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Thief

Thief

First Jobs · 14 skills · 8 active, 6 passive

Double Attack

#48 · TF_DOUBLE
Passive Max Lv 10

Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.

A critical double attack does less damage under Frenzy, Overweight or EDP.

LevelEffect
Lv 15% Chance+1 HIT, (0.5 x Left Hand skill level)% Katar DMG
Lv 210% Chance+2 HIT, (1 x Left Hand skill level)% Katar DMG
Lv 315% Chance+3 HIT, (1.5 x Left Hand skill level)% Katar DMG
Lv 420% Chance+4 HIT, (2 x Left Hand skill level)% Katar DMG
Lv 525% Chance+5 HIT, (2.5 x Left Hand skill level)% Katar DMG
Lv 630% Chance+6 HIT, (3 x Left Hand skill level)% Katar DMG
Lv 735% Chance+7 HIT, (3.5 x Left Hand skill level)% Katar DMG
Lv 840% Chance+8 HIT, (4 x Left Hand skill level)% Katar DMG
Lv 945% Chance+9 HIT, (4.5 x Left Hand skill level)% Katar DMG
Lv 1050% Chance+10 HIT, (5 x Left Hand skill level)% Katar DMG

Improve Dodge

#49 · TF_MISS
Passive Max Lv 10

Increases Flee. Flee bonus increases upon reaching 2nd class.

LevelEffect
Lv 1Flee +3 (+4 if 2nd job)
Lv 2Flee +6 (+8 if 2nd job)
Lv 3Flee +9 (+12 if 2nd job)
Lv 4Flee +12 (+16 if 2nd job)
Lv 5Flee +15 (+20 if 2nd job)
Lv 6Flee +18 (+24 if 2nd job)
Lv 7Flee +21 (+28 if 2nd job)
Lv 8Flee +24 (+32 if 2nd job)
Lv 9Flee +27 (+36 if 2nd job)
Lv 10Flee +30 (+40 if 2nd job)

Steal

#50 · TF_STEAL
Active Max Lv 10 Target: 1 EnemyRange: 1 Cell
▶ Watch the demoSteal

Steals an item from monster.

The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.

If autocasted at long distance attacks chance to steal attributes are reduced (by 10% per cells).

Target's stolen attributes is reduced by 10% for 30sec (maximum 10), User receive that amount as a bonus for 30sec (no maximum).

After success, it is not possible to Steal again from the same monster.

LevelEffect
Lv 1VIT attribute
Lv 2AGI attribute
Lv 3INT attribute
Lv 4STR attribute
Lv 5DEX attribute
Lv 6VIT/LUK attribute
Lv 7STR/DEX attribute
Lv 8INT/DEX attribute
Lv 9AGI/DEX attribute
Lv 10All attribute, 10% of target's Lv

Hiding

#51 · TF_HIDING
Active Max Lv 10 Requirement: Steal 5
▶ Watch the demoHiding

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.

LevelEffect
Lv 130 seconds1 SP/5sec
Lv 260 seconds1 SP/6sec
Lv 390 seconds1 SP/7sec
Lv 4120 seconds1 SP/8sec
Lv 5150 seconds1 SP/9sec
Lv 6180 seconds1 SP/10sec
Lv 7210 seconds1 SP/11sec
Lv 8240 seconds1 SP/12sec
Lv 9270 seconds1 SP/13sec
Lv 10300 seconds1 SP/14sec

Envenom

#52 · TF_POISON
Physical attack Max Lv 10 Target: 1 EnemyRange: 2 CellsElement: Poison

Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.

LevelEffect
Lv 1115% ATK14% Success Chance
Lv 2130% ATK18% Success Chance
Lv 3145% ATK22% Success Chance
Lv 4160% ATK26% Success Chance
Lv 5175% ATK30% Success Chance
Lv 6190% ATK34% Success Chance
Lv 7205% ATK38% Success Chance
Lv 8220% ATK42% Success Chance
Lv 9235% ATK46% Success Chance
Lv 10250% ATK50% Success Chance

Detoxify

#53 · TF_DETOXIFY
Active Max Lv 5 Target: 1 PlayerRange: 9 CellsRequirement: Envenom 3
▶ Watch the demoDetoxify

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.

Works on all DOT status and Venom Splasher.

When Detoxify is curing a status, it heals a small amount of HP/SP and:

LevelEffect
Lv 1Gives immunity to all common status effects for 1.5sec
Lv 2Gives immunity to all common status effects for 3sec
Lv 3Gives immunity to all common status effects for 4.5sec
Lv 4Gives immunity to all common status effects for 6sec
Lv 5Gives immunity to all common status effects for 7.5sec

Sprinkle Sand

#149 · TF_SPRINKLESAND
Physical attack Max Lv 5 Target: 1 EnemyRange: 1 CellRequirement: Finish Quest / Platinum Skills
▶ Watch the demoSprinkle Sand

Kicks sand into enemy face which will inflict damage and will also have a chance to cause Blind on the target.

LevelEffect
Lv 140% chance to inflict Blind during 10 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF.
Lv 255% chance to inflict Blind during 10 seconds. Cooldown 1 second. DEX + STR damage, reduced by DEF.
Lv 370% chance to inflict Blind during 10 seconds. Cooldown 1.5 second. DEX + STR damage, reduced by DEF.
Lv 485% chance to inflict Blind during 10 seconds. Cooldown 2 seconds. DEX + STR damage, reduced by DEF.
Lv 5100% chance to inflict Blind during 10 seconds. Cooldown 2.5 seconds. DEX + STR damage, reduced by DEF.

Back Slide

#150 · TF_BACKSLIDING
Active Max Lv 5 Requirement: Finish Quest / Platinum Skills
▶ Watch the demoBack Slide

Quickly move backwards to position yourself safely away from threats.

LevelEffect
Lv 1Move 5 Cells backwards
Lv 2Move 6 Cells backwards
Lv 3Move 7 Cells backwards
Lv 4Move 8 Cells backwards
Lv 5Move 9 Cells backwards

Pick Stone

#151 · TF_PICKSTONE
Active Max Lv 1 Requirement: Finish Quest / Platinum Skills
▶ Watch the demoPick Stone

Picks up a Stone from the ground.

Throw Stone

#152 · TF_THROWSTONE
Physical attack Max Lv 5 Target: 1 EnemyRange: 7 CellsRequirement: Finish Quest / Platinum Skills
▶ Watch the demoThrow Stone

Attacks an enemy with a Stone which inflicts damage and has a chance to inflict Stun or Blind status.

There is additional 50% damage and duration on monsters.

Consomes 1 Stone.

LevelEffect
Lv 140% chance to inflict Stun or Blind during 5 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF.
Lv 255% chance to inflict Stun or Blind during 5 seconds. Cooldown 1 second. (DEX + STR) x2 damage, reduced by DEF.
Lv 370% chance to inflict Stun or Blind during 5 seconds. Cooldown 1.5 second. (DEX + STR) x3 damage, reduced by DEF.
Lv 485% chance to inflict Stun or Blind during 5 seconds. Cooldown 2 seconds. (DEX + STR) x4 damage, reduced by DEF.
Lv 5100% chance to inflict Stun or Blind during 5 seconds. Cooldown 2.5 seconds. (DEX + STR) x5 damage, reduced by DEF.

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Sword Mastery

#2 · SM_SWORD
Passive Max Lv 10

Increases damage with One-Handed Sword and Dagger class weapon.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Axe Mastery

#226 · AM_AXEMASTERY
Passive Max Lv 10

Increases damage inflicted with Axe class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026