Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › The Codex › Kugan: Specializations › Falconer

Falconer

Hunter · 10 Kugan skills · 1 active, 9 passive

Falcon is the hunter's second thought, already airborne.

Its adepts do not merely command a bird. They fight as a pair: one eye on the target, one shadow passing over it, one arrow guiding the rhythm while talons write the answer in neutral force. Precision becomes a pact.

The Falcon path strengthens every part of the falcon toolkit. Blitz Beat and Falcon Assault gain stronger tempo, Detecting can slow even unrevealed targets, and Spring Trap keeps the bird useful against traps. Owl Eye turns HIT advantage into raw damage, special attacks feed attack speed, and Falcon Haste shortens all after-skill delays. Later attacks can call extra falcon strikes, apply resistance debuffs and let Falcon Overrun revisit the last marked target with a scaling Falcon Assault.

Falcon rewards consistency. Every hit is a note the bird remembers.

To fight Falcon is to look up too late.

The second attack was already circling.

Tank★☆☆☆☆Falcon has almost no direct mitigation, relying on control and tempo rather than true durability.
Tactical★★★★☆Marking targets, keeping falcon presence, managing Overrun counts and using Detecting well reward planning.
Healer☆☆☆☆☆The specialization has no healing tools.
Buffer★★★☆☆Celerity, Haste and neutral resistance debuffs improve the user's offensive rhythm.
Debuffer★★★☆☆Detecting Slow and falcon-applied resistance debuffs provide useful enemy pressure.
DPS Melee Physical★★☆☆☆Falcon effects can trigger broadly, but the path is not melee-focused.
DPS Ranged Physical★★★★★Falcon Assault, Blitz Beat, HIT-based raw damage and Overrun make Falcon a strong ranged physical path.
DPS Magical★☆☆☆☆Falcon attacks are special/supporting, but not a magical damage identity.
Special★★★★★Companion attacks, LUK-based falcon triggers and Overrun scaling give Falcon a very clear signature.
Resources★★★☆☆Some effects raise SP costs, while after-delay reduction and passive triggers help maintain pressure.
Mobility★★☆☆☆Falcon improves action tempo more than movement.

Falcon Specialization

Passive Max Lv 5
ID
4470
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1DEX
2LUK
3INT
4LUK
5DEX

Falcon Beat

Passive Max Lv 5
ID
4471
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Blitz Beat.

Enable the use of Falconry Mastery Level 1.

LevelSkill
1Blitz Beat Level 1
2Blitz Beat Level 2
3Blitz Beat Level 3
4Blitz Beat Level 4
5Blitz Beat Level 5
Already in Skill Tree

Blitz Beat and Falconry Mastery are not granted. Instead, when hit by Blitz Beat enemies receive increased damage from neutral element attacks for a short duration (7 seconds).

If Falcon Assault hits a target already affected, the effect is renewed for 7 seconds with a 3% bonus per level instead.

LevelEffectFalcon Assault renewal
1Neutral Damage received +4%+3%
2Neutral Damage received +8%+6%
3Neutral Damage received +12%+9%
4Neutral Damage received +16%+12%
5Neutral Damage received +20%+15%

Falcon Detect

Passive Max Lv 5
ID
4472
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Detect.

Enable the use of Falconry Mastery Level 1.

LevelSkill
1Detect Level 1
2Detect Level 2
3Detect Level 3
4Detect Level 4
5Detect Level 5
SP cost
x2
Already in Skill Tree

While SP cost is increased, even if the targets are not affected by Detect they are under Slow status for a short time (Hunter and Sniper only).

LevelDurationSP cost
12 seconds+2
24 seconds+4
36 seconds+6
48 seconds+8
510 seconds+10
  • The Slow is applied to every enemy in the Detect area and cannot be resisted. It also applies to enemies revealed by Sight-type effects.

Falcon Spring

Passive Max Lv 5
ID
4473
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Spring Trap.

Enable the use of Falconry Mastery Level 1.

LevelSkill
1Spring Trap Level 1
2Spring Trap Level 2
3Spring Trap Level 3
4Spring Trap Level 4
5Spring Trap Level 5
Already in Skill Tree

Increase level of Spring Trap by 1 per Falcon Spring level.

Falcon Eye

Passive Max Lv 5
ID
4474
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Owl's Eye.

LevelSkill
1Owl's Eye Level 1
2Owl's Eye Level 2
3Owl's Eye Level 3
4Owl's Eye Level 4
5Owl's Eye Level 5
Already in Skill Tree

Grants 1/2/3/4/5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.

  • No bonus if your HIT is not higher than the target's FLEE.

Falcon Assault

Passive Max Lv 5
ID
4475
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Falcon Assault.

Enable the use of Falconry Mastery Level 1.

LevelSkill
1Falcon Assault Level 1
2Falcon Assault Level 2
3Falcon Assault Level 3
4Falcon Assault Level 4
5Falcon Assault Level 5
CooldownCasting TimeSP cost
10 secondsx2x2.5
Already in Skill Tree

Falcon Assault : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

LevelDamageCasting timeAfter skill delaySP cost
1+2%-2%-2%+5%
2+3%-3%-3%+10%
3+4%-4%-4%+15%
4+5%-5%-5%+20%
5+7%-7%-7%+25%

Falcon Celerity

Passive Max Lv 5
ID
4476
Type
Passive
Max level
5
Cost to learn
1

Stacking: ASPD buff (shared)

Special attacks can trigger an attack speed bonus for 7 seconds.

LevelASPD buff
1Attack speed +2%
2Attack speed +4%
3Attack speed +6%
4Attack speed +8%
5Attack speed +10%
  • Every special (misc) attack that deals damage, such as Blitz Beat or traps, renews the bonus.

Falcon Haste

Passive Max Lv 5
ID
4477
Type
Passive
Max level
5
Cost to learn
1

Reduce the after skill delay.

LevelBonus
1After skill delay -2%
2After skill delay -3%
3After skill delay -4%
4After skill delay -5%
5After skill delay -7%

Falcon Attack

Passive Max Lv 5
ID
4478
Type
Passive
Max level
5
Cost to learn
1

Stacking: Resistance debuff (shared)

Any attack (physical, magical, ranged or not...) has a chance to trigger Blitz Beat depending on the LUK.

Enable the use of Falconry Mastery Level 1.

Requires the presence of the falcon.

LevelRate Blitz BeatLevel Blitz Beat
11% + bLUK * 0.02Level 1
22% + bLUK * 0.04Level 2
33% + bLUK * 0.06Level 3
44% + bLUK * 0.08Level 4
55% + bLUK * 0.1Level 5
Already Blitz Beat in Skill Tree

Blitz Beat and Falcon Assault inflict a resistance debuff on the target for 7 seconds: it receives more damage from every attack.

LevelBlitz BeatFalcon Assault
1+4%+3%
2+8%+6%
3+12%+9%
4+16%+12%
5+20%+15%
  • The rate is halved with arrow attacks. Like all autocasts, the chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).
  • This debuff is separate from the neutral damage debuff of Falcon Beat; a new Blitz Beat or Falcon Assault hit replaces it.

Falcon Overrun

Active Max Lv 5
ID
4479
Type
Active
Max level
5
Cost to learn
2
LP Cost
6
Casting Time
1.5 seconds (interruptible)
Cooldown
7 seconds
Duration
Instant
Target
Last target hit

Attack the last target hit again (regardless of which attack) via a Falcon Assault.

The level of Falcon Assault depends on how many times the target has been hit before that. Each use of this ability removes 5 hits from the count.

This count only takes into account hits occurring with at least 1s delay.

A hit made via Blitz Beat is counted double.

Requires the presence of the falcon: without it the skill fails, its LP are refunded and no cooldown is applied.

LevelMaximum Level
17
29
311
413
515
  • Hitting another target restarts the count at 1. Falcon Assault is really cast (its casting time and SP cost apply).
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
Reading theme