stacking: Max HP debuffAvoidHasteShieldWeapon (shared)

In exchange for blood the user summon a clone of himself so that he fights at his sides.

This skill fails if user have less than half his maximum HP.

The user loses the equivalent of half of his maximum HP, he can die.

While the clone lives, the user's maximum HP are reduced by 50%: the HP are literally given to the clone.

A clone have same attributes as the user and can use the same skills.

LevelDuration
1Clone can ignore the first next hit
2Clone receives a shield buff with same amount as lost HP
3Clone receives a weapon buff with same amount as lost HP
4Clone receives antibody which reduce chance/duration of status
5Clone receives haste status
  • The effects of the previous levels are kept at higher levels.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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