Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › The Codex › Kugan: Specializations › Guardian

Guardian

Crusader · 10 Kugan skills · 2 active, 8 passive

Protectors are the answer to a simple question: who remains when everyone else must fall back?

They carry the old crusader vows into the ugliest part of the fight, where bodies collide, shields split, and hesitation becomes a death sentence. Their strength is not only endurance. It is the ability to decide who gets hurt, who gets spared, and when the enemy is allowed to advance.

The Protector path reinforces every classic guardian instinct. Auto Guard, Devotion and Faith become deeper commitments, Shield Charge and Holy Cross gain stronger control, and sacrifice itself becomes a final blessing for the allies left standing. Parry and Egide turn protection into an area command, giving the party brief denial, resistance and borrowed resilience.

A Protector does not win by looking invincible. They win by making the enemy waste everything important on the wrong target.

Where they stand, the party has a second chance.

Where they fall, the party remembers why.

Tank★★★★★VIT, Auto Guard, Devotion, emergency healing, Parry and Egide make Protector one of the clearest defensive specializations.
Tactical★★★★☆Devotion choices, initiative Shield Charge, death-triggered sacrifice and area protection all reward fight awareness.
Healer★★★☆☆Protector Faith gives a strong emergency self-heal, but the specialization is protection-first rather than a healer role.
Buffer★★★★☆Egide, Parry, Devotion and Sacrifice provide strong ally-facing defensive and offensive windows.
Debuffer★★★☆☆Shield Charge stun pressure, Holy Cross blind/stun synergy and reactive Smite give useful disruption.
DPS Melee Physical★★★☆☆Holy Cross and shield attacks remain serviceable, but damage is not the main purpose of the path.
DPS Ranged Physical★★☆☆☆Shield tools can reach or control targets, though the ranged package is limited.
DPS Magical☆☆☆☆☆Protector has no real magical damage plan.
Special★★★★★Party interception, hit denial, resistance sharing and death-triggered blessing make the specialization highly unique.
Resources★★★☆☆The kit is manageable, but stronger shield and protection tools still depend on SP and cooldown discipline.
Mobility★★☆☆☆Shield Charge gives some engagement pressure, but Protector mostly anchors a position.

Protector Specialization

Passive Max Lv 5
ID
4230
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2DEX
3LUK
4STR
5VIT
  • Attribute bonuses are cumulative: at level 5 you get VIT +4, DEX +2, LUK +2, STR +2 and Max HP/SP +5%.

Protector Faith

Passive Max Lv 5
ID
4231
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Faith.

LevelSkill
1Faith Level 2
2Faith Level 4
3Faith Level 6
4Faith Level 8
5Faith Level 10
Already Faith in Skill Tree

When the user is hit while in danger (HP of 33% or less) an important heal will occur.

This heal is based on user's minimum MATK + minimum ATK.

This effect have a 60 second cooldown.

LevelHeal
1150%
2300%
3450%
4600%
5750%

Protector Guard

Passive Max Lv 5
ID
4232
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Auto Guard.

LevelSkill
1Auto Guard Level 1
2Auto Guard Level 2
3Auto Guard Level 3
4Auto Guard Level 4
5Auto Guard Level 5
Already Auto Guard in Skill Tree

Increase the level of Auto Guard by 1 per Protector Guard level (without the minored modifiers).

  • Level will be increased if used with Defensive Guard from Shield Master specialization: without Auto Guard in the skill tree, the minored Auto Guard level is the sum of both Kugan levels (for example 5 + 5 = 10).

Protector Charge

Passive Max Lv 5
ID
4233
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Shield Charge.

LevelSkill
1Shield Charge Level 1
2Shield Charge Level 2
3Shield Charge Level 3
4Shield Charge Level 4
5Shield Charge Level 5
Already Shield Charge in Skill Tree

Shield Charge cost more SP but have an improved knockback and stun chance.

In addition if the player have the initiative when Shield Charge hits a target then the latter will be stunned for a very short time (subject to resistance).

A player have the initiative when he didn't get involved in a fight for at least 7 seconds.

LevelKnockbackStatus ChanceSP costInitiative Stun Duration
1+0+2.5%+11s
2+0+5%+21.25s
3+1+5%+31.5s
4+1+7.5%+41.75s
5+1+10%+52s

Protector Devotion

Passive Max Lv 5
ID
4234
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Devotion.

LevelSkill
1Devotion Level 1
2Devotion Level 2
3Devotion Level 3
4Devotion Level 4
5Devotion Level 5
Already Devotion in Skill Tree

Increase the level of Devotion by 1 per Protector Devotion level (without the minored modifiers).

Protector Cross

Passive Max Lv 5
ID
4235
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Holy Cross.

LevelSkill
1Holy Cross Level 2
2Holy Cross Level 4
3Holy Cross Level 6
4Holy Cross Level 8
5Holy Cross Level 10
Already Holy Cross in Skill Tree

Holy Cross : Adds 3~15% more chance for the skill to blind targets, also adds 8~40% chance to stun blinded targets (3 seconds), Skill's SP cost +5~25%.

LevelBlind chanceStun chance (blinded target)SP cost
1+3%8%+5%
2+6%16%+10%
3+9%24%+15%
4+12%32%+20%
5+15%40%+25%

Protector Sacrifice

Passive Max Lv 5
ID
4236
Type
Passive
Max level
5
Cost to learn
1

Stacking: Damage buffResistance buff (shared)

When the user falls under 25% HP, party members within a large area (23x23) receive a bless (damage and resistance) at half value for 15 seconds. This part has a cooldown of 15 seconds.

When the user dies, they receive the full bless for 7 seconds, even if the first part did not trigger (killed in one hit or during its cooldown). This part has an internal cooldown of 60 seconds.

LevelUnder 25% HP (15 s)On death (7 s)
1+3%+7%
2+7%+14%
3+10%+21%
4+14%+28%
5+17%+35%
  • The values apply to damage dealt and to resistance (damage received reduced).
  • Without a party, no one receives the bless. In a party, the user gets the first part too (he is alive).
  • The death bless replaces the half bless: when it ends, the remaining time of the first bless is lost.
  • The HP check is made at most once per second, when the user is hit.

Protector Stand

Passive Max Lv 5
ID
4237
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Shrink.

LevelSkill
1Shrink Level 1
2Shrink Level 2
3Shrink Level 3
4Shrink Level 4
5Shrink Level 5
Already Shrink in Skill Tree

There is some chance to cast Shield Charge when attacked, while Shrink is not active. Shield Charge is cast at the level learned +5.

LevelChance
11.5%
23%
34.5%
46%
57.5%

Protector Parry

Active Max Lv 5
ID
4238
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
1 second (interruptible)
Cooldown
No
Duration
7 seconds
Area
3x3 to 11x11 around the user (party members)

Stacking: Avoid (shared)

The user and all party members in an area may avoid hits (for a short period of time): each hit received has a chance to be completely avoided.

LevelAreaAvoid chance
13x36%
25x512%
37x718%
49x924%
511x1130%
  • Without a party, only the user is protected.
  • No cooldown: the LP cost limits how often it can be used.

Protector Egide

Active Max Lv 5
ID
4239
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
60 seconds
Area
11x11 around the user (party members)

The user and all party members in a wide area (11x11) receive some elemental and racial resistance.

Allies also receive a bonus to elemental resistances which compensates for part of what they lack to reach that of the user (no modifier if no gap or negative gap).

LevelResistancesResistance compensation
12%10%
24%15%
36%20%
48%25%
510%30%
  • For example if the guardian have a fire resistance of 45% and an ally have only 15% then that ally will receive a fire resistance of (45-15)*0.3 = 9% at level 5.
  • Without a party, only the user is affected.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
Reading theme