Monster Specialization
- ID
- 4730
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | INT |
| 5 | DEX |

Hunter · 10 Kugan skills · 3 active, 7 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | INT |
| 5 | DEX |
Increase physical or magical damage on none boss monsters (and players).
| Level | Damage Boost |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Increase critical rate on all targets (boss monsters included).
| Level | Critical Boost |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Stacking: Perfect Dodge bonus (shared)
Decrease damage from none boss monsters (and players).
| Level | Damage Resistance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Grants a perfect flee buff for 7 seconds when attacked by a none boss monster.
This effect is shut down if something else than a none boss monster attacked the user (boss or player or guardian).
| Level | Perfect Flee Buff |
|---|---|
| 1 | +3 |
| 2 | +6 |
| 3 | +9 |
| 4 | +12 |
| 5 | +15 |
Physical and magical attacks ignores some defense of none boss monsters (and players).
| Level | Defense ignored |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).
| Level | Coma chance |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.
The amount of recovered HP depends on user's baselevel.
Experience from none boss monster is increased.
| Level | EXP boost | HP recovery (x% of BaseLevel) |
|---|---|---|
| 1 | 2% | 10% |
| 2 | 4% | 20% |
| 3 | 6% | 30% |
| 4 | 8% | 40% |
| 5 | 10% | 50% |
When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.
| Level | Bonus |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 1 |
| 4 | 1 |
| 5 | 2 |
Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).
Damage are based on ATK + MATK and bears the weapon element, reduced by the target's DEF and MDEF.
This effect have an internal cooldown of 1 second.
| Level | Battle Damage |
|---|---|
| 1 | 100% |
| 2 | 200% |
| 3 | 300% |
| 4 | 400% |
| 5 | 500% |
Battle damage can now be critical.
Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).
Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.
Killing count is reset after every logout.
If a reward is claimed all other count are reset.
A reward is a map item with a level depending on the killed monster level.
If multiple monsters are kill 100th time only the highest level is taken into account.
| Level | Map Item Maximum Level |
|---|---|
| 1 | 20% of the monster level |
| 2 | 40% of the monster level |
| 3 | 60% of the monster level |
| 4 | 80% of the monster level |
| 5 | 100% of the monster level |
Killing a monster grants a little more reputation.
| Level | Reputation modifier |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
When this skill is activated the user have to choose a status from the list (Kugans window, Alt+K): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.
For the skill duration any target physically or magically attacked by the user have a chance to recieves that status (for a minimal duration).
| Level | Status rate |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.
| Level | Status duration |
|---|---|
| 1 | +8% |
| 2 | +16% |
| 3 | +24% |
| 4 | +32% |
| 5 | +40% |
When a monster is killed, this skill is charged up with the killed monster ID.
If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.
The decoy is a dead monster which does not move or act, it is just a decoy. Summoning it uses up the charged monster ID: another monster must be killed before the next decoy (the skill fails and the LP are refunded otherwise).
The element of the decoy is undead 2. The decoy looks grey, like stone, but it is not petrified (its element and DEF do not change).
Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.
Cast provoke on monsters to attract them although they can't damage it.
Note: You need at least 10 INT to summon a Decoy.
If the user recasts this skill while the decoy is alive, the decoy explodes instead: the explosion inflicts 20/40/60/80/100% of the decoy's remaining HP, at most 20/40/60/80/100% of the user's INT x DEX.
| Level | Decoy HP | Maximum HP | DEF/MDEF | Decoy Duration |
|---|---|---|---|---|
| 1 | (DEX + INT) x 20 | 40% of user's Max HP | 10 | 5 seconds |
| 2 | (DEX + INT) x 40 | 55% of user's Max HP | 20 | 6 seconds |
| 3 | (DEX + INT) x 60 | 70% of user's Max HP | 30 | 7 seconds |
| 4 | (DEX + INT) x 80 | 85% of user's Max HP | 40 | 8 seconds |
| 5 | (DEX + INT) x 100 | 100% of user's Max HP | 50 | 9 seconds |
When this skill is activated, takes last monster killed (its monster ID). The skill fails (LP refunded, no cooldown) if no monster was killed.
For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.
| Level | Damage and Resistance modifier |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |