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Home › The Codex › Kugan: Specializations › Jester

Jester

Bard & Dancer · 10 Kugan skills · 2 active, 8 passive

Jester is the cruel little laugh that turns a mistake into a condition.

Its performers do not simply mock the enemy. They weaponize discomfort: silence, curse, blindness, confusion, poison, bleeding, burning, roots and panic all become notes in a performance that nobody remembers agreeing to attend.

The Jester path specializes in status chaos and retaliation. Frost Joker, Pang Voice, Scream and Wink Charm gain initiative tricks, while Cry can answer physical attacks with wide confusion. Mastery can pass suffered statuses back to the attacker, Wits increases damage against confused targets, and Trick loads the next physical hit with a chosen pool of random afflictions. Humor lets the user favor one mood, resisting, reflecting and inflicting its matching status more reliably.

Jester is strongest when the fight loses discipline. Every debuff becomes a joke with a second punchline.

To face a Jester is to wonder whether the next laugh belongs to you.

It usually does not.

Tank★★☆☆☆VIT and status reflection help survival, but Jester is not a defensive specialization.
Tactical★★★★★Initiative casts, mood choice, status pools and reflection timing make Jester highly tactical.
Healer☆☆☆☆☆Jester has no healing tools.
Buffer★★☆☆☆Humor is a strong self state, but party support is limited.
Debuffer★★★★★Confusion, silence, curse, blind, DOTs and roots are the core of the specialization.
DPS Melee Physical★★★☆☆Jester Trick and Wits can make physical hits dangerous, especially against confused targets.
DPS Ranged Physical★★☆☆☆The kit can apply through attacks, but it is not a dedicated ranged damage path.
DPS Magical☆☆☆☆☆Jester does not focus on magical damage.
Special★★★★★Mood selection, chosen status pools and status reflection give Jester a unique control identity.
Resources★★★☆☆The path relies more on timing and cooldowns than heavy resource spending.
Mobility★★☆☆☆Jester disrupts enemies more than it moves itself.

Jester Specialization

Passive Max Lv 5
ID
4440
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1LUK
2VIT
3LUK
4DEX
5LUK

Jester Frost

Passive Max Lv 5
ID
4441
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Frost Joke.

LevelSkill
1Frost Joke Level 1
2Frost Joke Level 2
3Frost Joke Level 3
4Frost Joke Level 4
5Frost Joke Level 5
Already in Skill Tree

Frost Joke has a reduced after skill delay.

When Frost Joke is used, the caster receives a 10/20/30/40/50% Freeze resistance for 7 seconds.

At most once per second, casts Frost Joke level 1/2/3/4/5 when hit.

LevelAfter skill delay
1-2%
2-4%
3-6%
4-8%
5-10%
  • The resistance reduces the chance to be frozen (Freeze) and adds up with other resistances; it does not stack with itself: a new Frost Joke refreshes it.
  • The Frost Joke cast triggers at most once per second. Frost Joke is really cast (casting time and SP cost apply).

Jester Pang

Passive Max Lv 5
ID
4442
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Pang Voice.

LevelSkill
1Pang Voice Level 1
2Pang Voice Level 2
3Pang Voice Level 3
4Pang Voice Level 4
5Pang Voice Level 5
Already in Skill Tree

Pang Voice have a reduced after skill delay.

At most once per second, casts Pang Voice level 1/2/3/4/5 when attacking.

LevelAfter skill delay
1-3%
2-6%
3-9%
4-12%
5-15%
  • The cast triggers at most once per second, on the target you hit. Pang Voice is really cast (casting time and SP cost apply).

Jester Scream

Passive Max Lv 5
ID
4443
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Scream.

LevelSkill
1Scream Level 1
2Scream Level 2
3Scream Level 3
4Scream Level 4
5Scream Level 5
Already in Skill Tree

Scream have a reduced after skill delay.

When attacking, the caster receives a 10/20/30/40/50% Stun resistance for 7 seconds.

At most once per second, casts Scream level 1/2/3/4/5 when attacking.

LevelAfter skill delay
1-2%
2-4%
3-6%
4-8%
5-10%
  • The Stun resistance and the Scream cast trigger at most once per second. The resistance does not stack: a new hit refreshes it.
  • Scream is really cast (casting time and SP cost apply).

Jester Wink

Passive Max Lv 5
ID
4444
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Charming Wink.

LevelSkill
1Charming Wink Level 1
2Charming Wink Level 2
3Charming Wink Level 3
4Charming Wink Level 4
5Charming Wink Level 5
Already in Skill Tree

Charming Wink have a reduced after skill delay.

At most once per second, casts Charming Wink level 1/2/3/4/5 when hit.

LevelAfter skill delay
1-3%
2-6%
3-9%
4-12%
5-15%
  • The cast triggers at most once per second, on the attacker. Charming Wink is really cast (casting time and SP cost apply).

Jester Cry

Passive Max Lv 5
ID
4445
Type
Passive
Max level
5
Cost to learn
1

When the user is attacked there is a chance to cast Dreamer's Scream, which can inflict the status confusion on opponents.

This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).

The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.

LevelRateCooldownArea
12%14 seconds15x15
23%13 seconds19x19
34%12 seconds23x23
45%11 seconds23x23
58%10 seconds23x23
Already Marionette Control in Skill Tree

Increase the level of Marionette Control by 1 per Jester Cry.

  • If the user is at mid HP and this skill is at maximum level then the cast chance is 108%, so the cast always happens.
  • Dreamer's Scream is cast at level 3/4/5/6/7 (2.5 seconds casting time, SP cost and after skill delay apply) and inflicts Confusion for 15 seconds.

Jester Mastery

Passive Max Lv 5
ID
4446
Type
Passive
Max level
5
Cost to learn
1

Attacking or being attacked while silenced/cursed/blinded or confused may stop the status and give it to the target.

Chance to happen and duration of the given status depends on this skill level.

Also works when being stunned/frozen/petrified/asleep but obviously only when attacked.

Ignore a part of enemy's status resistance

LevelRate on hitRate when hitStatusDurationIgnore status resistance
120%10%100%3 seconds2%
225%12.5%100%4 seconds4%
330%15%100%5 seconds6%
435%17.5%100%6 seconds8%
540%20%100%7 seconds10%
  • When hit, a single roll covers the 8 statuses (silence, curse, blind, confusion, stun, freeze, stone curse, sleep).
  • The given status can still be resisted by the target.

Jester Wits

Passive Max Lv 5
ID
4447
Type
Passive
Max level
5
Cost to learn
1

Damage inflicted on confused opponents is increased.

LevelSkill
1Damage increased by 3%
2Damage increased by 6%
3Damage increased by 9%
4Damage increased by 12%
5Damage increased by 15%

Jester Trick

Active Max Lv 5
ID
4448
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
1 second (interruptible)
Cooldown
No
Duration
7 seconds
Target
Self

This kugan has 2 modes chosen before casting in the Kugans window (Alt+K): the Random Mode gives a random status among 3 categories, the Chosen Mode (debuff, DOT or root) gives a random status of the chosen category.

The status is loaded on the weapon: the user must then hit his target with a physical attack (melee or ranged) to apply it. The effect fades away after the first physical hit.

Success chance (before the target's status resistance): 80/100/120/160/180% in Chosen Mode, half more in Random Mode (120/150/180/240/270%). A chance above 100% overcomes part of the target's resistance: for example 160% against a target that resists 40% still gives 96%.

The target's resistances and the boss reduction apply; the duration is not reduced by the target. While Jester Humor is active, there is 20% chance per Jester Humor level that the application ignores the target's status resistance.

Categories are :

Debuff : Silence, Curse, Blind, Confusion.

DOT : Poison, bleeding, burning.

Root : Stun, Freeze, Stone curse, Sleep.

LevelSuccess (Chosen / Random)Debuff DurationDOT DurationRoot Duration
180% / 120%2s3s1s
2100% / 150%4s6s2s
3120% / 180%6s9s3s
4160% / 240%8s12s4s
5180% / 270%10s15s5s
  • The loaded status is lost when the 7 seconds effect ends.

Jester Humor

Active Max Lv 5
ID
4449
Type
Active
Max level
5
Cost to learn
2
LP Cost
20
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked. Ignore a part of target's status resistance

When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.

When attacking or being attacked the user may automatically use a smiley depending on the chosen humor.

Angry: Stun, Surprise: Silence, Confuse: Confusion, Blues: Curse, Afraid: Blind.

Damage against a target with the chosen status are increased.

The statuses the user inflicts (all common statuses) last longer, and part of the boss and MVP status reduction is ignored (for all statuses).

Jester Humor

LevelStatus ResistanceStatus ReflectStatus on hitStatus when hitDamage inflictedIgnore status resistanceStatus durationBoss reduction ignored
1Resistance 7%Reflect 20%Chance 6%Chance 6%+3%2%+2%2%
2Resistance 14%Reflect 40%Chance 12%Chance 12%+6%4%+4%4%
3Resistance 21%Reflect 60%Chance 18%Chance 18%+9%6%+6%6%
4Resistance 28%Reflect 80%Chance 24%Chance 24%+12%8%+8%8%
5Resistance 35%Reflect 100%Chance 30%Chance 30%+15%10%+10%10%
  • Smileys: Angry /anger, Surprise /!, Confuse /confuse, Blues /cry, Afraid /panic; 25% chance per hit given and per hit received, at most once every 5 seconds each.
  • The chosen humor is kept after a relog.
  • Boss reduction ignored: against Boss monsters, the chance and duration are divided by 3 (-66%); with 10%, they are only reduced by 60%.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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