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Home › The Codex › Kugan: Specializations › Guembu Expert

Guembu Expert

Monk · 10 Kugan skills · 1 active, 9 passive

Guembu is the discipline of surviving long enough for the enemy to regret beginning.

Its adepts move with the patience of a sealed gate: slow when they choose, impossible when they must, and always ready to turn pressure into stillness. They do not endure because they are passive. They endure because every mistake made against them becomes another layer of defense.

The Guembu path reinforces spirit recovery, sphere generation and defensive martial forms. Dodge, Steel Body and Blade Stop become stronger survival tools, while Waltz grants emergency evasion and sphere recovery when HP falls low. Stance resists knockback and cast interruption, Resilience reduces common statuses, and Tricks grants a brief window of full physical immunity.

Guembu is not about chasing the fight. It is about making the fight break itself against you.

To face Guembu is to strike a mountain and wait for the answer.

The answer is usually silence.

Tank★★★★★VIT, Steel Body, Dodge, physical immunity, status resistance and low-HP avoidance make Guembu extremely durable.
Tactical★★★★☆Blade Stop timing, sphere recovery, immunity windows and low-HP thresholds reward controlled defensive play.
Healer★★☆☆☆Spirits Recovery and survival tools help sustain the user, but Guembu is not a healer.
Buffer★★★☆☆Most buffs are self-oriented defensive states rather than party support.
Debuffer★★☆☆☆Blade Stop can add stun retaliation, but debuffing is secondary.
DPS Melee Physical★★☆☆☆Guembu can retaliate through Blade Stop, but damage is not its main identity.
DPS Ranged Physical☆☆☆☆☆The specialization has no ranged physical focus.
DPS Magical☆☆☆☆☆Guembu does not provide a magical damage route.
Special★★★★★Low-HP evasion, sphere surge, anti-knockback stance and physical immunity make Guembu highly distinctive.
Resources★★★★☆Spirit recovery and automatic sphere generation help keep the defensive engine running.
Mobility★★☆☆☆Guembu resists displacement more than it moves quickly.

Guembu Specialization

Passive Max Lv 5
ID
4400
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2LUK
3AGI
4LUK
5VIT

Guembu Recovery

Passive Max Lv 5
ID
4401
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Spirit Recovery.

LevelSkill
1Spirit Recovery Level 1
2Spirit Recovery Level 2
3Spirit Recovery Level 3
4Spirit Recovery Level 4
5Spirit Recovery Level 5
Already in Skill Tree

Increase the level of Spirit Recovery by 1 per Guembu Recovery level.

Guembu Spirits

Passive Max Lv 5
ID
4402
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Call Spirits.

LevelSkill
1Call Spirits Level 1
2Call Spirits Level 2
3Call Spirits Level 3
4Call Spirits Level 4
5Call Spirits Level 5
Already in Skill Tree

Call Spirits have a small chance to be cast for one sphere when physically attacked.

LevelRate
13%
26%
39%
412%
515%
  • Call Spirits is cast at its learned level (level 1 if not learned). The rate is halved against ranged physical attacks.
  • Like all autocasts, the chance is lowered when the attacker is far away and right after another autocast (at most 3 autocasts per second).

Guembu Dodge

Passive Max Lv 5
ID
4403
Type
Passive
Max level
5
Cost to learn
1

Stacking: Perfect Dodge buff (shared)

Enable the use of a minored version of Dodge.

LevelSkill
1Dodge Level 2
2Dodge Level 4
3Dodge Level 6
4Dodge Level 8
5Dodge Level 10
Already in Skill Tree

Critical Defense +2/4/6/8/10% (by rank), always active.

Each time you take damage, there is a 5/6/7/8/9% chance (by rank) to raise your Perfect Dodge for 7 seconds: first by 5/10/15/20/25%, then by 2/4/6/8/10 more points. Example: at rank 5 with 20 Perfect Dodge: 20 + 25% = 25, then +10 = 35.

  • Critical Defense lowers the chance to suffer a critical hit; it does not reduce critical damage.
  • The Perfect Dodge bonus has no cooldown: a new trigger refreshes its 7 seconds.

Guembu Steel

Passive Max Lv 5
ID
4404
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Steel Body.

Without Steel Body in your Skill Tree, you take 130/110/90/70/50% more damage (by rank) while Steel Body is active.

LevelSkill
1Steel Body Level 1
2Steel Body Level 2
3Steel Body Level 3
4Steel Body Level 4
5Steel Body Level 5
Already in Skill Tree

All damage you receive is reduced by 3/6/9/12/15% (by rank) while Steel Body is active.

Guembu Blade

Passive Max Lv 5
ID
4405
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Blade Stop.

LevelSkill
1Blade Stop Level 1
2Blade Stop Level 2
3Blade Stop Level 3
4Blade Stop Level 4
5Blade Stop Level 5
Already in Skill Tree

While you are under Blade Stop (as the one who caught or the one caught), each attack you receive deals a Battle Damage of 100/125/150/175/200% ATK (by rank) to the attacker and has a 20/25/30/35/40% chance to Stun it for 1.5/2/2.5/3/3.5 seconds.

The Battle Damage is reduced by the attacker's DEF, increased by half against monsters, and has your weapon element.

  • No cooldown. The Stun chance is reduced by the attacker's resistance.

Guembu Waltz

Passive Max Lv 5
ID
4406
Type
Passive
Max level
5
Cost to learn
1

Below 50% HP, gives a chance to completely avoid any attack: Avoid Rate x (100 - HP%) / 100, so the lower your HP, the higher the chance (the full Avoid Rate at 0 HP). Avoid chances from all sources are capped at 75%.

Example: at rank 5 with 20% HP left: 28% chance to avoid.

Each time you take damage, there is a 2/4/6/8/10% chance (by rank) to gain 5 spirit spheres (lasting 10 minutes) if your HP is below 30%. A successful roll starts a 10 second cooldown, even when your HP is 30% or more and no sphere is gained.

LevelAvoid RateSurge Rate
1Avoid Rate up to 7%2%
2Avoid Rate up to 14%4%
3Avoid Rate up to 21%6%
4Avoid Rate up to 28%8%
5Avoid Rate up to 35%10%

Guembu Stance

Passive Max Lv 5
ID
4407
Type
Passive
Max level
5
Cost to learn
1

Gives a 10/20/30/40/50% chance (by rank) to not be interrupted while casting, and the same chance to not be pushed back.

LevelCast Cancel DefenseKnockback Defense
110%10%
220%20%
330%30%
440%40%
550%50%
  • Knockback Defense is the chance to not be pushed back at all; otherwise the knockback distance is reduced by the same percentage (knockbacks of 2 cells or more).

Guembu Resilience

Passive Max Lv 5
ID
4408
Type
Passive
Max level
5
Cost to learn
1

Reduces the chances of suffering a common status and their duration if applicable.

LevelStatus RateStatus Duration
1Rate -2%Duration -3%
2Rate -4%Duration -6%
3Rate -6%Duration -9%
4Rate -8%Duration -12%
5Rate -10%Duration -15%
  • Common statuses: Stun, Freeze, Stone, Sleep, Curse, Silence, Blind, Confusion, Poison, Bleeding, Burning... The reductions are relative and each is capped at 50% from all sources.

Guembu Tricks

Active Max Lv 5
ID
4409
Type
Active
Max level
5
Cost to learn
2
LP Cost
10
Casting Time
1 second (interruptible)
Cooldown
30/28/26/24/22 seconds
Duration
depends on level
Target
Self

Grants full immunity to physical attacks for a short period of time.

LevelDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • Magical and other damage is not prevented.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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