Difference between revisions of "Chronomancer"
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Revision as of 01:27, 10 March 2022
Description
Original Job : Soul Linker
Version : 1.0
Kugans
Chrono Specialization
ID : 4640
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | DEX |
3 | VIT |
4 | LUK |
5 | INT |
Chrono Stop
ID : 4641
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stop.
Stop is a NPC skill which stop the targets from moving away (but can act freely).
Level | Skill | SP | Cast | Cooldown | Effects |
---|---|---|---|---|---|
1 | Stop Level 1 | 20 | 1,2s | 16s | Inflict stop status for 4s |
2 | Stop Level 2 | 25 | 1,4s | 16s | Inflict stop status for 5s |
3 | Stop Level 3 | 30 | 1,6s | 16s | Inflict stop status for 6s |
4 | Stop Level 4 | 35 | 1,8s | 16s | Inflict stop status for 7s |
5 | Stop Level 5 | 40 | 2s | 16s | Inflict stop status for 8s |
Already Eska is Learned : Stop have a reduced casting time and cooldown.
Level | Casting Time | Cooldown |
---|---|---|
1 | -10% | -10% |
2 | -20% | -20% |
3 | -30% | -30% |
4 | -40% | -40% |
5 | -50% | -50% |
Chrono Slow
ID : 4642
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Slow Cast.
Slow Cast is a NPC skill which increase cast from every enemies within the area of effects.
From player to players duration is only 5 seconds.
Level | Skill | SP | Cast | Cooldown | Effects |
---|---|---|---|---|---|
1 | Slow Cast Level 1 | 30 | 4s | 8s | Inflict slow cast status (20%) for 15 seconds |
2 | Slow Cast Level 2 | 40 | 4s | 8s | Inflict slow cast status (40%) for 15 seconds |
3 | Slow Cast Level 3 | 50 | 4s | 8s | Inflict slow cast status (60%) for 15 seconds |
4 | Slow Cast Level 4 | 60 | 4s | 8s | Inflict slow cast status (80%) for 15 seconds |
5 | Slow Cast Level 5 | 70 | 4s | 8s | Inflict slow cast status (100%) for 15 seconds |
Already Kaupe is Learned : Slow Cast have a reduced casting time and cooldown.
Level | Casting Time | Cooldown |
---|---|---|
1 | -10% | -10% |
2 | -20% | -20% |
3 | -30% | -30% |
4 | -40% | -40% |
5 | -50% | -50% |
Chrono Pulse
ID : 4643
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Pulse Strike.
Pulse Strike is an area of effect (7x7) NPC skill which inflicts physical damage based on ATK and MATK, pushing back targets in the process.
Pulse Strike level 5 ignores entirely Safety Wall or Pneuma.
Level | Skill | SP | Cast | Cooldown | Base Damage (ATK%) | Additional Damage (ATK%) |
---|---|---|---|---|---|---|
1 | Pulse Strike Level 1 | 30 | 2s | 10s | 100% | 20% of max MATK |
2 | Pulse Strike Level 2 | 35 | 2s | 10s | 200% | 40% of max MATK |
3 | Pulse Strike Level 3 | 40 | 2s | 10s | 300% | 60% of max MATK |
4 | Pulse Strike Level 4 | 45 | 2s | 10s | 400% | 80% of max MATK |
5 | Pulse Strike Level 5 | 50 | 2s | 10s | 500% | 100% of max MATK |
Already Esma is Learned : Pulse Strike can now inflicts a walking speed debuff and pflee debuff for a short period of time.
Also when Pulse Strike is used allies/self within the area of effects (7x7) recieves walking speed buff and pflee buff for a short period of time.
Level | Fast and Slow durations | Buff/debuff value |
---|---|---|
1 | 3s | 12 |
2 | 4s | 14 |
3 | 5s | 16 |
4 | 6s | 18 |
5 | 7s | 20 |
Chrono Mirror
ID : 4644
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Magic Mirror.
Magic Mirror is a NPC skill which grant to the user a chance to reflect magical attacks entirely (area or not).
Note that Soul Strike can shatter Magic Mirror effect instantly.
Level | Skill | SP | Cast | Cooldown | Reflect % |
---|---|---|---|---|---|
1 | Magic Mirror Level 1 | 50 | 2s | 15s | 20% |
2 | Magic Mirror Level 2 | 70 | 2s | 15s | 40% |
3 | Magic Mirror Level 3 | 90 | 2s | 15s | 60% |
4 | Magic Mirror Level 4 | 110 | 2s | 15s | 80% |
5 | Magic Mirror Level 5 | 130 | 2s | 15s | 100% |
Already Kaite is Learned : Magic Mirror have a reduced casting time and cooldown.
Level | Casting Time | Cooldown | Duration |
---|---|---|---|
1 | -10% | -10% | +10% |
2 | -20% | -20% | +20% |
3 | -30% | -30% | +30% |
4 | -40% | -40% | +40% |
5 | -50% | -50% | +50% |
Chrono Cross
ID : 4645
Type : Passive
Max Level : 5
Cost to learn : 1
Description : If have the initiative when attacking or when being attacked, whatever the type of the attack, inflicts Slow for a short period of time.
Also have a smaller chance to produce the same effect when the user do not have the initiative.
Level | Slow Duration | Rate if do not have initiative |
---|---|---|
1 | 3 seconds | 1% |
2 | 4 seconds | 2% |
3 | 5 seconds | 3% |
4 | 6 seconds | 4% |
5 | 7 seconds | 5% |
Chrono Haste
ID : 4646
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase slightly all speed parameters.
Those parameters are: Walking Speed, After Skill Delay, Attack Speed, Casting Time, After Hit Delay.
Level | Speed parameters |
---|---|
1 | 1% |
2 | 2% |
3 | 3% |
4 | 4% |
5 | 5% |
Chrono Avoidness
ID : 4647
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Allows you to dodge any misc attacks.
Level | Avoid Rate |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
Chrono Freedom
ID : 4648
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : depends on level (interruptible)
Cooldown : 7 seconds
Duration : No
Description : Clear some status affecting movements on the user and nearby allies.
Status are: Decrease Agi, Quaggmir, Slow Grace, Ankle Snace, Blade Stop, Close Confine, Stop, Curse, Stop, Freeze, Stone, Sleep.
Also clear Walking Speed Debuff.
Allies also recieves a bonus which reduce any walking speed malus for a short period of time (7 seconds).
Level | Area of effects | Resistance to Walking Debuff | Casting Time |
---|---|---|---|
1 | 5x5 | 10% | 1 seconds |
2 | 7x7 | 20% | 0,8 seconds |
3 | 9x9 | 30% | 0,6 seconds |
4 | 11x11 | 40% | 0,4 seconds |
5 | 13x13 | 50% | 0,2 seconds |
Chrono Trigger
ID : 4649
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 3 seconds (interruptible)
Cooldown : depends on level
Duration : depends on level
Description : Save the actual status (HP/SP, not LP) of the user and his position (on the map).
Also memorize every allies HP and SP.
If the user reuse this skill within the its duration he return to the same spot with a portion of the previous HP and SP.
All allies around the user retrieves their HP and SP if they are lower than before (and before ratio adjustements).
If the user is dead then effect is nullified.
The casting time of this skill while the effect is active (within the skill duration) is reduce by half.
Level | HP/SP ratio | Duration | Cooldown on death | CD |
---|---|---|---|---|
1 | 50% | 7 seconds | 540 seconds | 54 seconds |
2 | 100% | 9 seconds | 480 seconds | 48 seconds |
3 | 100% | 11 seconds | 420 seconds | 42 seconds |
4 | 100% | 13 seconds | 360 seconds | 36 seconds |
5 | 100% | 15 seconds | 300 seconds | 30 seconds |
Already Kaizel is Learned : The cooldown is reduced by 33%.
If the user is dead within the duration time and use this skill the cooldown is increase drastically.
But it works. Yes.