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Home › The Codex › Kugan: Specializations › Tenchu

Tenchu

Ninja · 10 Kugan skills · 1 active, 9 passive

WIP The lore and ratings of this specialization are being written.

Quick Specialization

Passive Max Lv 5
ID
4600
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1DEX
2AGI
3LUK
4AGI
5DEX
  • HP/SP bonus: +1% per level (+5% at level 5).

Quick Shuriken

Passive Max Lv 5
ID
4601
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Throw Shuriken.

LevelSkill
1Throw Shuriken Level 1
2Throw Shuriken Level 2
3Throw Shuriken Level 3
4Throw Shuriken Level 4
5Throw Shuriken Level 5
Already in Skill Tree

Throw Shuriken is not granted. Each time your Throw Shuriken deals damage, there is a chance to cast it again at once on the same target, at your learned level: 0.05/0.1/0.15/0.2/0.25% (by rank) per point of base DEX.

Example: at rank 5 with 80 base DEX: 20% chance.

  • The minored version costs 50% more SP, has no weapon restriction and can throw any equipped ammunition (one per use). Without a staff, bow or gun, its range is reduced from 9 to 6 cells.

Quick Kunai

Passive Max Lv 5
ID
4602
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Throw Kunai.

LevelSkill
1Throw Kunai Level 1
2Throw Kunai Level 2
3Throw Kunai Level 3
4Throw Kunai Level 4
5Throw Kunai Level 5
Already in Skill Tree

Throw Kunai is not granted. Each time your Throw Kunai deals damage, there is a 10/20/30/40/50% chance (by rank) to cast it again at once on the same target, at your learned level.

The short time a target cannot move after being hit by Throw Kunai also lasts 10/20/30/40/50% longer (by rank). Boss monsters are not affected.

  • The minored version costs 50% more SP, has no weapon restriction and can throw any equipped ammunition (one per use). Without a staff, bow or gun, its range is reduced from 9 to 6 cells.

Quick Tatami

Passive Max Lv 5
ID
4603
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Flip Tatami with an increased cooldown.

LevelSkillCooldown
1Flip Tatami Level 1Cooldown 25 seconds
2Flip Tatami Level 1Cooldown 21 seconds
3Flip Tatami Level 1Cooldown 17 seconds
4Flip Tatami Level 1Cooldown 13 seconds
5Flip Tatami Level 1Cooldown 9 seconds
Already in Skill Tree

Flip Tatami is not granted. It pushes targets back 1/1/2/2/3 more cells, and its after-cast delay and cooldown are reduced by 10/20/30/40/50% (by rank).

  • Flip Tatami is granted in its normal version (not minored).

Quick Shadow

Passive Max Lv 5
ID
4604
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Mirror Image and Ninja Aura.

LevelSkill
1Mirror Image Level 1, Ninja Aura Level 1
2Mirror Image Level 2, Ninja Aura Level 1
3Mirror Image Level 3, Ninja Aura Level 1
4Mirror Image Level 4, Ninja Aura Level 1
5Mirror Image Level 5, Ninja Aura Level 1
Already in Skill Tree

While having Mirror Image active the user may cast Throw Shuriken any time a long ranged attack is performed. Mirror Image is not granted.

While having Mirror Image active the user may cast Throw Kunai any time a long ranged attack is received.

The chance of those effects does not depend on the number of illusion still actives.

LevelThrow Shuriken chanceThrow Kunai chance
110%4%
220%8%
330%12%
440%16%
550%20%
  • The minored versions cost 50% more SP and have no weapon restriction.
  • Throw Shuriken and Throw Kunai are cast at their learned level.

Quick Flee

Passive Max Lv 5
ID
4605
Type
Passive
Max level
5
Cost to learn
1

Gives a 6/12/18/24/30% chance (by rank) to completely avoid a misc attack: skills like Asura Strike, Falcon Assault, traps, Acid Demonstration.

LevelAvoid chance
16%
212%
318%
424%
530%
  • The attacker's Perfect Hit bonus reduces this chance.

Quick Casting

Passive Max Lv 5
ID
4606
Type
Passive
Max level
5
Cost to learn
1

While you are casting a skill (during its casting time), each attack you receive (physical, magic or special) has a 4/8/12/16/20% chance (by rank) to be avoided.

With the initiative, this chance is multiplied by 5 (75% at most).

Example: at rank 2: 8% chance, or 40% with the initiative.

Initiative: the user has neither attacked nor been attacked during the last 7 seconds.

LevelAvoid chance while casting
14%
28%
312%
416%
520%
  • At level 5, during each cast, the first attack received from each attacker is always avoided (the other attacks of that attacker use the normal chance). A new cast starts a new list (up to 8 attackers per cast).
  • The initiative bonus (x5) applies to the normal chance.
  • The avoid chance from all sources is capped at 75%.

Quick Haste

Passive Max Lv 5
ID
4607
Type
Passive
Max level
5
Cost to learn
1

Your base DEX gives one bonus point per 33/27/21/15/9 base DEX (by rank).

Each point gives: after-cast delay -1%, casting time -1%, walking speed +1%, attack speed +1% and HIT +1.

Example: at rank 5 with 90 base DEX: 10 points, so after-cast delay -10%, casting time -10%, walking speed +10%, attack speed +10% and HIT +10.

LevelBonus points
11 point per 33 base DEX
21 point per 27 base DEX
31 point per 21 base DEX
41 point per 15 base DEX
51 point per 9 base DEX

Quick Huuma

Passive Max Lv 5
ID
4608
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Throw Huuma Shuriken.

LevelSkill
1Throw Huuma Shuriken Level 1
2Throw Huuma Shuriken Level 2
3Throw Huuma Shuriken Level 3
4Throw Huuma Shuriken Level 4
5Throw Huuma Shuriken Level 5
Already in Skill Tree

Throw Huuma Shuriken is not granted. Each target damaged by your Throw Huuma Shuriken has a chance to also receive Throw Shuriken Level 2/4/6/8/10 (by rank): 10% + 0.06/0.12/0.18/0.24/0.3% (by rank) per point of base DEX.

Example: at rank 5 with 80 base DEX: 10% + 24% = 34% chance.

  • The minored version costs 50% more SP and has no weapon restriction. Without a staff, bow or gun, its range is reduced from 9 to 6 cells.

Quick Counter

Active Max Lv 5
ID
4609
Type
Active
Max level
5
Cost to learn
2
LP Cost
5
Casting Time
No
Cooldown
No
Duration
0.4/0.8/1.2/1.6/2 seconds

For a very short time (see Duration), you counter ONE attack: with Throw Kunai against a melee attack, with Throw Shuriken against a ranged attack.

If you received an attack less than 0.4/0.8/1.2/1.6/2 seconds (by rank) before using this skill, it is countered at once: the window covers 0.8 to 4 seconds in all.

A dodged attack can be countered too: the level bonus of the counter attack is then increased by half.

The effect ends after the counter attack.

LevelCounter attack level
1Throw Kunai/Shuriken at learned level +2 (+3 if dodged)
2Throw Kunai/Shuriken at learned level +4 (+6 if dodged)
3Throw Kunai/Shuriken at learned level +6 (+9 if dodged)
4Throw Kunai/Shuriken at learned level +8 (+12 if dodged)
5Throw Kunai/Shuriken at learned level +10 (+15 if dodged)
  • An attack that damages you, or that you dodge, triggers the counter attack.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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