Increases the damage of the weapon in the right hand when equipped with dual weapons.
* Kugan - Specialization : *
Equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.
Level
Effect
Lv 1
60% damage
Lv 2
70% damage
Lv 3
80% damage
Lv 4
90% damage
Lv 5
100% damage
Lv 6
104% damage
Lv 7
108% damage
Lv 8
112% damage
Lv 9
116% damage
Lv 10
120% damage
Left-Hand Mastery
#133 · AS_LEFT
PassiveMax Lv 5Requirement: Right-Hand Mastery 2
Increases the damage of the weapon in the left hand when equipped with dual weapons.
Left-hand Katar damage increased depending on Double Attack level.
* Kugan - Specialization : *
Equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.
Level
Effect
Lv 1
40% damage
Lv 2
50% damage
Lv 3
60% damage
Lv 4
70% damage
Lv 5
80% damage
Lv 6
84% damage
Lv 7
88% damage
Lv 8
92% damage
Lv 9
96% damage
Lv 10
100% damage
Katar Mastery
#134 · AS_KATAR
PassiveMax Lv 10
Increases damaged inflicted with Katar class weapons.
Level
Effect
Lv 1
Damage +5
Lv 2
Damage +10
Lv 3
Damage +15
Lv 4
Damage +20
Lv 5
Damage +25
Lv 6
Damage +30
Lv 7
Damage +35
Lv 8
Damage +40
Lv 9
Damage +45
Lv 10
Damage +50
Cloaking
#135 · AS_CLOAKING
ActiveMax Lv 10Requirement: Hiding 2
▶ Watch the demo
Initiates Cloaking status, which hide the caster from enemies without disabling movement.
Above level 7, has some chance to stay cloaked while physically attacking. (30% at level 10, 70% at level 15)
[With Wall / Without Wall]
* Kugan - Specialization : *
At Levels 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls.
Level
Effect
Lv 1
100% Movement Speed / can't move
Lv 2
103% Movement Speed / can't move
Lv 3
106% / 79% Movement Speed
Lv 4
109% / 82% Movement Speed
Lv 5
112% / 85% Movement Speed
Lv 6
115% / 88% Movement Speed
Lv 7
118% / 91% Movement Speed
Lv 8
121% / 94% Movement Speed
Lv 9
124% / 97% Movement Speed
Lv 10
127% / 100% Movement Speed
Lv 11
130% / 103% Movement Speed. 10% chance to remain hidden after an attack, halved if this attack is a Skill.
Lv 12
133% / 106% Movement Speed. 20% chance to remain hidden after an attack, halved if this attack is a Skill.
Lv 13
136% / 109% Movement Speed. 30% chance to remain hidden after an attack, halved if this attack is a Skill.
Lv 14
139% / 112% Movement Speed. 40% chance to remain hidden after an attack, halved if this attack is a Skill.
Lv 15
142% / 115% Movement Speed. 50% chance to remain hidden after an attack, halved if this attack is a Skill.
Temporarily enchants equipped weapon with the Poison elemental.
Poison enchanted weapons have a chance of inflicting targets with the Poison status.
Level
Effect
Lv 1
30 sec
3% chance
Lv 2
45 sec
3.5% chance
Lv 3
60 sec
4% chance
Lv 4
75 sec
4.5% chance
Lv 5
90 sec
5% chance
Lv 6
105 sec
5.5% chance
Lv 7
120 sec
6% chance
Lv 8
135 sec
6.5% chance
Lv 9
150 sec
7% chance
Lv 10
165 sec
7.5% chance
Poison React
#139 · AS_POISONREACT
ActiveMax Lv 10Requirement: Enchant Poison 3
▶ Watch the demo
Once this skill activated, the caster will automatically cast Envenom after receiving damage from normal attacks.
If the enemy uses Poison elemental attacks, the caster will reflect the damage instead.
Level
Effect
Lv 1
1 Envenom Counter
+30% bonus damage
20sec
Lv 2
1 Envenom Counter
+60% bonus damage
25sec
Lv 3
2 Envenom Counter
+90% bonus damage
30sec
Lv 4
2 Envenom Counter
+120% bonus damage
35sec
Lv 5
3 Envenom Counter
+150% bonus damage
40sec
Lv 6
3 Envenom Counter
+180% bonus damage
45sec
Lv 7
4 Envenom Counter
+210% bonus damage
50sec
Lv 8
4 Envenom Counter
+240% bonus damage
55sec
Lv 9
5 Envenom Counter
+270% bonus damage
60sec
Lv 10
6 Envenom Counter
+300% bonus damage
60sec
Venom Dust
#140 · AS_VENOMDUST
ActiveMax Lv 10Requirement: Enchant Poison 5
▶ Watch the demo
Contaminates a targeted area with toxin that will inflict Poison status on enemies that come into contact with it. This contamination lasts for 15 seconds.
Status effects cannot be resisted at all, neither success rate nor duration.
If the target is already Poisoned, each trap tick instead applies SkillLv stacks of Venom Mark (max 50 stacks). Each stack increases all DoT damage received by 1%. One stack is consumed per DoT tick. Stacks expire 15s after the last stack was applied.