Wind Mystic Specialization
- ID
- 4630
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | INT |
- HP/SP bonus: +1% per level (+5% at level 5).

Ninja · 10 Kugan skills · 2 active, 8 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | INT |
Enable the use of a minored version of Ninja Mastery.
This may stack with the others kugans named "x" Mystic Training.
| Level | Skill |
|---|---|
| 1 | Ninja Mastery Level 1 |
| 2 | Ninja Mastery Level 2 |
| 3 | Ninja Mastery Level 3 |
| 4 | Ninja Mastery Level 4 |
| 5 | Ninja Mastery Level 5 |
Increase MATK based on base AGI. Ninja Mastery is not granted.
This may stack with the others kugans named "x" Mystic Training.
| Level | Bonus |
|---|---|
| 1 | Convert 20% of base AGI into MATK |
| 2 | Convert 40% of base AGI into MATK |
| 3 | Convert 60% of base AGI into MATK |
| 4 | Convert 80% of base AGI into MATK |
| 5 | Convert 100% of base AGI into MATK |
Enable the use of a minored version of Ninja Aura.
| Level | Skill |
|---|---|
| 1 | Ninja Aura Level 1 |
| 2 | Ninja Aura Level 2 |
| 3 | Ninja Aura Level 3 |
| 4 | Ninja Aura Level 4 |
| 5 | Ninja Aura Level 5 |
Increase the level of Ninja Aura by 1 per Wind Mystic Soul.
This may gets the skill to achieve level 10 but not above.
Also when using Ninja Aura grants to the user a buff in flee (30/45/60/75/90 seconds, the same duration as Ninja Aura at the level of this kugan).
| Level | Bonus |
|---|---|
| 1 | Flee +2% |
| 2 | Flee +4% |
| 3 | Flee +6% |
| 4 | Flee +8% |
| 5 | Flee +10% |
Enable the use of a minored version of Wind Blade.
| Level | Skill |
|---|---|
| 1 | Wind Blade Level 2 |
| 2 | Wind Blade Level 4 |
| 3 | Wind Blade Level 6 |
| 4 | Wind Blade Level 8 |
| 5 | Wind Blade Level 10 |
Increase the level of Wind Blade by 1 per Wind Mystic Lesser Spell.
Enable the use of a minored version of Lightning Jolt.
| Level | Skill |
|---|---|
| 1 | Lightning Jolt Level 2 |
| 2 | Lightning Jolt Level 4 |
| 3 | Lightning Jolt Level 6 |
| 4 | Lightning Jolt Level 8 |
| 5 | Lightning Jolt Level 10 |
Increase the level of Lightning Jolt by 1 per Wind Mystic Medium Spell.
Enable the use of a minored version of First Wind.
| Level | Skill |
|---|---|
| 1 | First Wind Level 1 |
| 2 | First Wind Level 2 |
| 3 | First Wind Level 3 |
| 4 | First Wind Level 4 |
| 5 | First Wind Level 5 |
Increase the level of First Wind by 1 per Wind Mystic Higher Spell.
Every wind magical hits landed by the user adds some battle damage.
In this case battle damage are based on ATK and are reduced by DEF of the target.
Also every wind physical hits landed by the user adds some battle damage.
In this case battle damage are based on MATK and are reduced by MDEF of the target.
No matter the case, those battle damage are imbued with wind element.
Those damage can be critical and are increased by half on monsters.
Each of these battle damage has a cooldown of 0.5 seconds.
| Level | Battle Damage |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Reduces First Wind casting time.
| Level | Casting time |
|---|---|
| 1 | -5% |
| 2 | -10% |
| 3 | -15% |
| 4 | -20% |
| 5 | -25% |
Enable the use of Thunder Breath.
Thunder Breath is a NPC skill which deals physical and wind attribute damage within an aoe in front of the user (9x14), this effect can stop targets.
While casting this skill damage received are increased by half.
Hit rate of this skill is reduced by a third.
| Level | Skill | SP | Cast | Damage | Cooldown |
|---|---|---|---|---|---|
| 1 | Thunder Breath Level 1 | 10 | 0.8s | 100% of ATK, stop 70% | 5s |
| 2 | Thunder Breath Level 2 | 20 | 1.0s | 200% of ATK, stop 70% | 5s |
| 3 | Thunder Breath Level 3 | 30 | 1.2s | 300% of ATK, stop 70% | 5s |
| 4 | Thunder Breath Level 4 | 40 | 1.4s | 400% of ATK, stop 70% | 5s |
| 5 | Thunder Breath Level 5 | 50 | 1.6s | 500% of ATK, stop 70% | 5s |
Cooldown and casting time reduced by 5/10/15/20/25%
Consume some zeny in order to create Wind Stone.
| Level | Wind Stone | Cost |
|---|---|---|
| 1 | x1 | 300z per stones |
| 2 | x2 | 250z per stones |
| 3 | x3 | 200z per stones |
| 4 | x4 | 150z per stones |
| 5 | x5 | 100z per stones |
| Wind Resistance | Wind Damage | Casting Time & ASD |
|---|---|---|
| Devotion * 0.05% | Devotion * 0.05% | -Devotion * 0.03% |
| Devotion * 0.10% | Devotion * 0.10% | -Devotion * 0.06% |
| Devotion * 0.15% | Devotion * 0.15% | -Devotion * 0.09% |
| Devotion * 0.20% | Devotion * 0.20% | -Devotion * 0.12% |
| Devotion * 0.25% | Devotion * 0.25% | -Devotion * 0.15% |
Summons a static wind storm which deliver wind spell on its own.
Summon's power depends on this kugan level and on the devotion to the element.
The user may have up to 3 tempest at the same times (no matter the element of those tempest).
The user needs at least 10 INT to summon.
| Level | Summon Power |
|---|---|
| 1 | 7% |
| 2 | 11% |
| 3 | 15% |
| 4 | 19% |
| 5 | 23% |
Tempest Elemental