Guembu Specialization
- ID
- 4400
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | VIT |
| 2 | LUK |
| 3 | AGI |
| 4 | LUK |
| 5 | VIT |

Monk · 10 Kugan skills · 1 active, 9 passive
Guembu is the discipline of surviving long enough for the enemy to regret beginning.
Its adepts move with the patience of a sealed gate: slow when they choose, impossible when they must, and always ready to turn pressure into stillness. They do not endure because they are passive. They endure because every mistake made against them becomes another layer of defense.
The Guembu path reinforces spirit recovery, sphere generation and defensive martial forms. Dodge, Steel Body and Blade Stop become stronger survival tools, while Waltz grants emergency evasion and sphere recovery when HP falls low. Stance resists knockback and cast interruption, Resilience reduces common statuses, and Tricks grants a brief window of full physical immunity.
Guembu is not about chasing the fight. It is about making the fight break itself against you.
To face Guembu is to strike a mountain and wait for the answer.
The answer is usually silence.
| Tank | ★★★★★ | VIT, Steel Body, Dodge, physical immunity, status resistance and low-HP avoidance make Guembu extremely durable. |
|---|---|---|
| Tactical | ★★★★☆ | Blade Stop timing, sphere recovery, immunity windows and low-HP thresholds reward controlled defensive play. |
| Healer | ★★☆☆☆ | Spirits Recovery and survival tools help sustain the user, but Guembu is not a healer. |
| Buffer | ★★★☆☆ | Most buffs are self-oriented defensive states rather than party support. |
| Debuffer | ★★☆☆☆ | Blade Stop can add stun retaliation, but debuffing is secondary. |
| DPS Melee Physical | ★★☆☆☆ | Guembu can retaliate through Blade Stop, but damage is not its main identity. |
| DPS Ranged Physical | ☆☆☆☆☆ | The specialization has no ranged physical focus. |
| DPS Magical | ☆☆☆☆☆ | Guembu does not provide a magical damage route. |
| Special | ★★★★★ | Low-HP evasion, sphere surge, anti-knockback stance and physical immunity make Guembu highly distinctive. |
| Resources | ★★★★☆ | Spirit recovery and automatic sphere generation help keep the defensive engine running. |
| Mobility | ★★☆☆☆ | Guembu resists displacement more than it moves quickly. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | VIT |
| 2 | LUK |
| 3 | AGI |
| 4 | LUK |
| 5 | VIT |
Enable the use of a minored version of Spirit Recovery.
| Level | Skill |
|---|---|
| 1 | Spirit Recovery Level 1 |
| 2 | Spirit Recovery Level 2 |
| 3 | Spirit Recovery Level 3 |
| 4 | Spirit Recovery Level 4 |
| 5 | Spirit Recovery Level 5 |
Increase the level of Spirit Recovery by 1 per Guembu Recovery level.
Enable the use of a minored version of Call Spirits.
| Level | Skill |
|---|---|
| 1 | Call Spirits Level 1 |
| 2 | Call Spirits Level 2 |
| 3 | Call Spirits Level 3 |
| 4 | Call Spirits Level 4 |
| 5 | Call Spirits Level 5 |
Call Spirits have a small chance to be cast for one sphere when physically attacked.
| Level | Rate |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Stacking: Perfect Dodge buff (shared)
Enable the use of a minored version of Dodge.
| Level | Skill |
|---|---|
| 1 | Dodge Level 2 |
| 2 | Dodge Level 4 |
| 3 | Dodge Level 6 |
| 4 | Dodge Level 8 |
| 5 | Dodge Level 10 |
Critical Defense +2/4/6/8/10% (by rank), always active.
Each time you take damage, there is a 5/6/7/8/9% chance (by rank) to raise your Perfect Dodge for 7 seconds: first by 5/10/15/20/25%, then by 2/4/6/8/10 more points. Example: at rank 5 with 20 Perfect Dodge: 20 + 25% = 25, then +10 = 35.
Enable the use of a minored version of Steel Body.
Without Steel Body in your Skill Tree, you take 130/110/90/70/50% more damage (by rank) while Steel Body is active.
| Level | Skill |
|---|---|
| 1 | Steel Body Level 1 |
| 2 | Steel Body Level 2 |
| 3 | Steel Body Level 3 |
| 4 | Steel Body Level 4 |
| 5 | Steel Body Level 5 |
All damage you receive is reduced by 3/6/9/12/15% (by rank) while Steel Body is active.
Enable the use of a minored version of Blade Stop.
| Level | Skill |
|---|---|
| 1 | Blade Stop Level 1 |
| 2 | Blade Stop Level 2 |
| 3 | Blade Stop Level 3 |
| 4 | Blade Stop Level 4 |
| 5 | Blade Stop Level 5 |
While you are under Blade Stop (as the one who caught or the one caught), each attack you receive deals a Battle Damage of 100/125/150/175/200% ATK (by rank) to the attacker and has a 20/25/30/35/40% chance to Stun it for 1.5/2/2.5/3/3.5 seconds.
The Battle Damage is reduced by the attacker's DEF, increased by half against monsters, and has your weapon element.
Below 50% HP, gives a chance to completely avoid any attack: Avoid Rate x (100 - HP%) / 100, so the lower your HP, the higher the chance (the full Avoid Rate at 0 HP). Avoid chances from all sources are capped at 75%.
Example: at rank 5 with 20% HP left: 28% chance to avoid.
Each time you take damage, there is a 2/4/6/8/10% chance (by rank) to gain 5 spirit spheres (lasting 10 minutes) if your HP is below 30%. A successful roll starts a 10 second cooldown, even when your HP is 30% or more and no sphere is gained.
| Level | Avoid Rate | Surge Rate |
|---|---|---|
| 1 | Avoid Rate up to 7% | 2% |
| 2 | Avoid Rate up to 14% | 4% |
| 3 | Avoid Rate up to 21% | 6% |
| 4 | Avoid Rate up to 28% | 8% |
| 5 | Avoid Rate up to 35% | 10% |
Gives a 10/20/30/40/50% chance (by rank) to not be interrupted while casting, and the same chance to not be pushed back.
| Level | Cast Cancel Defense | Knockback Defense |
|---|---|---|
| 1 | 10% | 10% |
| 2 | 20% | 20% |
| 3 | 30% | 30% |
| 4 | 40% | 40% |
| 5 | 50% | 50% |
Reduces the chances of suffering a common status and their duration if applicable.
| Level | Status Rate | Status Duration |
|---|---|---|
| 1 | Rate -2% | Duration -3% |
| 2 | Rate -4% | Duration -6% |
| 3 | Rate -6% | Duration -9% |
| 4 | Rate -8% | Duration -12% |
| 5 | Rate -10% | Duration -15% |
Grants full immunity to physical attacks for a short period of time.
| Level | Duration |
|---|---|
| 1 | 3 seconds |
| 2 | 4 seconds |
| 3 | 5 seconds |
| 4 | 6 seconds |
| 5 | 7 seconds |