Double Attack
#48 · TF_DOUBLE
Passive Max Lv 10
Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.
A critical double attack does less damage under Frenzy, Overweight or EDP.
| Level | Effect | |
| Lv 1 | 5% Chance | +1 HIT, (0.5 x Left Hand skill level)% Katar DMG |
| Lv 2 | 10% Chance | +2 HIT, (1 x Left Hand skill level)% Katar DMG |
| Lv 3 | 15% Chance | +3 HIT, (1.5 x Left Hand skill level)% Katar DMG |
| Lv 4 | 20% Chance | +4 HIT, (2 x Left Hand skill level)% Katar DMG |
| Lv 5 | 25% Chance | +5 HIT, (2.5 x Left Hand skill level)% Katar DMG |
| Lv 6 | 30% Chance | +6 HIT, (3 x Left Hand skill level)% Katar DMG |
| Lv 7 | 35% Chance | +7 HIT, (3.5 x Left Hand skill level)% Katar DMG |
| Lv 8 | 40% Chance | +8 HIT, (4 x Left Hand skill level)% Katar DMG |
| Lv 9 | 45% Chance | +9 HIT, (4.5 x Left Hand skill level)% Katar DMG |
| Lv 10 | 50% Chance | +10 HIT, (5 x Left Hand skill level)% Katar DMG |
Improve Dodge
#49 · TF_MISS
Passive Max Lv 10
Increases Flee. Flee bonus increases upon reaching 2nd class.
| Level | Effect |
| Lv 1 | Flee +3 (+4 if 2nd job) |
| Lv 2 | Flee +6 (+8 if 2nd job) |
| Lv 3 | Flee +9 (+12 if 2nd job) |
| Lv 4 | Flee +12 (+16 if 2nd job) |
| Lv 5 | Flee +15 (+20 if 2nd job) |
| Lv 6 | Flee +18 (+24 if 2nd job) |
| Lv 7 | Flee +21 (+28 if 2nd job) |
| Lv 8 | Flee +24 (+32 if 2nd job) |
| Lv 9 | Flee +27 (+36 if 2nd job) |
| Lv 10 | Flee +30 (+40 if 2nd job) |
Active Max Lv 10
Target: 1 EnemyRange: 1 Cell
▶ Watch the demo

Steals an item from monster.
The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.
If autocasted at long distance attacks chance to steal attributes are reduced (by 10% per cells).
Target's stolen attributes is reduced by 10% for 30sec (maximum 10), User receive that amount as a bonus for 30sec (no maximum).
After success, it is not possible to Steal again from the same monster.
| Level | Effect |
| Lv 1 | VIT attribute |
| Lv 2 | AGI attribute |
| Lv 3 | INT attribute |
| Lv 4 | STR attribute |
| Lv 5 | DEX attribute |
| Lv 6 | VIT/LUK attribute |
| Lv 7 | STR/DEX attribute |
| Lv 8 | INT/DEX attribute |
| Lv 9 | AGI/DEX attribute |
| Lv 10 | All attribute, 10% of target's Lv |
Active Max Lv 10
Requirement: Steal 5
▶ Watch the demo

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.
| Level | Effect | |
| Lv 1 | 30 seconds | 1 SP/5sec |
| Lv 2 | 60 seconds | 1 SP/6sec |
| Lv 3 | 90 seconds | 1 SP/7sec |
| Lv 4 | 120 seconds | 1 SP/8sec |
| Lv 5 | 150 seconds | 1 SP/9sec |
| Lv 6 | 180 seconds | 1 SP/10sec |
| Lv 7 | 210 seconds | 1 SP/11sec |
| Lv 8 | 240 seconds | 1 SP/12sec |
| Lv 9 | 270 seconds | 1 SP/13sec |
| Lv 10 | 300 seconds | 1 SP/14sec |
Physical attack Max Lv 10
Target: 1 EnemyRange: 2 CellsElement: Poison
Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.
| Level | Effect | |
| Lv 1 | 115% ATK | 14% Success Chance |
| Lv 2 | 130% ATK | 18% Success Chance |
| Lv 3 | 145% ATK | 22% Success Chance |
| Lv 4 | 160% ATK | 26% Success Chance |
| Lv 5 | 175% ATK | 30% Success Chance |
| Lv 6 | 190% ATK | 34% Success Chance |
| Lv 7 | 205% ATK | 38% Success Chance |
| Lv 8 | 220% ATK | 42% Success Chance |
| Lv 9 | 235% ATK | 46% Success Chance |
| Lv 10 | 250% ATK | 50% Success Chance |
Detoxify
#53 · TF_DETOXIFY
Active Max Lv 5
Target: 1 PlayerRange: 9 CellsRequirement: Envenom 3
▶ Watch the demo

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.
Works on all DOT status and Venom Splasher.
When Detoxify is curing a status, it heals a small amount of HP/SP and:
| Level | Effect |
| Lv 1 | Gives immunity to all common status effects for 1.5sec |
| Lv 2 | Gives immunity to all common status effects for 3sec |
| Lv 3 | Gives immunity to all common status effects for 4.5sec |
| Lv 4 | Gives immunity to all common status effects for 6sec |
| Lv 5 | Gives immunity to all common status effects for 7.5sec |
Sprinkle Sand
#149 · TF_SPRINKLESAND
Physical attack Max Lv 5
Target: 1 EnemyRange: 1 CellRequirement: Finish Quest / Platinum Skills
▶ Watch the demo

Kicks sand into enemy face which will inflict damage and will also have a chance to cause Blind on the target.
| Level | Effect |
| Lv 1 | 40% chance to inflict Blind during 10 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF. |
| Lv 2 | 55% chance to inflict Blind during 10 seconds. Cooldown 1 second. DEX + STR damage, reduced by DEF. |
| Lv 3 | 70% chance to inflict Blind during 10 seconds. Cooldown 1.5 second. DEX + STR damage, reduced by DEF. |
| Lv 4 | 85% chance to inflict Blind during 10 seconds. Cooldown 2 seconds. DEX + STR damage, reduced by DEF. |
| Lv 5 | 100% chance to inflict Blind during 10 seconds. Cooldown 2.5 seconds. DEX + STR damage, reduced by DEF. |
Back Slide
#150 · TF_BACKSLIDING
Active Max Lv 5
Requirement: Finish Quest / Platinum Skills
▶ Watch the demo

Quickly move backwards to position yourself safely away from threats.
| Level | Effect |
| Lv 1 | Move 5 Cells backwards |
| Lv 2 | Move 6 Cells backwards |
| Lv 3 | Move 7 Cells backwards |
| Lv 4 | Move 8 Cells backwards |
| Lv 5 | Move 9 Cells backwards |
Pick Stone
#151 · TF_PICKSTONE
Active Max Lv 1
Requirement: Finish Quest / Platinum Skills
▶ Watch the demo

Picks up a Stone from the ground.
Throw Stone
#152 · TF_THROWSTONE
Physical attack Max Lv 5
Target: 1 EnemyRange: 7 CellsRequirement: Finish Quest / Platinum Skills
▶ Watch the demo

Attacks an enemy with a Stone which inflicts damage and has a chance to inflict Stun or Blind status.
There is additional 50% damage and duration on monsters.
Consomes 1 Stone.
| Level | Effect |
| Lv 1 | 40% chance to inflict Stun or Blind during 5 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF. |
| Lv 2 | 55% chance to inflict Stun or Blind during 5 seconds. Cooldown 1 second. (DEX + STR) x2 damage, reduced by DEF. |
| Lv 3 | 70% chance to inflict Stun or Blind during 5 seconds. Cooldown 1.5 second. (DEX + STR) x3 damage, reduced by DEF. |
| Lv 4 | 85% chance to inflict Stun or Blind during 5 seconds. Cooldown 2 seconds. (DEX + STR) x4 damage, reduced by DEF. |
| Lv 5 | 100% chance to inflict Stun or Blind during 5 seconds. Cooldown 2.5 seconds. (DEX + STR) x5 damage, reduced by DEF. |
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Max Lv 10
Increases damage with bare hands and Knuckle class weapons.
| Level | Effect |
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Sword Mastery
#2 · SM_SWORD
Passive Max Lv 10
Increases damage with One-Handed Sword and Dagger class weapon.
| Level | Effect |
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
Passive Max Lv 10
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.
| Level | Effect |
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
Axe Mastery
#226 · AM_AXEMASTERY
Passive Max Lv 10
Increases damage inflicted with Axe class weapons.
| Level | Effect |
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026