Archer
First Jobs · 10 skills · 5 active, 5 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Owl's Eye
#43 · AC_OWL
Build bonuses
Passive Max Lv 10
Owl's Eye
Increases character's Dex.
| Level | Effect |
|---|---|
| Lv 1 | Dex +1 |
| Lv 2 | Dex +2 |
| Lv 3 | Dex +3 |
| Lv 4 | Dex +4 |
| Lv 5 | Dex +5 |
| Lv 6 | Dex +6 |
| Lv 7 | Dex +7 |
| Lv 8 | Dex +8 |
| Lv 9 | Dex +9 |
| Lv 10 | Dex +10 |
Given or raised by: Falcon Eye (Falconer), Deadeye Combo II (Deadeye), Pathfind Eye (Pathfinder)
Vulture's Eye
#44 · AC_VULTURE
Build bonuses
Passive Max Lv 10
Requirement: Owl's Eye 3
Vulture's Eye
Increases HIT and attack range of bow class weapon.
Skills using Snake's Eye as a base gets half of the bonus of Vulture's Eye
| Level | Effect |
|---|---|
| Lv 10 | Range and Hit +10 |
Given or raised by: Hunt Eye (Huntsman)
Improve Concentration
#45 · AC_CONCENTRATION
Build bonuses
Active Max Lv 10
Target: SelfSP Cost: 25 + 5 per level (70 at level 10)Requirement: Vulture's Eye 1
Improve Concentration
▶ Watch the demo

Increases Dex and Agi of the character. Only affected by base stats. Detects hidden and cloaked characters within a 3 cells range.
Stacking: Improve Concentration (shared)
| Level | Effect |
|---|---|
| Lv 1 | Agi and Dex +3% for 60 sec |
| Lv 2 | Agi and Dex +4% for 80 sec |
| Lv 3 | Agi and Dex +5% for 100 sec |
| Lv 4 | Agi and Dex +6% for 120 sec |
| Lv 5 | Agi and Dex +7% for 140 sec |
| Lv 6 | Agi and Dex +8% for 160 sec |
| Lv 7 | Agi and Dex +9% for 180 sec |
| Lv 8 | Agi and Dex +10% for 200 sec |
| Lv 9 | Agi and Dex +11% for 220 sec |
| Lv 10 | Agi and Dex +12% for 240 sec |
Given or raised by: Joker Concentration (Joker), Muse Concentration (Muse), Free Concentration (Freelancer), Deadeye Combo (Deadeye), Pathfind Concentration (Pathfinder)
Double Strafing
#46 · AC_DOUBLE
Build bonuses
Physical attack Max Lv 10
Target: 1 EnemyCast: NoRange: 9 CellsDelay: NoSP Cost: 12Requirement: Vulture's Eye 10
Double Strafing
▶ Watch the demo

Ranged attack, that hits the target twice. Only 1 arrow is consumed.
| Level | Effect |
|---|---|
| Lv 1 | 200% damage |
| Lv 2 | 220% damage |
| Lv 3 | 240% damage |
| Lv 4 | 260% damage |
| Lv 5 | 280% damage |
| Lv 6 | 300% damage |
| Lv 7 | 320% damage |
| Lv 8 | 340% damage |
| Lv 9 | 360% damage |
| Lv 10 | 380% damage |
Given or raised by: Hunt Strafe (Huntsman), Black Straff (Blackguard), Pack Straff (Master of the Pack)
Arrow Shower
#47 · AC_SHOWER
DARO changes
Physical attack Max Lv 10
Target: GroundCast: 0 secRange: 9 CellsSP Cost: 15Requirement: Double Strafing 5
Arrow Shower
▶ Watch the demo

A 5x5 splash attack that damaging all enemies around the target. Knock back enemies by 2 cells.
Has 33% more chance to inflict status effect coming from arrows and cards.
| Level | Effect |
|---|---|
| Lv 1 | 80% damage |
| Lv 2 | 85% damage |
| Lv 3 | 90% damage |
| Lv 4 | 95% damage |
| Lv 5 | 100% damage |
| Lv 6 | 105% damage |
| Lv 7 | 110% damage |
| Lv 8 | 115% damage |
| Lv 9 | 120% damage |
| Lv 10 | 125% damage |
Given or raised by: Hunt Shower (Huntsman)
Arrow Crafting
#147 · AC_MAKINGARROW
DARO changes
Active Max Lv 5
SP Cost: 10/9/8/7/6Requirement: Finish Quest / Platinum Skills
Arrow Crafting
▶ Watch the demo

Creates arrows from an item. Different items give different amounts and types of arrows.
Usable above 50% weight only at level 5.
| Level | Effect |
|---|---|
| Lv 1 | Creates arrow from an item |
| Lv 2 | SP cost -1, Increases arrow production by 10% |
| Lv 3 | SP cost -2, Increases arrow production by 20% |
| Lv 4 | SP cost -3, Increases arrow production by 30% |
| Lv 5 | SP cost -4, Increases arrow production by 40%, usable above 50% weight |
Charge Arrow
#148 · AC_CHARGEARROW
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyCast: 1.5 secRange: 9 CellsDelay: ASPD basedSP Cost: 15Requirement: Finish Quest / Platinum Skills
Charge Arrow
▶ Watch the demo

Draws the bowstring to its limit to fire a volley of arrows with 150% damage and enough force to push the target back.
| Level | Effect |
|---|---|
| Lv 1 | 6 Pushback |
| Lv 2 | 8 Pushback, Cooldown 2sec |
| Lv 3 | 10 Pushback, Cooldown 4sec |
| Lv 4 | 12 Pushback, Cooldown 6sec |
| Lv 5 | 14 Pushback, Cooldown 8sec |
Given or raised by: Hunt Repel (Huntsman), Pack Repel (Master of the Pack)
Bare Hand Mastery
#259 · MO_IRONHAND
DARO changes
Passive Max Lv 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Sword Mastery
#2 · SM_SWORD
DARO changes
Passive Max Lv 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
DARO changes
Passive Max Lv 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
