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Jester

Bard & Dancer · 10 Kugan skills · 2 active, 8 passive

Level

Jester Specialization

#4440 · SPE_44
Passive Max Lv 5

Each level grants +2 to one attribute.

LevelEffect
Lv 1LUK+2HP/SP +1%
Lv 2VIT+2HP/SP +2%
Lv 3LUK+2HP/SP +3%
Lv 4DEX+2HP/SP +4%
Lv 5LUK+2HP/SP +5%

Jester Frost

#4441 · SPE_44_1
Passive Max Lv 5

Enable the use of a minored version of Frost Joker.

Already in Skill Tree: Frost Joker has reduced after skill delay and is always cast when hit while having Initiative.
LevelEffect
Lv 1Frost Joker Level 1
Lv 2Frost Joker Level 2
Lv 3Frost Joker Level 3
Lv 4Frost Joker Level 4
Lv 5Frost Joker Level 5

Jester Pang

#4442 · SPE_44_2
Passive Max Lv 5

Enable the use of a minored version of Pang Voice.

Already in Skill Tree: Pang Voice has reduced after skill delay and is always cast when attacking while having Initiative.
LevelEffect
Lv 1Pang Voice Level 1
Lv 2Pang Voice Level 2
Lv 3Pang Voice Level 3
Lv 4Pang Voice Level 4
Lv 5Pang Voice Level 5

Jester Scream

#4443 · SPE_44_3
Passive Max Lv 5

Enable the use of a minored version of Scream.

Already in Skill Tree: Scream has reduced after skill delay and is always cast when attacking while having Initiative.
LevelEffect
Lv 1Scream Level 1
Lv 2Scream Level 2
Lv 3Scream Level 3
Lv 4Scream Level 4
Lv 5Scream Level 5

Jester Wink

#4444 · SPE_44_4
Passive Max Lv 5

Enable the use of a minored version of Wink Charm.

Already in Skill Tree: Wink Charm has reduced after skill delay and is always cast when hit while having Initiative.
LevelEffect
Lv 1Wink Charm Level 1
Lv 2Wink Charm Level 2
Lv 3Wink Charm Level 3
Lv 4Wink Charm Level 4
Lv 5Wink Charm Level 5

Jester Cry

#4445 · SPE_44_5
Passive Max Lv 5

When the user is physically attacked there is a chance to cast Wide Confusion, which can inflict the status confusion on opponents.

This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).

The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.

Marionette Control Already in Skill Tree: Increase level of Marionette Control by 1 per Jester Cry.
LevelEffect
Lv 12% chance15 sec CD7x7
Lv 23% chance14 sec CD9x9
Lv 34% chance12 sec CD11x11
Lv 45% chance11 sec CD13x13
Lv 57% chance10 sec CD15x15

Jester Mastery

#4446 · SPE_44_6
Passive Max Lv 5

Attacking or being attacked physically while silenced/cursed/blinded or confused may stop the status and give it to the target.

Chance to happen and duration of the given status depends on this skill level.

Also works when being stunned/freezed/stone cursed/asleeped but obviously only when attacked.

When hit rate is half of hit rate. Statuses ignore 2/4/6/8/10% of target status resistance.

LevelEffect
Lv 120% on hit2% status ignore3 sec duration
Lv 225% on hit4% status ignore4 sec duration
Lv 330% on hit6% status ignore5 sec duration
Lv 435% on hit8% status ignore6 sec duration
Lv 540% on hit10% status ignore7 sec duration

Jester Wits

#4447 · SPE_44_7
Passive Max Lv 5

Damage inflicted on confused opponents is increased.

LevelEffect
Lv 1Damage increased by 3%
Lv 2Damage increased by 6%
Lv 3Damage increased by 9%
Lv 4Damage increased by 12%
Lv 5Damage increased by 15%

Jester Trick

#4448 · SPE_44_8
Active Max Lv 5 Debuff: Silence, Curse, Blind, Confusion.DOT: Poison, bleeding, burning.Root: Stun, Freeze, Stone curse, Sleep.LP Cost: 10Cast: 0.5secDuration: 7sec

Loads the weapon from a random state. The next physical attack will inflict one randome status with a high chance of success.

This effect fade away after the first hit.

Use @jestertrick 0/1/2/3 to choose random/debuff/DOT/root. Chosen pools have lower rate but ignore duration reduction.

LevelEffect
Lv 1chosen 75%, debuff 2sDOT 3sRoot 1s
Lv 2chosen 100%, debuff 4sDOT 6sRoot 2s
Lv 3chosen 125%, debuff 6sDOT 9sRoot 3s
Lv 4chosen 150%, debuff 8sDOT 12sRoot 4s
Lv 5chosen 175%, debuff 10sDOT 15sRoot 5s

Jester Humor

#4449 · SPE_44_9
Active Max Lv 5 Angry: Stun, Surprise: Silence, Confuse: Confusion, Blues: Curse, Afraid: Blind.LP Cost: 20Cast: 1.5secDuration: 120sec

The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked.

When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.

When attacked or attacking the user may automatically use smiley depending on actual mood.

Also increases damage against the chosen status and ignores 2/4/6/8/10% of target status resistance while active.

LevelEffect
Lv 1Resistance 7%Reflect 20%6%/4% on Hit/When hit
Lv 2Resistance 14%Reflect 40%12%/8% on Hit/When hit
Lv 3Resistance 21%Reflect 60%18%/12% on Hit/When hit
Lv 4Resistance 28%Reflect 80%24%/16% on Hit/When hit
Lv 5Resistance 35%Reflect 100%30%/20% on Hit/When hit
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026