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Home › The Codex › Kugan: Specializations › Joker

Joker

Bard & Dancer · 10 Kugan skills · 1 active, 9 passive

Joker is performance sharpened into tempo.

These bards play like gamblers who know the deck is listening. One hand keeps the rhythm alive for allies; the other throws a note, a card, or a sudden burst of motion where the enemy least wants it. Luck is not trusted. It is rehearsed.

The Joker path mixes musical offense with party acceleration. Musical Strike and Arrow Vulcan provide direct ranged pressure, Tarot becomes faster, and Attention Concentrate can rebuild itself stronger through combat. Basic Songs cost less SP and last longer, Musical Lesson strengthens the bardic base, and Waltz punishes missed attacks with confusion. Joker Rhythm gives nearby allies Haste, upgraded when the user is already performing.

Joker wins by making the party faster than the problem.

To fight a Joker is to feel the battle change tempo without asking you.

The next beat is already theirs.

Tank★★☆☆☆Some avoidance and confusion-on-miss help, but Joker is not built to absorb pressure.
Tactical★★★★☆Performance timing, Tarot windows, Concentration ramping and Haste usage reward good tempo control.
Healer★☆☆☆☆Song of Lutie access can support recovery indirectly, but healing is not the main role.
Buffer★★★★★Basic Songs, longer performances and Rhythm Haste make Joker a strong party buffer.
Debuffer★★★☆☆Tarot and confusion-on-miss provide useful disruption.
DPS Melee Physical★☆☆☆☆Joker is not a melee specialization.
DPS Ranged Physical★★★★☆Musical Strike and Arrow Vulcan give strong ranged physical pressure.
DPS Magical★☆☆☆☆The path has little magical damage identity.
Special★★★★☆Combat-ramping Attention Concentrate, improved performances and party Haste define the style.
Resources★★★★☆Reduced performance SP cost and longer song duration improve party efficiency.
Mobility★★★☆☆Rhythm Haste can significantly improve movement and action tempo.

Joker Specialization

Passive Compassion Max Lv 5
ID
4450
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1LUK
2INT
3LUK
4DEX
5LUK

Joker Strike

Passive Max Lv 5
ID
4451
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Musical Strike.

LevelSkill
1Musical Strike Level 1
2Musical Strike Level 2
3Musical Strike Level 3
4Musical Strike Level 4
5Musical Strike Level 5
Already in Skill Tree

Increase the level of Musical Strike by 1 per Joker Strike level.

Joker Concentration

Passive Max Lv 5
ID
4452
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Improve Concentration.

LevelSkill
1Improve Concentration Level 1
2Improve Concentration Level 2
3Improve Concentration Level 3
4Improve Concentration Level 4
5Improve Concentration Level 5
Already in Skill Tree

When attacking or when attacked, if Improve Concentration is active, there is a chance to reboot duration with upgraded effects.

This upgrade effect cost 5 SP, each time this occurred the actual level of Improve Concentration is increased by 1, with a maximum depending on this skill level.

This effect can only occur if damage are at least a scratch (damage >= 1).

This effect have a cooldown of 3 seconds.

LevelRate on hitRate when hitMaximum LevelReboot duration
12%4%Level 11Duration of the new level
24%8%Level 12Duration of the new level
36%12%Level 13Duration of the new level
48%16%Level 14Duration of the new level
510%20%Level 15Duration of the new level
  • The new duration is the normal Improve Concentration duration of the upgraded level (60 seconds + 20 seconds per level, up to 240 seconds). Attacking and being attacked have separate cooldowns. Requires at least 6 SP.

Joker Vulcan

Passive Max Lv 5
ID
4453
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Arrow Vulcan.

LevelSkill
1Arrow Vulcan Level 2
2Arrow Vulcan Level 4
3Arrow Vulcan Level 6
4Arrow Vulcan Level 8
5Arrow Vulcan Level 10
Minor Advanced Skill Modifiers
CooldownCasting TimeSP cost
3 seconds+50%+50%
Already in Skill Tree

Arrow Vulcan has reduced casting time and after skill delay. Also the skill may stagger the target more easily.

LevelCasting TimeAfter Skill DelayStaggering
1-4%-4%+4%
2-8%-8%+8%
3-12%-12%+12%
4-16%-16%+16%
5-20%-20%+20%

Joker Fate

Passive Max Lv 5
ID
4454
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Tarot Card of Fate.

LevelSkill
1Tarot Card of Fate Level 1
2Tarot Card of Fate Level 2
3Tarot Card of Fate Level 3
4Tarot Card of Fate Level 4
5Tarot Card of Fate Level 5
CooldownCasting TimeSP cost
10 secondsx2x2
Already in Skill Tree

Reduces Tarot Card of Fate casting time.

LevelBonus
1Casting Time -10%
2Casting Time -20%
3Casting Time -30%
4Casting Time -40%
5Casting Time -50%

Joker Song

Passive Max Lv 5
ID
4455
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Basic Songs.

Basic Songs are : Whistle, Assassin Cross of Sunset, Poem of Bragi, Apple of Idun.

LevelSkill
1Basic Songs Level 1
2Basic Songs Level 2
3Basic Songs Level 3
4Basic Songs Level 4
5Basic Songs Level 5
Bard or Clown

Basic Songs are not granted. Instead, reduce performing skills SP cost.

LevelBonus
1SP cost -5%
2SP cost -10%
3SP cost -15%
4SP cost -20%
5SP cost -25%
  • Performing skills: ensembles, Dissonance, Frost Joke, Basic Songs, Ugly Dance, Scream, Humming, Forget Me Not, Fortune's Kiss and Service For You.

Joker Waltz

Passive Malice Max Lv 5
ID
4456
Type
Passive
Max level
5
Cost to learn
1

If attacked and missed (due to any cause like a regular miss, guarding, pneuma, etc) then attacker may suffer confusion status for a very short period of time (3.5 seconds).

LevelStatus Rate on miss
110%
220%
330%
440%
550%
  • The confusion can still be resisted by the attacker.

Joker Mastery

Passive Max Lv 5
ID
4457
Type
Passive
Max level
5
Cost to learn
1

Increase performing skills duration.

User can use Improve Concentration, Arrow Vulcan, Tarot Card of Fate while performing with increased cast time (1.5/1.2/0.9/0.6/0.3s). This cast time can't be reduced by any mean.

LevelPerforming durationAdded cast time
1+10%1.5s
2+20%1.2s
3+30%0.9s
4+40%0.6s
5+50%0.3s

Joker Lesson

Passive Diligence Max Lv 5
ID
4458
Type
Passive
Max level
5
Cost to learn
1

Stacking: Critical buff (shared)

Enable the use of a minored version of Musical Lesson.

LevelSkill
1Musical Lesson Level 1
2Musical Lesson Level 2
3Musical Lesson Level 3
4Musical Lesson Level 4
5Musical Lesson Level 5
Already in Skill Tree

Increase the level of Musical Lesson by 1 per Joker Lesson level.

While you are performing (song, dance or ensemble), each attack that hits grants +4/8/12/16/20 CRIT (by rank) for 7 seconds.

Joker Rhythm

Active Max Lv 5
ID
4459
Type
Active
Max level
5
Cost to learn
2
LP Cost
10
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
depends on level
Area
11x11
Target
Self and party members

Stacking: Haste (shared)

Within a radius of 11x11 the user and all party members receive a lesser Haste status for a short period of time.

If the user is performing while using this skill every one receive a greater Haste status instead.

Lesser Haste : SPD, ASPD, FLEE, HIT augmented by 10%, CAST and ASD reduced by 20%, AHD reduced by 50%, dismiss by Slow.

Greater Haste : SPD, ASPD, FLEE, HIT augmented by 15%, CAST and ASD reduced by 30%, AHD reduced by 75%, dismiss by Slow.

LevelDuration
13 seconds
26 seconds
39 seconds
412 seconds
515 seconds
  • Without a party, only the user receives Haste.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026
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