Jester Specialization
- ID
- 4440
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | VIT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |

Bard & Dancer · 10 Kugan skills · 2 active, 8 passive
Jester is the cruel little laugh that turns a mistake into a condition.
Its performers do not simply mock the enemy. They weaponize discomfort: silence, curse, blindness, confusion, poison, bleeding, burning, roots and panic all become notes in a performance that nobody remembers agreeing to attend.
The Jester path specializes in status chaos and retaliation. Frost Joker, Pang Voice, Scream and Wink Charm gain initiative tricks, while Cry can answer physical attacks with wide confusion. Mastery can pass suffered statuses back to the attacker, Wits increases damage against confused targets, and Trick loads the next physical hit with a chosen pool of random afflictions. Humor lets the user favor one mood, resisting, reflecting and inflicting its matching status more reliably.
Jester is strongest when the fight loses discipline. Every debuff becomes a joke with a second punchline.
To face a Jester is to wonder whether the next laugh belongs to you.
It usually does not.
| Tank | ★★☆☆☆ | VIT and status reflection help survival, but Jester is not a defensive specialization. |
|---|---|---|
| Tactical | ★★★★★ | Initiative casts, mood choice, status pools and reflection timing make Jester highly tactical. |
| Healer | ☆☆☆☆☆ | Jester has no healing tools. |
| Buffer | ★★☆☆☆ | Humor is a strong self state, but party support is limited. |
| Debuffer | ★★★★★ | Confusion, silence, curse, blind, DOTs and roots are the core of the specialization. |
| DPS Melee Physical | ★★★☆☆ | Jester Trick and Wits can make physical hits dangerous, especially against confused targets. |
| DPS Ranged Physical | ★★☆☆☆ | The kit can apply through attacks, but it is not a dedicated ranged damage path. |
| DPS Magical | ☆☆☆☆☆ | Jester does not focus on magical damage. |
| Special | ★★★★★ | Mood selection, chosen status pools and status reflection give Jester a unique control identity. |
| Resources | ★★★☆☆ | The path relies more on timing and cooldowns than heavy resource spending. |
| Mobility | ★★☆☆☆ | Jester disrupts enemies more than it moves itself. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | VIT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |
Enable the use of a minored version of Frost Joke.
| Level | Skill |
|---|---|
| 1 | Frost Joke Level 1 |
| 2 | Frost Joke Level 2 |
| 3 | Frost Joke Level 3 |
| 4 | Frost Joke Level 4 |
| 5 | Frost Joke Level 5 |
Frost Joke has a reduced after skill delay.
When Frost Joke is used, the caster receives a 10/20/30/40/50% Freeze resistance for 7 seconds.
At most once per second, casts Frost Joke level 1/2/3/4/5 when hit.
| Level | After skill delay |
|---|---|
| 1 | -2% |
| 2 | -4% |
| 3 | -6% |
| 4 | -8% |
| 5 | -10% |
Enable the use of a minored version of Pang Voice.
| Level | Skill |
|---|---|
| 1 | Pang Voice Level 1 |
| 2 | Pang Voice Level 2 |
| 3 | Pang Voice Level 3 |
| 4 | Pang Voice Level 4 |
| 5 | Pang Voice Level 5 |
Pang Voice have a reduced after skill delay.
At most once per second, casts Pang Voice level 1/2/3/4/5 when attacking.
| Level | After skill delay |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
Enable the use of a minored version of Scream.
| Level | Skill |
|---|---|
| 1 | Scream Level 1 |
| 2 | Scream Level 2 |
| 3 | Scream Level 3 |
| 4 | Scream Level 4 |
| 5 | Scream Level 5 |
Scream have a reduced after skill delay.
When attacking, the caster receives a 10/20/30/40/50% Stun resistance for 7 seconds.
At most once per second, casts Scream level 1/2/3/4/5 when attacking.
| Level | After skill delay |
|---|---|
| 1 | -2% |
| 2 | -4% |
| 3 | -6% |
| 4 | -8% |
| 5 | -10% |
Enable the use of a minored version of Charming Wink.
| Level | Skill |
|---|---|
| 1 | Charming Wink Level 1 |
| 2 | Charming Wink Level 2 |
| 3 | Charming Wink Level 3 |
| 4 | Charming Wink Level 4 |
| 5 | Charming Wink Level 5 |
Charming Wink have a reduced after skill delay.
At most once per second, casts Charming Wink level 1/2/3/4/5 when hit.
| Level | After skill delay |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
When the user is attacked there is a chance to cast Dreamer's Scream, which can inflict the status confusion on opponents.
This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).
The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.
| Level | Rate | Cooldown | Area |
|---|---|---|---|
| 1 | 2% | 14 seconds | 15x15 |
| 2 | 3% | 13 seconds | 19x19 |
| 3 | 4% | 12 seconds | 23x23 |
| 4 | 5% | 11 seconds | 23x23 |
| 5 | 8% | 10 seconds | 23x23 |
Increase the level of Marionette Control by 1 per Jester Cry.
Attacking or being attacked while silenced/cursed/blinded or confused may stop the status and give it to the target.
Chance to happen and duration of the given status depends on this skill level.
Also works when being stunned/frozen/petrified/asleep but obviously only when attacked.
Ignore a part of enemy's status resistance
| Level | Rate on hit | Rate when hit | Status | Duration | Ignore status resistance |
|---|---|---|---|---|---|
| 1 | 20% | 10% | 100% | 3 seconds | 2% |
| 2 | 25% | 12.5% | 100% | 4 seconds | 4% |
| 3 | 30% | 15% | 100% | 5 seconds | 6% |
| 4 | 35% | 17.5% | 100% | 6 seconds | 8% |
| 5 | 40% | 20% | 100% | 7 seconds | 10% |
Damage inflicted on confused opponents is increased.
| Level | Skill |
|---|---|
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
This kugan has 2 modes chosen before casting in the Kugans window (Alt+K): the Random Mode gives a random status among 3 categories, the Chosen Mode (debuff, DOT or root) gives a random status of the chosen category.
The status is loaded on the weapon: the user must then hit his target with a physical attack (melee or ranged) to apply it. The effect fades away after the first physical hit.
Success chance (before the target's status resistance): 80/100/120/160/180% in Chosen Mode, half more in Random Mode (120/150/180/240/270%). A chance above 100% overcomes part of the target's resistance: for example 160% against a target that resists 40% still gives 96%.
The target's resistances and the boss reduction apply; the duration is not reduced by the target. While Jester Humor is active, there is 20% chance per Jester Humor level that the application ignores the target's status resistance.
Categories are :
Debuff : Silence, Curse, Blind, Confusion.
DOT : Poison, bleeding, burning.
Root : Stun, Freeze, Stone curse, Sleep.
| Level | Success (Chosen / Random) | Debuff Duration | DOT Duration | Root Duration |
|---|---|---|---|---|
| 1 | 80% / 120% | 2s | 3s | 1s |
| 2 | 100% / 150% | 4s | 6s | 2s |
| 3 | 120% / 180% | 6s | 9s | 3s |
| 4 | 160% / 240% | 8s | 12s | 4s |
| 5 | 180% / 270% | 10s | 15s | 5s |
The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked. Ignore a part of target's status resistance
When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.
When attacking or being attacked the user may automatically use a smiley depending on the chosen humor.
Angry: Stun, Surprise: Silence, Confuse: Confusion, Blues: Curse, Afraid: Blind.
Damage against a target with the chosen status are increased.
The statuses the user inflicts (all common statuses) last longer, and part of the boss and MVP status reduction is ignored (for all statuses).