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Home › The Codex › Kugan: Specializations › Monster Hunter

Monster Hunter

Hunter · 10 Kugan skills · 3 active, 7 passive

WIP The lore and ratings of this specialization are being written.

Monster Specialization

Passive Max Lv 5
ID
4730
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2DEX
3LUK
4INT
5DEX

Monster Termination

Passive Max Lv 5
ID
4731
Type
Passive
Max level
5
Cost to learn
1

Increase physical or magical damage on none boss monsters (and players).

LevelDamage Boost
1+2%
2+4%
3+6%
4+8%
5+10%
Already Blitz Beat in Skill Tree

Increase critical rate on all targets (boss monsters included).

LevelCritical Boost
1+2
2+4
3+6
4+8
5+10

Monster Resilience

Passive Max Lv 5
ID
4732
Type
Passive
Max level
5
Cost to learn
1

Stacking: Perfect Dodge bonus (shared)

Decrease damage from none boss monsters (and players).

LevelDamage Resistance
12%
24%
36%
48%
510%
Already Spring Trap in Skill Tree

Grants a perfect flee buff for 7 seconds when attacked by a none boss monster.

This effect is shut down if something else than a none boss monster attacked the user (boss or player or guardian).

LevelPerfect Flee Buff
1+3
2+6
3+9
4+12
5+15

Monster Expertise

Passive Max Lv 5
ID
4733
Type
Passive
Max level
5
Cost to learn
1

Physical and magical attacks ignores some defense of none boss monsters (and players).

LevelDefense ignored
12%
24%
36%
48%
510%
Already Detect in Skill Tree

When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).

LevelComa chance
10.2%
20.4%
30.6%
40.8%
51%

Monster Knowledge

Passive Max Lv 5
ID
4734
Type
Passive
Max level
5
Cost to learn
1

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.

The amount of recovered HP depends on user's baselevel.

Experience from none boss monster is increased.

LevelEXP boostHP recovery (x% of BaseLevel)
12%10%
24%20%
36%30%
48%40%
510%50%
Already Spring Trap in Skill Tree

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.

LevelBonus
10
20
31
41
52
  • The attack must deal damage.

Monster Unslave

Passive Max Lv 5
ID
4735
Type
Passive
Max level
5
Cost to learn
1

Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).

Damage are based on ATK + MATK and bears the weapon element, reduced by the target's DEF and MDEF.

This effect have an internal cooldown of 1 second.

LevelBattle Damage
1100%
2200%
3300%
4400%
5500%
Already Phantasmic Arrow in Skill Tree

Battle damage can now be critical.

  • The attack must hit the target.

Monster Trophy

Passive Max Lv 5
ID
4736
Type
Passive
Max level
5
Cost to learn
1

Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).

Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.

Killing count is reset after every logout.

If a reward is claimed all other count are reset.

A reward is a map item with a level depending on the killed monster level.

If multiple monsters are kill 100th time only the highest level is taken into account.

LevelMap Item Maximum Level
120% of the monster level
240% of the monster level
360% of the monster level
480% of the monster level
5100% of the monster level
Already Talkie Box learned

Killing a monster grants a little more reputation.

LevelReputation modifier
1+4%
2+8%
3+12%
4+16%
5+20%
  • If no map item can be found for the reward, a Gem Box Lv1 is given instead.

Monster Plague

Active Max Lv 5
ID
4737
Type
Active
Max level
5
Cost to learn
1
LP Cost
20
Cast
3 seconds (interruptible)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated the user have to choose a status from the list (Kugans window, Alt+K): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.

For the skill duration any target physically or magically attacked by the user have a chance to recieves that status (for a minimal duration).

LevelStatus rate
12%
24%
36%
48%
510%
Already Skid Trap or Shockwave Trap or Sandman or Flasher learned

Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.

LevelStatus duration
1+8%
2+16%
3+24%
4+32%
5+40%
  • The effect ends when the user logs out.

Monster Decoy

Active Max Lv 5
ID
4738
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Cast
1 second (interruptible)
Cooldown
No
Duration
5/6/7/8/9 seconds
Range
7 cells
Target
Ground

When a monster is killed, this skill is charged up with the killed monster ID.

If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.

The decoy is a dead monster which does not move or act, it is just a decoy. Summoning it uses up the charged monster ID: another monster must be killed before the next decoy (the skill fails and the LP are refunded otherwise).

The element of the decoy is undead 2. The decoy looks grey, like stone, but it is not petrified (its element and DEF do not change).

Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.

Cast provoke on monsters to attract them although they can't damage it.

Note: You need at least 10 INT to summon a Decoy.

If the user recasts this skill while the decoy is alive, the decoy explodes instead: the explosion inflicts 20/40/60/80/100% of the decoy's remaining HP, at most 20/40/60/80/100% of the user's INT x DEX.

LevelDecoy HPMaximum HPDEF/MDEFDecoy Duration
1(DEX + INT) x 2040% of user's Max HP105 seconds
2(DEX + INT) x 4055% of user's Max HP206 seconds
3(DEX + INT) x 6070% of user's Max HP307 seconds
4(DEX + INT) x 8085% of user's Max HP408 seconds
5(DEX + INT) x 100100% of user's Max HP509 seconds
  • Note: The explosion comes from the skill "Suicide Bombing" which ignores DEF, etc...
  • The charged monster ID is shared with Monster Persecution: a decoy uses it up for both skills.

Monster Persecution

Active Max Lv 5
ID
4739
Type
Active
Max level
5
Cost to learn
2
LP Cost
20
Cast
3 seconds (interruptible)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated, takes last monster killed (its monster ID). The skill fails (LP refunded, no cooldown) if no monster was killed.

For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.

LevelDamage and Resistance modifier
14%
28%
312%
416%
520%
  • Does not work on traps.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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