The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of Earth offers great resources and fantastic defense.
Level
Effect
Lv 1
INT+2
HP/SP +1%
Lv 2
VIT+2
HP/SP +2%
Lv 3
DEX+2
HP/SP +3%
Lv 4
VIT+2
HP/SP +4%
Lv 5
INT+2
HP/SP +5%
Earth Elemental Bolt
#4211 · SPE_21_1
PassiveMax Lv 5
Enable the use of a minored version of Earth Spike.
The first effect is a 15% resistance to damage buff for a short period of time.
The second effect is the positive status Fortitude for that same amount of time.
The duration of those effects depends on the devotion to the element.
Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed
Already in Skill Tree: When the bolt in question is used the user receives two positives effects for 1*SkillLv sec.
Level
Effect
Lv 1
Earth Spike Level 2
Lv 2
Earth Spike Level 4
Lv 3
Earth Spike Level 6
Lv 4
Earth Spike Level 8
Lv 5
Earth Spike Level 10
Earth Elemental Attack
#4212 · SPE_21_2
PassiveMax Lv 5
Enable the use of Earth Attack.
Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.
Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Already Earth Spike Learned : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR
Level
Effect
Lv 1
Earth Attack Level 2
Lv 2
Earth Attack Level 4
Lv 3
Earth Attack Level 6
Lv 4
Earth Attack Level 8
Lv 5
Earth Attack Level 10
Earth Elemental Utility
#4213 · SPE_21_3
PassiveMax Lv 5
Enable the use of a minored version of Stone Curse.
Sick : Double after hit delay, each hit recieved have increased damage based on actual HP (5%) and can cause stun for a very short period of time, cured by Cure, considered has common status, resistance attribut is DEF
Already in Skill Tree: 8%*SkillLv Chance of inflicting Sick status (15 seconds) and SP cost are increased by 2 per Lv.
Level
Effect
Lv 1
Stone Curse Level 2
Lv 2
Stone Curse Level 4
Lv 3
Stone Curse Level 6
Lv 4
Stone Curse Level 8
Lv 5
Stone Curse Level 10
Earth Elemental Zone
#4214 · SPE_21_4
PassiveMax Lv 5
Enable the use of a minored version of Quagmire.
Feeble : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
Already in Skill Tree: 4%*SkillLv Chance of inflicting Feeble status (15 seconds) and SP cost are increased by 2*SkillLv.
Level
Effect
Lv 1
Quagmire Level 1
Lv 2
Quagmire Level 2
Lv 3
Quagmire Level 3
Lv 4
Quagmire Level 4
Lv 5
Quagmire Level 5
Earth Elemental Spell
#4215 · SPE_21_5
PassiveMax Lv 5
Enable the use of a minored version of Earth Quake.
Already in Skill Tree: Slightly improve mastery of Earth Quake by increasing damage/reducing casting time/after skill delay/SP cost by 1%/2%/2%/2% per SkillLv.
Level
Effect
Lv 1
Earth Quake Level 2
Lv 2
Earth Quake Level 4
Lv 3
Earth Quake Level 6
Lv 4
Earth Quake Level 8
Lv 5
Earth Quake Level 10
Earth Elemental Strike
#4216 · SPE_21_6
PassiveMax Lv 5
The character increases his mastery of the Earth element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
Level
Effect
Lv 1
Mastery 4%
Lv 2
Mastery 8%
Lv 3
Mastery 12%
Lv 4
Mastery 16%
Lv 5
Mastery 20%
Earth Elemental Charm
#4217 · SPE_21_7
PassiveMax Lv 5
Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).
Damage increased against targets under the effect of status stone, the element of attack does not matter here.
Also grants Earth Elemental Expertise, improving earth ratios below 100%. Devotion can raise this bonus up to 30% at Lv 5.
Level
Effect
Lv 1
Chance to inflict Stone status 1% Damage +2% Expertise +4%
Lv 2
Chance to inflict Stone status 2% Damage +3% Expertise +8%
Lv 3
Chance to inflict Stone status 3% Damage +4% Expertise +12%
Lv 4
Chance to inflict Stone status 4% Damage +5% Expertise +16%
Lv 5
Chance to inflict Stone status 5% Damage +7% Expertise +20%