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Home › The Codex › Kugan specializations › Monster Hunter

Monster Hunter

Hunter · 10 Kugan skills · 3 active, 7 passive

Level

Monster Specialization

#4730 · SPE_73
Passive Max Lv 5
LevelEffect
Lv 1INT +2HP/SP +1%
Lv 2DEX +2HP/SP +2%
Lv 3LUK +2HP/SP +3%
Lv 4INT +2HP/SP +4%
Lv 5DEX +2HP/SP +5%

Monster Termination

#4731 · SPE_73_1
Passive Max Lv 5

Increase physical or magical damage on non-boss monsters.

Already Blitz Beat in Skill Tree: Increase critical rate +2 per Monster Termination Level on non-boss monsters.
LevelEffect
Lv 1Damage +2%
Lv 2Damage +4%
Lv 3Damage +6%
Lv 4Damage +8%
Lv 5Damage +10%

Monster Resilience

#4732 · SPE_73_2
Passive Max Lv 5

Decrease damage from non-boss monsters.

Already Spring Trap in Skill Tree: Grants +3 perfect flee per Monster Resilience Level when attacked by a non-boss monster. This effect is shut down if something else than a none monster attacked the user (boss or player or guardian).
LevelEffect
Lv 1Resistance +2%
Lv 2Resistance +4%
Lv 3Resistance +6%
Lv 4Resistance +8%
Lv 5Resistance +10%

Monster Expertise

#4733 · SPE_73_3
Passive Max Lv 5

Physical and magical attacks ignores some defense of non-boss monsters.

Already Detecting in Skill Tree: When physically or magically attacking a non-boss monster there is a 0.2% chance per Monster Expertise Level to apply coma.
LevelEffect
Lv 12% defense ignore
Lv 24% defense ignore
Lv 36% defense ignore
Lv 48% defense ignore
Lv 510% defense ignore

Monster Knowledge

#4734 · SPE_73_4
Passive Max Lv 5

When performing a regular attack on a non-boss monster recovers some HP.

The amount of recovered HP depends on user's baselevel.

Experience from non-boss monster is increased.

Already Spring Trap in Skill Tree: When performing a regular attack on a non-boss monster recovers 0/0/1/1/2 SP (Monster Knowledge Level).
LevelEffect
Lv 1EXP +2%HP Recovery +10%
Lv 2EXP +4%HP Recovery +20%
Lv 3EXP +6%HP Recovery +30%
Lv 4EXP +8%HP Recovery +40%
Lv 5EXP +10%HP Recovery +50%

Monster Unslave

#4735 · SPE_73_5
Passive Max Lv 5

Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).

Damages are based on ATK + MATK and bears the weapon element.

This effect have an internal cooldown of 1 second.

Already Phantasmatic Arrow in Skill Tree: Battle damage can now be critical.
LevelEffect
Lv 1100% Battle Damage
Lv 2200% Battle Damage
Lv 3300% Battle Damage
Lv 4400% Battle Damage
Lv 5500% Battle Damage

Monster Trophy

#4736 · SPE_73_6
Passive Max Lv 5

Every time the user kill 100 non-boss monster of the same ID he can reclame a reward in any city (@reward).

Killing count is reset after every logout.

If a reward if claimed all other count are reset.

A reward is a map item with a level depending on the killed monster level.

If multiple monsters are kill 100th time only the highest level is taken into account.

Already Talky Box in Skill Tree: Killing a non-boss monster grants 4% per Monster Trophy Level more reputation.
LevelEffect
Lv 120% of the monster level
Lv 240% of the monster level
Lv 360% of the monster level
Lv 480% of the monster level
Lv 5100% of the monster level

Monster Plague

#4737 · SPE_73_7
Active Max Lv 5 LP Cost: 20Cast: 1.5secDuration: 60 secCooldown: 30sec

When this skill is activated the user have to choose a status from the list: Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion.

For the skill duration any none monster target physically or magically attacked by the user have a high chance to recieves that status (for a minimal duration).

Already Skip Trap/ShockWave/SandMan/Flash in Skill Tree: Increases all status minimum duration by 8% per Monster Plague Level.
LevelEffect
Lv 12% chance
Lv 24% chance
Lv 36% chance
Lv 48% chance
Lv 510% chance

Monster Decoy

#4738 · SPE_73_8
Active Max Lv 5 Note: You need at least 10 INT to summon a Decoy.LP Cost: 10Cast: 0.5sec

When a non-boss monster this skill is charged up with the killed monster ID.

If this skill is used with a charged monster ID then a decoy monster is summoned.

The decoy is a dead monster which does not move or act, it is just a decoy.

The element of the decoy is undead 2.

Maximum HP formula is : (DEX + INT) x 20 per Lv. The level of this skill may cap maximum HP if not maxxed.

Cast provoke on monsters to attract them although they can't damage it.

LevelEffect
Lv 1lasts 5sec10 DEF/MDEF40% Decoy HP40% MaxHP
Lv 2lasts 6sec20 DEF/MDEF55% Decoy HP55% MaxHP
Lv 3lasts 7sec30 DEF/MDEF70% Decoy HP70% MaxHP
Lv 4lasts 8sec40 DEF/MDEF85% Decoy HP85% MaxHP
Lv 5lasts 9sec50 DEF/MDEF100% Decoy HP100% MaxHP

Monster Persecution

#4739 · SPE_73_9
Active Max Lv 5 LP Cost: 20Cast: 1.5secDuration: 60 secCooldown: 30sec

When this skill is activated the user takes the last target killed. Doesn't work on traps

For the skill duration the user have improved damage (no matter the type) on that kind of targets and get reduced damage from that kind of targets.

LevelEffect
Lv 14% damage and resistance
Lv 28% damage and resistance
Lv 312% damage and resistance
Lv 416% damage and resistance
Lv 520% damage and resistance
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026