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Home › The Codex › Kugan specializations › Hydromancer

Hydromancer

Wizard · 10 Kugan skills · 2 active, 8 passive

Level

Water Elemental Specialization

#4190 · SPE_19
Passive Max Lv 5

The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.

The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2LUK+2HP/SP +2%
Lv 3DEX+2HP/SP +3%
Lv 4LUK+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Water Elemental Bolt

#4191 · SPE_19_1
Passive Max Lv 5

Enable the use of a minored version of Cold Bolt.

The first effect is a 5 + 10% ignore defenses buff for a short period of time.

The second effect is the positive status Recovery for that same amount of time.

The duration of those effects depends on the devotion to the element.

Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%

Already in Skill Tree: When the bolt in question is used the user receives two positives effects for 1*SkillLv sec.
LevelEffect
Lv 1Cold Bolt Level 2
Lv 2Cold Bolt Level 4
Lv 3Cold Bolt Level 6
Lv 4Cold Bolt Level 8
Lv 5Cold Bolt Level 10

Water Elemental Attack

#4192 · SPE_19_2
Passive Max Lv 5

Enable the use of Water Attack.

Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.

Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Already Cold Bolt Learned : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR
LevelEffect
Lv 1Water Attack Level 2
Lv 2Water Attack Level 4
Lv 3Water Attack Level 6
Lv 4Water Attack Level 8
Lv 5Water Attack Level 10

Water Elemental Utility

#4193 · SPE_19_3
Passive Max Lv 5

Enable the use of a minored version of Frost Diver.

Crack : DEF/MDEF reduce by a third, DEF2/MDEF2 reduce by half, cured by Cure, considered has common status, resistance attribut is DEF

Already in Skill Tree: 7%*SkillLv Chance of inflicting Crack status (15 seconds) and SP cost are increased by 2 per SkillLv.
LevelEffect
Lv 1Frost Diver Level 2
Lv 2Frost Diver Level 4
Lv 3Frost Diver Level 6
Lv 4Frost Diver Level 8
Lv 5Frost Diver Level 10

Water Elemental Zone

#4194 · SPE_19_4
Passive Max Lv 5

Enable the use of a minored version of Frost Nova.

Already in Skill Tree: 10%*SkillLv Chance of inflicting Chill status (15 seconds) and SP cost are increased by 2*SkillLv.
LevelEffect
Lv 1Frost Nova Level 2
Lv 2Frost Nova Level 4
Lv 3Frost Nova Level 6
Lv 4Frost Nova Level 8
Lv 5Frost Nova Level 10

Water Elemental Spell

#4195 · SPE_19_5
Passive Max Lv 5

Enable the use of a minored version of Storm Gust.

Already in Skill Tree: Slightly improve mastery of the Storm Gust by increasing damage/reducing casting time/after skill delay/SP cost by 1%/2%/2%/2% per SkillLv.
LevelEffect
Lv 1Storm Gust Level 2
Lv 2Storm Gust Level 4
Lv 3Storm Gust Level 6
Lv 4Storm Gust Level 8
Lv 5Storm Gust Level 10

Water Elemental Strike

#4196 · SPE_19_6
Passive Max Lv 5

The character increases his mastery of the Water element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelEffect
Lv 1Mastery 4%
Lv 2Mastery 8%
Lv 3Mastery 12%
Lv 4Mastery 16%
Lv 5Mastery 20%

Water Elemental Charm

#4197 · SPE_19_7
Passive Max Lv 5

Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).

Damage increased against targets under the effect of status freezing, the element of attack does not matter here.

Also grants Water Elemental Expertise, improving water ratios below 100%. Devotion can raise this bonus up to 30% at Lv 5.

LevelEffect
Lv 1Chance to inflict Freezing status 1% Damage +2% Expertise +4%
Lv 2Chance to inflict Freezing status 2% Damage +3% Expertise +8%
Lv 3Chance to inflict Freezing status 3% Damage +4% Expertise +12%
Lv 4Chance to inflict Freezing status 4% Damage +5% Expertise +16%
Lv 5Chance to inflict Freezing status 5% Damage +7% Expertise +20%

Water Elemental Enhancement

#4198 · SPE_19_8
Active Max Lv 5 LP Cost: 10Cast: 1.5secDuration: 120sec

Water element damage is increased, the bonus in question depends on the type of attack.

Soul Strike and Napalm Beat become element of Water.

Other elements inflict reduced damage instead.

LevelEffect
Lv 1Damage Magical +2%Physical +3%
Lv 2Damage Magical +4%Physical +6%
Lv 3Damage Magical +6%Physical +9%
Lv 4Damage Magical +8%Physical +12%
Lv 5Damage Magical +10%Physical +15%

Water Elemental Summon

#4199 · SPE_19_9
Active Max Lv 5 LP Cost: 30Cast: 2.5secDuration: 180secCooldown: 60sec

Summons an elemental to fight alongside the player.

The Water Elemental is turned towards support.

Summon's power depends on user's INT.

Can consume Water Essence with @summonboost for extra summon power.

Water Elemental

Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills

Formless Water 3 Medium High / Very High 1 Slow Slow Fast Water Attack, Cold Bolt, Frost Nova, Healing and Blessing

Do not stack with other summons.

LevelEffect
Lv 1Summon's Stats equal 15% of total INT
Lv 2Summon's Stats equal 20% of total INT
Lv 3Summon's Stats equal 25% of total INT
Lv 4Summon's Stats equal 30% of total INT
Lv 5Summon's Stats equal 35% of total INT
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026