Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › Guides › Activities, dungeons & events › Activities
Activities, dungeons & events

Activities

Mining, fishing, cooking, brewing... skills you level by practising, shared by all your characters.

  • Account-wide progress
  • Several activities at once

Introduction

Activities are side skills you improve by practicing them: fishing, cooking, mining and more. Each one gives its own rewards, and you can do all of them: be a miner, a fisher and a brewer at the same time.

  • 7 activities
  • 1 progression for your whole account
  • +10 max refine on Activity Tools
  1. Learn the activity from its NPC in Midgard. Each level costs zeny (table below).
  2. Practice: mine ores on fields and dungeons, catch fish in water areas, and so on. This gives Activity Experience.
  3. Level up at the NPC once you have the Experience and the zeny.

Activities are account bound: if your first character learns Mining, all your other characters on the same account can farm mines too, with the same progression.

Open the Activities button (above the experience bar) to see your progression in Fishing, Cooking, Learning, Brewing, Mining and Hunting. Most activities can also be done with the matching Skill.

Activities Experience Table

Activity Level EXP required Requirements
Lvl 0~1 None 50 000 zenys
Lvl 1~2 1 000 XP 100 000 zenys
Lvl 2~3 4 000 XP 250 000 zenys
Lvl 3~4 9 000 XP 500 000 zenys
Lvl 4~5 16 000 XP 850 000 zenys
Lvl 5~6 25 000 XP 1 300 000 zenys
Lvl 6~7 36 000 XP 1 850 000 zenys
Lvl 7~8 49 000 XP 2 500 000 zenys
Lvl 8~9 64 000 XP 3 250 000 zenys
Lvl 9~10 81 000 XP 4 100 000 zenys
Lvl 10~11 100 000 XP 5 050 000 zenys
Lvl 11~12 121 000 XP 6 100 000 zenys
Lvl 12~13 144 000 XP 7 250 000 zenys
Lvl 13~14 169 000 XP 8 500 000 zenys
Lvl 14~15 196 000 XP 9 850 000 zenys
Lvl 15~16 225 000 XP 11 300 000 zenys
Lvl 16~17 256 000 XP 12 850 000 zenys
Lvl 17~18 289 000 XP 14 500 000 zenys
Lvl 18~19 324 000 XP 16 250 000 zenys
Lvl 19~20 361 000 XP 18 100 000 zenys

Levels 11~20 raise your Mastery less than levels 1~10: the increase is gradual.

Activity Tools

Each activity has its own Tool. Equip it to get better results.

ToolEffect
Fishing Accessory.png Fishing Tool Increase appearance of rare fishs while fishing.
Brewing Accessory.png Brewing Tool Increase success rate while crafting.
Cooking Accessory.png Cooking Tool Increase success rate while crafting.
Mining Accessory.png Mining Tool Increase appearance of rare drops while mining.
Learning Accessory.png Learning Tool Increase amount of bonus experience available thanks to the learning.
Hunting Accessory.png Hunting Tool Increase Hunting Points obtained upon hunts and reduce amount of required kills.

How to get a Tool

Silver Coins Shop Tools.png

The Silver Coins Shop NPC sells each Tool for 1 Silver Coin, in the Mammonith Bank building east of Midgard's center.

You can convert Bronze Coins into Silver Coins.

To give a Tool to your other characters, equip it and ask the matching Activity Master (Fishing Master, Cooking Master, etc.) to Duplicate Activity Tool. It costs 5 Bronze Coins and the copy is bound to your account.

How to refine a Tool

Refining a Tool raises the rewards of its activity. The Tools Refiner is in south-east Midgard, near the Midgard Police Department.

  1. Equip the Tool you want to refine.
  2. Bring zeny and materials: the price is in the table below, and the Tools Refiner lists the materials before you confirm.
  3. Refine, up to +10. Tools are unbreakable: a refine never destroys them.

While refining, have only one Tool equipped in the Alt + Q panel.

Tools refining
Tool RefineLevel Reward Price
0~1 +1 Activity Tools 50.000z
1~2 +2 Activity Tools 200.000z
2~3 +3 Activity Tools 450.000z
3~4 +4 Activity Tools 800.000z
4~5 +5 Activity Tools 1.250.000z
5~6 +6 Activity Tools 1.800.000z
6~7 +7 Activity Tools 2.450.000z
7~8 +8 Activity Tools 3.200.000z
8~9 +9 Activity Tools 4.050.000z
9~10 +10 Activity Tools 5.000.000z

Mastery

Many formulas on this page use your Mastery. It comes from your Activity Level and your Tool:

  • Base = 10 x ActivityLevel (above level 10, each extra level only adds 5 instead of 10)
  • Mastery = Base + Base x (2% x ToolRefine) + 3 x ToolRefine

The Activities button (above the experience bar) shows your current Mastery.

Activities

Fishing

Catch fish for Fishing Points and buffs.

Cooking

Craft Foods.

Learning

Study in libraries for bonus EXP.

Brewing

Brew Mixtures, Solutions and Infusions.

Mining

Break mines for ores and Mining Experience.

Hunting

Daily hunts for Hunting Points.

Camping

Rest for buffs and regen.

Fishing.png Fishing

Fish in water areas to get Fishing Points, fish that give buffs, and some of the rare Bloody Branches of the game.

  • 5 types of Baits
  • 2 + 1 per 25 Mastery: your daily Bloody Branch limit

The Fishing NPC is here: /navi midgard 33/400.

  1. Get Baits: you need one of the five Baits. Talk to the NPC in the Fishing House in Midgard, west of the donations' fountain in the south.
  2. Stand in the water and fish (see the Fights System).
  3. Trade your fish for Fishing Points and buy items in the Shop (list below).

Fishing is one of the rare ways to get Bloody Branches, with a low chance upon fishing. Your daily limit depends on your Mastery: each 25 Mastery adds 1 Bloody Branch, plus 2 whatever your Mastery. With 66 Mastery: (66 / 25) + 2 = 4 Bloody Branches. The Activities button (above the experience bar) shows your Mastery.

Fishing Shop

Fishing House.png

Tides

Tides work like Happy Hours for fishing. Bobba, the Fish Meteo Expert, in Midgard (38, 378), tells you more about them.

At high tide, fishing is easier: you get fewer Fresh Fish, Rotten Fish and other low grade items, and Bloody Branches are easier to get.

The NPC tells you the tides. They move by one hour each day: if high tide was at 4 pm yesterday, Happy Hour is at 5 pm today and 6 pm tomorrow.

Baits

You need a Bait to fish. Better Baits give a bigger success rate bonus.

Types of Baits
ID Name Success Rate Bonus ID Name Success Rate Bonus
Living Earthworm.png 6781 Living Earthworm 0% Fresh Lobster.png 6782 Fresh Lobster 10%
Squid.png 6778 Squid 20% King Earthworm.png 6903 King Earthworm 30%
King Shrimp.png 6902 King Shrimp 40%

All types of Fishes

There are two kinds of fish:

Point fish

Trade them for Fishing Points, to buy Branches and more in the Fishing Shop.

Effect fish

Use them to get an effect for a while.

Fish tradable for Fishing Points

List of Fishes giving Fishing Points
ID Name Level Health Points Points ID Name Level Health Points Points
Day Night Day Night
Mackerel.png 6779 Mackerel 1 7 500 6 750 2 Eel.png 6776 Eel 2 7 500 6 750 3
Piranha.png 6774 Piranha 3 7 500 6 750 4 Octopus Points.png 6772 Octopus 4 10 000 9 000 5
Fish with Blue Back.png 6096 Fish with Blue Back 5 12 500 11 250 6 Shark.png 6770 Shark 6 15 000 13 500 8
Giant Octopus.png 6899 Giant Octopus 7 17 500 15 750 12 Giant Squid.png 6900 Giant Squid 8 10 000 9 000 12
Whale.png 6898 Whale 9 35 000 31 500 20 Blue Whale.png 6897 Blue Whale 10 50 000 45 000 40

Fish giving special effects

IDNameLevelHP (Day)HP (Night)Effects (Small)Effects (Medium)Effects (Big)
Small Blue Fish.png 8100 Blue Fish 1 10 000 9 000
  • Heals 5% HP upon use
  • ATK +4% for 300 seconds
  • Heals 10% HP upon use
  • ATK +8% for 300 seconds
  • Heals 15% HP upon use
  • ATK +12% for 300 seconds
Small Marlin.png 8101 Marlin 2 8 000 7 200
  • Heals 5% HP upon use
  • MATK +4% for 300 seconds
  • Heals 10% HP upon use
  • MATK +8% for 300 seconds
  • Heals 15% HP upon use
  • MATK +12% for 300 seconds
Small Catfish.png 8102 Catfish 3 12 000 10 800
  • Heals 5% HP upon use
  • Misc ATK +4% for 300 seconds
  • Heals 10% HP upon use
  • Misc ATK +8% for 300 seconds
  • Heals 15% HP upon use
  • Misc ATK +12% for 300 seconds
Small Sturgeon.png 8103 Sturgeon 4 12 500 11 250
  • Heals 5% HP upon use
  • HIT +10 for 300 seconds
  • Heals 10% HP upon use
  • HIT +20 for 300 seconds
  • Heals 15% HP upon use
  • HIT +30 for 300 seconds
Small Golden Fish.png 8104 Golden Fish 5 13 300 11 970
  • Heals 5% HP upon use
  • Flee +10 for 300 seconds
  • Heals 10% HP upon use
  • Flee +20 for 300 seconds
  • Heals 15% HP upon use
  • Flee +30 for 300 seconds
Small Salmon.png 8105 Salmon 6 15 000 13 500
  • Heals 5% HP upon use
  • Casting Time -5% for 300 seconds
  • Heals 10% HP upon use
  • Casting Time -10% for 300 seconds
  • Heals 15% HP upon use
  • Casting Time -15% for 300 seconds
Small Perch.png 8106 Perch 7 7 500 6 750
  • Heals 5% HP upon use
  • After Cast Delay -5% for 300 seconds
  • Heals 10% HP upon use
  • After Cast Delay -10% for 300 seconds
  • Heals 15% HP upon use
  • After Cast Delay -15% for 300 seconds
Small Riversquire.png 8107 Riversquire 8 6 600 5 940
  • Heals 5% HP upon use
  • ASPD +5% for 300 seconds
  • Heals 10% HP upon use
  • ASPD +10% for 300 seconds
  • Heals 15% HP upon use
  • ASPD +15% for 300 seconds
Small Tuna.png 8108 Tuna 9 12 500 11 250
  • Heals 5% HP upon use
  • Walking Speed +5% for 300 seconds
  • Heals 10% HP upon use
  • Walking Speed +10% for 300 seconds
  • Heals 15% HP upon use
  • Walking Speed +15% for 300 seconds
Small Carp.png 8109 Carp 10 10 000 9 000
  • Heals 5% HP upon use
  • Status rate and duration +5% for 300 seconds
  • Heals 10% HP upon use
  • Status rate and duration +10% for 300 seconds
  • Heals 15% HP upon use
  • Status rate and duration +15% for 300 seconds

Where to fish?

Each area has its own fish, and their stats change from map to map. Use the table below to find the fish you want.

  • The bigger the map number, the more point fish you get instead of effect fish: more chance in prt_fild10 than in prt_fild00.
  • Your Fishing Mastery also raises the chance to get a bigger fish.
  • Elite Maps double your chance not to get Fresh Fish / Rotten Fish or any other low grade item.
Fishes locations
Map Name Available Fishes Map Name Available Fishes Map Name Available Fishes
prt_fild gef_fild pay_fild
moc_fild cmd_fild um_fild
mjolnir_fild yuno_fild hu_fild
ein_fild lhz_fild ra_fild
ve_fild man_fild spl_fild
bif_fild ecl_fild dic_fild
mid_fild myr_fild jot_fild
al_fild wel_fild fay_fild
casp_fild asg_fild eden_fild
pan_fild mus_fild

Fights System

Catching a fish is a small fight. Your Fishing Line has Health Points, and so does the fish. The higher your fishing Mastery, the more HP your Line has.

SitDown.pngStandUp.png

  1. Start fishing with your feet in water: use the Activities button (above the experience bar) or cast the Fishing Skill. Your character sits down.
  2. Watch the emote above your character's head.
  3. Firework: you have a chance to catch the fish. Stand up now: press the Inser key or type /sit in the chat.
  4. Bubble: the fish is cautious. Stay seated.
  5. Repeat until your Line or the fish has no HP left.

Good timing

The fish takes damage equal to half of your fishing Mastery.

Bad timing

Your Line takes damage equal to half of its toughness.

When you win the fight

  • You have a 40 + Fishing Level x 0.2% chance to get the fish you fought.
  • If that fails, you get a second chance to get the same fish, in a smaller size.
  • If both fail, you get a Rotten Fish. Dismantle it at the Pet Breeder for QPets Food.

You earn Fishing Experience even when the catch fails: 10 x Fish Level on a success, 3 x Fish Level otherwise. Fish levels are in the tables above.

Cooking.png Cooking

Cook Foods yourself. Each Cooking level unlocks one more Food level you can craft.

The Cooking NPC is here: /navi midgard 317/165.

At Cooking Level 10, you can craft the usual Level 10 Foods or Foods that do not disappear upon death.

Cooking Book

The Book Seller, near the Mining NPC in Midgard (/navi Midgard (177, 133)), sells all the books. She only takes Bronze Coins, and she is greedy: watch your savings!

A Cooking Book makes you cook faster. If the book matches the Food you make, it also raises your success rate.

Cooking Kits

ID Name Success Rate bonus ID Name Success Rate bonus
Outdoor Cooking Kit.png 12125 Outdoor Cooking Kit 0% Home Cooking Kit.png 12126 Home Cooking Kit 10%
Professional Cooking Kit.png 12127 Professional Cooking Kit 20% Royal Cooking Kit.png 12128 Royal Cooking Kit 30%
Fantastic Cooking Kit.png 12129 Fantastic Cooking Kit 100%

Success Rates

Cooking formulas
Chances to get one Food [(40 + CookingMastery * 0.5) - (5 * FoodLevel)]%
  • An additional 10% is added if you handle the corresponding Cookbook.
  • The result is then multiplied by (100 + success rate of the Cooking Kit used)%.
Chances to get a second Food [Chances to get one Food / 3] - 10%
  • The divider is 2 instead of 3 if you handle the corresponding Cookbook.
Chances to get a third Food [Chances to get one Food / 5] - 20%
  • The divider is 3 instead of 5 if you handle the corresponding Cookbook.

Rewards

  • Each cooking success gives 50 experience points per ActivityLevel learned.
  • A failure gives a third of that.

Food effects and crafting materials are the same as in the original game. See the complete list of Foods here.

Learning.png Learning

Study in libraries to earn more experience points, or to hit a monster harder. You start "learning" by talking to the Posts NPCs found in almost all libraries.

  • +50% EXP on kills after a 30 min study
  • 15% more damage dealt to a studied monster, 15% less received
  • 30 min of learning per day at most

The Learning NPC is here: /navi midgard 363/271. The first Posts NPC you can use is in Karakass Town, at kar_bib,172,113.

How it works

Each Posts NPC offers two kinds of study:

Area study

Stay in the area: you cannot change map while you study. Talk to the NPC whenever you want to end it. A study lasts 30 minutes at most. After 30 minutes, you get 50% more experience points on monster kills, up to the amount of experience points listed in the table below. You also earn 1 Learning Experience point per minute studied: 30 minutes give 30 points.

Monster study

Learn about one monster ID: 15% more damage dealt to it and 15% less damage received from it. This bonus is fixed. The study takes 30 seconds, then the bonus lasts with no time limit. Starting another study erases the previous bonus.

Logging out or changing map cancels the current study, whatever its type. You cannot learn more than 30 minutes each day. The cap resets at midnight: use @time to check the server time.

The Learning Pool

The boosted EXP you earn by studying goes into a Learning Pool. Each kill uses up the extra 50% from it.

Example: your pool holds 11 500 boosted EXP and you kill a monster giving 400 Exp. You receive 600 Exp (400 +50%) and your pool loses 200: it is now 11 300.

You can only have one pool at a time. If you start another study while you have one, only the biggest pool is kept.

Libraries' locations

Which library you can use depends on your Learning level: you cannot read the books of high level libraries without enough experience. Libraries with the same Activity Level requirement are all identical.

Area Activity Level required Monsters Level concerned
Karakass' Center Place 1 1~6
Prontera East 1 5~10
Payon's Imperial Archives 2 10~15
Prontera West 2 15~20
Aldebaran's Alchemists' Library 3 20~25
Louyang's Poets' Library 3 25~30
Amatsu's Lost Parchment 4 30~35
Yuno's Central Library 5 35~40
Lighthalzen's Thoughts 6 40~45
Hugel's Brothel 6 45~50
Yuno's Government Office 7 50~55
Louyang's Royal Writings 7 55~60
Izlude's Academy 8 60~65
Veins' Desert Pearls 8 65~70
Splendide's Secrets 8 70~75
El Discastes' Office 8 75~80
Kugans' Factory 8 80~85
Midgard's Academy Archives 8 85~90
Hylo's Library 9 90~95
Alexandria's Inn 9 95~100
Hlesey's Rest Area 9 100~105
Caspen's Old Castle 10 105~110
Eden's House 10 110~115

Brewing.png Brewing

Brew potions in 3 categories: Mixtures, Solutions and Infusions. Each Brewing level unlocks one recipe of each category.

The Brewing NPC is here: /navi midgard 78/192.

Brewing Book

The Book Seller, near the Mining NPC in Midgard (/navi Midgard (177, 133)), sells all the books. She only takes Bronze Coins, and she is greedy: watch your savings!

A Brewing Book makes you brew faster. If the book matches the brew you make, it also raises your success rate.

Brewing Kits

Monsters that usually drop Cooking Kits also drop Brewing Kits: use the @whodrops command to find them.

Outdoor Brewing Kits and Home Brewing Kits are only sold by the Brewing Master NPC in Midgard.

ID Name Success Rate bonus ID Name Success Rate bonus
Outdoor Brewing Kit.png 8191 Outdoor Brewing Kit 0% Home Brewing Kit.png 8192 Home Brewing Kit 10%
Professional Brewing Kit.png 8193 Professional Brewing Kit 20% Royal Brewing Kit.png 8194 Royal Brewing Kit 30%
Fantastic Brewing Kit.png 8195 Fantastic Brewing Kit 100%

Success Rates

Brewing formulas
Chances to get one Brew (40 + BrewingMastery * 0.2)%
  • An additional 10% is added if you handle the corresponding Brewing Book.
  • The result is then multiplied by (100 + success rate of the Brewing Kit used)%.
Chances to get a second Brew [Chances to get one Brew / 3] - 10%
  • The divider is 2 instead of 3 if you handle the corresponding Brewing Book.
Chances to get a third Brew [Chances to get one Brew / 5] - 20%
  • The divider is 3 instead of 5 if you handle the corresponding Brewing Book.

Mixtures

ID Name Effects Materials Mixture Level
Apple Mixture.png 8130 Apple Mixture
  • Restores 0.5% of Maximum HP.
  • Increases HP recovery by 100% during 600 seconds.
1
Banana Mixture.png 8131 Banana Mixture
  • Restores 0.5% of Maximum HP.
  • Increases SP recovery by 15% during 600 seconds.
2
Bloody Mixture.png 8132 Bloody Mixture
  • Restores 0.5% of Maximum HP.
  • Increases LP recovery by 25% during 600 seconds.
3
Carrot Mixture.png 8133 Carrot Mixture
  • Restores 0.5% of Maximum HP.
  • Increases Weight by 300 during 600 seconds.
4
Choco Mixture.png 8134 Choco Mixture
  • Restores 0.5% of Maximum HP.
  • Increases Zenys given upon Monsters' death by 50% during 600 seconds.
5
Grape Mixture.png 8135 Grape Mixture
  • Restores 0.5% of Maximum HP.
  • Increases Activities' mastery by 25% during 600 seconds.
6
Tonic Mixture.png 8136 Tonic Mixture
  • Restores 0.5% of Maximum HP.
  • Increases all Reputations earned by 25% during 600 seconds.
7
Mastela Mixture.png 8137 Mastela Mixture
  • Restores 0.5% of Maximum HP.
  • Increases Map Items' drop rate by 25% during 600 seconds.
8
Mora Mixture.png 8138 Mora Mixture
  • Restores 0.5% of Maximum HP.
  • Increases Experience earned by 25% during 600 seconds.
9
Ale Mixture.png 8139 Ale Mixture
  • Restores 0.5% of Maximum HP.
  • Increases drop rate by 10% during 600 seconds. Do not include Map Items.
10

Solutions

ID Name Effects Materials Solution Level
Ocean Solution.png 8140 Ocean Solution
  • Restores 0.5% of Maximum HP.
  • Increases Water resistance by 20% during 600 seconds.
  • 1x Ment
  • 1x Feather
  • 5x Clover
1
Golden Solution.png 8141 Golden Solution
  • Restores 0.5% of Maximum HP.
  • Increases Wind resistance by 20% during 600 seconds.
2
Azur Solution.png 8142 Azur Solution
  • Restores 0.5% of Maximum HP.
  • Increases Fire resistance by 20% during 600 seconds.
3
Brown Solution.png 8143 Brown Solution
  • Restores 0.5% of Maximum HP.
  • Increases Earth resistance by 20% during 600 seconds.
4
Scarlet Solution.png 8144 Scarlet Solution
  • Restores 0.5% of Maximum HP.
  • Increases Shadow, Holy, Undead, Poison and Ghost resistance by 20% during 600 seconds.
5
Miracle Solution.png 8145 Miracle Solution
  • Restores 0.5% of Maximum HP.
  • Increases Special damage resistance by 20% during 600 seconds.
6
Mana Solution.png 8146 Mana Solution
  • Restores 0.5% of Maximum HP.
  • Increases Magical damage resistance by 20% during 600 seconds.
7
Mega Solution.png 8147 Mega Solution
  • Restores 0.5% of Maximum HP.
  • Increases Physical damage resistance by 20% during 600 seconds.
8
Blue Solution.png 8148 Blue Solution
  • Restores 0.5% of Maximum HP.
  • Disables EXP loss penalty upon death during 600 seconds.
9
Red Solution.png 8149 Red Solution
  • Restores 0.5% of Maximum HP.
  • Allow you to revive one time after death during 600 seconds.
10

Infusions

ID Name Effects Materials Solution Level
Green Infusion.png 8170 Green Infusion
  • Restores 0.5% of Maximum HP.
  • Cures Poison, Curse, Silence, Confusion, Blind, Bleeding, Deadly Poison & Burning status.
1
Red Infusion.png 8171 Red Infusion
  • Restores 0.5% of Maximum HP.
  • Reduces durations of status on self by 33% during 600 seconds.
2
Blue Infusion.png 8172 Blue Infusion
  • Restores 0.5% of Maximum HP.
  • Reduces DoTs damage on self by 33% during 600 seconds.
3
Yellow Infusion.png 8173 Yellow Infusion
  • Restores 0.5% of Maximum HP.
  • Increase DoTs resistance by 20% during 600 seconds..
4
Brown Infusion.png 8174 Brown Infusion
  • Restores 0.5% of Maximum HP.
  • Adds 25% chance to reflect all status during 600 seconds.
5
Bloody Infusion.png 8175 Bloody Infusion
  • Restores 0.5% of Maximum HP.
  • Increase resistance to Silence, Blind, Curse and Confusion by 20% during 600 seconds.
6
Golden Infusion.png 8176 Golden Infusion
  • Restores 0.5% of Maximum HP.
  • Inflicts Dispell on self and grants a 7 seconds immunity to all status.
7
Silver Infusion.png 8177 Silver Infusion
  • Restores 0.5% of Maximum HP.
  • Cures all negative effects on self.
8
Violet Infusion.png 8178 Violet Infusion
  • Restores 0.5% of Maximum HP.
  • Grants 25% immunity to all status during 600 seconds.
9
White Infusion.png 8179 White Infusion
  • Restores 0.5% of Maximum HP.
  • Increases resistance to Stun, Stone Curse, Freeze and Sleep by 20% during 600 seconds.
10

Mining.png Mining

Mines are very weak monsters on fields and in dungeons. Once you know the Mining skill at level 1 or higher, it works like a passive skill: every mine you kill gives items and Mining Experience.

The Mining NPC is here: /navi midgard 165/122.

Mining Experience per kill: Mining Level OR Mine Level x 50. The lowest value is used.

Prospect: your own mine

Use Activities button > Mining > Prospect to try to create a personal mine.

  • 10 sec cast.
  • Works on every map that already has a mine. The new mine matches the map's mine level and stays for 30 minutes.
  • Once per day on each eligible map.
  • Success rate: [30 + 10 * (Mining activity's level - Mine's level) - 10 * (number of attempts today)]%. It is 100% at most, and can drop to 0% if you try too many times.

The lists below show every mine, by level, so you can pick the ones you want to hunt.

Lvl 1 Mines

Lvl 2 Mines

Lvl 3 Mines

Lvl 4 Mines

Lvl 5 Mines

Lvl 6 Mines

Lvl 7 Mines

Lvl 8 Mines

Lvl 9 Mines

Lvl 10 Mines

Lvl 11 Mines

MineMine LvlCommon DropsRare Drops
28023.png Mithril Mine 11
  • Mithril Ore
  • Mithril
28026.png Muspellium Mine 11

Lvl 12 Mines

MineMine LvlCommon DropsRare Drops
Minexii.gif Orichalcum Mine 12
  • None
  • Everything above

Hunting.png Hunting

Hunting gives you a daily target to kill. Finish the hunt to earn Hunting Points, then spend them in the Hunting Shop.

  • 3 hunts per day
  • 3 target resets per day
  • 100 x Level of the Hunt in Hunting Experience

The Hunting NPC is here: /navi midgard 249/135.

  1. Equip your Hunting Tool to get the most Hunting Points.
  2. Pick a hunt with the Activities button (above the experience bar) or the Hunting skill, and choose a level threshold for your target (table below). Your Mastery lowers the number of kills required.
  3. Kill your target. Kills by any party member on the same map as you count too.
  4. Hand it in: use the Hunting skill again, from any area, with your Hunting Tool still equipped.
Hunting
Hunting Level Level Threshold
1 1~10
2 11~20
3 21~30
4 31~40
5 41~50
6 51~60
7 61~70
8 71~80
9 81~90
10 91~100
11 (needs Hunting Level 10) 100+

The level threshold uses a special level that is not always the one shown by @mi. It is closer to the monster's real power.

Not happy with your target? You can reset it 3 times per day to get another one. The daily reset is at midnight server time: use @time to check it.

Rewards

  • Hunting Points: (Mastery / 10 + 10 + Level of the Hunt x Level of the Hunt).
  • Hunting Experience: 100 x Level of the Hunt.

You need the Hunting Tool equipped both when you pick the quest and when you hand it in, to get the maximum Hunting Points.

The Hunting Shop handler, in Midgard's south-west district near the market, trades your Hunting Points for these rewards:

Lk tensionrelax.png Camping

Camping lets you rest to get buffs and regen. Learn it from the Camping Master at midgard,150,378, then use Activities button > Camping > Rest.

  • 3 sec sitting to rest
  • 100 sec + 10 sec per Camping level of buff
  • Lv 10 Increase Agility and Blessing
  • Resting makes you sit for 3 sec. Moving or fighting cancels it: you cannot rest while in combat.
  • The buff lasts 100 sec + 10 sec per Camping level.
  • A rest gives Increase Agility and Blessing level 10, and regens [BaseLv * KuganLv * 0.05 * CampingLv * (10 + Tool Refine)]/10.
  • You also get the bonus buff you set with the Camping Master (Configure Bonus Buff), among the buffs your Camping level unlocks (table below).
  • From Camping level 11, you can set a second bonus buff, different from the first one.

Camping Experience per rest: 200 * (time since last rest, max 600 sec / 600) * (average % of missing HP and SP / 100). Rest when you are hurt and after a long break for the most Experience.

Camping LevelBonus buffs you can choose
1Magnificat Lv5
3Angelus Lv10, Gloria Lv5
5Fire Weapon Lv5, Water Weapon Lv5, Wind Weapon Lv5, Earth Weapon Lv5, Aspersio (Holy) Lv5, Enchant Poison Lv10
7Weapon Protection Lv5, Shield Protection Lv5, Armor Protection Lv5, Helm Protection Lv5
9Assumptio Lv5, Fortune's Kiss Lv10, Humming Lv10, Whistle Lv10, Assassin Cross of Sunset Lv1, Poem of Bragi Lv3, Apple of Idunn Lv1, Service for You Lv1
11A second bonus buff (different from the first one) is given.
Reading theme