Monster Specialization
| Level | Effect | |
|---|---|---|
| Lv 1 | INT +2 | HP/SP +1% |
| Lv 2 | DEX +2 | HP/SP +2% |
| Lv 3 | LUK +2 | HP/SP +3% |
| Lv 4 | INT +2 | HP/SP +4% |
| Lv 5 | DEX +2 | HP/SP +5% |

Hunter · 10 Kugan skills · 3 active, 7 passive
| Level | Effect | |
|---|---|---|
| Lv 1 | INT +2 | HP/SP +1% |
| Lv 2 | DEX +2 | HP/SP +2% |
| Lv 3 | LUK +2 | HP/SP +3% |
| Lv 4 | INT +2 | HP/SP +4% |
| Lv 5 | DEX +2 | HP/SP +5% |
Increase physical or magical damage on non-boss monsters.
| Level | Effect |
|---|---|
| Lv 1 | Damage +2% |
| Lv 2 | Damage +4% |
| Lv 3 | Damage +6% |
| Lv 4 | Damage +8% |
| Lv 5 | Damage +10% |
Decrease damage from non-boss monsters.
| Level | Effect |
|---|---|
| Lv 1 | Resistance +2% |
| Lv 2 | Resistance +4% |
| Lv 3 | Resistance +6% |
| Lv 4 | Resistance +8% |
| Lv 5 | Resistance +10% |
Physical and magical attacks ignores some defense of non-boss monsters.
| Level | Effect |
|---|---|
| Lv 1 | 2% defense ignore |
| Lv 2 | 4% defense ignore |
| Lv 3 | 6% defense ignore |
| Lv 4 | 8% defense ignore |
| Lv 5 | 10% defense ignore |
When performing a regular attack on a non-boss monster recovers some HP.
The amount of recovered HP depends on user's baselevel.
Experience from non-boss monster is increased.
| Level | Effect | |
|---|---|---|
| Lv 1 | EXP +2% | HP Recovery +10% |
| Lv 2 | EXP +4% | HP Recovery +20% |
| Lv 3 | EXP +6% | HP Recovery +30% |
| Lv 4 | EXP +8% | HP Recovery +40% |
| Lv 5 | EXP +10% | HP Recovery +50% |
Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).
Damages are based on ATK + MATK and bears the weapon element.
This effect have an internal cooldown of 1 second.
| Level | Effect |
|---|---|
| Lv 1 | 100% Battle Damage |
| Lv 2 | 200% Battle Damage |
| Lv 3 | 300% Battle Damage |
| Lv 4 | 400% Battle Damage |
| Lv 5 | 500% Battle Damage |
Every time the user kill 100 non-boss monster of the same ID he can reclame a reward in any city (@reward).
Killing count is reset after every logout.
If a reward if claimed all other count are reset.
A reward is a map item with a level depending on the killed monster level.
If multiple monsters are kill 100th time only the highest level is taken into account.
| Level | Effect |
|---|---|
| Lv 1 | 20% of the monster level |
| Lv 2 | 40% of the monster level |
| Lv 3 | 60% of the monster level |
| Lv 4 | 80% of the monster level |
| Lv 5 | 100% of the monster level |
When this skill is activated the user have to choose a status from the list: Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion.
For the skill duration any none monster target physically or magically attacked by the user have a high chance to recieves that status (for a minimal duration).
| Level | Effect |
|---|---|
| Lv 1 | 2% chance |
| Lv 2 | 4% chance |
| Lv 3 | 6% chance |
| Lv 4 | 8% chance |
| Lv 5 | 10% chance |
When a non-boss monster this skill is charged up with the killed monster ID.
If this skill is used with a charged monster ID then a decoy monster is summoned.
The decoy is a dead monster which does not move or act, it is just a decoy.
The element of the decoy is undead 2.
Maximum HP formula is : (DEX + INT) x 20 per Lv. The level of this skill may cap maximum HP if not maxxed.
Cast provoke on monsters to attract them although they can't damage it.
| Level | Effect | |||
|---|---|---|---|---|
| Lv 1 | lasts 5sec | 10 DEF/MDEF | 40% Decoy HP | 40% MaxHP |
| Lv 2 | lasts 6sec | 20 DEF/MDEF | 55% Decoy HP | 55% MaxHP |
| Lv 3 | lasts 7sec | 30 DEF/MDEF | 70% Decoy HP | 70% MaxHP |
| Lv 4 | lasts 8sec | 40 DEF/MDEF | 85% Decoy HP | 85% MaxHP |
| Lv 5 | lasts 9sec | 50 DEF/MDEF | 100% Decoy HP | 100% MaxHP |
When this skill is activated the user takes the last target killed. Doesn't work on traps
For the skill duration the user have improved damage (no matter the type) on that kind of targets and get reduced damage from that kind of targets.
| Level | Effect |
|---|---|
| Lv 1 | 4% damage and resistance |
| Lv 2 | 8% damage and resistance |
| Lv 3 | 12% damage and resistance |
| Lv 4 | 16% damage and resistance |
| Lv 5 | 20% damage and resistance |