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Home › The Codex › Kugan specializations › Terramancer

Terramancer

Wizard · 10 Kugan skills · 2 active, 8 passive

Level

Earth Elemental Specialization

#4210 · SPE_21
Passive Max Lv 5

The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.

The element of Earth offers great resources and fantastic defense.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2VIT+2HP/SP +2%
Lv 3DEX+2HP/SP +3%
Lv 4VIT+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Earth Elemental Bolt

#4211 · SPE_21_1
Passive Max Lv 5

Enable the use of a minored version of Earth Spike.

The first effect is a 15% resistance to damage buff for a short period of time.

The second effect is the positive status Fortitude for that same amount of time.

The duration of those effects depends on the devotion to the element.

Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed

Already in Skill Tree: When the bolt in question is used the user receives two positives effects for 1*SkillLv sec.
LevelEffect
Lv 1Earth Spike Level 2
Lv 2Earth Spike Level 4
Lv 3Earth Spike Level 6
Lv 4Earth Spike Level 8
Lv 5Earth Spike Level 10

Earth Elemental Attack

#4212 · SPE_21_2
Passive Max Lv 5

Enable the use of Earth Attack.

Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.

Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Already Earth Spike Learned : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR
LevelEffect
Lv 1Earth Attack Level 2
Lv 2Earth Attack Level 4
Lv 3Earth Attack Level 6
Lv 4Earth Attack Level 8
Lv 5Earth Attack Level 10

Earth Elemental Utility

#4213 · SPE_21_3
Passive Max Lv 5

Enable the use of a minored version of Stone Curse.

Sick : Double after hit delay, each hit recieved have increased damage based on actual HP (5%) and can cause stun for a very short period of time, cured by Cure, considered has common status, resistance attribut is DEF

Already in Skill Tree: 8%*SkillLv Chance of inflicting Sick status (15 seconds) and SP cost are increased by 2 per Lv.
LevelEffect
Lv 1Stone Curse Level 2
Lv 2Stone Curse Level 4
Lv 3Stone Curse Level 6
Lv 4Stone Curse Level 8
Lv 5Stone Curse Level 10

Earth Elemental Zone

#4214 · SPE_21_4
Passive Max Lv 5

Enable the use of a minored version of Quagmire.

Feeble : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF

Already in Skill Tree: 4%*SkillLv Chance of inflicting Feeble status (15 seconds) and SP cost are increased by 2*SkillLv.
LevelEffect
Lv 1Quagmire Level 1
Lv 2Quagmire Level 2
Lv 3Quagmire Level 3
Lv 4Quagmire Level 4
Lv 5Quagmire Level 5

Earth Elemental Spell

#4215 · SPE_21_5
Passive Max Lv 5

Enable the use of a minored version of Earth Quake.

Already in Skill Tree: Slightly improve mastery of Earth Quake by increasing damage/reducing casting time/after skill delay/SP cost by 1%/2%/2%/2% per SkillLv.
LevelEffect
Lv 1Earth Quake Level 2
Lv 2Earth Quake Level 4
Lv 3Earth Quake Level 6
Lv 4Earth Quake Level 8
Lv 5Earth Quake Level 10

Earth Elemental Strike

#4216 · SPE_21_6
Passive Max Lv 5

The character increases his mastery of the Earth element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelEffect
Lv 1Mastery 4%
Lv 2Mastery 8%
Lv 3Mastery 12%
Lv 4Mastery 16%
Lv 5Mastery 20%

Earth Elemental Charm

#4217 · SPE_21_7
Passive Max Lv 5

Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).

Damage increased against targets under the effect of status stone, the element of attack does not matter here.

Also grants Earth Elemental Expertise, improving earth ratios below 100%. Devotion can raise this bonus up to 30% at Lv 5.

LevelEffect
Lv 1Chance to inflict Stone status 1% Damage +2% Expertise +4%
Lv 2Chance to inflict Stone status 2% Damage +3% Expertise +8%
Lv 3Chance to inflict Stone status 3% Damage +4% Expertise +12%
Lv 4Chance to inflict Stone status 4% Damage +5% Expertise +16%
Lv 5Chance to inflict Stone status 5% Damage +7% Expertise +20%

Earth Elemental Enhancement

#4218 · SPE_21_8
Active Max Lv 5 LP Cost: 10Cast: 1.5secDuration: 120sec

Earth element damage is increased, the bonus in question depends on the type of attack.

Soul Strike and Napalm Beat become element of Earth.

Other elements inflict reduced damage instead.

LevelEffect
Lv 1Damage Magical +2%Physical +3%
Lv 2Damage Magical +4%Physical +6%
Lv 3Damage Magical +6%Physical +9%
Lv 4Damage Magical +8%Physical +12%
Lv 5Damage Magical +10%Physical +15%

Earth Elemental Summon

#4219 · SPE_21_9
Active Max Lv 5 LP Cost: 30Cast: 2.5secDuration: 180secCooldown: 60sec

Summons an elemental to fight alongside the player.

The Earth Elemental is turned towards tanking.

Summon's power depends on user's INT.

Can consume Earth Essence with @summonboost for extra summon power.

Earth Elemental

Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills

Formless Earth 3 Medium Very High / High 3 Slow Slow Very Fast Earth Attack, Bash, Earth Bolt, Provoke and Kyrie Eleison

Do not stack with other summons.

LevelEffect
Lv 1Summon's Stats equal 15% of total INT
Lv 2Summon's Stats equal 20% of total INT
Lv 3Summon's Stats equal 25% of total INT
Lv 4Summon's Stats equal 30% of total INT
Lv 5Summon's Stats equal 35% of total INT
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 25, 2026