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Home › The Codex › Kugan: Specializations › Muse

Muse

Bard & Dancer · 10 Kugan skills · 1 active, 9 passive

Muse is motion made generous.

Where some performers command attention, the Muse gives it direction. A step becomes protection, a turn becomes momentum, and a whole party can feel lighter because one dancer knows exactly when the music should rise.

The Muse path focuses on dance support, movement and ally empowerment. Slinging Arrow gives ranged pressure, Attention Concentrate spreads extra benefits to nearby players, and Moonlit Water Mill supports the dancer's control kit. Tarot gains lower after-skill delay, Basic Dances become stronger and more mobile, and Muse Waltz rewards constant movement with attack avoidance. Mastery improves performance effectiveness, while Muse Rhythm grants nearby allies Heroism, upgraded during performance.

Muse is not only a dancer. It is a battlefield conductor with better footwork than the enemy can punish.

To follow a Muse is to feel every step become useful.

To chase one is to learn that grace can dodge.

Tank★★☆☆☆Muse Waltz can avoid follow-up attacks while moving, but direct durability is limited.
Tactical★★★★☆Movement, performance state, Tarot timing and Heroism windows require careful positioning.
Healer★★☆☆☆Gypsy's Kiss and dance support can help sustain indirectly, but Muse is not a primary healer.
Buffer★★★★★Basic Dances, performance effectiveness, shared Concentration effects and Heroism make Muse an excellent buffer.
Debuffer★★★☆☆Moonlit Water Mill and Tarot provide control, though support is the main focus.
DPS Melee Physical★☆☆☆☆Muse has little melee identity.
DPS Ranged Physical★★★☆☆Slinging Arrow provides ranged pressure, but damage is secondary to support.
DPS Magical☆☆☆☆☆Muse does not focus on magical damage.
Special★★★★★Movement-based avoidance, stronger dances and party Heroism give Muse a distinct performance support role.
Resources★★★☆☆Dance improvements and performance value help efficiency, though active support still asks for timing.
Mobility★★★★☆Increased movement while performing and Muse Waltz make motion central to the specialization.

Muse Specialization

Passive Max Lv 5
ID
4460
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1LUK
2AGI
3LUK
4DEX
5LUK

Muse Sling

Passive Max Lv 5
ID
4461
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Throw Arrow. Allow all weapon to use this skill.

LevelSkill
1Throw Arrow Level 1
2Throw Arrow Level 2
3Throw Arrow Level 3
4Throw Arrow Level 4
5Throw Arrow Level 5
Already in Skill Tree

Increase the level of Throw Arrow by 1 per Muse Sling level.

Muse Concentration

Passive Max Lv 5
ID
4462
Type
Passive
Max level
5
Cost to learn
1

Stacking: HIT buffFLEE buffAvoidImprove Concentration (shared)

Enable the use of a minored version of Improve Concentration.

LevelSkill
1Improve Concentration Level 1
2Improve Concentration Level 2
3Improve Concentration Level 3
4Improve Concentration Level 4
5Improve Concentration Level 5
Already in Skill Tree

Every level of this skill grants a new effects to Improve Concentration which is granted to the user and party members within a range of 15x15 and for a short duration (7 seconds).

LevelEffects
1Players can see invisible (SC_INTRAVISION)
2Players share Improve Concentration effects (at half the level learned, maximum level 5)
3Players receives a hit buff of 10% (SC_BUFF_HIT)
4Players receives a flee buff of 10% (SC_BUFF_FLEE)
5Players avoid next attack at 50% chance (SC_AVOIDNESS)
  • Effects are cumulative: at level 5 all five effects are granted. Without a party, only the user receives them.

Muse Moonlit

Passive Max Lv 5
ID
4463
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Moonlit Water Mill.

LevelSkill
1Moonlit Water Mill Level 1
2Moonlit Water Mill Level 2
3Moonlit Water Mill Level 3
4Moonlit Water Mill Level 4
5Moonlit Water Mill Level 5
CooldownCasting TimeSP costDuration
60 seconds-x2-50%
Already in Skill Tree

Increase the level of Moonlit Water Mill by 1 per Muse Moonlit level.

Muse Fate

Passive Max Lv 5
ID
4464
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Tarot Card of Fate.

LevelSkill
1Tarot Card of Fate Level 1
2Tarot Card of Fate Level 2
3Tarot Card of Fate Level 3
4Tarot Card of Fate Level 4
5Tarot Card of Fate Level 5
CooldownCasting TimeSP cost
10 secondsx2x2
Already in Skill Tree

Reduces Tarot Card of Fate after skill delay.

LevelBonus
1After skill delay -5%
2After skill delay -10%
3After skill delay -15%
4After skill delay -20%
5After skill delay -25%

Muse Dance

Passive Max Lv 5
ID
4465
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Basic Dances.

Basic dances are : Humming, Forget Me Not, Fortune's Kiss and Service For You.

LevelSkill
1Basic Dances Level 1
2Basic Dances Level 2
3Basic Dances Level 3
4Basic Dances Level 4
5Basic Dances Level 5
Dancer or Gypsy

Basic Dances are not granted. Instead, increase walking speed while performing.

LevelBonus
1Walk speed +3%
2Walk speed +6%
3Walk speed +9%
4Walk speed +12%
5Walk speed +15%

Muse Waltz

Passive Max Lv 5
ID
4466
Type
Passive
Max level
5
Cost to learn
1

Stacking: Avoid (shared)

While the user is moving it may avoid next attacks.

This effect activate when an attack is received IF the user is not at the same place as the previous attack.

So it cannot protect from the first hit, only from the following ones.

This effect do not stop if active while the player is attacked at the same position.

LevelAvoid RateDuration
110%1.5s
220%2s
330%2.5s
440%3s
550%3.5s
  • After an activation, the next attack received only records the new position, so the effect can activate at most every second attack. The avoidance ends after the first avoided attack.

Muse Mastery

Passive Max Lv 5
ID
4467
Type
Passive
Max level
5
Cost to learn
1

Increase performing skills effectiveness and duration, and reduce their SP cost.

LevelBonus
1Effectiveness +3%, Duration +3%, SP cost -3%
2Effectiveness +6%, Duration +6%, SP cost -6%
3Effectiveness +9%, Duration +9%, SP cost -9%
4Effectiveness +12%, Duration +12%, SP cost -12%
5Effectiveness +15%, Duration +15%, SP cost -15%

Muse Lesson

Passive Max Lv 5
ID
4468
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Dancing Lesson.

LevelSkill
1Dancing Lesson Level 1
2Dancing Lesson Level 2
3Dancing Lesson Level 3
4Dancing Lesson Level 4
5Dancing Lesson Level 5
Already in Skill Tree

Increase the level of Dancing Lesson by 1 per Muse Lesson level.

Muse Rhythm

Active Max Lv 5
ID
4469
Type
Active
Max level
5
Cost to learn
2
LP Cost
15
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
depends on level
Area
11x11
Target
Self and party members

Within a radius of 11x11 the user and all party members receive a lesser Heroism status for a short period of time.

If the user is performing while using this skill every one receive a better Heroism buff instead.

Lesser Heroism increase all attributes by 7% (max +10) while greater Heroism increase all attributes by 14% (max +20).

LevelDuration
13 seconds
26 seconds
39 seconds
412 seconds
515 seconds
  • Without a party, only the user receives Heroism.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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