- ID
- 4450
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | INT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |

Bard & Dancer · 10 Kugan skills · 1 active, 9 passive
Joker is performance sharpened into tempo.
These bards play like gamblers who know the deck is listening. One hand keeps the rhythm alive for allies; the other throws a note, a card, or a sudden burst of motion where the enemy least wants it. Luck is not trusted. It is rehearsed.
The Joker path mixes musical offense with party acceleration. Musical Strike and Arrow Vulcan provide direct ranged pressure, Tarot becomes faster, and Attention Concentrate can rebuild itself stronger through combat. Basic Songs cost less SP and last longer, Musical Lesson strengthens the bardic base, and Waltz punishes missed attacks with confusion. Joker Rhythm gives nearby allies Haste, upgraded when the user is already performing.
Joker wins by making the party faster than the problem.
To fight a Joker is to feel the battle change tempo without asking you.
The next beat is already theirs.
| Tank | ★★☆☆☆ | Some avoidance and confusion-on-miss help, but Joker is not built to absorb pressure. |
|---|---|---|
| Tactical | ★★★★☆ | Performance timing, Tarot windows, Concentration ramping and Haste usage reward good tempo control. |
| Healer | ★☆☆☆☆ | Song of Lutie access can support recovery indirectly, but healing is not the main role. |
| Buffer | ★★★★★ | Basic Songs, longer performances and Rhythm Haste make Joker a strong party buffer. |
| Debuffer | ★★★☆☆ | Tarot and confusion-on-miss provide useful disruption. |
| DPS Melee Physical | ★☆☆☆☆ | Joker is not a melee specialization. |
| DPS Ranged Physical | ★★★★☆ | Musical Strike and Arrow Vulcan give strong ranged physical pressure. |
| DPS Magical | ★☆☆☆☆ | The path has little magical damage identity. |
| Special | ★★★★☆ | Combat-ramping Attention Concentrate, improved performances and party Haste define the style. |
| Resources | ★★★★☆ | Reduced performance SP cost and longer song duration improve party efficiency. |
| Mobility | ★★★☆☆ | Rhythm Haste can significantly improve movement and action tempo. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | INT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |
Enable the use of a minored version of Musical Strike.
| Level | Skill |
|---|---|
| 1 | Musical Strike Level 1 |
| 2 | Musical Strike Level 2 |
| 3 | Musical Strike Level 3 |
| 4 | Musical Strike Level 4 |
| 5 | Musical Strike Level 5 |
Increase the level of Musical Strike by 1 per Joker Strike level.
Enable the use of a minored version of Improve Concentration.
| Level | Skill |
|---|---|
| 1 | Improve Concentration Level 1 |
| 2 | Improve Concentration Level 2 |
| 3 | Improve Concentration Level 3 |
| 4 | Improve Concentration Level 4 |
| 5 | Improve Concentration Level 5 |
When attacking or when attacked, if Improve Concentration is active, there is a chance to reboot duration with upgraded effects.
This upgrade effect cost 5 SP, each time this occurred the actual level of Improve Concentration is increased by 1, with a maximum depending on this skill level.
This effect can only occur if damage are at least a scratch (damage >= 1).
This effect have a cooldown of 3 seconds.
| Level | Rate on hit | Rate when hit | Maximum Level | Reboot duration |
|---|---|---|---|---|
| 1 | 2% | 4% | Level 11 | Duration of the new level |
| 2 | 4% | 8% | Level 12 | Duration of the new level |
| 3 | 6% | 12% | Level 13 | Duration of the new level |
| 4 | 8% | 16% | Level 14 | Duration of the new level |
| 5 | 10% | 20% | Level 15 | Duration of the new level |
Enable the use of a minored version of Arrow Vulcan.
| Level | Skill |
|---|---|
| 1 | Arrow Vulcan Level 2 |
| 2 | Arrow Vulcan Level 4 |
| 3 | Arrow Vulcan Level 6 |
| 4 | Arrow Vulcan Level 8 |
| 5 | Arrow Vulcan Level 10 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 3 seconds | +50% | +50% |
Arrow Vulcan has reduced casting time and after skill delay. Also the skill may stagger the target more easily.
| Level | Casting Time | After Skill Delay | Staggering |
|---|---|---|---|
| 1 | -4% | -4% | +4% |
| 2 | -8% | -8% | +8% |
| 3 | -12% | -12% | +12% |
| 4 | -16% | -16% | +16% |
| 5 | -20% | -20% | +20% |
Enable the use of a minored version of Tarot Card of Fate.
| Level | Skill |
|---|---|
| 1 | Tarot Card of Fate Level 1 |
| 2 | Tarot Card of Fate Level 2 |
| 3 | Tarot Card of Fate Level 3 |
| 4 | Tarot Card of Fate Level 4 |
| 5 | Tarot Card of Fate Level 5 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 10 seconds | x2 | x2 |
Reduces Tarot Card of Fate casting time.
| Level | Bonus |
|---|---|
| 1 | Casting Time -10% |
| 2 | Casting Time -20% |
| 3 | Casting Time -30% |
| 4 | Casting Time -40% |
| 5 | Casting Time -50% |
Enable the use of a minored version of Basic Songs.
Basic Songs are : Whistle, Assassin Cross of Sunset, Poem of Bragi, Apple of Idun.
| Level | Skill |
|---|---|
| 1 | Basic Songs Level 1 |
| 2 | Basic Songs Level 2 |
| 3 | Basic Songs Level 3 |
| 4 | Basic Songs Level 4 |
| 5 | Basic Songs Level 5 |
Basic Songs are not granted. Instead, reduce performing skills SP cost.
| Level | Bonus |
|---|---|
| 1 | SP cost -5% |
| 2 | SP cost -10% |
| 3 | SP cost -15% |
| 4 | SP cost -20% |
| 5 | SP cost -25% |
If attacked and missed (due to any cause like a regular miss, guarding, pneuma, etc) then attacker may suffer confusion status for a very short period of time (3.5 seconds).
| Level | Status Rate on miss |
|---|---|
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
| 4 | 40% |
| 5 | 50% |
Increase performing skills duration.
User can use Improve Concentration, Arrow Vulcan, Tarot Card of Fate while performing with increased cast time (1.5/1.2/0.9/0.6/0.3s). This cast time can't be reduced by any mean.
| Level | Performing duration | Added cast time |
|---|---|---|
| 1 | +10% | 1.5s |
| 2 | +20% | 1.2s |
| 3 | +30% | 0.9s |
| 4 | +40% | 0.6s |
| 5 | +50% | 0.3s |
Stacking: Critical buff (shared)
Enable the use of a minored version of Musical Lesson.
| Level | Skill |
|---|---|
| 1 | Musical Lesson Level 1 |
| 2 | Musical Lesson Level 2 |
| 3 | Musical Lesson Level 3 |
| 4 | Musical Lesson Level 4 |
| 5 | Musical Lesson Level 5 |
Increase the level of Musical Lesson by 1 per Joker Lesson level.
While you are performing (song, dance or ensemble), each attack that hits grants +4/8/12/16/20 CRIT (by rank) for 7 seconds.
Within a radius of 11x11 the user and all party members receive a lesser Haste status for a short period of time.
If the user is performing while using this skill every one receive a greater Haste status instead.
Lesser Haste : SPD, ASPD, FLEE, HIT augmented by 10%, CAST and ASD reduced by 20%, AHD reduced by 50%, dismiss by Slow.
Greater Haste : SPD, ASPD, FLEE, HIT augmented by 15%, CAST and ASD reduced by 30%, AHD reduced by 75%, dismiss by Slow.
| Level | Duration |
|---|---|
| 1 | 3 seconds |
| 2 | 6 seconds |
| 3 | 9 seconds |
| 4 | 12 seconds |
| 5 | 15 seconds |