Server wipe on December 26Everything starts again from zero, accounts included.Read the announcement →
DARO
My account Play now
Home › The Codex › Jobs & skills › Acolyte
Acolyte

Acolyte

First Jobs · 19 skills · 13 active, 6 passive

Divine Protection

#22 · AL_DP
Passive Max Lv 10 Requirement: Cure 1 (Crusader classes only)

Increases Defense against Demons and Undead monsters. Base level affects Defense rating.

Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.

Those damage reductions can stack together.

LevelEffect
Lv 1Def +3, Reduction damage 0%
Lv 2Def +6, Reduction damage 1%
Lv 3Def +9, Reduction damage 1%
Lv 4Def +12, Reduction damage 2%
Lv 5Def +15, Reduction damage 2%
Lv 6Def +18, Reduction damage 3%
Lv 7Def +21, Reduction damage 3%
Lv 8Def +24, Reduction damage 4%
Lv 9Def +27, Reduction damage 4%
Lv 10Def +30, Reduction damage 5%
Lv 11Def +33, Reduction damage 5%
Lv 12Def +36, Reduction damage 6%
Lv 13Def +39, Reduction damage 6%
Lv 14Def +42, Reduction damage 7%
Lv 15Def +45, Reduction damage 7%
Lv 16Def +48, Reduction damage 8%
Lv 17Def +51, Reduction damage 8%
Lv 18Def +54, Reduction damage 9%
Lv 19Def +57, Reduction damage 9%
Lv 20Def +60, Reduction damage 10%

Given or raised by: Rightful Protection (Inquisitor)

Demon Bane

#23 · AL_DEMONBANE
Passive Max Lv 10 Requirement: Divine Protection 3

Increases attack strength against Demon and Undead monsters. Base level affects attack rating.

Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.

LevelEffect
Lv 1Damage +3, Damage +0%
Lv 2Damage +6, Damage +1%
Lv 3Damage +9, Damage +1%
Lv 4Damage +12, Damage +2%
Lv 5Damage +15, Damage +2%
Lv 6Damage +18, Damage +3%
Lv 7Damage +21, Damage +3%
Lv 8Damage +24, Damage +4%
Lv 9Damage +27, Damage +4%
Lv 10Damage +30, Damage +5%
Lv 11Damage +33, Damage +5%
Lv 12Damage +36, Damage +6%
Lv 13Damage +39, Damage +6%
Lv 14Damage +42, Damage +7%
Lv 15Damage +45, Damage +7%
Lv 16Damage +48, Damage +8%
Lv 17Damage +51, Damage +8%
Lv 18Damage +54, Damage +9%
Lv 19Damage +57, Damage +9%
Lv 20Damage +60, Damage +10%

Given or raised by: Rightful Bane (Inquisitor)

Ruwach

#24 · AL_RUWACH
Active Max Lv 5 Target: SelfArea: 5x5 around the casterElement: HolySP Cost: 10
▶ Watch the demoRuwach

Reveals hidden enemies in a 5x5 area around the caster and deals 150% Matk to them.

LevelEffect
Lv 1150% MATK damage, 10sec duration
Lv 2150% MATK damage, 10sec duration
Lv 3150% MATK damage, 10sec duration
Lv 4150% MATK damage, 10sec duration
Lv 5150% MATK damage, 10sec duration

Given or raised by: Rightful Ruwach (Inquisitor), Dark Blind (Dark Priest), Holy Ruwach (Oracle)

Pneuma

#25 · AL_PNEUMA
Active Max Lv 5 Target: GroundRange: 9 CellsSP Cost: 10Requirement: Warp Portal 4
▶ Watch the demoPneuma

Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.

LevelEffect
Lv 110sec duration
Lv 211sec duration
Lv 312sec duration
Lv 413sec duration
Lv 514sec duration

Given or raised by: Kind Pneuma (Healer), Keep Pneuma (Shepherd)

Teleport

#26 · AL_TELEPORT
Active Max Lv 2 Delay: 2 secSP Cost: 10/9Requirement: Ruwach 1

Teleport the caster to other area.

LevelEffect
Lv 1Teleport to a random cell
Lv 2Teleport to save point

Given or raised by: Tactical Teleport (Tactician)

Warp Portal

#27 · AL_WARP
Active Max Lv 4 Target: GroundRange: 9 CellsCast: 1 secSP Cost: 35/32/29/26Catalyst: 1 Blue GemstonePortals: 3 at the same time[Memo Point]: Specific map area memorized as a destination for a Warp Portal.Requirement: Teleport 2
▶ Watch the demoWarp Portal

Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 7 people at level 1, +1 per level (10 at level 4).

Type /memo in a target area to set location as a Memo Point.
Consumes 1 Blue Gemstone
LevelEffect
Lv 1Warp to Save Point
Lv 2Enable 1 Memo point
Lv 3Enable 2 Memo points
Lv 4Enable 3 Memo points

Heal

#28 · AL_HEAL
Recovery Max Lv 10 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
▶ Watch the demoHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Given or raised by: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)

Increase Agility

#29 · AL_INCAGI
Active Max Lv 10 Target: 1 PlayerCast: 1 secRange: 9 CellsDelay: 1 secHP Cost: 15SP Cost: 15 + 3 per level (45 at level 10)Requirement: Heal 3
▶ Watch the demoIncrease Agility

Increases movement speed by 15% +1% per Lv and Agi of a target. This skill consume 15 HP and will fail if the caster has less than 16 HP.

Works on summons: reduces their cast time and skill delay by 2% per skill level and improves flee by 1% per skill level.

LevelEffect
Lv 160 sec / +3 AGI
Lv 280 sec / +4 AGI
Lv 3100 sec / +5 AGI
Lv 4120 sec / +6 AGI
Lv 5140 sec / +7 AGI
Lv 6160 sec / +8 AGI
Lv 7180 sec / +9 AGI
Lv 8200 sec / +10 AGI
Lv 9220 sec / +11 AGI
Lv 10240 sec / +12 AGI
Lv 11260 sec / +13 AGI
Lv 12280 sec / +14 AGI
Lv 13300 sec / +15 AGI
Lv 14320 sec / +16 AGI
Lv 15340 sec / +17 AGI

Given or raised by: Prior Agility (Prior), Prior Candidus (Prior), Tactical Agility (Tactician)

Decrease Agility

#30 · AL_DECAGI
Active Max Lv 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secSP Cost: 15 + 2 per level (33 at level 10)Requirement: Increase Agility 1
▶ Watch the demoDecrease Agility

Reduces target's Agi and movement speed by 15% +1% per Lv.

LevelEffect
Lv 140 sec / -3 AGI
Lv 250 sec / -4 AGI
Lv 360 sec / -5 AGI
Lv 470 sec / -6 AGI
Lv 580 sec / -7 AGI
Lv 690 sec / -8 AGI
Lv 7100 sec / -9 AGI
Lv 8110 sec / -10 AGI
Lv 9120 sec / -11 AGI
Lv 10130 sec / -12 AGI

Given or raised by: Rightful Decrease (Inquisitor), Tactical Down (Tactician)

Aqua Benedicta

#31 · AL_HOLYWATER
Active Max Lv 1 Target: SelfCast: 1 secDelay: 0.5 secSP Cost: 10
▶ Watch the demoAqua Benedicta

Creates 1 Holy Water. Caster must stand in water for the skill to succeed.

Requires to be standing in water

Signum Crucis

#32 · AL_CRUCIS
Active Max Lv 10 Target: SelfCast: 0.5 secDelay: 2 secArea: All enemies in a 31x31 area around the casterDuration: 60 secSP Cost: 35Requirement: Demon Bane 3

Reduces DEF/MDEF of Demon and Undead on screen by drawing a holy cross during 60 seconds. (Boss included)

Affected targets' resistances regarding Blind, Silence & Curse status effect are reduced, regardless of their race.

There is an increase of damage from Holy Element magic on targets and they inflict less Dark Element magic damage, regardless of their race.

LevelEffect
Lv 1-13% DEF/MDEF, Status resistances -13%, 13% Holy/Dark ATK
Lv 2-16% DEF/MDEF, Status resistances -16%, 16% Holy/Dark ATK
Lv 3-19% DEF/MDEF, Status resistances -19%, 19% Holy/Dark ATK
Lv 4-22% DEF/MDEF, Status resistances -22%, 22% Holy/Dark ATK
Lv 5-25% DEF/MDEF, Status resistances -25%, 25% Holy/Dark ATK
Lv 6-28% DEF/MDEF, Status resistances -28%, 28% Holy/Dark ATK
Lv 7-31% DEF/MDEF, Status resistances -31%, 31% Holy/Dark ATK
Lv 8-34% DEF/MDEF, Status resistances -34%, 34% Holy/Dark ATK
Lv 9-37% DEF/MDEF, Status resistances -37%, 37% Holy/Dark ATK
Lv 10-40% DEF/MDEF, Status resistances -40%, 40% Holy/Dark ATK

Given or raised by: Rightful Crusade (Inquisitor)

Angelus

#33 · AL_ANGELUS
Active Max Lv 10 Target: SelfCast: 0.5 secDelay: 3.5 secDuration: 30s per SkillLvlSP Cost: 23/26/29/32/35/38/41/44/47/50Requirement: Divine Protection 3
▶ Watch the demoAngelus

Temporarily increases VIT/DEF/MDEF on self and party members on screen for the duration of skill. Take note that the VIT bonus given by Angelus will not be taken into account by Acid Demonstration's formula.

DEF bonus does not affect AD/Ice pick effect, it actually protects a bit more.

LevelEffect
Lv 1VIT +1, DEF/MDEF +1%, DEF2 +5%, MDEF2 +5 for 30 seconds.
Lv 2VIT +2, DEF/MDEF +2%, DEF2 +10%, MDEF2 +10 for 60 seconds.
Lv 3VIT +3, DEF/MDEF +3%, DEF2 +15%, MDEF2 +15 for 90 seconds.
Lv 4VIT +4, DEF/MDEF +4%, DEF2 +20%, MDEF2 +20 for 120 seconds.
Lv 5VIT +5, DEF/MDEF +5%, DEF2 +25%, MDEF2 +25 for 150 seconds.
Lv 6VIT +6, DEF/MDEF +6%, DEF2 +30%, MDEF2 +30 for 180 seconds.
Lv 7VIT +7, DEF/MDEF +7%, DEF2 +35%, MDEF2 +35 for 210 seconds.
Lv 8VIT +8, DEF/MDEF +8%, DEF2 +40%, MDEF2 +40 for 240 seconds.
Lv 9VIT +9, DEF/MDEF +9%, DEF2 +45%, MDEF2 +45 for 270 seconds.
Lv 10VIT +10, DEF/MDEF +10%, DEF2 +50%, MDEF2 +50 for 300 seconds.

Given or raised by: Keep Angelus (Shepherd)

Blessing

#34 · AL_BLESSING
Active Max Lv 10 Target: 1 PlayerRange: 9 CellsSP Cost: 28 + 4 per level (64 at level 10)Requirement: Divine Protection 5
▶ Watch the demoBlessing

Temporarily increases Str, Dex and Int of the target and removes Curse and Stone Curse effect.

Works on summons and Homunculus. Improves ATK/MATK by 2% per skill level and HIT +1% per skill level

LevelEffect
Lv 160 sec / +1 STR, DEX, INT
Lv 280 sec / +2 STR, DEX, INT
Lv 3100 sec / +3 STR, DEX, INT
Lv 4120 sec / +4 STR, DEX, INT
Lv 5140 sec / +5 STR, DEX, INT
Lv 6160 sec / +6 STR, DEX, INT
Lv 7180 sec / +7 STR, DEX, INT
Lv 8200 sec / +8 STR, DEX, INT
Lv 9220 sec / +9 STR, DEX, INT
Lv 10240 sec / +10 STR, DEX, INT
Lv 11260 sec / +11 STR, DEX, INT
Lv 12280 sec / +12 STR, DEX, INT
Lv 13300 sec / +13 STR, DEX, INT
Lv 14320 sec / +14 STR, DEX, INT
Lv 15340 sec / +15 STR, DEX, INT

Given or raised by: Prior Blessing (Prior), Prior Clementia (Prior), Dark Wide (Dark Priest), Tactical Bless (Tactician)

Cure

#35 · AL_CURE
Recovery Max Lv 5 Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
▶ Watch the demoCure

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects.

When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:

LevelEffect
Lv 1Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec
Lv 2Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec
Lv 3Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec
Lv 4Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec
Lv 5Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec
Lv 6Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance
Lv 7Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance
Lv 8Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance
Lv 9Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance
Lv 10Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance

Given or raised by: Kind Cure (Healer), Red Cure (Red Mage)

Holy Light

#156 · AL_HOLYLIGHT
Magical attack Max Lv 5 Target: 1 EnemyRange: 9 CellsCast: 2 secElement: HolySP Cost: 15 + 3 per level (27 at level 5)
▶ Watch the demoHoly Light

Summons a holy light to counter evil.

Under Soul Link spirit, damage will be 575 + 25% per level.

LevelEffect
Lv 1MATK 125%, cast 2sec
Lv 2MATK 200%, cast 2.5sec
Lv 3MATK 275%, cast 3sec
Lv 4MATK 350%, cast 3.5sec
Lv 5MATK 425%, cast 4sec
Lv 6MATK 500%, cast 4.5sec
Lv 7MATK 575%, cast 5sec
Lv 8MATK 650%, cast 5.5sec
Lv 9MATK 725%, cast 6sec
Lv 10MATK 800%, cast 6.5sec

Given or raised by: Rightful Light (Inquisitor), Kind Light (Healer), Dark Light (Dark Priest), Sacred Light (White Priest), Holy Light (Oracle)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Sword Mastery

#2 · SM_SWORD
Passive Max Lv 10

Increases damage with One-Handed Sword and Dagger class weapon.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Mace Mastery

#65 · PR_MACEMASTERY
Passive Max Lv 10

Increases damage with Mace class weapons.

With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 26, 2026