Assassin
Second Jobs · 12 skills · 8 active, 4 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Righthand Mastery
#132 · AS_RIGHT
Build bonuses
Passive Max Lv 5
Righthand Mastery
Increases the damage of the weapon in the right hand when equipped with dual weapons.
| Level | Effect |
|---|---|
| Lv 1 | 60% damage |
| Lv 2 | 70% damage |
| Lv 3 | 80% damage |
| Lv 4 | 90% damage |
| Lv 5 | 100% damage |
| Lv 6 | 104% damage |
| Lv 7 | 108% damage |
| Lv 8 | 112% damage |
| Lv 9 | 116% damage |
| Lv 10 | 120% damage |
Given or raised by: Dual Righthand (Dual Master)
Lefthand Mastery
#133 · AS_LEFT
Build bonuses
Passive Max Lv 5
Requirement: Right-Hand Mastery 2
Lefthand Mastery
Increases the damage of the weapon in the left hand when equipped with dual weapons.
Left-hand Katar damage increased depending on Double Attack level.
| Level | Effect |
|---|---|
| Lv 1 | 40% damage |
| Lv 2 | 50% damage |
| Lv 3 | 60% damage |
| Lv 4 | 70% damage |
| Lv 5 | 80% damage |
| Lv 6 | 84% damage |
| Lv 7 | 88% damage |
| Lv 8 | 92% damage |
| Lv 9 | 96% damage |
| Lv 10 | 100% damage |
Given or raised by: Night Hand (Nightingale), Dual Weapons (Dual Master), Dual Lefthand (Dual Master)
Katar Mastery
#134 · AS_KATAR
DARO changes
Passive Max Lv 10
Katar Mastery
Increases damaged inflicted with Katar class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Cloaking
#135 · AS_CLOAKING
DARO changes
Active Max Lv 10
Target: SelfSP Cost: 15SP Drain: 1 SP every 0.5/1/2/3/4/5/6/7/8/9 sec (10 to 14 sec at levels 11-15)Requirement: Hiding 2
Cloaking
▶ Watch the demo

Initiates Cloaking status, which hide the caster from enemies without disabling movement.
Above level 7, has some chance to stay cloaked while physically attacking. (30% at level 10, 80% at level 15)
[With Wall / Without Wall]
| Level | Effect |
|---|---|
| Lv 10 | 127% / 100% Movement Speed. 30% chance to remain hidden after an attack, 15% after a ground Skill. |
Given or raised by: Killer Cloak (Executioner), Night Cloak (Nightingale), Dual Parry (Dual Master)
Sonic Blow
#136 · AS_SONICBLOW
DARO changes
Physical attack Max Lv 10
Target: 1 EnemyDelay: 2secRange: 1 CellHits: 8Stun Duration: 5 secSP Cost: 16 + 2 per level (34 at level 10)Requirement: Katar Mastery 4
Sonic Blow
▶ Watch the demo

Directs a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target.
| Level | Effect |
|---|---|
| Lv 1 | 484% Damage, +5% Hit, 12% chance Stun |
| Lv 2 | 528% Damage, +10% Hit, 14% chance Stun |
| Lv 3 | 572% Damage, +15% Hit, 16% chance Stun |
| Lv 4 | 616% Damage, +20% Hit, 18% chance Stun |
| Lv 5 | 660% Damage, +25% Hit, 20% chance Stun |
| Lv 6 | 704% Damage, +30% Hit, 22% chance Stun |
| Lv 7 | 748% Damage, +35% Hit, 24% chance Stun |
| Lv 8 | 792% Damage, +40% Hit, 26% chance Stun |
| Lv 9 | 836% Damage, +45% Hit, 28% chance Stun |
| Lv 10 | 880% Damage, +50% Hit, 30% chance Stun |
Given or raised by: Killer Blow (Executioner), Night Blow (Nightingale)
Grimtooth
#137 · AS_GRIMTOOTH
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyDelay: ASPD basedSP Cost: 3Requirement: Sonic Blow 5, Cloaking 2
Grimtooth
▶ Watch the demo

Strikes an enemy with Katar while in Hiding or Cloaking status in a 3x3 area.
50% more chance to inflict status effect coming from arrows and cards, but their duration is reduced by 25%.
| Level | Effect |
|---|---|
| Lv 1 | 120% Damage, 3 cells |
| Lv 2 | 140% Damage, 4 cells |
| Lv 3 | 160% Damage, 5 cells |
| Lv 4 | 180% Damage, 6 cells |
| Lv 5 | 200% Damage, 7 cells |
Given or raised by: Killer Tooth (Executioner), Dual Improvement (Dual Master)
Enchant Poison
#138 · AS_ENCHANTPOISON
Build bonuses
Active Max Lv 10
Target: 1 PlayerRange: 1 CellSP Cost: 20Requirement: Envenom 1
Enchant Poison
▶ Watch the demo

Temporarily enchants equipped weapon with the Poison elemental.
Poison enchanted weapons have a chance of inflicting targets with the Poison status.
| Level | Effect |
|---|---|
| Lv 1 | 30 sec, 3% chance |
| Lv 2 | 45 sec, 3.5% chance |
| Lv 3 | 60 sec, 4% chance |
| Lv 4 | 75 sec, 4.5% chance |
| Lv 5 | 90 sec, 5% chance |
| Lv 6 | 105 sec, 5.5% chance |
| Lv 7 | 120 sec, 6% chance |
| Lv 8 | 135 sec, 6.5% chance |
| Lv 9 | 150 sec, 7% chance |
| Lv 10 | 165 sec, 7.5% chance |
Given or raised by: Poison Enchantement (Poison Master)
Poison React
#139 · AS_POISONREACT
Build bonuses
Active Max Lv 10
Target: SelfSP Cost: 25/30/35/40/45/50/55/60/45/45Requirement: Enchant Poison 3
Poison React
▶ Watch the demo

Once this skill activated, the caster has a 50% chance to automatically cast Envenom (level 5) after receiving damage from normal attacks.
If the enemy uses Poison elemental attacks, the caster will reflect the damage instead.
| Level | Effect |
|---|---|
| Lv 1 | 1 Envenom Counter, +30% bonus damage, 20sec |
| Lv 2 | 1 Envenom Counter, +60% bonus damage, 25sec |
| Lv 3 | 2 Envenom Counter, +90% bonus damage, 30sec |
| Lv 4 | 2 Envenom Counter, +120% bonus damage, 35sec |
| Lv 5 | 3 Envenom Counter, +150% bonus damage, 40sec |
| Lv 6 | 3 Envenom Counter, +180% bonus damage, 45sec |
| Lv 7 | 4 Envenom Counter, +210% bonus damage, 50sec |
| Lv 8 | 4 Envenom Counter, +240% bonus damage, 55sec |
| Lv 9 | 5 Envenom Counter, +270% bonus damage, 60sec |
| Lv 10 | 6 Envenom Counter, +300% bonus damage, 65sec |
Given or raised by: Poison React (Poison Master)
Venom Dust
#140 · AS_VENOMDUST
DARO changes
Active Max Lv 10
Target: GroundRange: 2 CellsArea: 5 cells (cross)SP Cost: 20Catalyst: 1 Red GemstoneRequirement: Enchant Poison 5
Venom Dust
▶ Watch the demo

Contaminates a targeted area with toxin that will inflict Poison status on enemies that come into contact with it.
If the target is already Poisoned, each trap tick instead applies SkillLv stacks of Venom Mark (max 50 stacks). Each stack increases all DoT damage received by 1%. One stack is consumed per DoT tick. Stacks expire 15s after the last stack was applied. Venom Mark cannot be resisted.
| Level | Effect |
|---|---|
| Lv 1 | Lasts 6.5sec, 15sec poison duration |
| Lv 2 | Lasts 8sec, 15sec poison duration |
| Lv 3 | Lasts 9.5sec, 15sec poison duration |
| Lv 4 | Lasts 11sec, 15sec poison duration |
| Lv 5 | Lasts 12.5sec, 15sec poison duration |
| Lv 6 | Lasts 14sec, 15sec poison duration |
| Lv 7 | Lasts 15.5sec, 15sec poison duration |
| Lv 8 | Lasts 17sec, 15sec poison duration |
| Lv 9 | Lasts 18.5sec, 15sec poison duration |
| Lv 10 | Lasts 20sec, 15sec poison duration |
Given or raised by: Poison Dust (Poison Master)
Venom Splasher
#141 · AS_SPLASHER
DARO changes
Active Max Lv 10
Target: 1 EnemyRange: 1 CellCast: 1 secArea: 5x5 around the targetElement: PoisonCooldown: 6.5 secSP Cost: 12 + 2 per level (30 at level 10)Catalyst: 1 Red GemstoneRequirement: Venom Dust 5, Poison React 5
Venom Splasher
▶ Watch the demo

When struck by this skill, the target will then explode after a few seconds, dealing splash damage around it and poisoning enemies by chance.
Can be used on target with any HP
Usable on Boss (MVP) if HP are below 80%. Adds 33% damage if target is poisoned.
There is no cure with potion, only with Detox.
Each Poison React level adds 20% damage. If used while Cloaked, damage is increased by 150 + (15+INT)% per level and the timer is doubled.
| Level | Effect |
|---|---|
| Lv 1 | 450 + (35+INT)% damage, timer 3.5sec |
| Lv 2 | 450 + (70+2*INT)% damage, timer 3.5sec |
| Lv 3 | 450 + (105+3*INT)% damage, timer 3.5sec |
| Lv 4 | 450 + (140+4*INT)% damage, timer 3.5sec |
| Lv 5 | 450 + (175+5*INT)% damage, timer 3.5sec |
| Lv 6 | 450 + (210+6*INT)% damage, timer 3.5sec |
| Lv 7 | 450 + (245+7*INT)% damage, timer 3.5sec |
| Lv 8 | 450 + (280+8*INT)% damage, timer 3.5sec |
| Lv 9 | 450 + (315+9*INT)% damage, timer 3.5sec |
| Lv 10 | 450 + (350+10*INT)% damage, timer 3.5sec |
Given or raised by: Poison Splasher (Poison Master)
Sonic Acceleration
#1003 · AS_SONICACCEL
DARO changes
Passive Max Lv 5
Requirement: Finish Quest / Platinum Skills
Sonic Acceleration
This skill enhances your chances to inflict common status effects on the enemy.
| Level | Effect |
|---|---|
| Lv 1 | 3% more chances to apply status effects |
| Lv 2 | 6% more chances to apply status effects |
| Lv 3 | 9% more chances to apply status effects |
| Lv 4 | 12% more chances to apply status effects |
| Lv 5 | 15% more chances to apply status effects (Sonic Blow Stun Chance +4.5%) |
| Lv 6 | 18% more chances to apply status effects |
| Lv 7 | 21% more chances to apply status effects |
| Lv 8 | 24% more chances to apply status effects |
| Lv 9 | 27% more chances to apply status effects |
| Lv 10 | 30% more chances to apply status effects |
Given or raised by: Poison Knife (Poison Master)
Throw Venom Knife
#1004 · AS_VENOMKNIFE
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyCast: 0 secRange: 9 CellsDelay: ASPD basedSP Cost: 15Requirement: Finish Quest / Platinum Skills
Throw Venom Knife
Throws a poisoned Dagger with a high chance of poisoning the target with Venom.
Venom DOT is based on LUK has OFFSTAT and VIT has DEFSTAT, VIT of the target can prevent this common status.
Venom is affected by Detoxify and Slow Poison, just like other DOT
it can be stacked up to 4 times, each new stack refresh status duration
Chance of Venom depends on Envenom level. If Envenom level 10:
| Level | Effect |
|---|---|
| Lv 1 | 60% chance to inflict Venom |
| Lv 2 | 70% chance to inflict Venom |
| Lv 3 | 80% chance to inflict Venom |
| Lv 4 | 90% chance to inflict Venom |
| Lv 5 | 100% chance to inflict Venom |
Given or raised by: Killer Knife (Executioner), Night Knife (Nightingale)
