Swordman
First Jobs · 14 skills · 4 active, 10 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Sword Mastery
#2 · SM_SWORD
DARO changes
Passive Max Lv 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
DARO changes
Passive Max Lv 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
Increase HP Recovery
#4 · SM_RECOVERY
Build bonuses
Passive Max Lv 10
Increase HP Recovery
Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.
| Level | Effect |
|---|---|
| Lv 1 | HP +5 every 10 sec |
| Lv 2 | HP +10 every 10 sec |
| Lv 3 | HP +15 every 10 sec |
| Lv 4 | HP +20 every 10 sec |
| Lv 5 | HP +25 every 10 sec |
| Lv 6 | HP +30 every 10 sec |
| Lv 7 | HP +35 every 10 sec |
| Lv 8 | HP +40 every 10 sec |
| Lv 9 | HP +45 every 10 sec |
| Lv 10 | HP +50 every 10 sec |
Given or raised by: Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)
Bash
#5 · SM_BASH
DARO changes
Physical attack Max Lv 10
Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
Bash
▶ Watch the demo

Hits an enemy with crushing force that can inflict Stun status.
| Level | Effect |
|---|---|
| Lv 1 | 130% damage, Hit +5%, Stun 2.5% |
| Lv 2 | 160% damage, Hit +10%, Stun 5% |
| Lv 3 | 190% damage, Hit +15%, Stun 7.5% |
| Lv 4 | 220% damage, Hit +20%, Stun 10% |
| Lv 5 | 250% damage, Hit +25%, Stun 12.5% |
| Lv 6 | 280% damage, Hit +30%, Stun 15% |
| Lv 7 | 310% damage, Hit +35%, Stun 17.5% |
| Lv 8 | 340% damage, Hit +40%, Stun 20% |
| Lv 9 | 370% damage, Hit +45%, Stun 22.5% |
| Lv 10 | 400% damage, Hit +50%, Stun 25% |
Given or raised by: Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)
Provoke
#6 · SM_PROVOKE
DARO changes
Active Max Lv 10
Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
Provoke
▶ Watch the demo

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.
Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.
Effective on Boss and MvP, and on Undead.
If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.
| Level | Effect |
|---|---|
| Lv 1 | 73% chance, ATK -1%,DEF2 -6%,DEF -2% |
| Lv 2 | 76% chance, ATK -2%,DEF2 -12%,DEF -4% |
| Lv 3 | 79% chance, ATK -3%,DEF2 -18%,DEF -6% |
| Lv 4 | 82% chance, ATK -4%,DEF2 -24%,DEF -8% |
| Lv 5 | 85% chance, ATK -5%,DEF2 -30%,DEF -10% |
| Lv 6 | 88% chance, ATK -6%,DEF2 -36%,DEF -12% |
| Lv 7 | 91% chance, ATK -7%,DEF2 -42%,DEF -14% |
| Lv 8 | 94% chance, ATK -8%,DEF2 -48%,DEF -16% |
| Lv 9 | 97% chance, ATK -9%,DEF2 -54%,DEF -18% |
| Lv 10 | 100% chance, ATK -10%,DEF2 -60%,DEF -20% |
Given or raised by: Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)
Magnum Break
#7 · SM_MAGNUM
DARO changes
Physical attack Max Lv 10
Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
Magnum Break
▶ Watch the demo

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
Stacking: Element damage bonus (shared)
| Level | Effect |
|---|---|
| Lv 1 | 120% damage, Hit +10%, 20 HP cost |
| Lv 2 | 140% damage, Hit +20%, 20 HP cost |
| Lv 3 | 160% damage, Hit +30%, 19 HP cost |
| Lv 4 | 180% damage, Hit +40%, 19 HP cost |
| Lv 5 | 200% damage, Hit +50%, 18 HP cost |
| Lv 6 | 220% damage, Hit +60%, 18 HP cost |
| Lv 7 | 240% damage, Hit +70%, 17 HP cost |
| Lv 8 | 260% damage, Hit +80%, 17 HP cost |
| Lv 9 | 280% damage, Hit +90%, 16 HP cost |
| Lv 10 | 300% damage, Hit +100%, 16 HP cost |
Given or raised by: Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)
Endure
#8 · SM_ENDURE
DARO changes
Active Max Lv 10
Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
Endure
▶ Watch the demo

Removes attack and movement delay that occurs when a character receives damage.
Also works in War of Emperium.
| Level | Effect |
|---|---|
| Lv 1 | 10 sec, Mdef +1, Def+1 |
| Lv 2 | 13 sec, Mdef +2, Def+2 |
| Lv 3 | 16 sec, Mdef +3, Def+3 |
| Lv 4 | 19 sec, Mdef +4, Def+4 |
| Lv 5 | 22 sec, Mdef +5, Def+5 |
| Lv 6 | 25 sec, Mdef +6, Def+6 |
| Lv 7 | 28 sec, Mdef +7, Def+7 |
| Lv 8 | 31 sec, Mdef +8, Def+8 |
| Lv 9 | 34 sec, Mdef +9, Def+9 |
| Lv 10 | 37 sec, Mdef +10, Def+10 |
Given or raised by: Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)
Moving HP Recovery
#144 · SM_MOVINGRECOVERY
DARO changes
Passive Max Lv 5
Requirement: Finish Quest / Platinum Skills
Moving HP Recovery
Character regenerates HP while walking. Rate is 50% of standing recovery, plus 5% per level.
The Increase Recovery skill does not affect HP Recovery While Moving.
| Level | Effect |
|---|---|
| Lv 1 | Rate 55% |
| Lv 2 | Rate 60% |
| Lv 3 | Rate 65% |
| Lv 4 | Rate 70% |
| Lv 5 | Rate 75% |
Given or raised by: White Recovery (White Knight)
Fatal Blow
#145 · SM_FATALBLOW
DARO changes
Passive Max Lv 5
Requirement: Finish Quest / Platinum Skills
Fatal Blow
Increases the probability to do a critical skill and enhances it.
| Level | Effect |
|---|---|
| Lv 1 | Critical skill damage +0.5%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks |
| Lv 2 | Critical skill damage +1%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks |
| Lv 3 | Critical skill damage +1.5%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks |
| Lv 4 | Critical skill damage +2%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks |
| Lv 5 | Critical skill damage +2.5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks |
| Lv 6 | Critical skill damage +3%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks |
| Lv 7 | Critical skill damage +3.5%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks |
| Lv 8 | Critical skill damage +4%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks |
| Lv 9 | Critical skill damage +4.5%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks |
| Lv 10 | Critical skill damage +5%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks |
Given or raised by: Steel Weak (Weapon Master)
Auto Berserk
#146 · SM_AUTOBERSERK
DARO changes
Passive with activation Max Lv 5
SP Cost: 1Requirement: Finish Quest / Platinum Skills
Auto Berserk
Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.
| Level | Effect |
|---|---|
| Lv 1 | Provoked status |
| Lv 2 | Provoked status, +3% ATK and -5% DEF2 |
| Lv 3 | Provoked status, +6% ATK and -10% DEF2 |
| Lv 4 | Provoked status, +9% ATK and -15% DEF2 |
| Lv 5 | Provoked status, +12% ATK and -20% DEF2 |
Given or raised by: Enraged Auto (Berserker), Gladiator Combo II (Gladiator)
Bare Hand Mastery
#259 · MO_IRONHAND
DARO changes
Passive Max Lv 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Spear Mastery
#55 · KN_SPEARMASTERY
DARO changes
Passive Max Lv 10
Spear Mastery
Increases damage with Spear class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Axe Mastery
#226 · AM_AXEMASTERY
DARO changes
Passive Max Lv 10
Axe Mastery
Increases damage inflicted with Axe class weapons.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Mace Mastery
#65 · PR_MACEMASTERY
DARO changes
Passive Max Lv 10
Mace Mastery
Increases damage with Mace class weapons.
With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.
| Level | Effect |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
