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Home › The Codex › Kugan: Specializations › Hydromancer

Hydromancer

Wizard · 10 Kugan skills · 2 active, 8 passive

Hydromancers understand that water wins by shaping the battlefield before force is required.

It freezes, softens, floods, heals and erodes. It can be gentle enough to sustain an ally and cold enough to stop a charge mid-step. Those who master it become patient predators, watching the enemy lose motion before they lose life.

Their specialization leans into control and support. Cold magic brings freezing, chill and cracked defenses. Water devotion improves spell reliability, while the summoned elemental favors assistance through healing, blessing and battlefield presence. A Hydromancer can still deal respectable damage, but their most dangerous talent is denying the enemy a clean fight.

They are strongest when the battle slows to their pace. The longer opponents remain inside their current, the harder it becomes to move, recover, or resist the next spell.

To face a Hydromancer is not merely to be frozen.

It is to realize the whole battlefield has become water.

Tank★★★☆☆Recovery-style effects, HP support and a defensive water summon give better durability than most elementalists.
Tactical★★★★☆Freezing, Chill, Crack and a support summon create strong control over pacing and positioning.
Healer★★★☆☆The water elemental can provide healing and blessing, though the caster is not a pure healer.
Buffer★★★☆☆Recovery effects, blessings through summon and elemental enhancement offer meaningful support.
Debuffer★★★★☆Freeze, Chill and Crack weaken enemy motion and defenses.
DPS Melee Physical★★☆☆☆Water Attack provides weapon-range elemental physical pressure.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical★★★★☆Cold Bolt, Frost Diver, Frost Nova and Storm Gust form a strong water magical kit.
Special★★★★☆Water devotion, elemental expertise and a support-oriented elemental summon make the path distinct.
Resources★★★☆☆Recovery effects and HP support improve sustain more than most offensive caster paths.
Mobility★★☆☆☆The Hydromancer controls enemy movement but has little personal mobility.

Water Elemental Specialization

Passive Max Lv 5
ID
4190
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2LUK
3DEX
4LUK
5INT
  • Attribute bonuses are cumulative: at level 5 you get INT +4, LUK +4, DEX +2 and Max HP/SP +5%.

Water Elemental Bolt

Passive Max Lv 5
ID
4191
Type
Passive
Max level
5
Cost to learn
1

Stacking: Defense piercing buffRecovery (shared)

Enable the use of a minored version of Cold Bolt.

LevelSkill
1Cold Bolt Level 2
2Cold Bolt Level 4
3Cold Bolt Level 6
4Cold Bolt Level 8
5Cold Bolt Level 10
Already Cold Bolt in Skill Tree

When the bolt in question is used the user receives two positives effects.

The first effect is a 5 + 10% ignore defenses buff for a short period of time.

The second effect is the positive status Recovery for that same amount of time.

The duration of those effects depends on the devotion to the element.

LevelDuration
11 seconds
22 seconds
33 seconds
44 seconds
55 seconds
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
  • Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
  • Those effects are also received when the bolt is cast by Water Elemental Attack.
  • Without a staff, bow or gun, the range of the minored Cold Bolt is reduced from 9 to 6 cells.

Water Elemental Attack

Passive Max Lv 5
ID
4192
Type
Passive
Max level
5
Cost to learn
1

Stacking: Defense piercing buffRecovery (shared)

Enable the use of a minored version of Water Attack.

Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.

Each level of this Kugan also increases the damage of Water Attack by 3% (15% at level 5), whatever the level of Water Attack used: you can learn this Kugan at level 5 and spam a lower level of the skill while keeping the full bonus.

LevelSkillSPCastCooldownDamageASDDamage bonus
1Water Attack Level 2900200% of ATK0+3%
2Water Attack Level 41800400% of ATK0+6%
3Water Attack Level 6270.2s2s600% of ATK0.5s+9%
4Water Attack Level 8360.6s6s800% of ATK0.6s+12%
5Water Attack Level 10451s10s1000% of ATK0.7s+15%
Already Cold Bolt in Skill Tree

Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.

  • Devotion to the element grants a chance to cast the elemental bolt when Water Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Water Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Cold Bolt is learned.
  • If the user is under Double Casting: the bolt's level is reduced by half +1.
  • SP costs include the minored version increase (+50%).

Water Elemental Utility

Passive Max Lv 5
ID
4193
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Frost Diver.

LevelSkill
1Frost Diver Level 2
2Frost Diver Level 4
3Frost Diver Level 6
4Frost Diver Level 8
5Frost Diver Level 10
Already Frost Diver in Skill Tree

Chances of inflicting Crack status (15 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Crack status 7%+2
2Chance to inflict Crack status 14%+4
3Chance to inflict Crack status 21%+6
4Chance to inflict Crack status 28%+8
5Chance to inflict Crack status 35%+10
  • Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
  • Crack : DEF/MDEF reduced by a third, DEF2/MDEF2 reduced by half, cured by Cure, considered as common status, resistance attribute is DEF.
  • Without a staff, bow or gun, the range of the minored Frost Diver is reduced from 9 to 6 cells.

Water Elemental Zone

Passive Max Lv 5
ID
4194
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Frost Nova.

LevelSkill
1Frost Nova Level 2
2Frost Nova Level 4
3Frost Nova Level 6
4Frost Nova Level 8
5Frost Nova Level 10
Already Frost Nova in Skill Tree

Chances of inflicting Chill status (15 seconds) and SP cost are increased.

LevelBonusSP cost
1Chance to inflict Chill status 10%+2
2Chance to inflict Chill status 20%+4
3Chance to inflict Chill status 30%+6
4Chance to inflict Chill status 40%+8
5Chance to inflict Chill status 50%+10
  • Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
  • Chill : HIT and DEF reduced, movement speed and ASPD reduced, casting time increased by 25%.

Water Elemental Spell

Passive Max Lv 5
ID
4195
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Storm Gust.

LevelSkill
1Storm Gust Level 2
2Storm Gust Level 4
3Storm Gust Level 6
4Storm Gust Level 8
5Storm Gust Level 10
Already Storm Gust in Skill Tree

Slightly improve mastery of Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.

LevelDamage bonusCasting TimeAfter Skill DelaySP cost
1+1%-2%-2%-2 SP
2+2%-4%-4%-4 SP
3+3%-6%-6%-6 SP
4+4%-8%-8%-8 SP
5+5%-10%-10%-10 SP
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Without a staff, bow or gun, the range of the minored Storm Gust is reduced from 9 to 6 cells.

Water Elemental Strike

Passive Max Lv 5
ID
4196
Type
Passive
Max level
5
Cost to learn
1

The character increases his mastery of the Water element and receives a double advantage:

When his attacks are increased thanks to the element then the gain is improved.

When his attacks are reduced due to the element then the loss is reduced.

LevelMastery bonus
1Mastery 4%
2Mastery 8%
3Mastery 12%
4Mastery 16%
5Mastery 20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.

Water Elemental Charm

Passive Max Lv 5
ID
4197
Type
Passive
Max level
5
Cost to learn
1

Elemental Water attribute attacks of any kind have a passive chance to inflict status freeze (5 seconds).

Damage increased against targets under the effect of status freeze, the element of attack does not matter here.

Also grants Water Elemental Expertise, improving water ratios below 100%.

LevelSkillBonus damageExpertise
1Chance to inflict Freeze status 1%Damage +2%Water Expertise +4%
2Chance to inflict Freeze status 2%Damage +3%Water Expertise +8%
3Chance to inflict Freeze status 3%Damage +4%Water Expertise +12%
4Chance to inflict Freeze status 4%Damage +5%Water Expertise +16%
5Chance to inflict Freeze status 5%Damage +7%Water Expertise +20%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.

Water Elemental Enhancement

Active Max Lv 5
ID
4198
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

Water element damage is increased, the bonus in question depends on the type of attack.

Soul Strike and Napalm Beat become element of Water.

Other elements inflict reduced damage instead.

LevelMagical Water DamageOther Water DamageOther elements
1+2%+3%-2%
2+4%+6%-4%
3+6%+9%-6%
4+8%+12%-8%
5+10%+15%-10%
  • Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
  • Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
  • The reduction applies to every other element (Neutral included) and to all types of attack; it is not modified by devotion.

Water Elemental Summon

Active Max Lv 5
ID
4199
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
5 seconds (interruptible)
Cooldown
60 seconds
Duration
180 seconds

Summons an elemental to fight alongside the player.

The Water Elemental is turned towards support.

Summon's power depends on user's Base Level and INT.

Can consume Water Essence (set in the Kugans window, Alt+K) for extra summon power.

Do not stack with other summons.

LevelSummon Power
122% of (80% Base Level + 40% total INT)
229% of (80% Base Level + 40% total INT)
336% of (80% Base Level + 40% total INT)
443% of (80% Base Level + 40% total INT)
550% of (80% Base Level + 40% total INT)

Water Elemental

Water Elemental Summon

Water Elemental

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
AGI > DEX > VIT > STR > INT > LUKFormlessWater 3MediumHigh / Very High1SlowSlowFastWater Attack, Cold Bolt, Frost Nova, Heal and Blessing
  • Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
  • Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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