Acolyte
First Jobs · 19 skills · 13 active, 6 passive
Divine Protection
#22 · AL_DP
Passive Max Lv 10
Requirement: Cure 1 (Crusader classes only)
Divine Protection
Increases Defense against Demons and Undead monsters. Base level affects Defense rating.
Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.
Those damage reductions can stack together.
| Level | Effect |
|---|---|
| Lv 1 | Def +3, Reduction damage 0% |
| Lv 2 | Def +6, Reduction damage 1% |
| Lv 3 | Def +9, Reduction damage 1% |
| Lv 4 | Def +12, Reduction damage 2% |
| Lv 5 | Def +15, Reduction damage 2% |
| Lv 6 | Def +18, Reduction damage 3% |
| Lv 7 | Def +21, Reduction damage 3% |
| Lv 8 | Def +24, Reduction damage 4% |
| Lv 9 | Def +27, Reduction damage 4% |
| Lv 10 | Def +30, Reduction damage 5% |
| Lv 11 | Def +33, Reduction damage 5% |
| Lv 12 | Def +36, Reduction damage 6% |
| Lv 13 | Def +39, Reduction damage 6% |
| Lv 14 | Def +42, Reduction damage 7% |
| Lv 15 | Def +45, Reduction damage 7% |
| Lv 16 | Def +48, Reduction damage 8% |
| Lv 17 | Def +51, Reduction damage 8% |
| Lv 18 | Def +54, Reduction damage 9% |
| Lv 19 | Def +57, Reduction damage 9% |
| Lv 20 | Def +60, Reduction damage 10% |
Given or raised by: Rightful Protection (Inquisitor)
Demon Bane
#23 · AL_DEMONBANE
Passive Max Lv 10
Requirement: Divine Protection 3
Demon Bane
Increases attack strength against Demon and Undead monsters. Base level affects attack rating.
Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.
| Level | Effect |
|---|---|
| Lv 1 | Damage +3, Damage +0% |
| Lv 2 | Damage +6, Damage +1% |
| Lv 3 | Damage +9, Damage +1% |
| Lv 4 | Damage +12, Damage +2% |
| Lv 5 | Damage +15, Damage +2% |
| Lv 6 | Damage +18, Damage +3% |
| Lv 7 | Damage +21, Damage +3% |
| Lv 8 | Damage +24, Damage +4% |
| Lv 9 | Damage +27, Damage +4% |
| Lv 10 | Damage +30, Damage +5% |
| Lv 11 | Damage +33, Damage +5% |
| Lv 12 | Damage +36, Damage +6% |
| Lv 13 | Damage +39, Damage +6% |
| Lv 14 | Damage +42, Damage +7% |
| Lv 15 | Damage +45, Damage +7% |
| Lv 16 | Damage +48, Damage +8% |
| Lv 17 | Damage +51, Damage +8% |
| Lv 18 | Damage +54, Damage +9% |
| Lv 19 | Damage +57, Damage +9% |
| Lv 20 | Damage +60, Damage +10% |
Given or raised by: Rightful Bane (Inquisitor)
Ruwach
#24 · AL_RUWACH
Active Max Lv 5
Target: SelfArea: 5x5 around the casterElement: HolySP Cost: 10
Ruwach
▶ Watch the demo

Reveals hidden enemies in a 5x5 area around the caster and deals 150% Matk to them.
| Level | Effect |
|---|---|
| Lv 1 | 150% MATK damage, 10sec duration |
| Lv 2 | 150% MATK damage, 10sec duration |
| Lv 3 | 150% MATK damage, 10sec duration |
| Lv 4 | 150% MATK damage, 10sec duration |
| Lv 5 | 150% MATK damage, 10sec duration |
Given or raised by: Rightful Ruwach (Inquisitor), Dark Blind (Dark Priest), Holy Ruwach (Oracle)
Pneuma
#25 · AL_PNEUMA
Active Max Lv 5
Target: GroundRange: 9 CellsSP Cost: 10Requirement: Warp Portal 4
Pneuma
▶ Watch the demo

Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.
| Level | Effect |
|---|---|
| Lv 1 | 10sec duration |
| Lv 2 | 11sec duration |
| Lv 3 | 12sec duration |
| Lv 4 | 13sec duration |
| Lv 5 | 14sec duration |
Given or raised by: Kind Pneuma (Healer), Keep Pneuma (Shepherd)
Teleport
#26 · AL_TELEPORT
Active Max Lv 2
Delay: 2 secSP Cost: 10/9Requirement: Ruwach 1
Teleport
Teleport the caster to other area.
| Level | Effect |
|---|---|
| Lv 1 | Teleport to a random cell |
| Lv 2 | Teleport to save point |
Given or raised by: Tactical Teleport (Tactician)
Warp Portal
#27 · AL_WARP
Active Max Lv 4
Target: GroundRange: 9 CellsCast: 1 secSP Cost: 35/32/29/26Catalyst: 1 Blue GemstonePortals: 3 at the same time[Memo Point]: Specific map area memorized as a destination for a Warp Portal.Requirement: Teleport 2
Warp Portal
▶ Watch the demo

Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 7 people at level 1, +1 per level (10 at level 4).
| Level | Effect |
|---|---|
| Lv 1 | Warp to Save Point |
| Lv 2 | Enable 1 Memo point |
| Lv 3 | Enable 2 Memo points |
| Lv 4 | Enable 3 Memo points |
Heal
#28 · AL_HEAL
Recovery Max Lv 10
Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
Heal
▶ Watch the demo

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.
Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.
Given or raised by: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)
Increase Agility
#29 · AL_INCAGI
Active Max Lv 10
Target: 1 PlayerCast: 1 secRange: 9 CellsDelay: 1 secHP Cost: 15SP Cost: 15 + 3 per level (45 at level 10)Requirement: Heal 3
Increase Agility
▶ Watch the demo

Increases movement speed by 15% +1% per Lv and Agi of a target. This skill consume 15 HP and will fail if the caster has less than 16 HP.
Works on summons: reduces their cast time and skill delay by 2% per skill level and improves flee by 1% per skill level.
| Level | Effect |
|---|---|
| Lv 1 | 60 sec / +3 AGI |
| Lv 2 | 80 sec / +4 AGI |
| Lv 3 | 100 sec / +5 AGI |
| Lv 4 | 120 sec / +6 AGI |
| Lv 5 | 140 sec / +7 AGI |
| Lv 6 | 160 sec / +8 AGI |
| Lv 7 | 180 sec / +9 AGI |
| Lv 8 | 200 sec / +10 AGI |
| Lv 9 | 220 sec / +11 AGI |
| Lv 10 | 240 sec / +12 AGI |
| Lv 11 | 260 sec / +13 AGI |
| Lv 12 | 280 sec / +14 AGI |
| Lv 13 | 300 sec / +15 AGI |
| Lv 14 | 320 sec / +16 AGI |
| Lv 15 | 340 sec / +17 AGI |
Given or raised by: Prior Agility (Prior), Prior Candidus (Prior), Tactical Agility (Tactician)
Decrease Agility
#30 · AL_DECAGI
Active Max Lv 10
Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secSP Cost: 15 + 2 per level (33 at level 10)Requirement: Increase Agility 1
Decrease Agility
▶ Watch the demo

Reduces target's Agi and movement speed by 15% +1% per Lv.
| Level | Effect |
|---|---|
| Lv 1 | 40 sec / -3 AGI |
| Lv 2 | 50 sec / -4 AGI |
| Lv 3 | 60 sec / -5 AGI |
| Lv 4 | 70 sec / -6 AGI |
| Lv 5 | 80 sec / -7 AGI |
| Lv 6 | 90 sec / -8 AGI |
| Lv 7 | 100 sec / -9 AGI |
| Lv 8 | 110 sec / -10 AGI |
| Lv 9 | 120 sec / -11 AGI |
| Lv 10 | 130 sec / -12 AGI |
Given or raised by: Rightful Decrease (Inquisitor), Tactical Down (Tactician)
Aqua Benedicta
#31 · AL_HOLYWATER
Active Max Lv 1
Target: SelfCast: 1 secDelay: 0.5 secSP Cost: 10
Aqua Benedicta
▶ Watch the demo

Creates 1 Holy Water. Caster must stand in water for the skill to succeed.
Signum Crucis
#32 · AL_CRUCIS
Active Max Lv 10
Target: SelfCast: 0.5 secDelay: 2 secArea: All enemies in a 31x31 area around the casterDuration: 60 secSP Cost: 35Requirement: Demon Bane 3
Signum Crucis
Reduces DEF/MDEF of Demon and Undead on screen by drawing a holy cross during 60 seconds. (Boss included)
Affected targets' resistances regarding Blind, Silence & Curse status effect are reduced, regardless of their race.
There is an increase of damage from Holy Element magic on targets and they inflict less Dark Element magic damage, regardless of their race.
| Level | Effect |
|---|---|
| Lv 1 | -13% DEF/MDEF, Status resistances -13%, 13% Holy/Dark ATK |
| Lv 2 | -16% DEF/MDEF, Status resistances -16%, 16% Holy/Dark ATK |
| Lv 3 | -19% DEF/MDEF, Status resistances -19%, 19% Holy/Dark ATK |
| Lv 4 | -22% DEF/MDEF, Status resistances -22%, 22% Holy/Dark ATK |
| Lv 5 | -25% DEF/MDEF, Status resistances -25%, 25% Holy/Dark ATK |
| Lv 6 | -28% DEF/MDEF, Status resistances -28%, 28% Holy/Dark ATK |
| Lv 7 | -31% DEF/MDEF, Status resistances -31%, 31% Holy/Dark ATK |
| Lv 8 | -34% DEF/MDEF, Status resistances -34%, 34% Holy/Dark ATK |
| Lv 9 | -37% DEF/MDEF, Status resistances -37%, 37% Holy/Dark ATK |
| Lv 10 | -40% DEF/MDEF, Status resistances -40%, 40% Holy/Dark ATK |
Given or raised by: Rightful Crusade (Inquisitor)
Angelus
#33 · AL_ANGELUS
Active Max Lv 10
Target: SelfCast: 0.5 secDelay: 3.5 secDuration: 30s per SkillLvlSP Cost: 23/26/29/32/35/38/41/44/47/50Requirement: Divine Protection 3
Angelus
▶ Watch the demo

Temporarily increases VIT/DEF/MDEF on self and party members on screen for the duration of skill. Take note that the VIT bonus given by Angelus will not be taken into account by Acid Demonstration's formula.
DEF bonus does not affect AD/Ice pick effect, it actually protects a bit more.
| Level | Effect |
|---|---|
| Lv 1 | VIT +1, DEF/MDEF +1%, DEF2 +5%, MDEF2 +5 for 30 seconds. |
| Lv 2 | VIT +2, DEF/MDEF +2%, DEF2 +10%, MDEF2 +10 for 60 seconds. |
| Lv 3 | VIT +3, DEF/MDEF +3%, DEF2 +15%, MDEF2 +15 for 90 seconds. |
| Lv 4 | VIT +4, DEF/MDEF +4%, DEF2 +20%, MDEF2 +20 for 120 seconds. |
| Lv 5 | VIT +5, DEF/MDEF +5%, DEF2 +25%, MDEF2 +25 for 150 seconds. |
| Lv 6 | VIT +6, DEF/MDEF +6%, DEF2 +30%, MDEF2 +30 for 180 seconds. |
| Lv 7 | VIT +7, DEF/MDEF +7%, DEF2 +35%, MDEF2 +35 for 210 seconds. |
| Lv 8 | VIT +8, DEF/MDEF +8%, DEF2 +40%, MDEF2 +40 for 240 seconds. |
| Lv 9 | VIT +9, DEF/MDEF +9%, DEF2 +45%, MDEF2 +45 for 270 seconds. |
| Lv 10 | VIT +10, DEF/MDEF +10%, DEF2 +50%, MDEF2 +50 for 300 seconds. |
Given or raised by: Keep Angelus (Shepherd)
Blessing
#34 · AL_BLESSING
Active Max Lv 10
Target: 1 PlayerRange: 9 CellsSP Cost: 28 + 4 per level (64 at level 10)Requirement: Divine Protection 5
Blessing
▶ Watch the demo

Temporarily increases Str, Dex and Int of the target and removes Curse and Stone Curse effect.
Works on summons and Homunculus. Improves ATK/MATK by 2% per skill level and HIT +1% per skill level
| Level | Effect |
|---|---|
| Lv 1 | 60 sec / +1 STR, DEX, INT |
| Lv 2 | 80 sec / +2 STR, DEX, INT |
| Lv 3 | 100 sec / +3 STR, DEX, INT |
| Lv 4 | 120 sec / +4 STR, DEX, INT |
| Lv 5 | 140 sec / +5 STR, DEX, INT |
| Lv 6 | 160 sec / +6 STR, DEX, INT |
| Lv 7 | 180 sec / +7 STR, DEX, INT |
| Lv 8 | 200 sec / +8 STR, DEX, INT |
| Lv 9 | 220 sec / +9 STR, DEX, INT |
| Lv 10 | 240 sec / +10 STR, DEX, INT |
| Lv 11 | 260 sec / +11 STR, DEX, INT |
| Lv 12 | 280 sec / +12 STR, DEX, INT |
| Lv 13 | 300 sec / +13 STR, DEX, INT |
| Lv 14 | 320 sec / +14 STR, DEX, INT |
| Lv 15 | 340 sec / +15 STR, DEX, INT |
Given or raised by: Prior Blessing (Prior), Prior Clementia (Prior), Dark Wide (Dark Priest), Tactical Bless (Tactician)
Cure
#35 · AL_CURE
Recovery Max Lv 5
Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
Cure
▶ Watch the demo

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects.
When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:
| Level | Effect |
|---|---|
| Lv 1 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec |
| Lv 2 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec |
| Lv 3 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec |
| Lv 4 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec |
| Lv 5 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec |
| Lv 6 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance |
| Lv 7 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance |
| Lv 8 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance |
| Lv 9 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance |
| Lv 10 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance |
Holy Light
#156 · AL_HOLYLIGHT
Magical attack Max Lv 5
Target: 1 EnemyRange: 9 CellsCast: 2 secElement: HolySP Cost: 15 + 3 per level (27 at level 5)
Holy Light
▶ Watch the demo

Summons a holy light to counter evil.
Under Soul Link spirit, damage will be 575 + 25% per level.
| Level | Effect |
|---|---|
| Lv 1 | MATK 125%, cast 2sec |
| Lv 2 | MATK 200%, cast 2.5sec |
| Lv 3 | MATK 275%, cast 3sec |
| Lv 4 | MATK 350%, cast 3.5sec |
| Lv 5 | MATK 425%, cast 4sec |
| Lv 6 | MATK 500%, cast 4.5sec |
| Lv 7 | MATK 575%, cast 5sec |
| Lv 8 | MATK 650%, cast 5.5sec |
| Lv 9 | MATK 725%, cast 6sec |
| Lv 10 | MATK 800%, cast 6.5sec |
Given or raised by: Rightful Light (Inquisitor), Kind Light (Healer), Dark Light (Dark Priest), Sacred Light (White Priest), Holy Light (Oracle)
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Max Lv 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Sword Mastery
#2 · SM_SWORD
Passive Max Lv 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
Passive Max Lv 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
Mace Mastery
#65 · PR_MACEMASTERY
Passive Max Lv 10
Mace Mastery
Increases damage with Mace class weapons.
With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
