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Home › The Codex › Kugan: Specializations › Terramancer

Terramancer

Wizard · 10 Kugan skills · 2 active, 8 passive

Terramancers are elementalists who choose the oldest patience in the world.

Earth does not hurry. It waits, supports, shelters, crushes, and remembers the weight of everything built upon it. A Terramancer learns to turn that weight into power.

Their magic favors defense, resources and control. Earth spells strengthen endurance, punish overextension, and give the caster tools to remain present when other mages would be forced away. Their summon is a durable companion, their devotion rewards commitment, and their elemental mastery makes stone and soil into both barrier and weapon.

They rarely win through sudden brilliance. Instead, they make the fight heavier with each exchange, until the enemy realizes that every step forward has been paid for twice.

To face a Terramancer is not merely to strike the earth.

It is to discover that the earth can strike back.

Tank★★★★☆Earth's identity emphasizes defense, resources and durable elemental support.
Tactical★★★☆☆Earth zones, defensive tools and elemental commitment provide strong positional play.
Healer★☆☆☆☆Sustain is defensive rather than healing-focused.
Buffer★★★☆☆Earth enhancement, devotion and defensive elemental tools provide useful self-buffs.
Debuffer★★★☆☆Earth magic commonly pressures movement, defense or positioning, though less broadly than water or wind.
DPS Melee Physical★★☆☆☆Earth Attack can add weapon-range elemental physical pressure.
DPS Ranged Physical☆☆☆☆☆No ranged physical identity is present.
DPS Magical★★★☆☆Earth spells and elemental mastery provide solid magical damage, but durability is equally important.
Special★★★★☆Earth devotion, elemental expertise and defensive summon play create a distinct grounded caster profile.
Resources★★★★☆The earth path is explicitly resource-oriented and favors sustained presence.
Mobility★☆☆☆☆The specialization is built to hold ground rather than move quickly.

Earth Elemental Specialization

Passive Max Lv 5
ID
4210
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2VIT
3DEX
4VIT
5INT
  • Attribute bonuses are cumulative: at level 5 you get INT +4, VIT +4, DEX +2 and Max HP/SP +5%.

Earth Elemental Bolt

Passive Max Lv 5
ID
4211
Type
Passive
Max level
5
Cost to learn
1

Stacking: Resistance buffFortitude (shared)

Enable the use of a minored version of Earth Spike.

LevelSkill
1Earth Spike Level 2
2Earth Spike Level 4
3Earth Spike Level 6
4Earth Spike Level 8
5Earth Spike Level 10
Already Earth Spike in Skill Tree

When the bolt in question is used the user receives two positives effects.

The first effect is a 15% resistance to damage buff for a short period of time.

The second effect is the positive status Fortitude for that same amount of time.

The duration of those effects depends on the devotion to the element.

LevelDuration
11 seconds
22 seconds
33 seconds
44 seconds
55 seconds
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
  • Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion received and hit recovery speed
  • Those effects are also received when the bolt is cast by Earth Elemental Attack.
  • Without a staff, bow or gun, the range of the minored Earth Spike is reduced from 9 to 6 cells.

Earth Elemental Attack

Passive Max Lv 5
ID
4212
Type
Passive
Max level
5
Cost to learn
1

Stacking: Resistance buffFortitude (shared)

Enable the use of a minored version of Earth Attack.

Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.

Each level of this Kugan also increases the damage of Earth Attack by 3% (15% at level 5), whatever the level of Earth Attack used: you can learn this Kugan at level 5 and spam a lower level of the skill while keeping the full bonus.

LevelSkillSPCastCooldownDamageASDDamage bonus
1Earth Attack Level 2900200% of ATK0+3%
2Earth Attack Level 41800400% of ATK0+6%
3Earth Attack Level 6270.2s2s600% of ATK0.5s+9%
4Earth Attack Level 8360.6s6s800% of ATK0.6s+12%
5Earth Attack Level 10451s10s1000% of ATK0.7s+15%
Already Earth Spike in Skill Tree

Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.

  • Devotion to the element grants a chance to cast the elemental bolt when Earth Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Earth Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Earth Spike is learned.
  • If the user is under Double Casting: the bolt's level is reduced by half +1.
  • SP costs include the minored version increase (+50%).

Earth Elemental Utility

Passive Max Lv 5
ID
4213
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Stone Curse.

LevelSkill
1Stone Curse Level 2
2Stone Curse Level 4
3Stone Curse Level 6
4Stone Curse Level 8
5Stone Curse Level 10
Already Stone Curse in Skill Tree

Chances of inflicting Sick status (15 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Sick status 8%+2
2Chance to inflict Sick status 16%+4
3Chance to inflict Sick status 24%+6
4Chance to inflict Sick status 32%+8
5Chance to inflict Sick status 40%+10
  • Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
  • Sick : Double after hit delay, each hit received has increased damage based on actual HP (5%, up to the attacker's minimum ATK or MATK), cured by Cure, considered as common status, resistance attribute is DEF.

Earth Elemental Zone

Passive Max Lv 5
ID
4214
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Quagmire.

LevelSkill
1Quagmire Level 1
2Quagmire Level 2
3Quagmire Level 3
4Quagmire Level 4
5Quagmire Level 5
Already Quagmire in Skill Tree

Chances of inflicting Feeble status (15 seconds) and SP cost are increased. Feeble is only inflicted by Wizards and High Wizards, on targets entering the Quagmire.

LevelBonusSP cost
1Chance to inflict Feeble status 4%+2
2Chance to inflict Feeble status 8%+4
3Chance to inflict Feeble status 12%+6
4Chance to inflict Feeble status 16%+8
5Chance to inflict Feeble status 20%+10
  • Feeble : All damage inflicted reduced by 25%, cured by Cure, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Quagmire is reduced from 9 to 6 cells.
  • Devotion to the element increases the SP cost increase, up to +50% at a devotion of 100% or more.

Earth Elemental Spell

Passive Max Lv 5
ID
4215
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Earthquake.

LevelSkill
1Earthquake Level 2
2Earthquake Level 4
3Earthquake Level 6
4Earthquake Level 8
5Earthquake Level 10
Already Earthquake in Skill Tree

Slightly improve mastery of Earthquake by increasing damage and reducing casting time, after skill delay and SP cost.

LevelDamage bonusCasting TimeAfter Skill DelaySP cost
1+1%-2%-2%-2 SP
2+2%-4%-4%-4 SP
3+3%-6%-6%-6 SP
4+4%-8%-8%-8 SP
5+5%-10%-10%-10 SP
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Without a staff, bow or gun, the range of the minored Earthquake is reduced from 9 to 6 cells.

Earth Elemental Strike

Passive Max Lv 5
ID
4216
Type
Passive
Max level
5
Cost to learn
1

The character increases his mastery of the Earth element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelMastery bonus
1Mastery 4%
2Mastery 8%
3Mastery 12%
4Mastery 16%
5Mastery 20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.

Earth Elemental Charm

Passive Max Lv 5
ID
4217
Type
Passive
Max level
5
Cost to learn
1

Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).

Damage increased against targets under the effect of status stone, the element of attack does not matter here.

Also grants Earth Elemental Expertise, improving earth ratios below 100%.

LevelSkillBonus damageExpertise
1Chance to inflict Stone status 1%Damage +2%Earth Expertise +4%
2Chance to inflict Stone status 2%Damage +3%Earth Expertise +8%
3Chance to inflict Stone status 3%Damage +4%Earth Expertise +12%
4Chance to inflict Stone status 4%Damage +5%Earth Expertise +16%
5Chance to inflict Stone status 5%Damage +7%Earth Expertise +20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.

Earth Elemental Enhancement

Active Max Lv 5
ID
4218
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

Earth element damage is increased, the bonus in question depends on the type of attack.

Soul Strike and Napalm Beat become element of Earth.

Other elements inflict reduced damage instead.

LevelMagical Earth DamageOther Earth DamageOther elements
1+2%+3%-2%
2+4%+6%-4%
3+6%+9%-6%
4+8%+12%-8%
5+10%+15%-10%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
  • The reduction applies to every other element (Neutral included) and to all types of attack; it is not modified by devotion.

Earth Elemental Summon

Active Max Lv 5
ID
4219
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
5 seconds (interruptible)
Cooldown
60 seconds
Duration
180 seconds

Summons an elemental to fight alongside the player.

The Earth Elemental is turned towards tanking.

Summon's power depends on user's Base Level and INT.

Can consume Earth Essence (set in the Kugans window, Alt+K) for extra summon power.

Do not stack with other summons.

LevelSummon Power
122% of (80% Base Level + 40% total INT)
229% of (80% Base Level + 40% total INT)
336% of (80% Base Level + 40% total INT)
443% of (80% Base Level + 40% total INT)
550% of (80% Base Level + 40% total INT)

Earth Elemental

Earth Elemental Summon

Earth Elemental

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
VIT > LUK > STR > INT > DEX > AGIFormlessEarth 3MediumVery High / High3SlowSlowVery FastEarth Attack, Bash, Earth Spike, Provoke and Kyrie Eleison
  • Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
  • Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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