Introduction
Example of Footgear slotted with a Gem
Gems are designed to be inserted into an equipment. A Gem and its associated effects depends on its type, quality and the type of slotted equipment.
It doesn't fill the classic Card Slot. Indeed, it occupies the third Slot, meaning you can use Gems on any piece of gear!
The associated effects will be different depending on the type of slotted equipment. You can insert a Gem into Footgear, Armor, Garment or Upper Headgear. Without the need of a slot, any Footgear, Armor, Garment or Upper Headgear can be slotted with Gems.
Gemstones are classified by type, each of them being associated with an element:
Gems are distributed in five degrees of quality. The effects of the associated Gem depend of its quality.
Quality of Gem
|
Rough Gem
|
Shaped Gem
|
Perfect Gem
|
Pure Gem
|
Absolute Gem
|
Where to find them?
Gems are found in Gem Boxes
.
These boxes come in 5 levels, increasing the chance of getting better quality Gems. The Gem Boxes are obtained through Quests, Nightmare Dungeons and anywhere at very low rate thanks to Map Items.
How to upgrade Gems?
Thanks to the
Horadrim Box, Gems can be fused or dissolved, allowing you to upgrade or downgrade the quality of a Gem. The Horadrim Box is a reward which be exchanged for 20 Honor Coins. These coins can be obtained through dungeons Reputation.
The rumor has it that another box can do the same things by saving some materials...
The conversion ratios of the Horadrim Box are:
- Fusing: 3 Gems of the same type and quality to upgrade into the superior quality.
- Dissolving: Any Gem of any quality can be dissolved into its lower quality for a result of 3 Gems.
- Please note you can upgrade only the first four degrees of quality (the fifth one known as "Absolute" is the best quality a Gem can be):
- "Rough" Grade
- "Shaped" Grade
- "Perfect" Grade
- "Pure" Grade
- There you have all types of Powders :
- ID : 8001 Raw Powder
- ID : 8002 Uncommon Powder
- ID : 8003 Rare Powder
- ID : 8004 Pure Powder
- In order to get better gems, you need :
- 10 x Raw Powder + 3 Rough Gems, to get 1 Shaped Gem
- 10 x Uncommon Powder + 3 Shaped Gems, to get 1 Perfect Gem
- 10 x Rare Powder + 3 Perfect Gems, to get 1 Pure Gem
- 10 x Pure Powder + 3 Pure Gems, to get 1 Absolute Gem
|
Table of Gems required for quality fusing
|
|
|
Quality of Gems |
to Shaped |
to Perfect |
to Pure |
to Absolute
|
From Rough |
3 |
9 |
27 |
81
|
From Shaped |
3 |
9 |
27
|
From Perfect |
3 |
9
|
From Pure |
3
|
Special Items
Two specific items exists related to this system. These items are rewards from the Reputation System and aren't consumed upon use.
- Horadrim Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.
- Pandora Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.
How to get back my slotted Gems?
The Card Remover NPC allows you to get back your Gem from your slotted piece of equipment.
In order to fuse it higher, change the equipment or just to sell it, as long as you pay a certain fee, the Gem can be extracted.
Type of Gems
Amethysts
|
Rough Amethyst effects
|
|
Footgear
|
- Poison damage +4%
- Damage against Neutral property +2%
- Damage under Poison/Crack status +4%
- 2% chance to auto cast Poison Attack/Envenom Lv3 when attacking
- Critical rate +4%
|
Armor
|
- Poison resistance +4%
- Status Poison/Crack resistance +8%
- Resistance against monsters Poison property +4%
- Resistance to critical damage +4%
|
Garment
|
- ASPD +2%
- Casting time -2%
- LUK +2
|
Headgear
|
- 0.5% chance to convert 5% of damage into SP
- 2% chance to inflict Poison/Crack status when attacking
|
|
Shaped Amethyst effects
|
|
Footgear
|
- Poison damage +6%
- Damage against Neutral property +3%
- Damage under Poison/Crack status +6%
- 3% chance to auto cast Poison Attack/Envenom Lv3 when attacking
- Critical rate +6%.
|
Armor
|
- Poison resistance +6%
- Status Poison/Crack resistance +12%
- Resistance against monsters Poison property +6%
- Resistance to critical damage +6%
|
Garment
|
- ASPD +3%
- Casting time -3%
- LUK +3
|
Headgear
|
- 1% chance to convert 5% of damage into SP
- 3% chance to inflict Poison/Crack status when attacking
|
|
Perfect Amethyst effects
|
|
Footgear
|
- Poison damage +8%
- Damage against Neutral property +4%
- Damage under Poison/Crack status +8%
- 4% chance to auto cast Poison Attack/Envenom Lv3 when attacking
- Critical rate +8%.
|
Armor
|
- Poison resistance +8%
- Status Poison/Crack resistance +16%
- Resistance against monsters Poison property +8%
- Resistance to critical damage +8%
|
Garment
|
- ASPD +4%
- Casting time -4%
- LUK +4
|
Headgear
|
- 1.5% chance to convert 5% of damage into SP
- 4% chance to inflict Poison/Crack status when attacking
|
|
Pure Amethyst effects
|
|
Footgear
|
- Poison damage +10%
- Damage against Neutral property +5%
- Damage under Poison/Crack status +10%
- 5% chance to auto cast Poison Attack/Envenom Lv3 when attacking
- Critical rate +10%
|
Armor
|
- Poison resistance +10%
- Status Poison/Crack resistance +20%
- Resistance against monsters Poison property +10%
- Resistance to critical damage +10%
|
Garment
|
- ASPD +5%
- Casting time -5%
- LUK +5
|
Headgear
|
- 2% chance to convert 5% of damage into SP
- 5% chance to inflict Poison/Crack status when attacking
|
|
Absolute Amethyst effects
|
|
Footgear
|
- Poison damage +12%
- Damage against Neutral property +6%
- Damage under Poison/Crack status +12%
- 6% chance to auto cast Poison Attack/Envenom Lv3 when attacking
- Critical rate +12%
|
Armor
|
- Poison resistance +12%
- Status Poison/Crack resistance +25%
- Resistance against monsters Poison property +12%
- Resistance to critical damage +12%
|
Garment
|
- ASPD +6%
- Casting time -6%
- LUK +6
|
Headgear
|
- 2.5% chance to convert 5% of damage into SP
- 6% chance to inflict Poison/Crack status when attacking
|
Diamonds
|
Rough Diamonds effects
|
|
Footgear
|
- Holy damage +4%
- Damage against Dark property +4%
- Damage under Sleep/Brake status +4%
- 2% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
- Healing power +2%
- Summon power +2%
|
Armor
|
- Holy resistance +4%
- Status Sleep/Brake resistance +8%
- Resistance against monsters Holy property +4%
- Reduces Boss damage by 2%
|
Garment
|
- Increases skill effects duration by 4%
- Increases Heal received by 4%
|
Headgear
|
- Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 2%
- 2% chance to inflict Sleep/Brake status when attacking.
|
Shaped Diamonds effects
|
Footgear
|
- Holy damage +6%
- Damage against Dark property +6%
- Damage under Sleep/Brake status +6%
- 3% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
- Healing power +3%
- Summon power +3%
|
Armor
|
- Holy resistance +6%
- Status Sleep/Brake resistance +12%
- Resistance against monsters Holy property +6%
- Reduces Boss damage by 3%
|
Garment
|
- Increases skill effects duration by 6%
- Increases Heal received by 6%
|
Headgear
|
- Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 3%
- 3% chance to inflict Sleep/Brake status when attacking
|
|
Perfect Diamonds effects
|
|
Footgear
|
- Holy damage +8%
- Damage against Dark property +8%
- Damage under Sleep/Brake status +8%
- 4% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
- Healing power +4%
- Summon power +4%
|
Armor
|
- Holy resistance +8%
- Status Sleep/Brake resistance +16%
- Resistance against monsters Holy property +8%
- Reduces Boss damage by 4%
|
Garment
|
- Increases skill effects duration by 8%
- Increases Heal received by 8%
|
Headgear
|
- Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 4%
- 4% chance to inflict Sleep/Brake status when attacking
|
|
Pure Diamonds effects
|
|
Footgear
|
- Holy damage +10%
- Damage against Dark property +10%
- Damage under Sleep/Brake status +10%
- 5% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
- Healing power +5%
- Summon power +5%
|
Armor
|
- Holy resistance +10%
- Status Sleep/Brake resistance +20%
- Resistance against monsters Holy property +10%
- Reduces Boss damage by 5%
|
Garment
|
- Increases skill effects duration by 10%
- Increases Heal received by 10%
|
Headgear
|
- Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 5%
- 5% chance to inflict Sleep/Brake status when attacking
|
|
Absolute Diamonds effects
|
|
Footgear
|
- Holy damage +12%
- Damage against Dark property +12%
- Damage under Sleep/Brake status +12%
- 6% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
- Healing power +6%
- Summon power +6%
|
Armor
|
- Holy resistance +12%
- Status Sleep/Brake resistance +25%
- Resistance against monsters Holy property +12%
- Reduces Boss damage by 6%
|
Garment
|
- Increases skill effects duration by 12%
- Increases Heal received by 12%
|
Headgear
|
- Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 6%
- 6% chance to inflict Sleep/Brake status when attacking
|
Emeralds
|
Rough Emerald effects
|
|
Footgear
|
- Wind damage +4%
- Damage against Water property +4%
- Damage under Blind/Slow status +4%
- 2% chance of auto cast Wind Attack/Lightning Bolt Lv3 when attacking
- Perfect Hit +4, ATK2 +40% of BaseLevel
|
Armor
|
- Wind resistance +4%
- Status Blind/Slow resistance +8%
- Resistance against monsters Wind property +4%
- Reduces long distance damage by 2%
|
Garment
|
- Walking speed +2% (Cumulative)
- Perfect Flee +2
- Magic Flee +2
- Increases After Hit Recovery by 6%
|
Headgear
|
- After Skill Delay -2%
- 2% chance to inflict Blind/Slow status when attacking
|
|
Shaped Emerald effects
|
|
Footgear
|
- Wind damage +6%
- Damage against Water property +6%
- Damage under Blind/Slow status +6%
- 3% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
- Perfect Hit +6
- ATK2 +60% of BaseLevel
|
Armor
|
- Wind resistance +6%
- Status Blind/Slow resistance +12%,
- Resistance against monsters Wind property +6%
- Reduces long distance damage by 3%
|
Garment
|
- Walking speed +3% (Cumulative)
- Perfect Flee +3
- Magic Flee +3
- Increases After Hit Recovery by 9%
|
Headgear
|
- After Skill Delay -3%
- 3% chance to inflict Blind/Slow status when attacking
|
|
Perfect Emerald effects
|
|
Footgear
|
- Wind damage +8%
- Damage against Water property +8%
- Damage under Blind/Slow status +8%
- 4% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
- Perfect Hit +8
- ATK2 +80% of BaseLevel
|
Armor
|
- Wind resistance +8%
- Status Blind/Slow resistance +16%
- Resistance against monsters Wind property +8%
- Reduces long distance damage by 4%
|
Garment
|
- Walking speed +4% (Cumulative)
- Perfect Flee +4
- Magic Flee +4
- Increases After Hit Recovery by 12%
|
Headgear
|
- After Skill Delay -4%
- 4% chance to inflict Blind/Slow status when attacking
|
|
Pure Emerald effects
|
|
Footgear
|
- Wind damage +10%, Damage against Water property +10%
- Damage under Blind/Slow status +10%
- 5% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
- Perfect Hit +10
- ATK2 +100% of BaseLevel
|
Armor
|
- Wind resistance +10%
- Status Blind/Slow resistance +20%
- Resistance against monsters Wind property +10%
- Reduces long distance damage by 5%
|
Garment
|
- Walking speed +5% (Cumulative)
- Perfect Flee +5
- Magic Flee +5
- Increases After Hit Recovery by 15%
|
Headgear
|
- After Skill Delay -5%
- 5% chance to inflict Blind/Slow status when attacking
|
|
Absolute Emerald effects
|
|
Footgear
|
- Wind damage +12%, Damage against Water property +12%
- Damage under Blind/Slow status +12%
- 6% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
- Perfect Hit +12
- ATK2 +120% of BaseLevel
|
Armor
|
- Wind resistance +12%
- Status Blind/Slow resistance +25%
- Resistance against monsters Wind property +12%
- Reduces long distance damage by 6%
|
Garment
|
- Walking speed +6% (Cumulative)
- Perfect Flee +6
- Magic Flee +6
- Increases After Hit Recovery by 18%
|
Headgear
|
- After Skill Delay -6%
- 6% chance to inflict Blind/Slow status when attacking
|
Garnets
|
Rough Garnet effects
|
|
Footgear
|
- Neutral damage +2%
- Damage against Poison property +4%
- Damage under Stun/Weak status +4%
- 2% chance to auto cast Magnum Break/Estin Lv3 when attacking
- 4% chance to pushback 4 cells when attacking (Dark Thunder)
|
Armor
|
- Neutral resistance +2%
- Status Stun/Weak resistance +8%
- Resistance against monsters Neutral property +2%
- Reduces near physical damage by 2%
|
Garment
|
- DEF +2%
- Grants 8% equipment's immunity against break/strip
|
Headgear
|
- Maximum HP +2 every BaseLevel
- Maximum HP +2%
- 2% chance to inflict Stun/Weak status when attacking
|
|
Shaped Garnet effects
|
|
Footgear
|
- Neutral damage +3%
- Damage against Poison property +6%
- Damage under Stun/Weak status +6%
- 3% chance to auto cast Magnum Break/Estin Lv3 when attacking
- 6% chance to pushback 4 cells when attacking (Dark Thunder)
|
Armor
|
- Neutral resistance +3%
- Status Stun/Weak resistance +12%
- Resistance against monsters Neutral property +3%
- Reduces near physical damage by 3%
|
Garment
|
- DEF +3%
- Grants 12% equipment's immunity against break/strip
|
Headgear
|
- Maximum HP +3 every BaseLevel
- Maximum HP +3%
- 3% chance to inflict Stun/Weak status when attacking
|
|
Perfect Garnet effects
|
|
Footgear
|
- Neutral damage +4%
- Damage against Poison property +8%
- Damage under Stun/Weak status +8%
- 4% chance to auto cast Magnum Break/Estin Lv3 when attacking
- 8% chance to pushback 4 cells when attacking (Dark Thunder)
|
Armor
|
- Neutral resistance +4%
- Status Stun/Weak resistance +16%
- Resistance against monsters Neutral property +4%
- Reduces near physical damage by 4%
|
Garment
|
- DEF +4%
- Grants 16% equipment's immunity against break/strip
|
Headgear
|
- Maximum HP +4 every BaseLevel
- Maximum HP +4%
- 4% chance to inflict Stun/Weak status when attacking
|
|
Pure Garnet effects
|
|
Footgear
|
- Neutral damage +5%
- Damage against Poison property +10%
- Damage under Stun/Weak status +10%
- 5% chance to auto cast Magnum Break/Estin Lv3 when attacking
- 10% chance to pushback 4 cells when attacking (Dark Thunder)
|
Armor
|
- Neutral resistance +5%
- Status Stun/Weak resistance +20%
- Resistance against monsters Neutral property +5%
- Reduces near physical damage by 5%
|
Garment
|
- DEF +5%
- Grants 20% equipments immunity against break/strip
|
Headgear
|
- Maximum HP +5 every BaseLevel
- Maximum HP +5%
- 5% chance to inflict Stun/Weak status when attacking
|
|
Absolute Garnet effects
|
|
Footgear
|
- Neutral damage +6%
- Damage against Poison property +12%
- Damage under Stun/Weak status +12%
- 6% chance to auto cast Magnum Break/Estin Lv3 when attacking
- 12% chance to pushback 4 cells when attacking (Dark Thunder)
|
Armor
|
- Neutral resistance +6%
- Status Stun/Weak resistance +25%
- Resistance against monsters Neutral property +6%
- Reduces near physical damage by 6%
|
Garment
|
- DEF +6%
- Grants 25% equipments immunity against break/strip
|
Headgear
|
- Maximum HP +6 every BaseLevel
- Maximum HP +6%
- 6% chance to inflict Stun/Weak status when attacking
|
Onyxes
|
Rough Onyx effects
|
|
Footgear
|
- Dark damage +4%
- Damage against Holy property +4%
- Damage under Curse/Oath status +4%
- 2% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
- Increases DoT damage by 8%
|
Armor
|
- Dark resistance +4%
- Status Curse/Oath resistance +8%
- Resistance against monsters Dark property +4%
- Reduces DoT damage by 12%
|
Garment
|
- Increases common status rate and duration on targets +4%
- Grants 8% chance to ignore all kind of immunity to break/strip
|
Headgear
|
- Leech HP 2% (1/s)
- 2% chance to inflict Curse/Oath status when attacking
|
|
Shaped Onyx effects
|
|
Footgear
|
- Dark damage +6%
- Damage against Holy property +6%
- Damage under Curse/Oath status +6%
- 3% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
- Increases DoT damage by 12%
|
Armor
|
- Dark resistance +6%
- Status Curse/Oath resistance +12%
- Resistance against monsters Dark property +6%
- Reduces DoT damage by 16%
|
Garment
|
- Increases common status rate and duration on targets +6%
- Grants 12% chance to ignore all kind of immunity to break/strip
|
Headgear
|
- Leech HP 3% (1/s)
- 3% chance to inflict Curse/Oath status when attacking
|
|
Perfect Onyx effects
|
|
Footgear
|
- Dark damage +8%
- Damage against Holy property +8%
- Damage under Curse/Oath status +8%
- 4% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
- Increases DoT damage by 16%
|
Armor
|
- Dark resistance +8%
- Status Curse/Oath resistance +16%
- Resistance against monsters Dark property +8%
- Reduces DoT damage by 20%.
|
Garment
|
- Increases common status rate and duration on targets +8%
- Grants 16% chance to ignore all kind of immunity to break/strip
|
Headgear
|
- Leech HP 4% (1/s)
- 4% chance to inflict Curse/Oath status when attacking
|
|
Pure Onyx effects
|
|
Footgear
|
- Dark damage +10%
- Damage against Holy property +10%
- Damage under Curse/Oath status +10%
- 5% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
- Increases DoT damage by 20%
|
Armor
|
- Dark resistance +10%
- Status Curse/Oath resistance +20%
- Resistance against monsters Dark property +10%
- Reduces DoT damage by 24%
|
Garment
|
- Increases common status rate and duration on targets +10%
- Grants 20% chance to ignore all kind of immunity to break/strip
|
Headgear
|
- Leech HP 5% (1/s)
- 5% chance to inflict Curse/Oath status when attacking
|
|
Absolute Onyx effects
|
|
Footgear
|
- Dark damage +12%
- Damage against Holy property +12%
- Damage under Curse/Oath status +12%
- 6% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
- Increases DoT damage by 25%
|
Armor
|
- Dark resistance +12%
- Status Curse/Oath resistance +25%
- Resistance against monsters Dark property +12%
- Reduces DoT damage by 28%
|
Garment
|
- Increases common status rate and duration on targets +12%
- Grants 25% chance to ignore all kind of immunity to break/strip
|
Headgear
|
- Leech HP 6% (1/s)
- 6% chance to inflict Curse/Oath status when attacking
|
Rubies
|
Rough Ruby effects
|
|
Footgear
|
- Fire damage +4%
- Damage against Earth property +4%
- Damage under Fever/Burn status +4%
- 2% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
- Increase damage up to 10% depending on self lost HP (if HP < 50%)
|
Armor
|
- Fire resistance +4%
- Status Fever/Burn resistance +8%
- Resistance against monsters Fire property +4%
- Increases damage by 4% when facing more than one enemy at once
|
Garment
|
- Status chance and duration +4%
- 2% chance to break target's armor (halved versus players)
|
Headgear
|
- Increases 4% damage when HP Low (< 50%)
- 2% chance to inflict Fever/Burn status when attacking
|
|
Shaped Ruby effects
|
|
Footgear
|
- Fire damage +6%
- Damage against Earth property +6%
- Damage under Fever/Burn status +6%
- 3% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
- Increase damage up to 15% depending on self lost HP (if HP < 50%)
|
Armor
|
- Fire resistance +6%
- Status Fever/Burn resistance +12%
- Resistance against monsters Fire property +6%
- Increases damage by 6% when facing more than one enemy at once
|
Garment
|
- Status chance and duration +6%
- 3% chance to break target's armor (halved versus players)
|
Headgear
|
- Increases 6% damage when HP Low (< 50%)
- 3% chance to inflict Fever/Burn status when attacking
|
|
Perfect Ruby effects
|
|
Footgear
|
- Fire damage +8%
- Damage against Earth property +8%
- Damage under Fever/Burn status +8%
- 4% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
- Increase damage up to 20% depending on self lost HP (if HP < 50%)
|
Armor
|
- Fire resistance +8%
- Status Fever/Burn resistance +16%
- Resistance against monsters Fire property +8%
- Increases damage by 8% when facing more than one enemy at once
|
Garment
|
- Status chance and duration +8%
- 4% chance to break target's armor (halved versus players)
|
Headgear
|
- Increases 8% damage when HP Low (< 50%)
- 4% chance to inflict Fever/Burn status when attacking
|
|
Pure Ruby effects
|
|
Footgear
|
- Fire damage +10%
- Damage against Earth property +10%
- Damage under Fever/Burn status +10%
- 5% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
- Increase damage up to 25% depending on self lost HP (if HP < 50%)
|
Armor
|
- Fire resistance +10%
- Status Fever/Burn resistance +20%
- Resistance against monsters Fire property +10%
- Increases damage by 10% when facing more than one enemy at once
|
Garment
|
- Status chance and duration +10%
- 5% chance to break target's armor (halved versus players)
|
Headgear
|
- Increases 10% damage when HP Low (< 50%)
- 5% chance to inflict Fever/Burn status when attacking
|
|
Absolute Ruby effects
|
|
Footgear
|
- Fire damage +12%
- Damage against Earth property +12%
- Damage under Fever/Burn status +12%
- 6% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
- Increase damage up to 30% depending on self lost HP (if HP < 50%)
|
Armor
|
- Fire resistance +12%
- Status Fever/Burn resistance +25%
- Resistance against monsters Fire property +12%
- Increases damage by 12% when facing more than one enemy at once
|
Garment
|
- Status chance and duration +12%
- 6% chance to break target's armor (halved versus players)
|
Headgear
|
- Increases 12% damage when HP Low (< 50%)
- 6% chance to inflict Fever/Burn status when attacking
|
Sapphires
|
Rough Sapphire effects
|
|
Footgear
|
- Water damage +4%
- Damage against Fire property +4%
- Damage under Freeze/Chill status +4%
- 2% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
- Ignores 2% of target's DEF/MDEF
|
Armor
|
- Water resistance +4%
- Status Freeze/Chill resistance +8%
- Resistance against monsters Water property +4%
- Reduces damage by 2% when facing one enemy at once
|
Garment
|
- Item recovery heal +6%
- 2% chance to break target's weapon (halved versus players)
|
Headgear
|
- Natural SP recovery +6%
- 2% chance to inflict Freeze/Chill status when attacking
|
|
Shaped Sapphire effects
|
|
Footgear
|
- Water damage +6%
- Damage against Fire property +6%
- Damage under Freeze/Chill status +6%
- 3% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
- Ignores 3% of target's DEF/MDEF
|
Armor
|
- Water resistance +6%
- Status Freeze/Chill resistance +12%
- Resistance against monsters Water property +6%
- Reduces damage by 3% when facing one enemy at once
|
Garment
|
- Item recovery heal +9%
- 3% chance to break target's weapon (halved versus players)
|
Headgear
|
- Natural SP recovery +9%
- 3% chance to inflict Freeze/Chill status when attacking
|
|
Perfect Sapphire effects
|
|
Footgear
|
- Water damage +8%
- Damage against Fire property +8%
- Damage under Freeze/Chill status +8%
- 4% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
- Ignores 4% of target's DEF/MDEF
|
Armor
|
- Water resistance +8%
- Status Freeze/Chill resistance +16%
- Resistance against monsters Water property +8%
- Reduces damage by 4% when facing one enemy at once
|
Garment
|
- Item recovery heal +12%
- 4% chance to break target's weapon (halved versus players)
|
Headgear
|
- Natural SP recovery +12%
- 4% chance to inflict Freeze/Chill status when attacking
|
|
Pure Sapphire effects
|
|
Footgear
|
- Water damage +10%
- Damage against Fire property +10%
- Damage under Freeze/Chill status +10%
- 5% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
- Ignores 5% of target's DEF/MDEF
|
Armor
|
- Water resistance +10%
- Status Freeze/Chill resistance +20%
- Resistance against monsters Water property +10%
- Reduces damage by 5% when facing one enemy at once
|
Garment
|
- Item recovery heal +16%
- 5% chance to break target's weapon (halved versus players)
|
Headgear
|
- Natural SP recovery +15%
- 5% chance to inflict Freeze/Chill status when attacking
|
|
Absolute Sapphire effects
|
|
Footgear
|
- Water damage +12%
- Damage against Fire property +12%
- Damage under Freeze/Chill status +12%
- 6% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
- Ignores 6% of target's DEF/MDEF
|
Armor
|
- Water resistance +12%
- Status Freeze/Chill resistance +25%
- Resistance against monsters Water property +12%
- Reduces damage by 6% when facing one enemy at once
|
Garment
|
- Item recovery heal +24%
- 6% chance to break target's weapon (halved versus players)
|
Headgear
|
- Natural SP recovery +60%
- 6% chance to inflict Freeze/Chill status when attacking
|
Topazes
|
Rough Topaz effects
|
|
Footgear
|
- Damage against Wind property +4%
- Damage under Stone/Feeble status +4%
- 2% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
- Reduces damage up to 10% depending on self lost HP (if HP < 50%)
|
Armor
|
- Earth resistance +4%
- Status Stone/Feeble resistance +8%
- Resistance against monsters Earth property +4%
- Reduces misc/special damage by 4%<
|
Garment
|
- Weight capacity +8%
- 10% chance to resist cast cancel/pushback
|
Headgear
|
- Natural HP recovery +20%
- 2% chance to inflict Stone/Feeble status when attacking
|
|
Shaped Topaz effects
|
|
Footgear
|
- Earth damage +6%, Damage against Wind property +6%
- Damage under Stone/Feeble status +6%
- 3% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
- Reduces damage up to 15% depending on self lost HP (if HP < 50%)
|
Armor
|
- Earth resistance +6%
- Status Stone/Feeble resistance +12%
- Resistance against monsters Earth property +6%
- Reduces misc/special damage by 6%
|
Garment
|
- Weight capacity +12%
- 15% chance to resist cast cancel/pushback
|
Headgear
|
- Natural HP recovery +30%
- 3% chance to inflict Stone/Feeble status when attacking
|
|
Perfect Topaz effects
|
|
Footgear
|
- Earth damage +8%
- Damage against Wind property +8%
- Damage under Stone/Feeble status +8%
- 4% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
- Reduces damage up to 20% depending on self lost HP (if HP < 50%)
|
Armor
|
- Earth resistance +8%
- Status Stone/Feeble resistance +16%
- Resistance against monsters Earth property +8%
- Reduces misc/special damage by 8%
|
Garment
|
- Weight capacity +16%
- 20% chance to resist cast cancel/pushback
|
Headgear
|
- Natural HP recovery +40%
- 4% chance to inflict Stone/Feeble status when attacking
|
|
Pure Topaz effects
|
|
Footgear
|
- Earth damage +10%
- Damage against Wind property +10%
- Damage under Stone/Feeble status +10%
- 5% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
- Reduces damage up to 25% depending on self lost HP (if HP < 50%)
|
Armor
|
- Earth resistance +10%
- Status Stone/Feeble resistance +20%
- Resistance against monsters Earth property +10%
- Reduces misc/special damage by 10%
|
Garment
|
- Weight capacity +20%
- 25% chance to resist cast cancel/pushback
|
Headgear
|
- Natural HP recovery +50%
- 5% chance to inflict Stone/Feeble status when attacking
|
|
Absolute Topaz effects
|
|
Footgear
|
- Earth damage +12%
- Damage against Wind property +12%
- Damage under Stone/Feeble status +12%
- 6% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
- Reduces damage up to 30% depending on self lost HP (if HP < 50%)
|
Armor
|
- Earth resistance +12%
- Status Stone/Feeble resistance +25%
- Resistance against monsters Earth property +12%
- Reduces misc/special damage by 12%
|
Garment
|
- Weight capacity +24%
- 30% chance to resist cast cancel/pushback
|
Headgear
|
- Natural HP recovery +60%
- 6% chance to inflict Stone/Feeble status when attacking
|
Turquoises
|
Rough Turquoise effects
|
|
Footgear
|
- Ghost damage +4%
- Damage against Ghost property +4%
- Damage under Silence/Confusion status +4%
- 2% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
- Attack range +1 but ATK -6%
|
Armor
|
- Ghost resistance +4%
- Status Silence/Confusion resistance +8%
- Resistance against monsters Ghost property +4%
- Resistance to magical damage +2%
|
Garment
|
- MDEF +2%
- Reduces gemstones/arrows/scrolls/spirit balls cost by 10%
|
Headgear
|
- Maximum SP + 1 each 5 BaseLevel
- Maximum SP +2%
- 2% chance to inflict Silence/Confusion status when attacking
|
|
Shaped Turquoise effects
|
|
Footgear
|
- Ghost damage +6%
- Damage against Ghost property +6%
- Damage under Silence/Confusion status +6%
- 3% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
- Attack range +2 but ATK -9%
|
Armor
|
- Ghost resistance +6%
- Status Silence/Confusion resistance +12%
- Resistance against monsters Ghost property +6%
- Resistance to magical damage +3%
|
Garment
|
- MDEF +3%
- Reduces gemstones/arrows/scrolls/spirit balls cost by 15%
|
Headgear
|
- Maximum SP + 1 each 4 BaseLevel
- Maximum SP +3%
- 3% chance to inflict Silence/Confusion status when attacking
|
|
Perfect Turquoise effects
|
|
Footgear
|
- Ghost damage +8%
- Damage against Ghost property +8%
- Damage under Silence/Confusion status +8%
- 4% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
- Attack range +3 but ATK -12%
|
Armor
|
- Ghost resistance +8%
- Status Silence/Confusion resistance +16%
- Resistance against monsters Ghost property +8%
- Resistance to magical damage +4%
|
Garment
|
- MDEF +4%
- Reduces gemstones/arrows/scrolls/spirit balls cost by 20%
|
Headgear
|
- Maximum SP + 1 each 3 BaseLevel
- Maximum SP +4%
- 4% chance to inflict Silence/Confusion status when attacking
|
|
Pure Turquoise effects
|
|
Footgear
|
- Ghost damage +10%
- Damage against Ghost property +10%
- Damage under Silence/Confusion status +10%
- 5% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
- Attack range +4 but ATK -16%
|
Armor
|
- Ghost resistance +10%
- Status Silence/Confusion resistance +20%
- Resistance against monsters Ghost property +10%
- Resistance to magical damage +5%
|
Garment
|
- MDEF +5%
- Reduces gemstones/arrows/scrolls/spirit balls cost by 25%
|
Headgear
|
- Maximum SP + 1 each 2 BaseLevel
- Maximum SP +5%
- 5% chance to inflict Silence/Confusion status when attacking
|
|
Absolute Turquoise effects
|
|
Footgear
|
- Ghost damage +12%
- Damage against Ghost property +12%
- Damage under Silence/Confusion status +12%
- 6% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
- Attack range +5 but ATK/MATK -15%
|
Armor
|
- Ghost resistance +12%
- Status Silence/Confusion resistance +25%
- Resistance against monsters Ghost property +12%
- Resistance to magical damage +6%
|
Garment
|
- MDEF +6%
- Reduces gemstones/arrows/scrolls/spirit balls cost by 30%
|
Headgear
|
- Maximum SP + 1 each BaseLevel
- Maximum SP +6%
- 6% chance to inflict Silence/Confusion status when attacking
|