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DARO
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Swordman

Swordman

First Jobs · 14 skills · 4 active, 10 passive

What DARO changes · 13 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Sword Mastery

#2 · SM_SWORD
DARO changes Passive Max Lv 10

Increases damage with One-Handed Sword and Dagger class weapon.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
DARO changes Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Increase HP Recovery

#4 · SM_RECOVERY
Build bonuses Passive Max Lv 10

Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.

LevelEffect
Lv 1HP +5 every 10 sec
Lv 2HP +10 every 10 sec
Lv 3HP +15 every 10 sec
Lv 4HP +20 every 10 sec
Lv 5HP +25 every 10 sec
Lv 6HP +30 every 10 sec
Lv 7HP +35 every 10 sec
Lv 8HP +40 every 10 sec
Lv 9HP +45 every 10 sec
Lv 10HP +50 every 10 sec

Given or raised by: Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)

Bash

#5 · SM_BASH
DARO changes Physical attack Max Lv 10 Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
▶ Watch the demoBash

Hits an enemy with crushing force that can inflict Stun status.

LevelEffect
Lv 1130% damage, Hit +5%, Stun 2.5%
Lv 2160% damage, Hit +10%, Stun 5%
Lv 3190% damage, Hit +15%, Stun 7.5%
Lv 4220% damage, Hit +20%, Stun 10%
Lv 5250% damage, Hit +25%, Stun 12.5%
Lv 6280% damage, Hit +30%, Stun 15%
Lv 7310% damage, Hit +35%, Stun 17.5%
Lv 8340% damage, Hit +40%, Stun 20%
Lv 9370% damage, Hit +45%, Stun 22.5%
Lv 10400% damage, Hit +50%, Stun 25%

Given or raised by: Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)

Provoke

#6 · SM_PROVOKE
DARO changes Active Max Lv 10 Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
▶ Watch the demoProvoke

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.

Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.

Effective on Boss and MvP, and on Undead.

If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.

Stacking: Provoke (shared)

LevelEffect
Lv 173% chance, ATK -1%,DEF2 -6%,DEF -2%
Lv 276% chance, ATK -2%,DEF2 -12%,DEF -4%
Lv 379% chance, ATK -3%,DEF2 -18%,DEF -6%
Lv 482% chance, ATK -4%,DEF2 -24%,DEF -8%
Lv 585% chance, ATK -5%,DEF2 -30%,DEF -10%
Lv 688% chance, ATK -6%,DEF2 -36%,DEF -12%
Lv 791% chance, ATK -7%,DEF2 -42%,DEF -14%
Lv 894% chance, ATK -8%,DEF2 -48%,DEF -16%
Lv 997% chance, ATK -9%,DEF2 -54%,DEF -18%
Lv 10100% chance, ATK -10%,DEF2 -60%,DEF -20%

Given or raised by: Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)

Magnum Break

#7 · SM_MAGNUM
DARO changes Physical attack Max Lv 10 Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
▶ Watch the demoMagnum Break

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.

Stacking: Element damage bonus (shared)

LevelEffect
Lv 1120% damage, Hit +10%, 20 HP cost
Lv 2140% damage, Hit +20%, 20 HP cost
Lv 3160% damage, Hit +30%, 19 HP cost
Lv 4180% damage, Hit +40%, 19 HP cost
Lv 5200% damage, Hit +50%, 18 HP cost
Lv 6220% damage, Hit +60%, 18 HP cost
Lv 7240% damage, Hit +70%, 17 HP cost
Lv 8260% damage, Hit +80%, 17 HP cost
Lv 9280% damage, Hit +90%, 16 HP cost
Lv 10300% damage, Hit +100%, 16 HP cost

Given or raised by: Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)

Endure

#8 · SM_ENDURE
DARO changes Active Max Lv 10 Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
▶ Watch the demoEndure

Removes attack and movement delay that occurs when a character receives damage.

Also works in War of Emperium.

Stacking: Endure (shared)

LevelEffect
Lv 110 sec, Mdef +1, Def+1
Lv 213 sec, Mdef +2, Def+2
Lv 316 sec, Mdef +3, Def+3
Lv 419 sec, Mdef +4, Def+4
Lv 522 sec, Mdef +5, Def+5
Lv 625 sec, Mdef +6, Def+6
Lv 728 sec, Mdef +7, Def+7
Lv 831 sec, Mdef +8, Def+8
Lv 934 sec, Mdef +9, Def+9
Lv 1037 sec, Mdef +10, Def+10

Given or raised by: Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)

Moving HP Recovery

#144 · SM_MOVINGRECOVERY
DARO changes Passive Max Lv 5 Requirement: Finish Quest / Platinum Skills

Character regenerates HP while walking. Rate is 50% of standing recovery, plus 5% per level.

The Increase Recovery skill does not affect HP Recovery While Moving.

LevelEffect
Lv 1Rate 55%
Lv 2Rate 60%
Lv 3Rate 65%
Lv 4Rate 70%
Lv 5Rate 75%

Given or raised by: White Recovery (White Knight)

Fatal Blow

#145 · SM_FATALBLOW
DARO changes Passive Max Lv 5 Requirement: Finish Quest / Platinum Skills

Increases the probability to do a critical skill and enhances it.

LevelEffect
Lv 1Critical skill damage +0.5%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks
Lv 2Critical skill damage +1%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks
Lv 3Critical skill damage +1.5%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks
Lv 4Critical skill damage +2%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks
Lv 5Critical skill damage +2.5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks
Lv 6Critical skill damage +3%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks
Lv 7Critical skill damage +3.5%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks
Lv 8Critical skill damage +4%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks
Lv 9Critical skill damage +4.5%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks
Lv 10Critical skill damage +5%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks

Given or raised by: Steel Weak (Weapon Master)

Auto Berserk

#146 · SM_AUTOBERSERK
DARO changes Passive with activation Max Lv 5 SP Cost: 1Requirement: Finish Quest / Platinum Skills

Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.

Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.

LevelEffect
Lv 1Provoked status
Lv 2Provoked status, +3% ATK and -5% DEF2
Lv 3Provoked status, +6% ATK and -10% DEF2
Lv 4Provoked status, +9% ATK and -15% DEF2
Lv 5Provoked status, +12% ATK and -20% DEF2

Given or raised by: Enraged Auto (Berserker), Gladiator Combo II (Gladiator)

Bare Hand Mastery

#259 · MO_IRONHAND
DARO changes Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Spear Mastery

#55 · KN_SPEARMASTERY
DARO changes Passive Max Lv 10

Increases damage with Spear class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Axe Mastery

#226 · AM_AXEMASTERY
DARO changes Passive Max Lv 10

Increases damage inflicted with Axe class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Mace Mastery

#65 · PR_MACEMASTERY
DARO changes Passive Max Lv 10

Increases damage with Mace class weapons.

With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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