Jester Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | LUK+2 | HP/SP +1% |
| Lv 2 | VIT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | DEX+2 | HP/SP +4% |
| Lv 5 | LUK+2 | HP/SP +5% |

Bard & Dancer · 10 Kugan skills · 2 active, 8 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | LUK+2 | HP/SP +1% |
| Lv 2 | VIT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | DEX+2 | HP/SP +4% |
| Lv 5 | LUK+2 | HP/SP +5% |
Enable the use of a minored version of Frost Joker.
| Level | Effect |
|---|---|
| Lv 1 | Frost Joker Level 1 |
| Lv 2 | Frost Joker Level 2 |
| Lv 3 | Frost Joker Level 3 |
| Lv 4 | Frost Joker Level 4 |
| Lv 5 | Frost Joker Level 5 |
Enable the use of a minored version of Pang Voice.
| Level | Effect |
|---|---|
| Lv 1 | Pang Voice Level 1 |
| Lv 2 | Pang Voice Level 2 |
| Lv 3 | Pang Voice Level 3 |
| Lv 4 | Pang Voice Level 4 |
| Lv 5 | Pang Voice Level 5 |
Enable the use of a minored version of Scream.
| Level | Effect |
|---|---|
| Lv 1 | Scream Level 1 |
| Lv 2 | Scream Level 2 |
| Lv 3 | Scream Level 3 |
| Lv 4 | Scream Level 4 |
| Lv 5 | Scream Level 5 |
Enable the use of a minored version of Wink Charm.
| Level | Effect |
|---|---|
| Lv 1 | Wink Charm Level 1 |
| Lv 2 | Wink Charm Level 2 |
| Lv 3 | Wink Charm Level 3 |
| Lv 4 | Wink Charm Level 4 |
| Lv 5 | Wink Charm Level 5 |
When the user is physically attacked there is a chance to cast Wide Confusion, which can inflict the status confusion on opponents.
This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).
The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 2% chance | 15 sec CD | 7x7 |
| Lv 2 | 3% chance | 14 sec CD | 9x9 |
| Lv 3 | 4% chance | 12 sec CD | 11x11 |
| Lv 4 | 5% chance | 11 sec CD | 13x13 |
| Lv 5 | 7% chance | 10 sec CD | 15x15 |
Attacking or being attacked physically while silenced/cursed/blinded or confused may stop the status and give it to the target.
Chance to happen and duration of the given status depends on this skill level.
Also works when being stunned/freezed/stone cursed/asleeped but obviously only when attacked.
When hit rate is half of hit rate. Statuses ignore 2/4/6/8/10% of target status resistance.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 20% on hit | 2% status ignore | 3 sec duration |
| Lv 2 | 25% on hit | 4% status ignore | 4 sec duration |
| Lv 3 | 30% on hit | 6% status ignore | 5 sec duration |
| Lv 4 | 35% on hit | 8% status ignore | 6 sec duration |
| Lv 5 | 40% on hit | 10% status ignore | 7 sec duration |
Damage inflicted on confused opponents is increased.
| Level | Effect |
|---|---|
| Lv 1 | Damage increased by 3% |
| Lv 2 | Damage increased by 6% |
| Lv 3 | Damage increased by 9% |
| Lv 4 | Damage increased by 12% |
| Lv 5 | Damage increased by 15% |
Loads the weapon from a random state. The next physical attack will inflict one randome status with a high chance of success.
This effect fade away after the first hit.
Use @jestertrick 0/1/2/3 to choose random/debuff/DOT/root. Chosen pools have lower rate but ignore duration reduction.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | chosen 75%, debuff 2s | DOT 3s | Root 1s |
| Lv 2 | chosen 100%, debuff 4s | DOT 6s | Root 2s |
| Lv 3 | chosen 125%, debuff 6s | DOT 9s | Root 3s |
| Lv 4 | chosen 150%, debuff 8s | DOT 12s | Root 4s |
| Lv 5 | chosen 175%, debuff 10s | DOT 15s | Root 5s |
The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked.
When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.
When attacked or attacking the user may automatically use smiley depending on actual mood.
Also increases damage against the chosen status and ignores 2/4/6/8/10% of target status resistance while active.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | Resistance 7% | Reflect 20% | 6%/4% on Hit/When hit |
| Lv 2 | Resistance 14% | Reflect 40% | 12%/8% on Hit/When hit |
| Lv 3 | Resistance 21% | Reflect 60% | 18%/12% on Hit/When hit |
| Lv 4 | Resistance 28% | Reflect 80% | 24%/16% on Hit/When hit |
| Lv 5 | Resistance 35% | Reflect 100% | 30%/20% on Hit/When hit |