Pyromancers are elementalists who chose the most impatient force in creation.
Fire does not wait, negotiate, or forgive. It consumes weakness, reveals hesitation, and turns every mistake into fuel. A Pyromancer learns to survive that hunger long enough to aim it.
Their magic is destructive and direct. Fire bolts awaken bravery, fiery attacks chain into further flame, burning states increase punishment, and elemental mastery bends resistance until the target can no longer hide behind favorable ratios. Even their summons carry the temperament of fire: aggressive, volatile, and made to break lines rather than preserve them.
Pyromancers are at their best when momentum is already theirs. They reward pressure, repeated hits and devotion to a single element, but offer less comfort when the fight demands patience or recovery.
To face a Pyromancer is not merely to fear fire.
It is to learn how quickly confidence can burn.
Tank
★★☆☆☆
Brave-style resistance and HP/SP scaling help, but defense is not the main role.
Tactical
★★★☆☆
Fire devotion, burning pressure and elemental summon timing create tactical choices, mostly around offense.
Healer
☆☆☆☆☆
No healing tools are present.
Buffer
★★★☆☆
Fire bolts and enhancement effects grant useful self-buffs to critical pressure and elemental damage.
Debuffer
★★★☆☆
Burning and fire-linked status pressure give solid disruption.
DPS Melee Physical
★★☆☆☆
Elemental Attack adds weapon-range fire physical pressure, but it supports a hybrid elemental kit.
DPS Ranged Physical
☆☆☆☆☆
No true ranged physical identity is present.
DPS Magical
★★★★★
Fire spells, burning amplification, elemental mastery and fire enhancement make magical damage the core strength.
Special
★★★★☆
Element devotion, elemental expertise and fire summon mechanics define the specialization.
Resources
★★☆☆☆
Brave improves SP behavior somewhat, but there is no dedicated resource engine.
Mobility
★★☆☆☆
The kit is aggressive but not especially mobile.
Fire Elemental Specialization
PassiveMax Lv 5
ID
4180
Type
Passive
Max level
5
Cost to learn
1
Each level grants +2 to one attribute and +1% HP/SP.
Level
Attribute
1
INT
2
STR
3
DEX
4
STR
5
INT
Attribute bonuses are cumulative: at level 5 you get INT +4, STR +4, DEX +2 and Max HP/SP +5%.
When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% CRIT buff for a short period of time.
The second effect is the positive status Brave for that same amount of time.
The duration of those effects depends on the devotion to the element.
Level
Duration
1
1 seconds
2
2 seconds
3
3 seconds
4
4 seconds
5
5 seconds
Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
Those effects are also received when the bolt is cast by Fire Elemental Attack.
Without a staff, bow or gun, the range of the minored Fire Bolt is reduced from 9 to 6 cells.
Fire Attack is a NPC skill which deal at weapon range some Fire attribute physical damage.
Each level of this Kugan also increases the damage of Fire Attack by 3% (15% at level 5), whatever the level of Fire Attack used: you can learn this Kugan at level 5 and spam a lower level of the skill while keeping the full bonus.
Level
Skill
SP
Cast
Cooldown
Damage
ASD
Damage bonus
1
Fire Attack Level 2
9
0
0
200% of ATK
0
+3%
2
Fire Attack Level 4
18
0
0
400% of ATK
0
+6%
3
Fire Attack Level 6
27
0.2s
2s
600% of ATK
0.5s
+9%
4
Fire Attack Level 8
36
0.6s
6s
800% of ATK
0.6s
+12%
5
Fire Attack Level 10
45
1s
10s
1000% of ATK
0.7s
+15%
Already Fire Bolt in Skill Tree
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
Devotion to the element grants a chance to cast the elemental bolt when Fire Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Fire Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Fire Bolt is learned.
If the user is under Double Casting: the bolt's level is reduced by half +1.
Chances of inflicting Weak status (15 seconds) and SP cost are increased.
Level
Bonus
SP cost
1
Chance to inflict Weak status 3%
+2
2
Chance to inflict Weak status 6%
+4
3
Chance to inflict Weak status 9%
+6
4
Chance to inflict Weak status 12%
+8
5
Chance to inflict Weak status 15%
+10
Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
Weak : Critical rate reduced by 10 and 33%, Critical rate received augmented by 10 and 33%, hit recovery speed penalized by 30%, cured by Cure, considered as common status, resistance attribute is DEF.
Without a staff, bow or gun, the range of the minored Fire Wall is reduced from 9 to 6 cells.
Slightly improve mastery of Meteor Storm by increasing damage and reducing casting time, after skill delay and SP cost.
Level
Damage bonus
Casting Time
After Skill Delay
SP cost
1
+1%
-2%
-2%
-2 SP
2
+2%
-4%
-4%
-4 SP
3
+3%
-6%
-6%
-6 SP
4
+4%
-8%
-8%
-8 SP
5
+5%
-10%
-10%
-10 SP
Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Without a staff, bow or gun, the range of the minored Meteor Storm is reduced from 9 to 6 cells.
Fire Elemental Strike
PassiveMax Lv 5
ID
4186
Type
Passive
Max level
5
Cost to learn
1
The character increases his mastery of the fire element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
Level
Mastery bonus
1
Mastery 4%
2
Mastery 8%
3
Mastery 12%
4
Mastery 16%
5
Mastery 20%
Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Fire Elemental Charm
PassiveMax Lv 5
ID
4187
Type
Passive
Max level
5
Cost to learn
1
Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).
Damage increased against targets under the effect of status burning, the element of attack does not matter here.
Also grants Fire Elemental Expertise, improving fire ratios below 100%.
Level
Skill
Bonus damage
Expertise
1
Chance to inflict Burning status 1%
Damage +2%
Fire Expertise +4%
2
Chance to inflict Burning status 2%
Damage +3%
Fire Expertise +8%
3
Chance to inflict Burning status 3%
Damage +4%
Fire Expertise +12%
4
Chance to inflict Burning status 4%
Damage +5%
Fire Expertise +16%
5
Chance to inflict Burning status 5%
Damage +7%
Fire Expertise +20%
Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.
Fire Elemental Enhancement
ActiveMax Lv 5
ID
4188
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self
Fire element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of fire.
Other elements inflict reduced damage instead.
Level
Magical Fire Damage
Other Fire Damage
Other elements
1
+2%
+3%
-2%
2
+4%
+6%
-4%
3
+6%
+9%
-6%
4
+8%
+12%
-8%
5
+10%
+15%
-10%
Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
The reduction applies to every other element (Neutral included) and to all types of attack; it is not modified by devotion.
Fire Elemental Summon
ActiveMax Lv 5
ID
4189
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
5 seconds (interruptible)
Cooldown
60 seconds
Duration
180 seconds
Summons an elemental to fight alongside the player.
The Fire Elemental is turned towards destruction.
Summon's power depends on user's Base Level and INT.
Can consume Fire Essence (set in the Kugans window, Alt+K) for extra summon power.
Do not stack with other summons.
Level
Summon Power
1
22% of (80% Base Level + 40% total INT)
2
29% of (80% Base Level + 40% total INT)
3
36% of (80% Base Level + 40% total INT)
4
43% of (80% Base Level + 40% total INT)
5
50% of (80% Base Level + 40% total INT)
Fire Elemental
Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026