Quick Specialization
- ID
- 4600
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | AGI |
| 3 | LUK |
| 4 | AGI |
| 5 | DEX |
- HP/SP bonus: +1% per level (+5% at level 5).

Ninja · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | AGI |
| 3 | LUK |
| 4 | AGI |
| 5 | DEX |
Enable the use of a minored version of Throw Shuriken.
| Level | Skill |
|---|---|
| 1 | Throw Shuriken Level 1 |
| 2 | Throw Shuriken Level 2 |
| 3 | Throw Shuriken Level 3 |
| 4 | Throw Shuriken Level 4 |
| 5 | Throw Shuriken Level 5 |
Throw Shuriken is not granted. Each time your Throw Shuriken deals damage, there is a chance to cast it again at once on the same target, at your learned level: 0.05/0.1/0.15/0.2/0.25% (by rank) per point of base DEX.
Example: at rank 5 with 80 base DEX: 20% chance.
Enable the use of a minored version of Throw Kunai.
| Level | Skill |
|---|---|
| 1 | Throw Kunai Level 1 |
| 2 | Throw Kunai Level 2 |
| 3 | Throw Kunai Level 3 |
| 4 | Throw Kunai Level 4 |
| 5 | Throw Kunai Level 5 |
Throw Kunai is not granted. Each time your Throw Kunai deals damage, there is a 10/20/30/40/50% chance (by rank) to cast it again at once on the same target, at your learned level.
The short time a target cannot move after being hit by Throw Kunai also lasts 10/20/30/40/50% longer (by rank). Boss monsters are not affected.
Enable the use of Flip Tatami with an increased cooldown.
| Level | Skill | Cooldown |
|---|---|---|
| 1 | Flip Tatami Level 1 | Cooldown 25 seconds |
| 2 | Flip Tatami Level 1 | Cooldown 21 seconds |
| 3 | Flip Tatami Level 1 | Cooldown 17 seconds |
| 4 | Flip Tatami Level 1 | Cooldown 13 seconds |
| 5 | Flip Tatami Level 1 | Cooldown 9 seconds |
Flip Tatami is not granted. It pushes targets back 1/1/2/2/3 more cells, and its after-cast delay and cooldown are reduced by 10/20/30/40/50% (by rank).
Enable the use of a minored version of Mirror Image and Ninja Aura.
| Level | Skill |
|---|---|
| 1 | Mirror Image Level 1, Ninja Aura Level 1 |
| 2 | Mirror Image Level 2, Ninja Aura Level 1 |
| 3 | Mirror Image Level 3, Ninja Aura Level 1 |
| 4 | Mirror Image Level 4, Ninja Aura Level 1 |
| 5 | Mirror Image Level 5, Ninja Aura Level 1 |
While having Mirror Image active the user may cast Throw Shuriken any time a long ranged attack is performed. Mirror Image is not granted.
While having Mirror Image active the user may cast Throw Kunai any time a long ranged attack is received.
The chance of those effects does not depend on the number of illusion still actives.
| Level | Throw Shuriken chance | Throw Kunai chance |
|---|---|---|
| 1 | 10% | 4% |
| 2 | 20% | 8% |
| 3 | 30% | 12% |
| 4 | 40% | 16% |
| 5 | 50% | 20% |
Gives a 6/12/18/24/30% chance (by rank) to completely avoid a misc attack: skills like Asura Strike, Falcon Assault, traps, Acid Demonstration.
| Level | Avoid chance |
|---|---|
| 1 | 6% |
| 2 | 12% |
| 3 | 18% |
| 4 | 24% |
| 5 | 30% |
While you are casting a skill (during its casting time), each attack you receive (physical, magic or special) has a 4/8/12/16/20% chance (by rank) to be avoided.
With the initiative, this chance is multiplied by 5 (75% at most).
Example: at rank 2: 8% chance, or 40% with the initiative.
Initiative: the user has neither attacked nor been attacked during the last 7 seconds.
| Level | Avoid chance while casting |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Your base DEX gives one bonus point per 33/27/21/15/9 base DEX (by rank).
Each point gives: after-cast delay -1%, casting time -1%, walking speed +1%, attack speed +1% and HIT +1.
Example: at rank 5 with 90 base DEX: 10 points, so after-cast delay -10%, casting time -10%, walking speed +10%, attack speed +10% and HIT +10.
| Level | Bonus points |
|---|---|
| 1 | 1 point per 33 base DEX |
| 2 | 1 point per 27 base DEX |
| 3 | 1 point per 21 base DEX |
| 4 | 1 point per 15 base DEX |
| 5 | 1 point per 9 base DEX |
Enable the use of a minored version of Throw Huuma Shuriken.
| Level | Skill |
|---|---|
| 1 | Throw Huuma Shuriken Level 1 |
| 2 | Throw Huuma Shuriken Level 2 |
| 3 | Throw Huuma Shuriken Level 3 |
| 4 | Throw Huuma Shuriken Level 4 |
| 5 | Throw Huuma Shuriken Level 5 |
Throw Huuma Shuriken is not granted. Each target damaged by your Throw Huuma Shuriken has a chance to also receive Throw Shuriken Level 2/4/6/8/10 (by rank): 10% + 0.06/0.12/0.18/0.24/0.3% (by rank) per point of base DEX.
Example: at rank 5 with 80 base DEX: 10% + 24% = 34% chance.
For a very short time (see Duration), you counter ONE attack: with Throw Kunai against a melee attack, with Throw Shuriken against a ranged attack.
If you received an attack less than 0.4/0.8/1.2/1.6/2 seconds (by rank) before using this skill, it is countered at once: the window covers 0.8 to 4 seconds in all.
A dodged attack can be countered too: the level bonus of the counter attack is then increased by half.
The effect ends after the counter attack.
| Level | Counter attack level |
|---|---|
| 1 | Throw Kunai/Shuriken at learned level +2 (+3 if dodged) |
| 2 | Throw Kunai/Shuriken at learned level +4 (+6 if dodged) |
| 3 | Throw Kunai/Shuriken at learned level +6 (+9 if dodged) |
| 4 | Throw Kunai/Shuriken at learned level +8 (+12 if dodged) |
| 5 | Throw Kunai/Shuriken at learned level +10 (+15 if dodged) |